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/*
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderProgress_h
#define RenderProgress_h
#if ENABLE(PROGRESS_TAG)
#include "RenderBlock.h"
namespace WebCore {
class HTMLProgressElement;
class RenderProgress : public RenderBlock {
public:
RenderProgress(HTMLProgressElement*);
int position() { return m_position; }
private:
virtual const char* renderName() const { return "RenderProgress"; }
virtual bool isProgress() const { return true; }
virtual int baselinePosition(bool, bool) const;
virtual void calcPrefWidths();
virtual void layout();
virtual void updateFromElement();
int m_position;
};
inline RenderProgress* toRenderProgress(RenderObject* object)
{
ASSERT(!object || object->isProgress());
return static_cast<RenderProgress*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderProgress(const RenderProgress*);
} // namespace WebCore
#endif
#endif // RenderProgress_h
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