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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtGui/qpaintdevice.h>
#include <QtGui/qpixmap.h>
#include <QtGui/qwidget.h>
#include <QtCore/qdebug.h>
#include "qegl_p.h"
#include "qeglcontext_p.h"
QT_BEGIN_NAMESPACE
static void noegl(const char *fn)
{
qWarning() << fn << " called, but Qt configured without EGL" << endl;
}
#define NOEGL noegl(__FUNCTION__);
QEglContext::QEglContext()
: apiType(QEgl::OpenGL)
, ctx(0)
, cfg(QEGL_NO_CONFIG)
, currentSurface(0)
, current(false)
, ownsContext(true)
, sharing(false)
{
NOEGL
}
QEglContext::~QEglContext()
{
NOEGL
}
bool QEglContext::isValid() const
{
NOEGL
return false;
}
bool QEglContext::isCurrent() const
{
NOEGL
return false;
}
EGLConfig QEgl::defaultConfig(int devType, API api, ConfigOptions options)
{
Q_UNUSED(devType)
Q_UNUSED(api)
Q_UNUSED(options)
NOEGL
return QEGL_NO_CONFIG;
}
// Choose a configuration that matches "properties".
EGLConfig QEgl::chooseConfig(const QEglProperties* properties, QEgl::PixelFormatMatch match)
{
Q_UNUSED(properties)
Q_UNUSED(match)
NOEGL
return QEGL_NO_CONFIG;
}
bool QEglContext::chooseConfig(const QEglProperties& properties, QEgl::PixelFormatMatch match)
{
Q_UNUSED(properties)
Q_UNUSED(match)
NOEGL
return false;
}
EGLSurface QEglContext::createSurface(QPaintDevice* device, const QEglProperties *properties)
{
Q_UNUSED(device)
Q_UNUSED(properties)
NOEGL
return 0;
}
// Create the EGLContext.
bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties)
{
Q_UNUSED(shareContext)
Q_UNUSED(properties)
NOEGL
return false;
}
// Destroy an EGL surface object. If it was current on this context
// then call doneCurrent() for it first.
void QEglContext::destroySurface(EGLSurface surface)
{
Q_UNUSED(surface)
NOEGL
}
// Destroy the context. Note: this does not destroy the surface.
void QEglContext::destroyContext()
{
NOEGL
}
bool QEglContext::makeCurrent(EGLSurface surface)
{
Q_UNUSED(surface)
NOEGL
return false;
}
bool QEglContext::doneCurrent()
{
NOEGL
return false;
}
// Act as though doneCurrent() was called, but keep the context
// and the surface active for the moment. This allows makeCurrent()
// to skip a call to eglMakeCurrent() if we are using the same
// surface as the last set of painting operations. We leave the
// currentContext() pointer as-is for now.
bool QEglContext::lazyDoneCurrent()
{
NOEGL
return false;
}
bool QEglContext::swapBuffers(EGLSurface surface)
{
Q_UNUSED(surface)
NOEGL
return false;
}
bool QEglContext::swapBuffersRegion2NOK(EGLSurface surface, const QRegion *region)
{
Q_UNUSED(surface)
Q_UNUSED(region)
NOEGL
return false;
}
int QEglContext::configAttrib(int name) const
{
Q_UNUSED(name)
NOEGL
return 0;
}
EGLDisplay QEgl::display()
{
NOEGL
return 0;
}
EGLImageKHR QEgl::eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list)
{
Q_UNUSED(dpy)
Q_UNUSED(ctx)
Q_UNUSED(target)
Q_UNUSED(buffer)
Q_UNUSED(attrib_list)
NOEGL
return 0;
}
EGLBoolean QEgl::eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
{
Q_UNUSED(dpy)
Q_UNUSED(img)
NOEGL
return 0;
}
EGLBoolean QEgl::eglSwapBuffersRegion2NOK(EGLDisplay dpy, EGLSurface surface, EGLint count, const EGLint *rects)
{
Q_UNUSED(dpy);
Q_UNUSED(surface);
Q_UNUSED(count);
Q_UNUSED(rects);
NOEGL
return 0;
}
#ifndef Q_WS_X11
EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *properties)
{
Q_UNUSED(device)
Q_UNUSED(cfg)
Q_UNUSED(properties)
NOEGL
return 0;
}
#endif
// Return the error string associated with a specific code.
QString QEgl::errorString(EGLint code)
{
Q_UNUSED(code)
NOEGL
return QString();
}
// Dump all of the EGL configurations supported by the system.
void QEgl::dumpAllConfigs()
{
NOEGL
}
QString QEgl::extensions()
{
NOEGL
return QString();
}
bool QEgl::hasExtension(const char* extensionName)
{
Q_UNUSED(extensionName)
NOEGL
return false;
}
QEglContext *QEglContext::currentContext(QEgl::API api)
{
Q_UNUSED(api)
NOEGL
return false;
}
void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context)
{
Q_UNUSED(api)
Q_UNUSED(context)
NOEGL
}
EGLNativeDisplayType QEgl::nativeDisplay()
{
NOEGL
return 0;
}
EGLNativeWindowType QEgl::nativeWindow(QWidget* widget)
{
Q_UNUSED(widget)
NOEGL
return (EGLNativeWindowType)0;
}
EGLNativePixmapType QEgl::nativePixmap(QPixmap*)
{
NOEGL
return (EGLNativePixmapType)0;
}
QT_END_NAMESPACE
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