summaryrefslogtreecommitdiffstats
path: root/src/corelib/statemachine/qstate.cpp
blob: c42c9c954cdc096b5fa11117eb0d67a091bef350 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qstate.h"

#ifndef QT_NO_STATEMACHINE

#include "qstate_p.h"
#include "qhistorystate.h"
#include "qhistorystate_p.h"
#include "qabstracttransition.h"
#include "qabstracttransition_p.h"
#include "qsignaltransition.h"
#include "qstatemachine.h"
#include "qstatemachine_p.h"

QT_BEGIN_NAMESPACE

/*!
  \class QState

  \brief The QState class provides a general-purpose state for QStateMachine.

  \since 4.6
  \ingroup statemachine

  QState objects can have child states, and can have transitions to other
  states. QState is part of \l{The State Machine Framework}.

  The addTransition() function adds a transition. The removeTransition()
  function removes a transition.

  The assignProperty() function is used for defining property assignments that
  should be performed when a state is entered.

  Top-level states must be passed QStateMachine::rootState() as their parent
  state, or added to a state machine using QStateMachine::addState().

  \section1 States with Child States

  The childMode property determines how child states are treated. For
  non-parallel state groups, the setInitialState() function must be called to
  set the initial state. The child states are mutually exclusive states, and
  the state machine needs to know which child state to enter when the parent
  state is the target of a transition.

  The state emits the QState::finished() signal when a final child state
  (QFinalState) is entered.

  The setErrorState() sets the state's error state. The error state is the
  state that the state machine will transition to if an error is detected when
  attempting to enter the state (e.g. because no initial state has been set).

*/

/*!
    \property QState::initialState

    \brief the initial state of this state (one of its child states)
*/

/*!
    \property QState::errorState

    \brief the error state of this state
*/

/*!
    \property QState::childMode

    \brief the child mode of this state

    The default value of this property is QState::ExclusiveStates.
*/

/*!
  \enum QState::ChildMode

  This enum specifies how a state's child states are treated.

  \value ExclusiveStates The child states are mutually exclusive and an
  initial state must be set by calling QState::setInitialState().

  \value ParallelStates The child states are parallel. When the parent state
  is entered, all its child states are entered in parallel.
*/

QStatePrivate::QStatePrivate()
    : errorState(0), initialState(0), childMode(QState::ExclusiveStates)
{
}

QStatePrivate::~QStatePrivate()
{
}

void QStatePrivate::emitFinished()
{
    Q_Q(QState);
    emit q->finished();
}

void QStatePrivate::emitPolished()
{
    Q_Q(QState);
    emit q->polished();
}

/*!
  Constructs a new state with the given \a parent state.
*/
QState::QState(QState *parent)
    : QAbstractState(*new QStatePrivate, parent)
{
}

/*!
  Constructs a new state with the given \a childMode and the given \a parent
  state.
*/
QState::QState(ChildMode childMode, QState *parent)
    : QAbstractState(*new QStatePrivate, parent)
{
    Q_D(QState);
    d->childMode = childMode;
}

/*!
  \internal
*/
QState::QState(QStatePrivate &dd, QState *parent)
    : QAbstractState(dd, parent)
{
}

/*!
  Destroys this state.
*/
QState::~QState()
{
}

QList<QAbstractState*> QStatePrivate::childStates() const
{
    QList<QAbstractState*> result;
    QList<QObject*>::const_iterator it;
    for (it = children.constBegin(); it != children.constEnd(); ++it) {
        QAbstractState *s = qobject_cast<QAbstractState*>(*it);
        if (!s || qobject_cast<QHistoryState*>(s))
            continue;
        result.append(s);
    }
    return result;
}

QList<QHistoryState*> QStatePrivate::historyStates() const
{
    QList<QHistoryState*> result;
    QList<QObject*>::const_iterator it;
    for (it = children.constBegin(); it != children.constEnd(); ++it) {
        QHistoryState *h = qobject_cast<QHistoryState*>(*it);
        if (h)
            result.append(h);
    }
    return result;
}

QList<QAbstractTransition*> QStatePrivate::transitions() const
{
    QList<QAbstractTransition*> result;
    QList<QObject*>::const_iterator it;
    for (it = children.constBegin(); it != children.constEnd(); ++it) {
        QAbstractTransition *t = qobject_cast<QAbstractTransition*>(*it);
        if (t)
            result.append(t);
    }
    return result;
}

/*!
  Instructs this state to set the property with the given \a name of the given
  \a object to the given \a value when the state is entered.

  \sa polished()
*/
void QState::assignProperty(QObject *object, const char *name,
                            const QVariant &value)
{
    Q_D(QState);
    if (!object) {
        qWarning("QState::assignProperty: cannot assign property '%s' of null object", name);
        return;
    }
    for (int i = 0; i < d->propertyAssignments.size(); ++i) {
        QPropertyAssignment &assn = d->propertyAssignments[i];
        if ((assn.object == object) && (assn.propertyName == name)) {
            assn.value = value;
            return;
        }
    }
    d->propertyAssignments.append(QPropertyAssignment(object, name, value));
}

/*!
  Returns this state group's error state. 

  \sa QStateMachine::errorState(), QStateMachine::setErrorState()
*/
QAbstractState *QState::errorState() const
{
    Q_D(const QState);
    return d->errorState;
}

/*!
  Sets this state's error state to be the given \a state. If the error state
  is not set, or if it is set to 0, the state will inherit its parent's error
  state recursively.

  \sa QStateMachine::setErrorState(), QStateMachine::errorState()
*/
void QState::setErrorState(QAbstractState *state)
{
    Q_D(QState);
    if (state != 0 && state->machine() != machine()) {
        qWarning("QState::setErrorState: error state cannot belong "
                 "to a different state machine");
        return;
    }
    if (state != 0 && state->machine() != 0 && state->machine()->rootState() == state) {
        qWarning("QStateMachine::setErrorState: root state cannot be error state");
        return;
    }

    d->errorState = state;
}

/*!
  Adds the given \a transition. The transition has this state as the source.
  This state takes ownership of the transition. If the transition is successfully
  added, the function will return the \a transition pointer. Otherwise it will return null.
*/
QAbstractTransition *QState::addTransition(QAbstractTransition *transition)
{
    Q_D(QState);
    if (!transition) {
        qWarning("QState::addTransition: cannot add null transition");
        return 0;
    }

    // machine() will always be non-null for root state
    if (machine() != 0 && machine()->rootState() == this) {
        qWarning("QState::addTransition: cannot add transition from root state");
        return 0;
    }

    const QList<QPointer<QAbstractState> > &targets = QAbstractTransitionPrivate::get(transition)->targetStates;
    for (int i = 0; i < targets.size(); ++i) {
        QAbstractState *t = targets.at(i);
        if (!t) {
            qWarning("QState::addTransition: cannot add transition to null state");
            return 0;
        }
        if ((QAbstractStatePrivate::get(t)->machine() != d->machine())
            && QAbstractStatePrivate::get(t)->machine() && d->machine()) {
            qWarning("QState::addTransition: cannot add transition "
                     "to a state in a different state machine");
            return 0;
        }
    }
    transition->setParent(this);
    if (machine() != 0 && machine()->configuration().contains(this))
        QStateMachinePrivate::get(machine())->registerTransitions(this);
    return transition;
}

/*!
  Adds a transition associated with the given \a signal of the given \a sender
  object, and returns the new QSignalTransition object. The transition has
  this state as the source, and the given \a target as the target state.
*/
QSignalTransition *QState::addTransition(QObject *sender, const char *signal,
                                         QAbstractState *target)
{
    if (!sender) {
        qWarning("QState::addTransition: sender cannot be null");
        return 0;
    }
    if (!signal) {
        qWarning("QState::addTransition: signal cannot be null");
        return 0;
    }
    if (!target) {
        qWarning("QState::addTransition: cannot add transition to null state");
        return 0;
    }
    int offset = (*signal == '0'+QSIGNAL_CODE) ? 1 : 0;
    if (sender->metaObject()->indexOfSignal(signal+offset) == -1) {
        qWarning("QState::addTransition: no such signal %s::%s",
                 sender->metaObject()->className(), signal+offset);
        return 0;
    }
    QSignalTransition *trans = new QSignalTransition(sender, signal, QList<QAbstractState*>() << target);
    addTransition(trans);
    return trans;
}

namespace {

// ### Make public?
class UnconditionalTransition : public QAbstractTransition
{
public:
    UnconditionalTransition(QAbstractState *target)
        : QAbstractTransition(QList<QAbstractState*>() << target) {}
protected:
    void onTransition(QEvent *) {}
    bool eventTest(QEvent *) { return true; }
};

} // namespace

/*!
  Adds an unconditional transition from this state to the given \a target
  state, and returns then new transition object.
*/
QAbstractTransition *QState::addTransition(QAbstractState *target)
{
    if (!target) {
        qWarning("QState::addTransition: cannot add transition to null state");
        return 0;
    }
    UnconditionalTransition *trans = new UnconditionalTransition(target);
    return addTransition(trans);
}

/*!
  Removes the given \a transition from this state.  The state releases
  ownership of the transition.

  \sa addTransition()
*/
void QState::removeTransition(QAbstractTransition *transition)
{
    Q_D(QState);
    if (!transition) {
        qWarning("QState::removeTransition: cannot remove null transition");
        return;
    }
    if (transition->sourceState() != this) {
        qWarning("QState::removeTransition: transition %p's source state (%p)"
                 " is different from this state (%p)",
                 transition, transition->sourceState(), this);
        return;
    }
    QStateMachinePrivate *mach = QStateMachinePrivate::get(d->machine());
    if (mach)
        mach->unregisterTransition(transition);
    transition->setParent(0);
}

/*!
  \reimp
*/
void QState::onEntry(QEvent *event)
{
    Q_UNUSED(event);
}

/*!
  \reimp
*/
void QState::onExit(QEvent *event)
{
    Q_UNUSED(event);
}

/*!
  Returns this state's initial state, or 0 if the state has no initial state.
*/
QAbstractState *QState::initialState() const
{
    Q_D(const QState);
    return d->initialState;
}

/*!
  Sets this state's initial state to be the given \a state.
  \a state has to be a child of this state.
*/
void QState::setInitialState(QAbstractState *state)
{
    Q_D(QState);
    if (d->childMode == QState::ParallelStates) {
        qWarning("QState::setInitialState: ignoring attempt to set initial state "
                 "of parallel state group %p", this);
        return;
    }
    if (state && (state->parentState() != this)) {
        qWarning("QState::setInitialState: state %p is not a child of this state (%p)",
                 state, this);
        return;
    }
    d->initialState = state;
}

/*!
  Returns the child mode of this state.
*/
QState::ChildMode QState::childMode() const
{
    Q_D(const QState);
    return d->childMode;
}

/*!
  Sets the child \a mode of this state.
*/
void QState::setChildMode(ChildMode mode)
{
    Q_D(QState);
    d->childMode = mode;
}

/*!
  \reimp
*/
bool QState::event(QEvent *e)
{
    return QAbstractState::event(e);
}

/*!
  \fn QState::finished()

  This signal is emitted when a final child state of this state is entered.

  \sa QFinalState
*/

/*!
  \fn QState::polished()

  This signal is emitted when all properties have been assigned their final value.

  \sa QState::assignProperty(), QAbstractTransition::addAnimation()
*/

QT_END_NAMESPACE

#endif //QT_NO_STATEMACHINE