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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Qt Software Information (qt-info@nokia.com)
**
** This file is part of the QtGui module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at qt-sales@nokia.com.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qgraphicseffect_p.h"
#ifndef QT_NO_GRAPHICSVIEW
#include <QtGui/qimage.h>
#include <QtGui/qpainter.h>
#include <QtCore/qrect.h>
/*
List of known drawbacks which are being discussed:
* No d-pointer yet.
* No auto test yet.
* No API documentation yet.
* The API is far from being finalized.
* Most of the effect implementation is not efficient,
as this is still a proof of concept only.
* Painting artifacts occasionally occur when e.g. moving
an item over another item that has a large effective
bounding rect.
* Item transformation is not taken into account.
For example, the effective bounding rect is calculated at
item coordinate (fast), but the painting is mostly
done at device coordinate.
* Coordinate mode: item vs device. Most effects make sense only
in device coordinate. Should we keep both options open?
See also above transformation issue.
* Right now the pixmap for effect drawing is stored in each item.
There can be problems with coordinates, see above.
* There is a lot of duplication in drawItems() for each effect.
* Port to use the new layer feature in QGraphicsView.
This should solve the above pixmap problem.
* Frame effect is likely useless. However it is very useful
to check than the effective bounding rect is handled properly.
* Proper exposed region and rect for style option are missing.
* Pixelize effect is using raster only, because there is no
pixmap filter for it. We need to implement the missing pixmap filter.
* Blur effect is using raster only, with exponential blur algorithm.
Perhaps use stack blur (better approximate Gaussian blur) instead?
QPixmapConvolutionFilter is too slow for this simple blur effect.
* Bloom and shadow effect are also raster only. Same reason as above.
* Make it work with widgets (QGraphicsWidget).
*/
QGraphicsEffectSource::QGraphicsEffectSource(QGraphicsEffectSourcePrivate &dd, QObject *parent)
: QObject(dd, parent)
{}
QGraphicsEffectSource::~QGraphicsEffectSource()
{}
QRect QGraphicsEffectSource::deviceRect() const
{ return d_func()->deviceRect(); }
QRectF QGraphicsEffectSource::boundingRect(Qt::CoordinateSystem system) const
{ return d_func()->boundingRect(system); }
const QGraphicsItem *QGraphicsEffectSource::graphicsItem() const
{ return d_func()->graphicsItem(); }
const QStyleOption *QGraphicsEffectSource::styleOption() const
{ return d_func()->styleOption(); }
void QGraphicsEffectSource::draw(QPainter *painter)
{ d_func()->draw(painter); }
void QGraphicsEffectSource::update()
{ d_func()->update(); }
bool QGraphicsEffectSource::isPixmap() const
{ return d_func()->isPixmap(); }
QPixmap QGraphicsEffectSource::pixmap(Qt::CoordinateSystem system, QPoint *offset) const
{ return d_func()->pixmap(system, offset); }
QGraphicsEffect::QGraphicsEffect()
: QObject(*new QGraphicsEffectPrivate, 0)
{}
QGraphicsEffect::QGraphicsEffect(QGraphicsEffectPrivate &dd)
: QObject(dd, 0)
{}
QGraphicsEffect::~QGraphicsEffect()
{
Q_D(QGraphicsEffect);
d->setGraphicsEffectSource(0);
}
QRectF QGraphicsEffect::boundingRect() const
{
Q_D(const QGraphicsEffect);
if (d->source)
return boundingRectFor(d->source->boundingRect());
return QRectF();
}
void QGraphicsEffect::setSourcePixmap(const QPixmap &pixmap)
{
Q_D(QGraphicsEffect);
d->sourcePixmap = pixmap;
d->hasSourcePixmap = !pixmap.isNull();
}
QPixmap QGraphicsEffect::sourcePixmap() const
{
Q_D(const QGraphicsEffect);
return d->sourcePixmap;
}
bool QGraphicsEffect::hasSourcePixmap() const
{
Q_D(const QGraphicsEffect);
return d->hasSourcePixmap;
}
QRectF QGraphicsEffect::boundingRectFor(const QRectF &rect) const
{
return rect;
}
void QGraphicsEffect::setEnabled(bool enable)
{
Q_D(QGraphicsEffect);
d->isEnabled = enable;
}
bool QGraphicsEffect::isEnabled() const
{
Q_D(const QGraphicsEffect);
return d->isEnabled;
}
QGraphicsEffectSource *QGraphicsEffect::source() const
{
Q_D(const QGraphicsEffect);
return d->source;
}
void QGraphicsEffect::updateBoundingRect()
{
Q_D(QGraphicsEffect);
if (d->source)
d->source->update();
}
void QGraphicsEffect::sourceChanged(QGraphicsEffectSource *) {}
void QGraphicsEffect::sourceBoundingRectChanged() {}
QGraphicsGrayscaleEffect::QGraphicsGrayscaleEffect()
: QGraphicsEffect(*new QGraphicsGrayscaleEffectPrivate)
{}
QGraphicsGrayscaleEffect::~QGraphicsGrayscaleEffect()
{}
void QGraphicsGrayscaleEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsGrayscaleEffect);
QPoint offset;
if (source->isPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
d->filter->draw(painter, offset, pixmap);
return;
}
// Draw pixmap in device coordinates to avoid pixmap scaling;
const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
d->filter->draw(painter, offset, pixmap);
painter->setWorldTransform(restoreTransform);
}
QGraphicsColorizeEffect::QGraphicsColorizeEffect()
: QGraphicsEffect(*new QGraphicsColorizeEffectPrivate)
{}
QGraphicsColorizeEffect::~QGraphicsColorizeEffect()
{}
QColor QGraphicsColorizeEffect::color() const
{
Q_D(const QGraphicsColorizeEffect);
return d->filter->color();
}
void QGraphicsColorizeEffect::setColor(const QColor &c)
{
Q_D(QGraphicsColorizeEffect);
d->filter->setColor(c);
}
void QGraphicsColorizeEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsColorizeEffect);
QPoint offset;
if (source->isPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
d->filter->draw(painter, offset, pixmap);
return;
}
// Draw pixmap in deviceCoordinates to avoid pixmap scaling.
const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
d->filter->draw(painter, offset, pixmap);
painter->setWorldTransform(restoreTransform);
}
QGraphicsPixelizeEffect::QGraphicsPixelizeEffect()
: QGraphicsEffect(*new QGraphicsPixelizeEffectPrivate)
{
}
QGraphicsPixelizeEffect::~QGraphicsPixelizeEffect()
{
}
int QGraphicsPixelizeEffect::pixelSize() const
{
Q_D(const QGraphicsPixelizeEffect);
return d->pixelSize;
}
void QGraphicsPixelizeEffect::setPixelSize(int size)
{
Q_D(QGraphicsPixelizeEffect);
d->pixelSize = size;
}
static inline void pixelize(QImage *image, int pixelSize)
{
Q_ASSERT(pixelSize > 0);
Q_ASSERT(image);
int width = image->width();
int height = image->height();
for (int y = 0; y < height; y += pixelSize) {
int ys = qMin(height - 1, y + pixelSize / 2);
QRgb *sbuf = reinterpret_cast<QRgb*>(image->scanLine(ys));
for (int x = 0; x < width; x += pixelSize) {
int xs = qMin(width - 1, x + pixelSize / 2);
QRgb color = sbuf[xs];
for (int yi = 0; yi < qMin(pixelSize, height - y); ++yi) {
QRgb *buf = reinterpret_cast<QRgb*>(image->scanLine(y + yi));
for (int xi = 0; xi < qMin(pixelSize, width - x); ++xi)
buf[x + xi] = color;
}
}
}
}
void QGraphicsPixelizeEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsPixelizeEffect);
if (d->pixelSize <= 0) {
source->draw(painter);
return;
}
QPoint offset;
if (source->isPixmap()) {
const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
QImage image = pixmap.toImage().convertToFormat(QImage::Format_ARGB32);
pixelize(&image, d->pixelSize);
painter->drawImage(offset, image);
return;
}
// Draw pixmap in device coordinates to avoid pixmap scaling.
const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
// pixelize routine
QImage image = pixmap.toImage().convertToFormat(QImage::Format_ARGB32);
pixelize(&image, d->pixelSize);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawImage(offset, image);
painter->setWorldTransform(restoreTransform);
}
QGraphicsBlurEffect::QGraphicsBlurEffect()
: QGraphicsEffect(*new QGraphicsBlurEffectPrivate)
{
}
QGraphicsBlurEffect::~QGraphicsBlurEffect()
{
}
// Blur the image according to the blur radius
// Based on exponential blur algorithm by Jani Huhtanen
// (maximum radius is set to 16)
static QImage blurred(const QImage& image, const QRect& rect, int radius)
{
int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
int r1 = rect.top();
int r2 = rect.bottom();
int c1 = rect.left();
int c2 = rect.right();
int bpl = result.bytesPerLine();
int rgba[4];
unsigned char* p;
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r1) + col * 4;
for (int i = 0; i < 4; i++)
rgba[i] = p[i] << 4;
p += bpl;
for (int j = r1; j < r2; j++, p += bpl)
for (int i = 0; i < 4; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c1 * 4;
for (int i = 0; i < 4; i++)
rgba[i] = p[i] << 4;
p += 4;
for (int j = c1; j < c2; j++, p += 4)
for (int i = 0; i < 4; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r2) + col * 4;
for (int i = 0; i < 4; i++)
rgba[i] = p[i] << 4;
p -= bpl;
for (int j = r1; j < r2; j++, p -= bpl)
for (int i = 0; i < 4; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c2 * 4;
for (int i = 0; i < 4; i++)
rgba[i] = p[i] << 4;
p -= 4;
for (int j = c1; j < c2; j++, p -= 4)
for (int i = 0; i < 4; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
return result;
}
int QGraphicsBlurEffect::blurRadius() const
{
Q_D(const QGraphicsBlurEffect);
return d->filter->radius();
}
void QGraphicsBlurEffect::setBlurRadius(int radius)
{
Q_D(QGraphicsBlurEffect);
d->filter->setRadius(radius);
updateBoundingRect();
}
QRectF QGraphicsBlurEffect::boundingRectFor(const QRectF &rect) const
{
Q_D(const QGraphicsBlurEffect);
return d->filter->boundingRectFor(rect);
}
void QGraphicsBlurEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsBlurEffect);
if (d->filter->radius() <= 0) {
source->draw(painter);
return;
}
QPoint offset;
if (source->isPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
d->filter->draw(painter, offset, pixmap);
return;
}
// Draw pixmap in device coordinates to avoid pixmap scaling.
const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
d->filter->draw(painter, offset, pixmap);
painter->setWorldTransform(restoreTransform);
}
QGraphicsBloomEffect::QGraphicsBloomEffect()
: QGraphicsEffect(*new QGraphicsBloomEffectPrivate)
{
}
QGraphicsBloomEffect::~QGraphicsBloomEffect()
{
}
int QGraphicsBloomEffect::blurRadius() const
{
Q_D(const QGraphicsBloomEffect);
return d->blurRadius;
}
void QGraphicsBloomEffect::setBlurRadius(int radius)
{
Q_D(QGraphicsBloomEffect);
d->blurRadius = radius;
updateBoundingRect();
}
qreal QGraphicsBloomEffect::opacity() const
{
Q_D(const QGraphicsBloomEffect);
return d->opacity;
}
void QGraphicsBloomEffect::setOpacity(qreal alpha)
{
Q_D(QGraphicsBloomEffect);
d->opacity = alpha;
}
QRectF QGraphicsBloomEffect::boundingRectFor(const QRectF &rect) const
{
Q_D(const QGraphicsBloomEffect);
const qreal delta = d->blurRadius * 3;
return rect.adjusted(-delta, -delta, delta, delta);
}
// Change brightness (positive integer) of each pixel
static QImage brightened(const QImage& image, int brightness)
{
int tab[ 256 ];
for (int i = 0; i < 256; ++i)
tab[i] = qMin(i + brightness, 255);
QImage img = image.convertToFormat(QImage::Format_ARGB32);
for (int y = 0; y < img.height(); y++) {
QRgb* line = (QRgb*)(img.scanLine(y));
for (int x = 0; x < img.width(); x++) {
QRgb c = line[x];
line[x] = qRgba(tab[qRed(c)], tab[qGreen(c)], tab[qBlue(c)], qAlpha(c));
}
}
return img;
}
// Composite two QImages using given composition mode and opacity
static QImage composited(const QImage& img1, const QImage& img2, qreal opacity, QPainter::CompositionMode mode)
{
QImage result = img1.convertToFormat(QImage::Format_ARGB32_Premultiplied);
QPainter painter(&result);
painter.setCompositionMode(mode);
painter.setOpacity(opacity);
painter.drawImage(0, 0, img2);
painter.end();
return result;
}
void QGraphicsBloomEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsBloomEffect);
if (d->blurRadius <= 0) {
source->draw(painter);
return;
}
QPoint offset;
const int radius = d->blurRadius;
if (source->isPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
// bloom routine
QImage img = pixmap.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
QImage overlay = blurred(img, img.rect(), radius);
overlay = brightened(overlay, 70);
img = composited(img, overlay, d->opacity, QPainter::CompositionMode_Overlay);
painter->drawImage(offset, img);
return;
}
// Draw pixmap in device coordinates to avoid pixmap scaling.
const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
// bloom routine
QImage img = pixmap.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
QImage overlay = blurred(img, img.rect(), radius);
overlay = brightened(overlay, 70);
img = composited(img, overlay, d->opacity, QPainter::CompositionMode_Overlay);
// Draw using an untransformed painter.
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawImage(offset, img);
painter->setWorldTransform(restoreTransform);
}
QGraphicsFrameEffect::QGraphicsFrameEffect()
: QGraphicsEffect(*new QGraphicsFrameEffectPrivate)
{
}
QGraphicsFrameEffect::~QGraphicsFrameEffect()
{
}
QColor QGraphicsFrameEffect::frameColor() const
{
Q_D(const QGraphicsFrameEffect);
return d->color;
}
void QGraphicsFrameEffect::setFrameColor(const QColor &c)
{
Q_D(QGraphicsFrameEffect);
d->color = c;
}
qreal QGraphicsFrameEffect::frameWidth() const
{
Q_D(const QGraphicsFrameEffect);
return d->width;
}
void QGraphicsFrameEffect::setFrameWidth(qreal frameWidth)
{
Q_D(QGraphicsFrameEffect);
d->width = frameWidth;
updateBoundingRect();
}
qreal QGraphicsFrameEffect::frameOpacity() const
{
Q_D(const QGraphicsFrameEffect);
return d->alpha;
}
void QGraphicsFrameEffect::setFrameOpacity(qreal opacity)
{
Q_D(QGraphicsFrameEffect);
d->alpha = opacity;
}
QRectF QGraphicsFrameEffect::boundingRectFor(const QRectF &rect) const
{
Q_D(const QGraphicsFrameEffect);
return rect.adjusted(-d->width, -d->width, d->width, d->width);
}
void QGraphicsFrameEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsFrameEffect);
painter->save();
painter->setOpacity(painter->opacity() * d->alpha);
painter->setPen(Qt::NoPen);
painter->setBrush(d->color);
painter->drawRoundedRect(boundingRect(), 20, 20, Qt::RelativeSize);
painter->restore();
source->draw(painter);
}
QGraphicsShadowEffect::QGraphicsShadowEffect()
: QGraphicsEffect(*new QGraphicsShadowEffectPrivate)
{
}
QGraphicsShadowEffect::~QGraphicsShadowEffect()
{
}
QPointF QGraphicsShadowEffect::shadowOffset() const
{
Q_D(const QGraphicsShadowEffect);
return d->offset;
}
void QGraphicsShadowEffect::setShadowOffset(const QPointF &ofs)
{
Q_D(QGraphicsShadowEffect);
d->offset = ofs;
updateBoundingRect();
}
int QGraphicsShadowEffect::blurRadius() const
{
Q_D(const QGraphicsShadowEffect);
return d->radius;
}
void QGraphicsShadowEffect::setBlurRadius(int blurRadius)
{
Q_D(QGraphicsShadowEffect);
d->radius = blurRadius;
updateBoundingRect();
}
qreal QGraphicsShadowEffect::opacity() const
{
Q_D(const QGraphicsShadowEffect);
return d->alpha;
}
void QGraphicsShadowEffect::setOpacity(qreal opacity)
{
Q_D(QGraphicsShadowEffect);
d->alpha = opacity;
}
QRectF QGraphicsShadowEffect::boundingRectFor(const QRectF &rect) const
{
Q_D(const QGraphicsShadowEffect);
QRectF shadowRect = rect.translated(d->offset);
QRectF blurRect = shadowRect;
qreal delta = d->radius * 3;
blurRect.adjust(-delta, -delta, delta, delta);
blurRect |= rect;
return blurRect;
}
void QGraphicsShadowEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
{
Q_D(QGraphicsShadowEffect);
if (d->radius <= 0 && d->offset.isNull()) {
source->draw(painter);
return;
}
const QTransform &transform = painter->worldTransform();
const QPointF offset(d->offset.x() * transform.m11(), d->offset.y() * transform.m22());
const QPoint shadowOffset = offset.toPoint();
const QRectF sourceRect = source->boundingRect(Qt::DeviceCoordinates);
const QRectF shadowRect = sourceRect.translated(offset);
QRectF blurRect = shadowRect;
qreal delta = d->radius * 3;
blurRect.adjust(-delta, -delta, delta, delta);
blurRect |= sourceRect;
QRect effectRect = blurRect.toAlignedRect();
const QRect deviceRect = source->deviceRect();
const bool fullyInsideDeviceRect = effectRect.x() >= deviceRect.x()
&& effectRect.right() <= deviceRect.right()
&& effectRect.y() >= deviceRect.y()
&& effectRect.bottom() <= deviceRect.bottom();
if (!fullyInsideDeviceRect) {
// Clip to device rect to avoid huge pixmaps.
effectRect &= source->deviceRect();
effectRect |= effectRect.translated(-shadowOffset);
if (effectRect.isEmpty())
return; // nothing to paint;
}
QPixmap pixmap(effectRect.size());
pixmap.fill(Qt::transparent);
QPainter pixmapPainter(&pixmap);
pixmapPainter.setRenderHints(painter->renderHints());
pixmapPainter.setWorldTransform(painter->worldTransform());
if (effectRect.x() != 0 || effectRect.y() != 0)
pixmapPainter.translate(-effectRect.topLeft());
source->draw(&pixmapPainter);
pixmapPainter.end();
QImage img = pixmap.toImage();
QImage shadowImage(img.size(), QImage::Format_ARGB32);
shadowImage.fill(qRgba(0, 0, 0, d->alpha * 255));
shadowImage.setAlphaChannel(img.alphaChannel());
shadowImage = blurred(shadowImage, shadowImage.rect(), d->radius);
// Draw using an untransformed painter.
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawImage(effectRect.topLeft() + shadowOffset, shadowImage);
painter->drawPixmap(effectRect.topLeft(), pixmap);
painter->setWorldTransform(restoreTransform);
}
#endif
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