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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/

#include "qfxflipable.h"
#include "private/qfxitem_p.h"
#include "qfxtransform.h"
#include <QtDeclarative/qmlinfo.h>

QML_DEFINE_TYPE(QFxFlipable,Flipable)

class QFxFlipablePrivate : public QFxItemPrivate
{
public:
    QFxFlipablePrivate() : current(QFxFlipable::Front), front(0), back(0), axis(0), rotation(0) {}

    void setBackTransform();
    void _q_updateAxis();

    QFxFlipable::Side current;
    QFxItem *front;
    QFxItem *back;
    QFxAxis *axis;
    QFxRotation3D axisRotation;
    qreal rotation;
};

/*!
    \qmlclass Flipable QFxFlipable
    \brief The Flipable item provides a surface that can be flipped.
    \inherits Item

    Flipable allows you to specify a front and a back and then flip between those sides.

    \qml
Flipable {
    id: flipable
    width: 40
    height: 40
    axis: Axis {
        startX: 20
        startY: 0
        endX: 20
        endY: 40
    }
    front: Image { source: "front.png" }
    back: Image { source: "back.png" }
    states: [
        State {
            name: "back"
            SetProperty {
                target: flipable
                property: "rotation"
                value: 180
            }
        }
    ]
    transitions: [
        Transition {
            NumberAnimation {
                easing: "easeInOutQuad"
                properties: "rotation"
            }
        }
    ]
}
    \endqml

    \image flipable.gif
*/

/*!
    \internal
    \class QFxFlipable
    \brief The QFxFlipable class provides a flipable surface.

    \ingroup group_widgets

    QFxFlipable allows you to specify a front and a back, as well as an
    axis for the flip.
*/

QFxFlipable::QFxFlipable(QFxItem *parent)
: QFxItem(*(new QFxFlipablePrivate), parent)
{
}

QFxFlipable::~QFxFlipable()
{
}

/*!
  \qmlproperty Item Flipable::front
  \qmlproperty Item Flipable::back

  The front and back sides of the flipable.
*/

QFxItem *QFxFlipable::front()
{
    Q_D(const QFxFlipable);
    return d->front;
}

void QFxFlipable::setFront(QFxItem *front)
{
    Q_D(QFxFlipable);
    if (d->front) {
        qmlInfo(this) << "front is a write-once property";
        return;
    }
    d->front = front;
    children()->append(d->front);
    if (Back == d->current)
        d->front->setOpacity(0.);
}

QFxItem *QFxFlipable::back()
{
    Q_D(const QFxFlipable);
    return d->back;
}

void QFxFlipable::setBack(QFxItem *back)
{
    Q_D(QFxFlipable);
    if (d->back) {
        qmlInfo(this) << "back is a write-once property";
        return;
    }
    d->back = back;
    children()->append(d->back);
    if (Front == d->current)
        d->back->setOpacity(0.);
}

/*!
    \qmlproperty Axis Flipable::axis

    The axis to flip around. See the \l Axis documentation for more
    information on specifying an axis.
*/

QFxAxis *QFxFlipable::axis()
{
    Q_D(QFxFlipable);
    return d->axis;
}

void QFxFlipable::setAxis(QFxAxis *axis)
{
    Q_D(QFxFlipable);
    //### disconnect if we are already connected?
    if (d->axis)
        disconnect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
    d->axis = axis;
    connect(d->axis, SIGNAL(updated()), this, SLOT(_q_updateAxis()));
    d->_q_updateAxis();
}

void QFxFlipablePrivate::_q_updateAxis()
{
    axisRotation.axis()->setStartX(axis->startX());
    axisRotation.axis()->setStartY(axis->startY());
    axisRotation.axis()->setEndX(axis->endX());
    axisRotation.axis()->setEndY(axis->endY());
    axisRotation.axis()->setEndZ(axis->endZ());
}

void QFxFlipablePrivate::setBackTransform()
{
    if (!back)
        return;

    QPointF p1(0, 0);
    QPointF p2(1, 0);
    QPointF p3(1, 1);

    axisRotation.setAngle(180);
    p1 = axisRotation.transform().map(p1);
    p2 = axisRotation.transform().map(p2);
    p3 = axisRotation.transform().map(p3);
    axisRotation.setAngle(rotation);

    QSimpleCanvas::Matrix mat;
#ifdef QFX_RENDER_OPENGL
    mat.translate(back->width()/2,back->height()/2, 0);
    if (back->width() && p1.x() >= p2.x())
        mat.rotate(180, 0, 1, 0);
    if (back->height() && p2.y() >= p3.y())
        mat.rotate(180, 1, 0, 0);
    mat.translate(-back->width()/2,-back->height()/2, 0);
#else
    mat.translate(back->width()/2,back->height()/2);
    if (back->width() && p1.x() >= p2.x())
        mat.rotate(180, Qt::YAxis);
    if (back->height() && p2.y() >= p3.y())
        mat.rotate(180, Qt::XAxis);
    mat.translate(-back->width()/2,-back->height()/2);
#endif
    back->setTransform(mat);
}

/*!
    \qmlproperty real Flipable::rotation
    The angle to rotate the flipable. For example, to show the back side of the flipable
    you can set the rotation to 180.
*/
qreal QFxFlipable::rotation() const
{
    Q_D(const QFxFlipable);
    return d->rotation;
}

void QFxFlipable::setRotation(qreal angle)
{
    Q_D(QFxFlipable);
    d->rotation = angle;
    d->axisRotation.setAngle(angle);
    setTransform(d->axisRotation.transform());


    int simpleAngle = int(angle) % 360;

    Side newSide;
    if (simpleAngle < 91 || simpleAngle > 270) {
       newSide = Front;
    } else {
        newSide = Back;
    }

    if (newSide != d->current) {
        d->current = newSide;
        if (d->front)
            d->front->setOpacity((d->current==Front)?1.:0.);
        if (d->back) {
            d->setBackTransform();
            d->back->setOpacity((d->current==Back)?1.:0.);
        }
        emit sideChanged();
    }
}

/*!
  \qmlproperty enumeration Flipable::side

  The side of the Flippable currently visible. Possible values are \c
  Front and \c Back.
*/
QFxFlipable::Side QFxFlipable::side() const
{
    Q_D(const QFxFlipable);
    return d->current;
}

//in some cases the user may want to specify a more complex transformation.
//in that case, we still allow the generic use of transform.
//(the logic here should be kept in sync with setBackTransform and setRotation)
void QFxFlipable::transformChanged(const QSimpleCanvas::Matrix &trans)
{
    Q_D(QFxFlipable);
    QPointF p1(0, 0);
    QPointF p2(1, 0);
    QPointF p3(1, 1);

    p1 = trans.map(p1);
    p2 = trans.map(p2);
    p3 = trans.map(p3);

    qreal cross = (p1.x() - p2.x()) * (p3.y() - p2.y()) -
                  (p1.y() - p2.y()) * (p3.x() - p2.x());

    Side newSide;
    if (cross > 0) {
       newSide = Back;
    } else {
        newSide = Front;
    }

    if (newSide != d->current) {
        d->current = newSide;
        if (d->current==Back) {
            QSimpleCanvas::Matrix mat;
#ifdef QFX_RENDER_OPENGL
            mat.translate(d->back->width()/2,d->back->height()/2, 0);
            if (d->back->width() && p1.x() >= p2.x())
                mat.rotate(180, 0, 1, 0);
            if (d->back->height() && p2.y() >= p3.y())
                mat.rotate(180, 1, 0, 0);
            mat.translate(-d->back->width()/2,-d->back->height()/2, 0);
#else
            mat.translate(d->back->width()/2,d->back->height()/2);
            if (d->back->width() && p1.x() >= p2.x())
                mat.rotate(180, Qt::YAxis);
            if (d->back->height() && p2.y() >= p3.y())
                mat.rotate(180, Qt::XAxis);
            mat.translate(-d->back->width()/2,-d->back->height()/2);
#endif
            d->back->setTransform(mat);
        }
        if (d->front)
            d->front->setOpacity((d->current==Front)?1.:0.);
        if (d->back)
            d->back->setOpacity((d->current==Back)?1.:0.);
        emit sideChanged();
    }
}

QT_END_NAMESPACE

#include "moc_qfxflipable.cpp"