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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qmlstate_p.h"
#include "qmlstategroup_p.h"
#include "qmlstate_p_p.h"
#include "qmlstateoperations_p.h"
#include "qmlanimation_p.h"
#include "qmlanimation_p_p.h"
#include "qmltransitionmanager_p_p.h"
#include <QParallelAnimationGroup>
QT_BEGIN_NAMESPACE
/*!
\qmlclass Transition QmlTransition
\brief The Transition element defines animated transitions that occur on state changes.
\sa {qmlstates}{States}, {state-transitions}{Transitions}
*/
/*!
\internal
\class QmlTransition
\brief The QmlTransition class allows you to define animated transitions that occur on state changes.
\ingroup group_states
*/
//ParallelAnimationWrapperallows us to do a "callback" when the animation finishes, rather than connecting
//and disconnecting signals and slots frequently
class ParallelAnimationWrapper : public QParallelAnimationGroup
{
Q_OBJECT
public:
ParallelAnimationWrapper(QObject *parent = 0) : QParallelAnimationGroup(parent) {}
QmlTransitionPrivate *trans;
protected:
virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState);
};
class QmlTransitionPrivate : public QObjectPrivate
{
Q_DECLARE_PUBLIC(QmlTransition)
public:
QmlTransitionPrivate() : fromState(QLatin1String("*")), toState(QLatin1String("*"))
, reversed(false), reversible(false), endState(0)
{
animations.parent = this;
}
QString fromState;
QString toState;
bool reversed;
bool reversible;
ParallelAnimationWrapper group;
QmlTransitionManager *endState;
void init()
{
group.trans = this;
}
void complete()
{
endState->complete();
}
class AnimationList : public QmlConcreteList<QmlAbstractAnimation *>
{
public:
AnimationList() : parent(0) {}
virtual void append(QmlAbstractAnimation *a);
virtual void clear() { QmlConcreteList<QmlAbstractAnimation *>::clear(); } //###
QmlTransitionPrivate *parent;
};
AnimationList animations;
};
void QmlTransitionPrivate::AnimationList::append(QmlAbstractAnimation *a)
{
QmlConcreteList<QmlAbstractAnimation *>::append(a);
parent->group.addAnimation(a->qtAnimation());
}
void ParallelAnimationWrapper::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState)
{
QParallelAnimationGroup::updateState(newState, oldState);
if (newState == Stopped &&
((direction() == QAbstractAnimation::Forward && currentLoopTime() == duration()) ||
(direction() == QAbstractAnimation::Backward && currentLoopTime() == 0)))
{
trans->complete();
}
}
QML_DEFINE_TYPE(Qt,4,6,Transition,QmlTransition)
QmlTransition::QmlTransition(QObject *parent)
: QObject(*(new QmlTransitionPrivate), parent)
{
Q_D(QmlTransition);
d->init();
}
QmlTransition::~QmlTransition()
{
}
void QmlTransition::stop()
{
Q_D(QmlTransition);
d->group.stop();
}
void QmlTransition::setReversed(bool r)
{
Q_D(QmlTransition);
d->reversed = r;
}
void QmlTransition::prepare(QmlStateOperation::ActionList &actions,
QList<QmlMetaProperty> &after,
QmlTransitionManager *endState)
{
Q_D(QmlTransition);
qmlExecuteDeferred(this);
if (d->reversed) {
for (int ii = d->animations.count() - 1; ii >= 0; --ii) {
d->animations.at(ii)->transition(actions, after, QmlAbstractAnimation::Backward);
}
} else {
for (int ii = 0; ii < d->animations.count(); ++ii) {
d->animations.at(ii)->transition(actions, after, QmlAbstractAnimation::Forward);
}
}
d->endState = endState;
d->group.setDirection(d->reversed ? QAbstractAnimation::Backward : QAbstractAnimation::Forward);
d->group.start();
}
/*!
\qmlproperty string Transition::from
\qmlproperty string Transition::to
These properties are selectors indicating which state changes should trigger the transition.
from is used in conjunction with to to determine when a transition should
be applied. By default from and to are both "*" (any state). In the following example,
the transition is applied when changing from state1 to state2.
\code
Transition {
from: "state1"
to: "state2"
...
}
\endcode
*/
QString QmlTransition::fromState() const
{
Q_D(const QmlTransition);
return d->fromState;
}
void QmlTransition::setFromState(const QString &f)
{
Q_D(QmlTransition);
d->fromState = f;
}
/*!
\qmlproperty bool Transition::reversible
This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed.
The default value is false.
*/
bool QmlTransition::reversible() const
{
Q_D(const QmlTransition);
return d->reversible;
}
void QmlTransition::setReversible(bool r)
{
Q_D(QmlTransition);
d->reversible = r;
}
QString QmlTransition::toState() const
{
Q_D(const QmlTransition);
return d->toState;
}
void QmlTransition::setToState(const QString &t)
{
Q_D(QmlTransition);
d->toState = t;
}
/*!
\qmlproperty list<Animation> Transition::animations
\default
This property holds a list of the animations to be run for this transition.
The top-level animations are run in parallel. To run them sequentially,
you can create a single SequentialAnimation which contains all the animations,
and assign that to animations the animations property.
\default
*/
QmlList<QmlAbstractAnimation *>* QmlTransition::animations()
{
Q_D(QmlTransition);
return &d->animations;
}
QT_END_NAMESPACE
#include <qmltransition.moc>
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