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#ifndef SPIN_AI_H
#define SPIN_AI_H
#include <errorstate/plugin.h>
#include <errorstate/tank.h>
#include <QObject>
#include <QState>
class SpinState: public QState
{
Q_OBJECT
public:
SpinState(Tank *tank, QState *parent) : QState(parent), m_tank(tank)
{
}
public slots:
void spin()
{
m_tank->turn(90.0);
}
protected:
void onEntry()
{
connect(m_tank, SIGNAL(actionCompleted()), this, SLOT(spin()));
spin();
}
private:
Tank *m_tank;
};
class SpinAi: public QObject, public Plugin
{
Q_OBJECT
Q_INTERFACES(Plugin)
public:
virtual QState *create(QState *parentState, Tank *tank);
};
#endif
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