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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qwaitcondition.h"
#include "qnamespace.h"
#include "qmutex.h"
#include "qreadwritelock.h"
#include "qlist.h"
#include "qalgorithms.h"
#include "qt_windows.h"

#ifndef QT_NO_THREAD

#define Q_MUTEX_T void*
#include <private/qmutex_p.h>
#include <private/qreadwritelock_p.h>

QT_BEGIN_NAMESPACE

//***********************************************************************
// QWaitConditionPrivate
// **********************************************************************

class QWaitConditionEvent
{
public:
    inline QWaitConditionEvent() : priority(0), wokenUp(false)
    {
        event = CreateEvent(NULL, TRUE, FALSE, NULL);
    }
    inline ~QWaitConditionEvent() { CloseHandle(event); }
    int priority;
    bool wokenUp;
    HANDLE event;
};

typedef QList<QWaitConditionEvent *> EventQueue;

class QWaitConditionPrivate
{
public:
    QMutex mtx;
    EventQueue queue;
    EventQueue freeQueue;

    QWaitConditionEvent *pre();
    bool wait(QWaitConditionEvent *wce, unsigned long time);
    void post(QWaitConditionEvent *wce, bool ret);
};

QWaitConditionEvent *QWaitConditionPrivate::pre()
{
    mtx.lock();
    QWaitConditionEvent *wce =
        freeQueue.isEmpty() ? new QWaitConditionEvent : freeQueue.takeFirst();
    wce->priority = GetThreadPriority(GetCurrentThread());
    wce->wokenUp = false;

    // insert 'wce' into the queue (sorted by priority)
    int index = 0;
    for (; index < queue.size(); ++index) {
        QWaitConditionEvent *current = queue.at(index);
        if (current->priority < wce->priority)
            break;
    }
    queue.insert(index, wce);
    mtx.unlock();

    return wce;
}

bool QWaitConditionPrivate::wait(QWaitConditionEvent *wce, unsigned long time)
{
    // wait for the event
    bool ret = false;
    switch (WaitForSingleObject(wce->event, time)) {
    default: break;

    case WAIT_OBJECT_0:
        ret = true;
        break;
    }
    return ret;
}

void QWaitConditionPrivate::post(QWaitConditionEvent *wce, bool ret)
{
    mtx.lock();

    // remove 'wce' from the queue
    queue.removeAll(wce);
    ResetEvent(wce->event);
    freeQueue.append(wce);

    // wakeups delivered after the timeout should be forwarded to the next waiter
    if (!ret && wce->wokenUp && !queue.isEmpty()) {
        QWaitConditionEvent *other = queue.first();
        SetEvent(other->event);
        other->wokenUp = true;
    }

    mtx.unlock();
}

//***********************************************************************
// QWaitCondition implementation
//***********************************************************************

QWaitCondition::QWaitCondition()
{
    d = new QWaitConditionPrivate;
}

QWaitCondition::~QWaitCondition()
{
    if (!d->queue.isEmpty()) {
        qWarning("QWaitCondition: Destroyed while threads are still waiting");
        qDeleteAll(d->queue);
    }

    qDeleteAll(d->freeQueue);
    delete d;
}

bool QWaitCondition::wait(QMutex *mutex, unsigned long time)
{
    if (!mutex)
        return false;
    if (mutex->d->recursive) {
        qWarning("QWaitCondition::wait: Cannot wait on recursive mutexes");
        return false;
    }

    QWaitConditionEvent *wce = d->pre();
    mutex->unlock();

    bool returnValue = d->wait(wce, time);

    mutex->lock();
    d->post(wce, returnValue);

    return returnValue;
}

bool QWaitCondition::wait(QReadWriteLock *readWriteLock, unsigned long time)
{
    if (!readWriteLock || readWriteLock->d->accessCount == 0)
        return false;
    if (readWriteLock->d->accessCount < -1) {
        qWarning("QWaitCondition: cannot wait on QReadWriteLocks with recursive lockForWrite()");
        return false;
    }

    QWaitConditionEvent *wce = d->pre();
    int previousAccessCount = readWriteLock->d->accessCount;
    readWriteLock->unlock();

    bool returnValue = d->wait(wce, time);

    if (previousAccessCount < 0)
        readWriteLock->lockForWrite();
    else
        readWriteLock->lockForRead();
    d->post(wce, returnValue);

    return returnValue;
}

void QWaitCondition::wakeOne()
{
    // wake up the first waiting thread in the queue
    QMutexLocker locker(&d->mtx);
    for (int i = 0; i < d->queue.size(); ++i) {
        QWaitConditionEvent *current = d->queue.at(i);
        if (current->wokenUp)
            continue;
        SetEvent(current->event);
        current->wokenUp = true;
        break;
    }
}

void QWaitCondition::wakeAll()
{
    // wake up the all threads in the queue
    QMutexLocker locker(&d->mtx);
    for (int i = 0; i < d->queue.size(); ++i) {
        QWaitConditionEvent *current = d->queue.at(i);
        SetEvent(current->event);
        current->wokenUp = true;
    }
}

QT_END_NAMESPACE
#endif // QT_NO_THREAD