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TARGET = qmlshadersplugin
TARGETPATH = Qt/labs/shaders
include(../qimportbase.pri)
QT += declarative opengl
SOURCES += \
qmlshadersplugin_plugin.cpp \
shadereffect.cpp \
shadereffectitem.cpp \
shadereffectsource.cpp \
scenegraph/qsggeometry.cpp \
shadereffectbuffer.cpp
HEADERS += \
qmlshadersplugin_plugin.h \
glfunctions.h \
shadereffect.h \
shadereffectitem.h \
shadereffectsource.h \
scenegraph/qsggeometry.h \
shadereffectbuffer.h
QTDIR_build:DESTDIR = $$QT_BUILD_TREE/imports/$$TARGETPATH
target.path = $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
qmldir.files += $$PWD/qmldir
qmldir.path += $$[QT_INSTALL_IMPORTS]/$$TARGETPATH
symbian:{
TARGET.UID3 = 0x20034907
isEmpty(DESTDIR):importFiles.sources = qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
else:importFiles.sources = $$DESTDIR/qmlparticlesplugin$${QT_LIBINFIX}.dll qmldir
importFiles.path = $$QT_IMPORTS_BASE_DIR/$$TARGETPATH
DEPLOYMENT += importFiles
}
INSTALLS += target qmldir
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