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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenGL module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "private/qpixmapfilter_p.h"
#include "qglpixmapfilter_p.h"
#include "qgraphicssystem_gl_p.h"
#include "qpaintengine_opengl_p.h"
#include "qglpixelbuffer.h"
#include "qglshaderprogram.h"
#include "qgl_p.h"
#include "private/qapplication_p.h"
QT_BEGIN_NAMESPACE
void QGLPixmapFilterBase::bindTexture(const QPixmap &src) const
{
const_cast<QGLContext *>(QGLContext::currentContext())->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, true, false);
}
void QGLPixmapFilterBase::drawImpl(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF& source) const
{
processGL(painter, pos, src, source);
}
class QGLPixmapColorizeFilter: public QGLPixmapFilter<QPixmapColorizeFilter>
{
public:
QGLPixmapColorizeFilter();
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &pixmap, const QRectF &srcRect) const;
private:
mutable QGLShaderProgram m_program;
int m_colorUniform;
};
class QGLPixmapConvolutionFilter: public QGLPixmapFilter<QPixmapConvolutionFilter>
{
public:
QGLPixmapConvolutionFilter();
~QGLPixmapConvolutionFilter();
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
private:
QByteArray generateConvolutionShader() const;
mutable QGLShaderProgram *m_program;
mutable int m_scaleUniform;
mutable int m_matrixUniform;
mutable int m_kernelWidth;
mutable int m_kernelHeight;
};
extern QGLWidget *qt_gl_share_widget();
QPixmapFilter *QGLContextPrivate::createPixmapFilter(int type) const
{
switch (type) {
case QPixmapFilter::ColorizeFilter:
return new QGLPixmapColorizeFilter;
case QPixmapFilter::ConvolutionFilter:
return new QGLPixmapConvolutionFilter;
default:
return 0;
break;
}
return 0;
}
extern void qt_add_rect_to_array(const QRectF &r, q_vertexType *array);
extern void qt_add_texcoords_to_array(qreal x1, qreal y1, qreal x2, qreal y2, q_vertexType *array);
static void qgl_drawTexture(const QRectF &rect, int tx_width, int tx_height, const QRectF & src)
{
#ifndef QT_OPENGL_ES_2 // XXX: needs to be ported
#ifndef QT_OPENGL_ES
glPushAttrib(GL_CURRENT_BIT);
#endif
qreal x1, x2, y1, y2;
x1 = src.x() / tx_width;
x2 = x1 + src.width() / tx_width;
y1 = 1.0 - ((src.y() / tx_height) + (src.height() / tx_height));
y2 = 1.0 - (src.y() / tx_height);
q_vertexType vertexArray[4*2];
q_vertexType texCoordArray[4*2];
qt_add_rect_to_array(rect, vertexArray);
qt_add_texcoords_to_array(x1, y2, x2, y1, texCoordArray);
glVertexPointer(2, q_vertexTypeEnum, 0, vertexArray);
glTexCoordPointer(2, q_vertexTypeEnum, 0, texCoordArray);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
#ifndef QT_OPENGL_ES
glPopAttrib();
#endif
#endif
}
static const char *qt_gl_colorize_filter =
"uniform sampler2D texture;"
"uniform vec3 color;"
"void main(void)"
"{"
" vec2 coords = gl_TexCoord[0].st;"
" vec4 src = texture2D(texture, coords);"
" float gray = dot(src.rgb, vec3(0.212671, 0.715160, 0.072169));"
" vec3 colorizeed = 1.0-((1.0-gray)*(1.0-color));"
" gl_FragColor = vec4(colorizeed, src.a);"
"}";
QGLPixmapColorizeFilter::QGLPixmapColorizeFilter()
{
m_program.addShader(QGLShader::FragmentShader, qt_gl_colorize_filter);
m_program.link();
m_program.enable();
m_program.setUniformValue(m_program.uniformLocation("texture"), GLint(0)); // GL_TEXTURE_0
m_colorUniform = m_program.uniformLocation("color");
}
bool QGLPixmapColorizeFilter::processGL(QPainter *, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
bindTexture(src);
QColor col = color();
m_program.enable();
m_program.setUniformValue(m_colorUniform, col.redF(), col.greenF(), col.blueF());
QRectF target = (srcRect.isNull() ? QRectF(src.rect()) : srcRect).translated(pos);
qgl_drawTexture(target, src.width(), src.height(), srcRect);
m_program.disable();
return true;
}
// generates convolution filter code for arbitrary sized kernel
QByteArray QGLPixmapConvolutionFilter::generateConvolutionShader() const {
QByteArray code;
code.append("uniform sampler2D texture;\n"
"uniform vec2 inv_texture_size;\n"
"uniform float matrix[");
code.append(QByteArray::number(m_kernelWidth * m_kernelHeight));
code.append("];\n"
"vec2 offset[");
code.append(QByteArray::number(m_kernelWidth*m_kernelHeight));
code.append("];\n"
"void main(void) {\n");
for(int y = 0; y < m_kernelHeight; y++) {
for(int x = 0; x < m_kernelWidth; x++) {
code.append(" offset[");
code.append(QByteArray::number(y * m_kernelWidth + x));
code.append("] = vec2(inv_texture_size.x * ");
code.append(QByteArray::number(x-(int)(m_kernelWidth/2)));
code.append(".0, inv_texture_size.y * ");
code.append(QByteArray::number((int)(m_kernelHeight/2)-y));
code.append(".0);\n");
}
}
code.append(" int i = 0;\n"
" vec2 coords = gl_TexCoord[0].st;\n"
" vec4 sum = vec4(0.0);\n"
" for (i = 0; i < ");
code.append(QByteArray::number(m_kernelWidth * m_kernelHeight));
code.append("; i++) {\n"
" vec4 tmp = texture2D(texture,coords+offset[i]);\n"
" sum += matrix[i] * tmp;\n"
" }\n"
" gl_FragColor = sum;\n"
"}");
return code;
}
QGLPixmapConvolutionFilter::QGLPixmapConvolutionFilter()
: m_program(0)
, m_scaleUniform(0)
, m_matrixUniform(0)
, m_kernelWidth(0)
, m_kernelHeight(0)
{
}
QGLPixmapConvolutionFilter::~QGLPixmapConvolutionFilter()
{
delete m_program;
}
bool QGLPixmapConvolutionFilter::processGL(QPainter *, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
QRectF target = (srcRect.isNull() ? QRectF(src.rect()) : srcRect).translated(pos);
bindTexture(src);
#ifdef GL_CLAMP
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
#endif
if (!m_program || m_kernelWidth != columns() || m_kernelHeight != rows()) {
delete m_program;
m_kernelWidth = columns();
m_kernelHeight = rows();
QByteArray code = generateConvolutionShader();
m_program = new QGLShaderProgram();
m_program->addShader(QGLShader::FragmentShader, code);
m_program->link();
m_scaleUniform = m_program->uniformLocation("inv_texture_size");
m_matrixUniform = m_program->uniformLocation("matrix");
}
const qreal *kernel = convolutionKernel();
GLfloat *conv = new GLfloat[m_kernelWidth * m_kernelHeight];
for(int i = 0; i < m_kernelWidth * m_kernelHeight; ++i)
conv[i] = kernel[i];
const qreal iw = 1.0 / src.width();
const qreal ih = 1.0 / src.height();
m_program->enable();
m_program->setUniformValue(m_scaleUniform, iw, ih);
m_program->setUniformValueArray(m_matrixUniform, conv, m_kernelWidth * m_kernelHeight, 1);
qgl_drawTexture(target, src.width(), src.height(), boundingRectFor(srcRect));
m_program->disable();
return true;
}
QT_END_NAMESPACE
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