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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
/*!
\class QGLPixelBuffer
\brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.
\since 4.1
\ingroup painting-3D
Rendering into a pbuffer is normally done using full hardware
acceleration. This can be significantly faster than rendering
into a QPixmap.
There are three approaches to using this class:
\list 1
\o \bold{We can draw into the pbuffer and convert it to a QImage
using toImage().} This is normally much faster than calling
QGLWidget::renderPixmap().
\o \bold{We can draw into the pbuffer and copy the contents into
an OpenGL texture using updateDynamicTexture().} This allows
us to create dynamic textures and works on all systems
with pbuffer support.
\o \bold{On systems that support it, we can bind the pbuffer to
an OpenGL texture.} The texture is then updated automatically
when the pbuffer contents change, eliminating the need for
additional copy operations. This is supported only on Windows
and Mac OS X systems that provide the \c render_texture
extension.
\endlist
Pbuffers are provided by the OpenGL \c pbuffer extension; call
hasOpenGLPbuffer() to find out if the system provides pbuffers.
\sa {opengl/pbuffers}{Pbuffers Example}
*/
#include <QtCore/qglobal.h>
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include <private/qpaintengineex_opengl2_p.h>
#endif
#include <qglpixelbuffer.h>
#include <private/qglpixelbuffer_p.h>
#include <qimage.h>
#ifndef QT_OPENGL_ES_2
#include <private/qpaintengine_opengl_p.h>
#endif
QT_BEGIN_NAMESPACE
#if !defined(QT_OPENGL_ES_2)
extern void qgl_cleanup_glyph_cache(QGLContext *);
#else
void qgl_cleanup_glyph_cache(QGLContext *) {}
#endif
extern QImage qt_gl_read_framebuffer(const QSize&, bool, bool);
QGLContext* QGLPBufferGLPaintDevice::context() const
{
return pbuf->d_func()->qctx;
}
void QGLPBufferGLPaintDevice::endPaint() {
glFlush();
QGLPaintDevice::endPaint();
}
void QGLPBufferGLPaintDevice::setPBuffer(QGLPixelBuffer* pb)
{
pbuf = pb;
}
void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
{
Q_Q(QGLPixelBuffer);
if(init(size, format, shareWidget)) {
req_size = size;
req_format = format;
req_shareWidget = shareWidget;
invalid = false;
qctx = new QGLContext(format);
qctx->d_func()->sharing = (shareWidget != 0);
if (shareWidget != 0 && shareWidget->d_func()->glcx) {
qgl_share_reg()->addShare(qctx, shareWidget->d_func()->glcx);
shareWidget->d_func()->glcx->d_func()->sharing = true;
}
glDevice.setPBuffer(q);
qctx->d_func()->paintDevice = q;
qctx->d_func()->valid = true;
#if defined(Q_WS_WIN) && !defined(QT_OPENGL_ES)
qctx->d_func()->dc = dc;
qctx->d_func()->rc = ctx;
#elif (defined(Q_WS_X11) && !defined(QT_OPENGL_ES))
qctx->d_func()->cx = ctx;
qctx->d_func()->pbuf = (void *) pbuf;
qctx->d_func()->vi = 0;
#elif defined(Q_WS_MAC)
qctx->d_func()->cx = ctx;
qctx->d_func()->vi = 0;
#elif defined(QT_OPENGL_ES)
qctx->d_func()->eglContext = ctx;
qctx->d_func()->eglSurface = pbuf;
#endif
}
}
/*!
Constructs an OpenGL pbuffer of the given \a size. If no \a
format is specified, the \l{QGLFormat::defaultFormat()}{default
format} is used. If the \a shareWidget parameter points to a
valid QGLWidget, the pbuffer will share its context with \a
shareWidget.
If you intend to bind this pbuffer as a dynamic texture, the width
and height components of \c size must be powers of two (e.g., 512
x 128).
\sa size(), format()
*/
QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)
: d_ptr(new QGLPixelBufferPrivate(this))
{
Q_D(QGLPixelBuffer);
d->common_init(size, format, shareWidget);
}
/*! \overload
Constructs an OpenGL pbuffer with the \a width and \a height. If
no \a format is specified, the
\l{QGLFormat::defaultFormat()}{default format} is used. If the \a
shareWidget parameter points to a valid QGLWidget, the pbuffer
will share its context with \a shareWidget.
If you intend to bind this pbuffer as a dynamic texture, the width
and height components of \c size must be powers of two (e.g., 512
x 128).
\sa size(), format()
*/
QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)
: d_ptr(new QGLPixelBufferPrivate(this))
{
Q_D(QGLPixelBuffer);
d->common_init(QSize(width, height), format, shareWidget);
}
/*! \fn QGLPixelBuffer::~QGLPixelBuffer()
Destroys the pbuffer and frees any allocated resources.
*/
QGLPixelBuffer::~QGLPixelBuffer()
{
Q_D(QGLPixelBuffer);
// defined in qpaintengine_opengl.cpp
QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());
if (current != d->qctx)
makeCurrent();
qgl_cleanup_glyph_cache(d->qctx);
d->cleanup();
delete d->qctx;
if (current && current != d->qctx)
current->makeCurrent();
}
/*! \fn bool QGLPixelBuffer::makeCurrent()
Makes this pbuffer the current OpenGL rendering context. Returns
true on success; otherwise returns false.
\sa QGLContext::makeCurrent(), doneCurrent()
*/
bool QGLPixelBuffer::makeCurrent()
{
Q_D(QGLPixelBuffer);
if (d->invalid)
return false;
d->qctx->makeCurrent();
return true;
}
/*! \fn bool QGLPixelBuffer::doneCurrent()
Makes no context the current OpenGL context. Returns true on
success; otherwise returns false.
*/
bool QGLPixelBuffer::doneCurrent()
{
Q_D(QGLPixelBuffer);
if (d->invalid)
return false;
d->qctx->doneCurrent();
return true;
}
/*!
Generates and binds a 2D GL texture that is the same size as the
pbuffer, and returns the texture's ID. This can be used in
conjunction with bindToDynamicTexture() and
updateDynamicTexture().
\sa size()
*/
#if (defined(Q_WS_X11) || defined(Q_WS_WIN)) && !defined(QT_OPENGL_ES)
GLuint QGLPixelBuffer::generateDynamicTexture() const
{
Q_D(const QGLPixelBuffer);
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_FLOAT, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
return texture;
}
#endif
/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)
Binds the texture specified by \a texture_id to this pbuffer.
Returns true on success; otherwise returns false.
The texture must be of the same size and format as the pbuffer.
To unbind the texture, call releaseFromDynamicTexture(). While
the texture is bound, it is updated automatically when the
pbuffer contents change, eliminating the need for additional copy
operations.
Example:
\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 0
\warning This function uses the \c {render_texture} extension,
which is currently not supported under X11. An alternative that
works on all systems (including X11) is to manually copy the
pbuffer contents to a texture using updateDynamicTexture().
\warning For the bindToDynamicTexture() call to succeed on the
Mac OS X, the pbuffer needs a shared context, i.e. the
QGLPixelBuffer must be created with a share widget.
\sa generateDynamicTexture(), releaseFromDynamicTexture()
*/
/*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()
Releases the pbuffer from any previously bound texture.
\sa bindToDynamicTexture()
*/
/*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()
Returns true if the OpenGL \c pbuffer extension is present on
this system; otherwise returns false.
*/
/*!
Copies the pbuffer contents into the texture specified with \a
texture_id.
The texture must be of the same size and format as the pbuffer.
Example:
\snippet doc/src/snippets/code/src_opengl_qglpixelbuffer.cpp 1
An alternative on Windows and Mac OS X systems that support the
\c render_texture extension is to use bindToDynamicTexture() to
get dynamic updates of the texture.
\sa generateDynamicTexture(), bindToDynamicTexture()
*/
void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const
{
Q_D(const QGLPixelBuffer);
if (d->invalid)
return;
glBindTexture(GL_TEXTURE_2D, texture_id);
#ifndef QT_OPENGL_ES
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, d->req_size.width(), d->req_size.height(), 0);
#else
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);
#endif
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
void QGLPixelBuffer::updateDynamicTexture(QMacCompatGLuint texture_id) const
{
updateDynamicTexture(GLuint(texture_id));
}
#endif
/*!
Returns the size of the pbuffer.
*/
QSize QGLPixelBuffer::size() const
{
Q_D(const QGLPixelBuffer);
return d->req_size;
}
/*!
Returns the contents of the pbuffer as a QImage.
*/
QImage QGLPixelBuffer::toImage() const
{
Q_D(const QGLPixelBuffer);
if (d->invalid)
return QImage();
const_cast<QGLPixelBuffer *>(this)->makeCurrent();
return qt_gl_read_framebuffer(d->req_size, d->format.alpha(), true);
}
/*!
Returns the native pbuffer handle.
*/
Qt::HANDLE QGLPixelBuffer::handle() const
{
Q_D(const QGLPixelBuffer);
if (d->invalid)
return 0;
return (Qt::HANDLE) d->pbuf;
}
/*!
Returns true if this pbuffer is valid; otherwise returns false.
*/
bool QGLPixelBuffer::isValid() const
{
Q_D(const QGLPixelBuffer);
return !d->invalid;
}
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_buffer_2_engine)
#endif
#ifndef QT_OPENGL_ES_2
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_engine)
#endif
/*! \reimp */
QPaintEngine *QGLPixelBuffer::paintEngine() const
{
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
return qt_buffer_engine();
#elif defined(QT_OPENGL_ES_2)
return qt_buffer_2_engine();
#else
if (qt_gl_preferGL2Engine())
return qt_buffer_2_engine();
else
return qt_buffer_engine();
#endif
}
extern int qt_defaultDpiX();
extern int qt_defaultDpiY();
/*! \reimp */
int QGLPixelBuffer::metric(PaintDeviceMetric metric) const
{
Q_D(const QGLPixelBuffer);
float dpmx = qt_defaultDpiX()*100./2.54;
float dpmy = qt_defaultDpiY()*100./2.54;
int w = d->req_size.width();
int h = d->req_size.height();
switch (metric) {
case PdmWidth:
return w;
case PdmHeight:
return h;
case PdmWidthMM:
return qRound(w * 1000 / dpmx);
case PdmHeightMM:
return qRound(h * 1000 / dpmy);
case PdmNumColors:
return 0;
case PdmDepth:
return 32;//d->depth;
case PdmDpiX:
return qRound(dpmx * 0.0254);
case PdmDpiY:
return qRound(dpmy * 0.0254);
case PdmPhysicalDpiX:
return qRound(dpmx * 0.0254);
case PdmPhysicalDpiY:
return qRound(dpmy * 0.0254);
default:
qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);
break;
}
return 0;
}
/*!
Generates and binds a 2D GL texture to the current context, based
on \a image. The generated texture id is returned and can be used
in later glBindTexture() calls.
The \a target parameter specifies the texture target.
Equivalent to calling QGLContext::bindTexture().
\sa deleteTexture()
*/
GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
return d->qctx->bindTexture(image, target, GLint(GL_RGBA8));
#else
return d->qctx->bindTexture(image, target, GL_RGBA);
#endif
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
GLuint QGLPixelBuffer::bindTexture(const QImage &image, QMacCompatGLenum target)
{
Q_D(QGLPixelBuffer);
return d->qctx->bindTexture(image, target, QMacCompatGLint(GL_RGBA8));
}
#endif
/*! \overload
Generates and binds a 2D GL texture based on \a pixmap.
Equivalent to calling QGLContext::bindTexture().
\sa deleteTexture()
*/
GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target)
{
Q_D(QGLPixelBuffer);
#ifndef QT_OPENGL_ES
return d->qctx->bindTexture(pixmap, target, GLint(GL_RGBA8));
#else
return d->qctx->bindTexture(pixmap, target, GL_RGBA);
#endif
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target)
{
Q_D(QGLPixelBuffer);
return d->qctx->bindTexture(pixmap, target, QMacCompatGLint(GL_RGBA8));
}
#endif
/*! \overload
Reads the DirectDrawSurface (DDS) compressed file \a fileName and
generates a 2D GL texture from it.
Equivalent to calling QGLContext::bindTexture().
\sa deleteTexture()
*/
GLuint QGLPixelBuffer::bindTexture(const QString &fileName)
{
Q_D(QGLPixelBuffer);
return d->qctx->bindTexture(fileName);
}
/*!
Removes the texture identified by \a texture_id from the texture cache.
Equivalent to calling QGLContext::deleteTexture().
*/
void QGLPixelBuffer::deleteTexture(GLuint texture_id)
{
Q_D(QGLPixelBuffer);
d->qctx->deleteTexture(texture_id);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLPixelBuffer::deleteTexture(QMacCompatGLuint texture_id)
{
Q_D(QGLPixelBuffer);
d->qctx->deleteTexture(texture_id);
}
#endif
/*!
\since 4.4
Draws the given texture, \a textureId, to the given target rectangle,
\a target, in OpenGL model space. The \a textureTarget should be a 2D
texture target.
Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLPixelBuffer::drawTexture(const QRectF &target, GLuint textureId, GLenum textureTarget)
{
Q_D(QGLPixelBuffer);
d->qctx->drawTexture(target, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLPixelBuffer::drawTexture(const QRectF &target, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
Q_D(QGLPixelBuffer);
d->qctx->drawTexture(target, textureId, textureTarget);
}
#endif
/*!
\since 4.4
Draws the given texture, \a textureId, at the given \a point in OpenGL model
space. The textureTarget parameter should be a 2D texture target.
Equivalent to the corresponding QGLContext::drawTexture().
*/
void QGLPixelBuffer::drawTexture(const QPointF &point, GLuint textureId, GLenum textureTarget)
{
Q_D(QGLPixelBuffer);
d->qctx->drawTexture(point, textureId, textureTarget);
}
#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
/*! \internal */
void QGLPixelBuffer::drawTexture(const QPointF &point, QMacCompatGLuint textureId, QMacCompatGLenum textureTarget)
{
Q_D(QGLPixelBuffer);
d->qctx->drawTexture(point, textureId, textureTarget);
}
#endif
/*!
Returns the format of the pbuffer. The format may be different
from the one that was requested.
*/
QGLFormat QGLPixelBuffer::format() const
{
Q_D(const QGLPixelBuffer);
return d->format;
}
/*! \fn int QGLPixelBuffer::devType() const
\internal
*/
QT_END_NAMESPACE
|