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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "private/qpixmapfilter_p.h"
#include "private/qpixmapdata_gl_p.h"
#include "private/qpaintengineex_opengl2_p.h"
#include "private/qglengineshadermanager_p.h"
#include "private/qpixmapdata_p.h"
#include "private/qimagepixmapcleanuphooks_p.h"
#include "qglpixmapfilter_p.h"
#include "qgraphicssystem_gl_p.h"
#include "qpaintengine_opengl_p.h"
#include "qcache.h"
#include "qglframebufferobject.h"
#include "qglshaderprogram.h"
#include "qgl_p.h"
#include "private/qapplication_p.h"
#include "private/qdrawhelper_p.h"
#include "private/qmemrotate_p.h"
#include "private/qmath_p.h"
#include "qmath.h"
QT_BEGIN_NAMESPACE
// qpixmapfilter.cpp
void qt_blurImage(QImage &blurImage, qreal radius, bool quality, int transposed = 0);
QImage qt_halfScaled(const QImage &source);
void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const
{
const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, QGLContext::BindOptions(QGLContext::DefaultBindOption | QGLContext::MemoryManagedBindOption));
}
void QGLPixmapFilterBase::drawImpl(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF& source) const
{
processGL(painter, pos, src, source);
}
class QGLPixmapColorizeFilter: public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapColorizeFilter>
{
public:
QGLPixmapColorizeFilter();
void setUniforms(QGLShaderProgram *program);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &pixmap, const QRectF &srcRect) const;
};
class QGLPixmapConvolutionFilter: public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapConvolutionFilter>
{
public:
QGLPixmapConvolutionFilter();
~QGLPixmapConvolutionFilter();
void setUniforms(QGLShaderProgram *program);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
private:
QByteArray generateConvolutionShader() const;
mutable QSize m_srcSize;
mutable int m_prevKernelSize;
};
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
QGLPixmapBlurFilter();
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
};
class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter>
{
public:
QGLPixmapDropShadowFilter();
void setUniforms(QGLShaderProgram *program);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
};
extern QGLWidget *qt_gl_share_widget();
QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *prototype)
{
Q_D(QGL2PaintEngineEx);
switch (type) {
case QPixmapFilter::ColorizeFilter:
if (!d->colorizeFilter)
d->colorizeFilter.reset(new QGLPixmapColorizeFilter);
return d->colorizeFilter.data();
case QPixmapFilter::BlurFilter: {
if (!d->blurFilter)
d->blurFilter.reset(new QGLPixmapBlurFilter());
return d->blurFilter.data();
}
case QPixmapFilter::DropShadowFilter: {
if (!d->dropShadowFilter)
d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter());
return d->dropShadowFilter.data();
}
case QPixmapFilter::ConvolutionFilter:
if (!d->convolutionFilter)
d->convolutionFilter.reset(new QGLPixmapConvolutionFilter);
return d->convolutionFilter.data();
default: break;
}
return QPaintEngineEx::pixmapFilter(type, prototype);
}
static const char *qt_gl_colorize_filter =
"uniform lowp vec4 colorizeColor;"
"uniform lowp float colorizeStrength;"
"lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
"{"
" lowp vec4 srcPixel = texture2D(src, srcCoords);"
" lowp float gray = dot(srcPixel.rgb, vec3(0.212671, 0.715160, 0.072169));"
" lowp vec3 colorized = 1.0-((1.0-gray)*(1.0-colorizeColor.rgb));"
" return vec4(mix(srcPixel.rgb, colorized * srcPixel.a, colorizeStrength), srcPixel.a);"
"}";
QGLPixmapColorizeFilter::QGLPixmapColorizeFilter()
{
setSource(qt_gl_colorize_filter);
}
bool QGLPixmapColorizeFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
{
QGLPixmapColorizeFilter *filter = const_cast<QGLPixmapColorizeFilter *>(this);
filter->setOnPainter(painter);
painter->drawPixmap(pos, src);
filter->removeFromPainter(painter);
return true;
}
void QGLPixmapColorizeFilter::setUniforms(QGLShaderProgram *program)
{
program->setUniformValue("colorizeColor", color());
program->setUniformValue("colorizeStrength", float(strength()));
}
void QGLPixmapConvolutionFilter::setUniforms(QGLShaderProgram *program)
{
const qreal *kernel = convolutionKernel();
int kernelWidth = columns();
int kernelHeight = rows();
int kernelSize = kernelWidth * kernelHeight;
QVarLengthArray<GLfloat> matrix(kernelSize);
QVarLengthArray<GLfloat> offset(kernelSize * 2);
for(int i = 0; i < kernelSize; ++i)
matrix[i] = kernel[i];
for(int y = 0; y < kernelHeight; ++y) {
for(int x = 0; x < kernelWidth; ++x) {
offset[(y * kernelWidth + x) * 2] = x - (kernelWidth / 2);
offset[(y * kernelWidth + x) * 2 + 1] = (kernelHeight / 2) - y;
}
}
const qreal iw = 1.0 / m_srcSize.width();
const qreal ih = 1.0 / m_srcSize.height();
program->setUniformValue("inv_texture_size", iw, ih);
program->setUniformValueArray("matrix", matrix.constData(), kernelSize, 1);
program->setUniformValueArray("offset", offset.constData(), kernelSize, 2);
}
// generates convolution filter code for arbitrary sized kernel
QByteArray QGLPixmapConvolutionFilter::generateConvolutionShader() const {
QByteArray code;
int kernelWidth = columns();
int kernelHeight = rows();
int kernelSize = kernelWidth * kernelHeight;
code.append("uniform highp vec2 inv_texture_size;\n"
"uniform mediump float matrix[");
code.append(QByteArray::number(kernelSize));
code.append("];\n"
"uniform highp vec2 offset[");
code.append(QByteArray::number(kernelSize));
code.append("];\n");
code.append("lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {\n");
code.append(" int i = 0;\n"
" lowp vec4 sum = vec4(0.0);\n"
" for (i = 0; i < ");
code.append(QByteArray::number(kernelSize));
code.append("; i++) {\n"
" sum += matrix[i] * texture2D(src,srcCoords+inv_texture_size*offset[i]);\n"
" }\n"
" return sum;\n"
"}");
return code;
}
QGLPixmapConvolutionFilter::QGLPixmapConvolutionFilter()
: m_prevKernelSize(-1)
{
}
QGLPixmapConvolutionFilter::~QGLPixmapConvolutionFilter()
{
}
bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
QGLPixmapConvolutionFilter *filter = const_cast<QGLPixmapConvolutionFilter *>(this);
m_srcSize = src.size();
int kernelSize = rows() * columns();
if (m_prevKernelSize == -1 || m_prevKernelSize != kernelSize) {
filter->setSource(generateConvolutionShader());
m_prevKernelSize = kernelSize;
}
filter->setOnPainter(painter);
painter->drawPixmap(pos, src, srcRect);
filter->removeFromPainter(painter);
return true;
}
QGLPixmapBlurFilter::QGLPixmapBlurFilter()
{
}
class QGLBlurTextureInfo
{
public:
QGLBlurTextureInfo(const QImage &image, GLuint tex, qreal r)
: m_texture(tex)
, m_radius(r)
{
m_paddedImage << image;
}
~QGLBlurTextureInfo()
{
glDeleteTextures(1, &m_texture);
}
QImage paddedImage(int scaleLevel = 0) const;
GLuint texture() const { return m_texture; }
qreal radius() const { return m_radius; }
private:
mutable QList<QImage> m_paddedImage;
GLuint m_texture;
qreal m_radius;
};
QImage QGLBlurTextureInfo::paddedImage(int scaleLevel) const
{
for (int i = m_paddedImage.size() - 1; i <= scaleLevel; ++i)
m_paddedImage << qt_halfScaled(m_paddedImage.at(i));
return m_paddedImage.at(scaleLevel);
}
class QGLBlurTextureCache : public QObject
{
public:
static QGLBlurTextureCache *cacheForContext(const QGLContext *context);
QGLBlurTextureCache();
~QGLBlurTextureCache();
QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap);
bool hasBlurTextureInfo(quint64 cacheKey) const;
void insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info);
void clearBlurTextureInfo(quint64 cacheKey);
void timerEvent(QTimerEvent *event);
private:
static void pixmapDestroyed(QPixmapData *pixmap);
QCache<quint64, QGLBlurTextureInfo > cache;
static QList<QGLBlurTextureCache *> blurTextureCaches;
int timerId;
};
QList<QGLBlurTextureCache *> QGLBlurTextureCache::blurTextureCaches;
static void QGLBlurTextureCache_free(void *ptr)
{
delete reinterpret_cast<QGLBlurTextureCache *>(ptr);
}
Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_blur_texture_caches, (QGLBlurTextureCache_free))
QGLBlurTextureCache::QGLBlurTextureCache()
: timerId(0)
{
cache.setMaxCost(4 * 1024 * 1024);
blurTextureCaches.append(this);
}
QGLBlurTextureCache::~QGLBlurTextureCache()
{
blurTextureCaches.removeAt(blurTextureCaches.indexOf(this));
}
void QGLBlurTextureCache::timerEvent(QTimerEvent *)
{
killTimer(timerId);
timerId = 0;
cache.clear();
}
QGLBlurTextureCache *QGLBlurTextureCache::cacheForContext(const QGLContext *context)
{
QGLBlurTextureCache *p = reinterpret_cast<QGLBlurTextureCache *>(qt_blur_texture_caches()->value(context));
if (!p) {
p = new QGLBlurTextureCache;
qt_blur_texture_caches()->insert(context, p);
}
return p;
}
QGLBlurTextureInfo *QGLBlurTextureCache::takeBlurTextureInfo(const QPixmap &pixmap)
{
return cache.take(pixmap.cacheKey());
}
void QGLBlurTextureCache::clearBlurTextureInfo(quint64 cacheKey)
{
cache.remove(cacheKey);
}
bool QGLBlurTextureCache::hasBlurTextureInfo(quint64 cacheKey) const
{
return cache.contains(cacheKey);
}
void QGLBlurTextureCache::insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info)
{
static bool hookAdded = false;
if (!hookAdded) {
QImagePixmapCleanupHooks::instance()->addPixmapDataDestructionHook(pixmapDestroyed);
QImagePixmapCleanupHooks::instance()->addPixmapDataModificationHook(pixmapDestroyed);
hookAdded = true;
}
QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
cache.insert(pixmap.cacheKey(), info, pixmap.width() * pixmap.height());
if (timerId)
killTimer(timerId);
timerId = startTimer(8000);
}
void QGLBlurTextureCache::pixmapDestroyed(QPixmapData *pmd)
{
foreach (QGLBlurTextureCache *cache, blurTextureCaches) {
if (cache->hasBlurTextureInfo(pmd->cacheKey()))
cache->clearBlurTextureInfo(pmd->cacheKey());
}
}
static const int qAnimatedBlurLevelIncrement = 16;
static const int qMaxBlurHalfScaleLevel = 1;
static GLuint generateBlurTexture(const QSize &size, GLenum format = GL_RGBA)
{
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, format, size.width(), size.height(), 0, format,
GL_UNSIGNED_BYTE, 0);
return texture;
}
static inline uint nextMultiple(uint x, uint multiplier)
{
uint mod = x % multiplier;
if (mod == 0)
return x;
return x + multiplier - mod;
}
void qt_memrotate90_gl(const quint32 *src, int srcWidth, int srcHeight, int srcStride,
quint32 *dest, int dstStride);
bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
{
if (radius() < 1) {
painter->drawPixmap(pos, src);
return true;
}
qreal actualRadius = radius();
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
QGLBlurTextureInfo *info = 0;
int padding = nextMultiple(qCeil(actualRadius), qAnimatedBlurLevelIncrement);
QRect targetRect = src.rect().adjusted(-padding, -padding, padding, padding);
// pad so that we'll be able to half-scale qMaxBlurHalfScaleLevel times
targetRect.setWidth((targetRect.width() + (qMaxBlurHalfScaleLevel-1)) & ~(qMaxBlurHalfScaleLevel-1));
targetRect.setHeight((targetRect.height() + (qMaxBlurHalfScaleLevel-1)) & ~(qMaxBlurHalfScaleLevel-1));
QSize textureSize;
info = blurTextureCache->takeBlurTextureInfo(src);
if (!info || info->radius() < actualRadius) {
QSize paddedSize = targetRect.size() / 2;
QImage padded(paddedSize.height(), paddedSize.width(), QImage::Format_ARGB32_Premultiplied);
padded.fill(0);
if (info) {
int oldPadding = qRound(info->radius());
QPainter p(&padded);
p.setCompositionMode(QPainter::CompositionMode_Source);
p.drawImage((padding - oldPadding) / 2, (padding - oldPadding) / 2, info->paddedImage());
p.end();
} else {
// TODO: combine byteswapping and memrotating into one by declaring
// custom GL_RGBA pixel type and qt_colorConvert template for it
QImage prepadded = qt_halfScaled(src.toImage()).convertToFormat(QImage::Format_ARGB32_Premultiplied);
// byte-swap and memrotates in one go
qt_memrotate90_gl(reinterpret_cast<const quint32*>(prepadded.bits()),
prepadded.width(), prepadded.height(), prepadded.bytesPerLine(),
reinterpret_cast<quint32*>(padded.scanLine(padding / 2)) + padding / 2,
padded.bytesPerLine());
}
delete info;
info = new QGLBlurTextureInfo(padded, generateBlurTexture(paddedSize), padding);
textureSize = paddedSize;
} else {
textureSize = QSize(info->paddedImage().height(), info->paddedImage().width());
}
actualRadius *= qreal(0.5);
int level = 1;
for (; level < qMaxBlurHalfScaleLevel; ++level) {
if (actualRadius <= 16)
break;
actualRadius *= qreal(0.5);
}
const int s = (1 << level);
int prepadding = qRound(info->radius());
padding = qMin(prepadding, qCeil(actualRadius) << level);
targetRect = src.rect().adjusted(-padding, -padding, padding, padding);
targetRect.setWidth(targetRect.width() & ~(s-1));
targetRect.setHeight(targetRect.height() & ~(s-1));
int paddingDelta = (prepadding - padding) >> level;
QRect subRect(paddingDelta, paddingDelta, targetRect.width() >> level, targetRect.height() >> level);
QImage sourceImage = info->paddedImage(level-1);
QImage subImage(subRect.height(), subRect.width(), QImage::Format_ARGB32_Premultiplied);
qt_rectcopy((QRgb *)subImage.bits(), ((QRgb *)sourceImage.scanLine(paddingDelta)) + paddingDelta,
0, 0, subRect.height(), subRect.width(), subImage.bytesPerLine(), sourceImage.bytesPerLine());
GLuint texture = info->texture();
qt_blurImage(subImage, actualRadius, blurHints() & QGraphicsBlurEffect::QualityHint, 1);
// subtract one pixel off the end to prevent the bilinear sampling from sampling uninitialized data
QRect textureSubRect = subImage.rect().adjusted(0, 0, -1, -1);
QRectF targetRectF = QRectF(targetRect).adjusted(0, 0, -targetRect.width() / qreal(textureSize.width()), -targetRect.height() / qreal(textureSize.height()));
glBindTexture(GL_TEXTURE_2D, texture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, subImage.width(), subImage.height(), GL_RGBA,
GL_UNSIGNED_BYTE, const_cast<const QImage &>(subImage).bits());
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
painter->setRenderHint(QPainter::SmoothPixmapTransform);
// texture is flipped on the y-axis
targetRectF = QRectF(targetRectF.x(), targetRectF.bottom(), targetRectF.width(), -targetRectF.height());
engine->drawTexture(targetRectF.translated(pos), texture, textureSize, textureSubRect);
blurTextureCache->insertBlurTextureInfo(src, info);
return true;
}
static const char *qt_gl_drop_shadow_filter =
"uniform lowp vec4 shadowColor;"
"lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
"{"
" return shadowColor * texture2D(src, srcCoords.yx).a;"
"}";
QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter()
{
setSource(qt_gl_drop_shadow_filter);
}
bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
qreal r = blurRadius();
QRectF targetRectUnaligned = QRectF(src.rect()).translated(pos + offset()).adjusted(-r, -r, r, r);
QRect targetRect = targetRectUnaligned.toAlignedRect();
// ensure even dimensions (going to divide by two)
targetRect.setWidth((targetRect.width() + 1) & ~1);
targetRect.setHeight((targetRect.height() + 1) & ~1);
QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
QGLBlurTextureInfo *info = blurTextureCache->takeBlurTextureInfo(src);
if (!info || info->radius() != r) {
QImage half = qt_halfScaled(src.toImage().alphaChannel());
qreal rx = r + targetRect.left() - targetRectUnaligned.left();
qreal ry = r + targetRect.top() - targetRectUnaligned.top();
QImage image = QImage(targetRect.size() / 2, QImage::Format_Indexed8);
image.setColorTable(half.colorTable());
image.fill(0);
int dx = qRound(rx * qreal(0.5));
int dy = qRound(ry * qreal(0.5));
qt_rectcopy(image.bits(), half.bits(), dx, dy,
half.width(), half.height(),
image.bytesPerLine(), half.bytesPerLine());
qt_blurImage(image, r * qreal(0.5), false, 1);
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, image.width(), image.height(),
0, GL_ALPHA, GL_UNSIGNED_BYTE, image.bits());
info = new QGLBlurTextureInfo(image, texture, r);
}
GLuint texture = info->texture();
filter->setOnPainter(painter);
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
painter->setRenderHint(QPainter::SmoothPixmapTransform);
engine->drawTexture(targetRect, texture, info->paddedImage().size(), info->paddedImage().rect());
filter->removeFromPainter(painter);
// Now draw the actual pixmap over the top.
painter->drawPixmap(pos, src, srcRect);
blurTextureCache->insertBlurTextureInfo(src, info);
return true;
}
void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
{
QColor col = color();
qreal alpha = col.alphaF();
program->setUniformValue("shadowColor", col.redF() * alpha,
col.greenF() * alpha,
col.blueF() * alpha,
alpha);
}
QT_END_NAMESPACE
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