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author | Steven Knight <knight@baldmt.com> | 2003-08-16 04:19:30 (GMT) |
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committer | Steven Knight <knight@baldmt.com> | 2003-08-16 04:19:30 (GMT) |
commit | 9d21228a092cc048be6e60053d0ed739eec5b629 (patch) | |
tree | d2447f2650bf7782e58826ad0c16364496722d1c /doc/user/simple.in | |
parent | 601839d06d9563854ce22a615d6670a7651cd858 (diff) | |
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Branch for User's Guide changes.
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diff --git a/doc/user/simple.in b/doc/user/simple.in new file mode 100644 index 0000000..df82ea2 --- /dev/null +++ b/doc/user/simple.in @@ -0,0 +1,522 @@ +<!-- + + Copyright (c) 2001, 2002, 2003 Steven Knight + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + Here's the famous "Hello, World!" program in C: + + </para> + + <programlisting> + int + main() + { + printf("Hello, world!\n"); + } + </programlisting> + + <para> + + And here's how to build it using &SCons;. + Enter the following into a file named &SConstruct;: + + </para> + + <scons_example name="ex1"> + <file name="SConstruct" printme="1"> + env = Environment() + env.Program('hello.c') + </file> + <file name="hello.c"> + int main() { printf("Hello, world!\n"); } + </file> + </scons_example> + + <para> + + That's it. Now run the &scons; command to build the program. + On a POSIX-compliant system like Linux or UNIX, + you'll see something like: + + </para> + + <scons_output example="ex1" os="posix"> + <command>scons</command> + </scons_output> + + <para> + + On a Windows system with the Microsoft Visual C++ compiler, + you'll see something like: + + </para> + + <scons_output example="ex1" os="win32"> + <command>scons</command> + </scons_output> + + <para> + + First, notice that you only need + to specify the name of the source file, + and that &SCons; deduces the names of + the object and executable files + correctly from the base of the source file name. + + </para> + + <para> + + Second, notice that the same input &SConstruct; file, + without any changes, + generates the correct output file names on both systems: + <filename>hello.o</filename> and <filename>hello</filename> + on POSIX systems, + <filename>hello.obj</filename> and <filename>hello.exe</filename> + on Windows systems. + This is a simple example of how &SCons; + makes it extremely easy to + write portable software builds. + + </para> + + <para> + + (Note that we won't provide duplicate side-by-side + POSIX and Windows output for all of the examples in this guide; + just keep in mind that, unless otherwise specified, + any of the examples should work equally well on both types of systems.) + + </para> + + <section> + <title>The &SConstruct; File</title> + + <para> + + If you're used to build systems like &Make; + you've already figured out that the &SConstruct; file + is the &SCons; equivalent of a &Makefile;. + That is, the &SConstruct; file is the input file + that &SCons; reads to control the build. + + </para> + + <para> + + There is, however, an important difference between + an &SConstruct; file and a &Makefile;: + the &SConstruct; file is actually a Python script. + If you're not already familiar with Python, don't worry. + This User's Guide will introduce you step-by-step + to the relatively small amount of Python you'll + need to know to be able to use &SCons; effectively. + And Python is very easy to learn. + + </para> + + <para> + + One aspect of using Python as the + scripting language is that you can put comments + in your &SConstruct; file using Python's commenting convention; + that is, everything between a '#' and the end of the line + will be ignored: + + </para> + + <programlisting> + env = Environment() # Create an environment. + # Arrange to build the "hello" program. + env.Program('hello.c') + </programlisting> + + <para> + + You'll see throughout the remainder of this Guide + that being able to use the power of a + real scripting language + can greatly simplify the solutions + to complex requirements of real-world builds. + + </para> + + </section> + + <section> + <title>Compiling Multiple Source Files</title> + + <para> + + You've just seen how to configure &SCons; + to compile a program from a single source file. + It's more common, of course, + that you'll need to build a program from + many input source files, not just one. + To do this, you need to put the + source files in a Python list + (enclosed in square brackets), + like so: + + </para> + + <scons_example name="ex2"> + <file name="SConstruct" printme="1"> + env = Environment() + env.Program(['prog.c', 'file1.c', 'file2.c']) + </file> + <file name="prog.c"> + int main() { printf("prog.c\n"); } + </file> + <file name="file1.c"> + void file1() { printf("file1.c\n"); } + </file> + <file name="file2.c"> + void file2() { printf("file2.c\n"); } + </file> + </scons_example> + + <para> + + A build of the above example would look like: + + </para> + + <scons_output example="ex2"> + <command>scons</command> + </scons_output> + + <para> + + Notice that &SCons; + deduces the output program name + from the first source file specified + in the list--that is, + because the first source file was &prog_c;, + &SCons; will name the resulting program &prog; + (or &prog_exe; on a Windows system). + If you want to specify a different program name, + then you slide the list of source files + over to the right + to make room for the output program file name. + (&SCons; puts the output file name to the left + of the source file names + so that the order mimics that of an + assignment statement: "program = source files".) + This makes our example: + + </para> + + <scons_example name="ex3"> + <file name="SConstruct" printme="1"> + env = Environment() + env.Program('program', ['main.c', 'file1.c', 'file2.c']) + </file> + <file name="main.c"> + int main() { printf("prog.c\n"); } + </file> + <file name="file1.c"> + void file1() { printf("file1.c\n"); } + </file> + <file name="file2.c"> + void file2() { printf("file2.c\n"); } + </file> + </scons_example> + + <para> + + On Linux, a build of this example would look like: + + </para> + + <scons_output example="ex3" os="posix"> + <command>scons</command> + </scons_output> + + <para> + + Or on Windows: + + </para> + + <scons_output example="ex3" os="win32"> + <command>scons</command> + </scons_output> + + </section> + + <section> + <title>Keeping &SConstruct; Files Easy to Read</title> + + <para> + + One drawback to the use of a Python list + for source files is that + each file name must be enclosed in quotes + (either single quotes or double quotes). + This can get cumbersome and difficult to read + when the list of file names is long. + Fortunately, &SCons; and Python provide a number of ways + to make sure that + the &SConstruct; file stays easy to read. + + </para> + + <para> + + To make long lists of file names + easier to deal with, &SCons; provides a + &Split; function + that takes a quoted list of file names, + with the names separated by spaces or other white-space characters, + and turns it into a list of separate file names. + Using the &Split; function turns the + previous example into: + + </para> + + <programlisting> + env = Environment() + env.Program('program', Split('main.c file1.c file2.')) + </programlisting> + + <para> + + Putting the call to the &Split; function + inside the <function>env.Program</function> call + can also be a little unwieldy. + A more readable alternative is to + assign the output from the &Split; call + to a variable name, + and then use the variable when calling the + <function>env.Program</function> function: + + </para> + + <programlisting> + env = Environment() + list = Split('main.c file1.c file2.') + env.Program('program', list) + </programlisting> + + <para> + + Lastly, the &Split; function + doesn't care how much white space separates + the file names in the quoted string. + This allows you to create lists of file + names that span multiple lines, + which often makes for easier editing: + + </para> + + <programlisting> + env = Environment() + list = Split('main.c + file1.c + file2.c') + env.Program('program', list) + </programlisting> + + </section> + + <section> + <title>Keyword Arguments</title> + + <para> + + &SCons; also allows you to identify + the output file and input source files + using Python keyword arguments. + The output file is known as the + <emphasis>target</emphasis>, + and the source file(s) are known (logically enough) as the + <emphasis>source</emphasis>. + The Python syntax for this is: + + </para> + + <programlisting> + env = Environment() + list = Split('main.c file1.c file2.') + env.Program(target = 'program', source = list) + </programlisting> + + <para> + + Whether or not you choose to use keyword arguments + to identify the target and source files + is purely a personal choice; + &SCons; functions the same either way. + + </para> + + </section> + + <section> + <title>Compiling Multiple Programs</title> + + <para> + + In order to compile multiple programs + within the same &SConstruct; file, + simply call the <function>env.Program</function> method + multiple times, + once for each program you need to build: + + </para> + + <scons_example name="ex4"> + <file name="SConstruct" printme="1"> + env = Environment() + env.Program('foo.c') + env.Program('bar', ['bar1.c', 'bar2.c']) + </file> + <file name="foo.c"> + int main() { printf("foo.c\n"); } + </file> + <file name="bar1.c"> + int main() { printf("bar1.c\n"); } + </file> + <file name="bar2.c"> + void bar2() { printf("bar2.c\n"); } + </file> + </scons_example> + + <para> + + &SCons; would then build the programs as follows: + + </para> + + <scons_output example="ex4"> + <command>scons</command> + </scons_output> + + <para> + + Notice that &SCons; does not necessarily build the + programs in the same order in which you specify + them in the &SConstruct; file. + &SCons; does, however, recognize that + the individual object files must be built + before the resulting program can be built. + We'll discuss this in greater detail in + the "Dependencies" section, below. + + </para> + + </section> + + <section> + <title>Sharing Source Files Between Multiple Programs</title> + + <para> + + It's common to re-use code by sharing source files + between multiple programs. + One way to do this is to create a library + from the common source files, + which can then be linked into resulting programs. + (Creating libraries is discussed in + section XXX, below.) + + </para> + + <para> + + A more straightforward, but perhaps less convenient, + way to share source files between multiple programs + is simply to include the common files + in the lists of source files for each program: + + </para> + + <scons_example name="ex5"> + <file name="SConstruct" printme="1"> + env = Environment() + env.Program(Split('foo.c common1.c common2.c')) + env.Program('bar', Split('bar1.c bar2.c common1.c common2.c')) + </file> + <file name="foo.c"> + int main() { printf("foo.c\n"); } + </file> + <file name="bar1.c"> + int main() { printf("bar1.c\n"); } + </file> + <file name="bar2.c"> + int bar2() { printf("bar2.c\n"); } + </file> + <file name="common1.c"> + void common1() { printf("common1.c\n"); } + </file> + <file name="common2.c"> + void common22() { printf("common2.c\n"); } + </file> + </scons_example> + + <para> + + &SCons; recognizes that the object files for + the &common1_c; and &common2_c; source files + each only need to be built once, + even though the files are listed multiple times: + + </para> + + <scons_output example="ex5"> + <command>scons</command> + </scons_output> + + <para> + + If two or more programs + share a lot of common source files, + repeating the common files in the list for each program + can be a maintenance problem when you need to change the + list of common files. + You can simplify this by creating a separate Python list + to hold the common file names, + and concatenating it with other lists + using the Python + operator: + + </para> + + <programlisting> + common = ['common1.c', 'common2.c'] + foo_files = ['foo.c'] + common + bar_files = ['bar1.c', 'bar2.c'] + common + env = Environment() + env.Program('foo', foo_files) + env.Program('bar', bar_files) + </programlisting> + + <para> + + This is functionally equivalent to the previous example. + + </para> + + </section> |