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/*
This file is part of the WebKit open source project.
This file has been generated by generate-bindings.pl. DO NOT MODIFY!
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef JSWebGLBuffer_h
#define JSWebGLBuffer_h
#if ENABLE(3D_CANVAS)
#include "JSDOMBinding.h"
#include <runtime/JSGlobalObject.h>
#include <runtime/ObjectPrototype.h>
namespace WebCore {
class WebGLBuffer;
class JSWebGLBuffer : public DOMObjectWithGlobalPointer {
typedef DOMObjectWithGlobalPointer Base;
public:
JSWebGLBuffer(NonNullPassRefPtr<JSC::Structure>, JSDOMGlobalObject*, PassRefPtr<WebGLBuffer>);
virtual ~JSWebGLBuffer();
static JSC::JSObject* createPrototype(JSC::ExecState*, JSC::JSGlobalObject*);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
WebGLBuffer* impl() const { return m_impl.get(); }
private:
RefPtr<WebGLBuffer> m_impl;
protected:
static const unsigned StructureFlags = Base::StructureFlags;
};
JSC::JSValue toJS(JSC::ExecState*, JSDOMGlobalObject*, WebGLBuffer*);
WebGLBuffer* toWebGLBuffer(JSC::JSValue);
class JSWebGLBufferPrototype : public JSC::JSObject {
typedef JSC::JSObject Base;
public:
static JSC::JSObject* self(JSC::ExecState*, JSC::JSGlobalObject*);
virtual const JSC::ClassInfo* classInfo() const { return &s_info; }
static const JSC::ClassInfo s_info;
static PassRefPtr<JSC::Structure> createStructure(JSC::JSValue prototype)
{
return JSC::Structure::create(prototype, JSC::TypeInfo(JSC::ObjectType, StructureFlags), AnonymousSlotCount);
}
JSWebGLBufferPrototype(NonNullPassRefPtr<JSC::Structure> structure) : JSC::JSObject(structure) { }
protected:
static const unsigned StructureFlags = Base::StructureFlags;
};
} // namespace WebCore
#endif // ENABLE(3D_CANVAS)
#endif
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