summaryrefslogtreecommitdiffstats
path: root/tests/auto/qglthreads/tst_qglthreads.cpp
blob: cce31613a1d8950e90ee2d959fddf5ca7c27b30d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#include <QtTest/QtTest>
#include <QtCore/QtCore>
#include <QtGui/QtGui>
#include <QtOpenGL/QtOpenGL>
#include "tst_qglthreads.h"

#ifdef Q_WS_X11
#include <private/qt_x11_p.h>
#endif

#define RUNNING_TIME 5000

tst_QGLThreads::tst_QGLThreads(QObject *parent)
    : QObject(parent)
{
}



/*

   swapInThread

   The purpose of this testcase is to verify that it is possible to do rendering into
   a GL context from the GUI thread, then swap the contents in from a background thread.

   The usecase for this is to have the background thread do the waiting for vertical
   sync while the GUI thread is idle.

   Currently the locking is handled directly in the paintEvent(). For the actual usecase
   in Qt, the locking is done in the windowsurface before starting any drawing while
   unlocking is done after all drawing has been done.
 */


class SwapThread : public QThread
{
    Q_OBJECT
public:
    SwapThread(QGLWidget *widget)
        : m_widget(widget)
    {
        moveToThread(this);
    }

    void run() {
        QTime time;
        time.start();
        while (time.elapsed() < RUNNING_TIME) {
            lock();
            wait();

            m_widget->makeCurrent();
            m_widget->swapBuffers();
            m_widget->doneCurrent();
            unlock();
        }
    }

    void lock() { m_mutex.lock(); }
    void unlock() { m_mutex.unlock(); }

    void wait() { m_wait_condition.wait(&m_mutex); }
    void notify() { m_wait_condition.wakeAll(); }

private:
    QGLWidget *m_widget;
    QMutex m_mutex;
    QWaitCondition m_wait_condition;
};

class ForegroundWidget : public QGLWidget
{
public:
    ForegroundWidget(const QGLFormat &format)
        : QGLWidget(format), m_thread(0)
    {
        setAutoBufferSwap(false);
    }

    void paintEvent(QPaintEvent *)
    {
        m_thread->lock();
        makeCurrent();
        QPainter p(this);
        p.fillRect(rect(), QColor(rand() % 256, rand() % 256, rand() % 256));
        p.setPen(Qt::red);
        p.setFont(QFont("SansSerif", 24));
        p.drawText(rect(), Qt::AlignCenter, "This is an autotest");
        p.end();
        doneCurrent();
        m_thread->notify();
        m_thread->unlock();

        update();
    }

    void setThread(SwapThread *thread) {
        m_thread = thread;
    }

    SwapThread *m_thread;
};

void tst_QGLThreads::swapInThread()
{
#ifdef Q_OS_MAC
    QSKIP("OpenGL threading tests are currently disabled on mac as they were causing reboots", SkipAll);
#endif

    QGLFormat format;
    format.setSwapInterval(1);
    ForegroundWidget widget(format);
    SwapThread thread(&widget);
    widget.setThread(&thread);
    widget.show();

    QTest::qWaitForWindowShown(&widget);
    thread.start();

    while (thread.isRunning()) {
        qApp->processEvents();
    }

    widget.hide();

    QVERIFY(true);
}







/*
   textureUploadInThread

   The purpose of this testcase is to verify that doing texture uploads in a background
   thread is possible and that it works.
 */

class CreateAndUploadThread : public QThread
{
    Q_OBJECT
public:
    CreateAndUploadThread(QGLWidget *shareWidget)
    {
        m_gl = new QGLWidget(0, shareWidget);
        moveToThread(this);
    }

    ~CreateAndUploadThread()
    {
        delete m_gl;
    }

    void run() {
        m_gl->makeCurrent();
        QTime time;
        time.start();
        while (time.elapsed() < RUNNING_TIME) {
            QImage image(400, 300, QImage::Format_RGB32);
            QPainter p(&image);
            p.fillRect(image.rect(), QColor(rand() % 256, rand() % 256, rand() % 256));
            p.setPen(Qt::red);
            p.setFont(QFont("SansSerif", 24));
            p.drawText(image.rect(), Qt::AlignCenter, "This is an autotest");
            p.end();
            m_gl->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
            createdAndUploaded(image);
        }
    }

signals:
    void createdAndUploaded(const QImage &image);

private:
    QGLWidget *m_gl;
};

class TextureDisplay : public QGLWidget
{
    Q_OBJECT
public:
    void paintEvent(QPaintEvent *) {
        QPainter p(this);
        for (int i=0; i<m_images.size(); ++i) {
            p.drawImage(m_positions.at(i), m_images.at(i));
            m_positions[i] += QPoint(1, 1);
        }
        update();
    }

public slots:
    void receiveImage(const QImage &image) {
        m_images << image;
        m_positions << QPoint(-rand() % width() / 2, -rand() % height() / 2);

        if (m_images.size() > 100) {
            m_images.takeFirst();
            m_positions.takeFirst();
        }
    }

private:
    QList <QImage> m_images;
    QList <QPoint> m_positions;
};

void tst_QGLThreads::textureUploadInThread()
{
#ifdef Q_OS_MAC
    QSKIP("OpenGL threading tests are currently disabled on mac as they were causing reboots", SkipAll);
#endif

    TextureDisplay display;
    CreateAndUploadThread thread(&display);

    connect(&thread, SIGNAL(createdAndUploaded(QImage)), &display, SLOT(receiveImage(QImage)));

    display.show();
    QTest::qWaitForWindowShown(&display);

    thread.start();

    while (thread.isRunning()) {
        qApp->processEvents();
    }

    QVERIFY(true);
}






/*
   renderInThread

   This test sets up a scene and renders it in a different thread.
   For simplicity, the scene is simply a bunch of rectangles, but
   if that works, we're in good shape..
 */

static inline float qrandom() { return (rand() % 100) / 100.f; }

void renderAScene(int w, int h)
{
#ifdef QT_OPENGL_ES_2
            QGLShaderProgram program;
            program.addShaderFromSourceCode(QGLShader::Vertex, "attribute highp vec2 pos; void main() { gl_Position = vec4(pos.xy, 1.0, 1.0); }");
            program.addShaderFromSourceCode(QGLShader::Fragment, "uniform lowp vec4 color; void main() { gl_FragColor = color; }");
            program.bindAttributeLocation("pos", 0);
            program.bind();
            int colorId = program.uniformLocation("color");

            glEnableVertexAttribArray(0);

            for (int i=0; i<1000; ++i) {
                GLfloat pos[] = {
                    (rand() % 100) / 100.,
                    (rand() % 100) / 100.,
                    (rand() % 100) / 100.,
                    (rand() % 100) / 100.,
                    (rand() % 100) / 100.,
                    (rand() % 100) / 100.
                };

                glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, pos);
                glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
            }
#else
            glViewport(0, 0, w, h);

            glMatrixMode(GL_PROJECTION);
            glLoadIdentity();
            glFrustum(0, w, h, 0, 1, 100);
            glTranslated(0, 0, -1);

            glMatrixMode(GL_MODELVIEW);
            glLoadIdentity();

            for (int i=0;i<1000; ++i) {
                glBegin(GL_TRIANGLES);
                glColor3f(qrandom(), qrandom(), qrandom());
                glVertex2f(qrandom() * w, qrandom() * h);
                glColor3f(qrandom(), qrandom(), qrandom());
                glVertex2f(qrandom() * w, qrandom() * h);
                glColor3f(qrandom(), qrandom(), qrandom());
                glVertex2f(qrandom() * w, qrandom() * h);
                glEnd();
            }
#endif
}

class ThreadSafeGLWidget : public QGLWidget
{
public:
    void paintEvent(QPaintEvent *)
    {
        // ignored as we're anyway swapping as fast as we can
    };

    void resizeEvent(QResizeEvent *e)
    {
        mutex.lock();
        newSize = e->size();
        mutex.unlock();
    };

    QMutex mutex;
    QSize newSize;
};

class SceneRenderingThread : public QThread
{
    Q_OBJECT
public:
    SceneRenderingThread(ThreadSafeGLWidget *widget)
        : m_widget(widget)
    {
        moveToThread(this);
        m_size = widget->size();
    }

    void run() {
        QTime time;
        time.start();
        failure = false;

        m_widget->makeCurrent();

        while (time.elapsed() < RUNNING_TIME && !failure) {


            m_widget->mutex.lock();
            QSize s = m_widget->newSize;
            m_widget->mutex.unlock();

            if (s != m_size) {
                glViewport(0, 0, s.width(), s.height());
            }

            if (QGLContext::currentContext() != m_widget->context()) {
                failure = true;
                break;
            }

            glClear(GL_COLOR_BUFFER_BIT);

            int w = m_widget->width();
            int h = m_widget->height();

            renderAScene(w, h);

            int color;
            glReadPixels(w / 2, h / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);

            m_widget->swapBuffers();
        }

        m_widget->doneCurrent();
    }

    bool failure;

private:
    ThreadSafeGLWidget *m_widget;
    QSize m_size;
};

void tst_QGLThreads::renderInThread_data()
{
    QTest::addColumn<bool>("resize");
    QTest::addColumn<bool>("update");

    QTest::newRow("basic") << false << false;
    QTest::newRow("with-resize") << true << false;
    QTest::newRow("with-update") << false << true;
    QTest::newRow("with-resize-and-update") << true << true;
}

void tst_QGLThreads::renderInThread()
{
#ifdef Q_OS_MAC
    QSKIP("OpenGL threading tests are currently disabled on mac as they were causing reboots", SkipAll);
#endif

    QFETCH(bool, resize);
    QFETCH(bool, update);

    ThreadSafeGLWidget widget;
    widget.resize(200, 200);
    SceneRenderingThread thread(&widget);

    widget.show();
    QTest::qWaitForWindowShown(&widget);
    widget.doneCurrent();

    thread.start();

    int value = 10;
    while (thread.isRunning()) {
        if (resize)
            widget.resize(200 + value, 200 + value);
        if (update)
            widget.update(100 + value, 100 + value, 20, 20);
        qApp->processEvents();
        value = -value;

#ifdef Q_WS_WIN
        Sleep(100);
#else
        usleep(100 * 1000);
#endif
    }

    QVERIFY(!thread.failure);
}




int main(int argc, char **argv)
{
#ifdef Q_WS_X11
    XInitThreads();
#endif

    QApplication app(argc, argv);
    QTEST_DISABLE_KEYPAD_NAVIGATION \

    tst_QGLThreads tc;
    return QTest::qExec(&tc, argc, argv);
}

#include "tst_qglthreads.moc"