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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.shaders 1.0
Item {
id: main
width: 360
height: 640
property bool liveShadows: true
property real r: 0
NumberAnimation on r {
loops: Animation.Infinite
from: 0
to: 360
duration: 3000
}
Image {
id: background
width: main.width
height: main.height
fillMode: Image.Tile
source: "bg.jpg"
}
GaussianDropShadow {
x: image1.x + 50
y: image1.y + 50
width: image1.width
height: image1.height
shadowColor: "#88000000"
source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) }
radius: 12.0
deviation: 12
rotation: r
}
Image {
id: image1
anchors.fill: parent
source: "drop_shadow_small.png"
smooth: true
rotation: r
}
GaussianDropShadow {
x: image2.x + 50
y: image2.y + 50
width: image2.width
height: image2.height
shadowColor: "#88000000"
source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) }
radius: 12.0
deviation: 12
rotation: -r
}
Image {
id: image2
anchors.fill: parent
source: "drop_shadow_small.png"
smooth: true
rotation: -r
}
}
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