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import Qt 4.6
Rectangle {
color: "#ffffff"
width: 320; height: 240
Rectangle {
id: rect
color: "#00ff00"
y: 200; width: 60; height: 20
SequentialAnimation on y {
loops: Animation.Infinite
NumberAnimation {
to: 20; duration: 500
easing.type: "InOutQuad"
}
NumberAnimation {
to: 200; duration: 2000
easing.type: "OutBounce"
}
PauseAnimation { duration: 1000 }
}
}
// Velocity
Rectangle {
color: "#ff0000"
x: rect.width; width: rect.width; height: 20
y: 200
SpringFollow on y { to: rect.y; velocity: 200 }
}
// Spring
Rectangle {
color: "#ff0000"
x: rect.width * 2; width: rect.width/2; height: 20
y: 200
SpringFollow on y { to: rect.y; spring: 1.0; damping: 0.2 }
}
Rectangle {
color: "#880000"
x: rect.width * 2.5; width: rect.width/2; height: 20
y: 200
SpringFollow on y { to: rect.y; spring: 1.0; damping: 0.2; mass: 3.0 } // "heavier" object
}
// Follow mouse
MouseArea {
id: mouseRegion
anchors.fill: parent
Rectangle {
id: ball
width: 20; height: 20
radius: 10
color: "#0000ff"
SpringFollow on x { id: f1; to: mouseRegion.mouseX-10; spring: 1.0; damping: 0.05; epsilon: 0.25 }
SpringFollow on y { id: f2; to: mouseRegion.mouseY-10; spring: 1.0; damping: 0.05; epsilon: 0.25 }
states: [
State {
name: "following"
when: !f1.inSync || !f2.inSync
PropertyChanges { target: ball; color: "#ff0000" }
}
]
transitions: [
Transition {
ColorAnimation { duration: 200 }
}
]
}
}
}
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