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#include "SourcePoolQt.h"
#ifdef QT_BUILD_SCRIPT_LIB
#include "SourceCode.h"
#include "Debugger.h"
namespace JSC {
void SourcePool::startEvaluating(const SourceCode& source)
{
int id = source.provider()->asID();
codes.insert(id,source.toString().toQString());
currentScript.push(id);
scriptRef.insert(id,ScriptActivCount());
if (debug)
debug->scriptLoad(id,source.toString(),source.provider()->url(),source.firstLine());
}
void SourcePool::stopEvaluating(const SourceCode& source)
{
int id = source.provider()->asID();
int cid = currentScript.pop();
if (scriptRef.contains(id)) {
ScriptActivCount info = scriptRef.take(id);
if (info.getCount()) {
//we can't remove info from scriptRef
info.isActive = false;
scriptRef.insert(id,info);
} else {
//we are unloading source code
if (debug)
debug->scriptUnload(id);
}
}
}
SourcePool::SourcePoolToken* SourcePool::objectRegister()
{
if (currentScript.isEmpty()) {
return 0;
}
int id = currentScript.top();
SourcePoolToken* token = new SourcePoolToken(id,this);
ScriptActivCount info = scriptRef.take(id);
info.incCount();
scriptRef.insert(id,info);
return token;
}
void SourcePool::objectUnregister(const SourcePool::SourcePoolToken *token)
{
int id = token->id;
ScriptActivCount info = scriptRef.take(id);
info.decCount();
if (info.isActive) {
scriptRef.insert(id,info);
} else {
if (info.getCount() == 0) {
//remove from scriptRef (script is not active and there is no objects connected)
if(debug)
debug->scriptUnload(id);
} else {
scriptRef.insert(id,info);
}
}
}
void SourcePool::setDebugger(JSC::Debugger *debugger) { this->debug = debugger; }
Debugger* SourcePool::debugger() { return debug; }
} //namespace JSC
#endif //QT_BUILD_SCRIPT_LIB
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