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+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides a number of ways that
+ allow the writer of the &SConscript; files
+ to give users a great deal of control over how to run the builds.
+
+ </para>
+
+ <section>
+ <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
+
+ <para>
+
+ Users may find themselves supplying
+ the same command-line options every time
+ they run &SCons;.
+ For example, a user might find that it saves time
+ to specify a value of <literal>-j 2</literal>
+ to run the builds in parallel.
+ To avoid having to type <literal>-j 2</literal> by hand
+ every time,
+ you can set the external environment variable
+ &SCONSFLAGS; to a string containing
+ command-line options that you want &SCons; to use.
+
+ </para>
+
+ <para>
+
+ If, for example,
+ and you're using a POSIX shell that's
+ compatible with the Bourne shell,
+ and you always want &SCons; to use the
+ <literal>-Q</literal> option,
+ you can set the &SCONSFLAGS;
+ environment as follows:
+
+ </para>
+
+
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ ... [build output] ...
+ scons: done building targets.
+ % <userinput>export SCONSFLAGS="-Q"</userinput>
+ % <userinput>scons</userinput>
+ ... [build output] ...
+ </screen>
+
+ <para>
+
+ Users of &csh;-style shells on POSIX systems
+ can set the &SCONSFLAGS; environment as follows:
+
+ </para>
+
+ <screen>
+ $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
+ </screen>
+
+ <para>
+
+ Windows users may typically want to set this
+ &SCONSFLAGS; in the appropriate tab of the
+ <literal>System Properties</literal> window.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Getting at Command-Line Targets</title>
+
+ <para>
+
+ &SCons; supports a &COMMAND_LINE_TARGETS; variable
+ that lets you get at the list of targets that the
+ user specified on the command line.
+ You can use the targets to manipulate the
+ build in any way you wish.
+ As a simple example,
+ suppose that you want to print a reminder
+ to the user whenever a specific program is built.
+ You can do this by checking for the
+ target in the &COMMAND_LINE_TARGETS; list:
+
+ </para>
+
+ <programlisting>
+ if 'bar' in COMMAND_LINE_TARGETS:
+ print "Don't forget to copy `bar' to the archive!"
+ Default(Program('foo.c'))
+ Program('bar.c')
+ </programlisting>
+
+ <para>
+
+ Then, running &SCons; with the default target
+ works as it always does,
+ but explicity specifying the &bar; target
+ on the command line generates the warning message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ % <userinput>scons -Q bar</userinput>
+ Don't forget to copy `bar' to the archive!
+ cc -o bar.o -c bar.c
+ cc -o bar bar.o
+ </screen>
+
+ <para>
+
+ Another practical use for the &COMMAND_LINE_TARGETS; variable
+ might be to speed up a build
+ by only reading certain subsidiary &SConscript;
+ files if a specific target is requested.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling the Default Targets</title>
+
+ <para>
+
+ One of the most basic things you can control
+ is which targets &SCons; will build by default--that is,
+ when there are no targets specified on the command line.
+ As mentioned previously,
+ &SCons; will normally build every target
+ in or below the current directory
+ by default--that is, when you don't
+ explicitly specify one or more targets
+ on the command line.
+ Sometimes, however, you may want
+ to specify explicitly that only
+ certain programs, or programs in certain directories,
+ should be built by default.
+ You do this with the &Default; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Program('goodbye.c')
+ Default(hello)
+ </programlisting>
+
+ <para>
+
+ This &SConstruct; file knows how to build two programs,
+ &hello; and &goodbye;,
+ but only builds the
+ &hello; program by default:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `hello' is up to date.
+ % <userinput>scons -Q goodbye</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ </screen>
+
+ <para>
+
+ Note that, even when you use the &Default;
+ function in your &SConstruct; file,
+ you can still explicitly specify the current directory
+ (<literal>.</literal>) on the command line
+ to tell &SCons; to build
+ everything in (or below) the current directory:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q .</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ You can also call the &Default;
+ function more than once,
+ in which case each call
+ adds to the list of targets to be built by default:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ Default(prog1)
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog3)
+ </programlisting>
+
+ <para>
+
+ Or you can specify more than one target
+ in a single call to the &Default; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog1, prog3)
+ </programlisting>
+
+ <para>
+
+ Either of these last two examples
+ will build only the
+ <application>prog1</application>
+ and
+ <application>prog3</application>
+ programs by default:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog3.o -c prog3.c
+ cc -o prog3 prog3.o
+ % <userinput>scons -Q .</userinput>
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ </screen>
+
+ <para>
+
+ You can list a directory as
+ an argument to &Default;:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program(['prog1/main.c', 'prog1/foo.c'])
+ env.Program(['prog2/main.c', 'prog2/bar.c'])
+ Default('prog1')
+ </programlisting>
+
+ <para>
+
+ In which case only the target(s) in that
+ directory will be built by default:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1/foo.o -c prog1/foo.c
+ cc -o prog1/main.o -c prog1/main.c
+ cc -o prog1/main prog1/main.o prog1/foo.o
+ % <userinput>scons -Q</userinput>
+ scons: `prog1' is up to date.
+ % <userinput>scons -Q .</userinput>
+ cc -o prog2/bar.o -c prog2/bar.c
+ cc -o prog2/main.o -c prog2/main.c
+ cc -o prog2/main prog2/main.o prog2/bar.o
+ </screen>
+
+ <para>
+
+ Lastly, if for some reason you don't want
+ any targets built by default,
+ you can use the Python <literal>None</literal>
+ variable:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ Default(None)
+ </programlisting>
+
+ <para>
+
+ Which would produce build output like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: *** No targets specified and no Default() targets found. Stop.
+ % <userinput>scons -Q .</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ </screen>
+
+ <section>
+ <title>Getting at the List of Default Targets</title>
+
+ <para>
+
+ &SCons; supports a &DEFAULT_TARGETS; variable
+ that lets you get at the current list of default targets.
+ The &DEFAULT_TARGETS variable has
+ two important differences from the &COMMAND_LINE_TARGETS; variable.
+ First, the &DEFAULT_TARGETS; variable is a list of
+ internal &SCons; nodes,
+ so you need to convert the list elements to strings
+ if you want to print them or look for a specific target name.
+ Fortunately, you can do this easily
+ by using the Python <function>map</function> function
+ to run the list through <function>str</function>:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
+ </programlisting>
+
+ <para>
+
+ (Keep in mind that all of the manipulation of the
+ &DEFAULT_TARGETS; list takes place during the
+ first phase when &SCons; is reading up the &SConscript; files,
+ which is obvious if
+ we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ DEFAULT_TARGETS is ['prog1']
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ Second,
+ the contents of the &DEFAULT_TARGETS; list change
+ in response to calls to the &Default;: function,
+ as you can see from the following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ prog2 = Program('prog2.c')
+ Default(prog2)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ </programlisting>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ DEFAULT_TARGETS is now ['prog1']
+ DEFAULT_TARGETS is now ['prog1', 'prog2']
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ In practice, this simply means that you
+ need to pay attention to the order in
+ which you call the &Default; function
+ and refer to the &DEFAULT_TARGETS; list,
+ to make sure that you don't examine the
+ list before you've added the default targets
+ you expect to find in it.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Getting at the List of Build Targets, Regardless of Origin</title>
+
+ <para>
+
+ We've already been introduced to the
+ &COMMAND_LINE_TARGETS; variable,
+ which contains a list of targets specified on the command line,
+ and the &DEFAULT_TARGETS; variable,
+ which contains a list of targets specified
+ via calls to the &Default; method or function.
+ Sometimes, however,
+ you want a list of whatever targets
+ &SCons; will try to build,
+ regardless of whether the targets came from the
+ command line or a &Default; call.
+ You could code this up by hand, as follows:
+
+ </para>
+
+ <programlisting>
+ if COMMAND_LINE_TARGETS:
+ targets = COMMAND_LINE_TARGETS
+ else:
+ targets = DEFAULT_TARGETS
+ </programlisting>
+
+ <para>
+
+ &SCons;, however, provides a convenient
+ &BUILD_TARGETS; variable
+ that eliminates the need for this by-hand manipulation.
+ Essentially, the &BUILD_TARGETS; variable
+ contains a list of the command-line targets,
+ if any were specified,
+ and if no command-line targets were specified,
+ it contains a list of the targets specified
+ via the &Default; method or function.
+
+ </para>
+
+ <para>
+
+ Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
+ you must convert the list elements to strings
+ if you want to print them or look for a specific target name,
+ just like the &DEFAULT_TARGETS; list:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Program('prog2.c')
+ Default(prog1)
+ print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
+ </programlisting>
+
+ <para>
+
+ Notice how the value of &BUILD_TARGETS;
+ changes depending on whether a target is
+ specified on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ BUILD_TARGETS is ['prog1']
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ % <userinput>scons -Q prog2</userinput>
+ BUILD_TARGETS is ['prog2']
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ % <userinput>scons -Q -c .</userinput>
+ BUILD_TARGETS is ['.']
+ Removed prog1.o
+ Removed prog1
+ Removed prog2.o
+ Removed prog2
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Options</title>
+
+ <para>
+
+ You may want to control various aspects
+ of your build by allowing the user
+ to specify <varname>variable</varname>=<varname>value</varname>
+ values on the command line.
+ For example, suppose you
+ want users to be able to
+ build a debug version of a program
+ by running &SCons; as follows:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q debug=1</userinput>
+ </screen>
+
+ <para>
+
+ &SCons; provides an &ARGUMENTS; dictionary
+ that stores all of the
+ <varname>variable</varname>=<varname>value</varname>
+ assignments from the command line.
+ This allows you to modify
+ aspects of your build in response
+ to specifications on the command line.
+ (Note that unless you want to require
+ that users <emphasis>always</emphasis>
+ specify an option,
+ you probably want to use
+ the Python
+ <literal>ARGUMENTS.get()</literal> function,
+ which allows you to specify a default value
+ to be used if there is no specification
+ on the command line.)
+
+ </para>
+
+ <para>
+
+ The following code sets the &cv-link-CCFLAGS; construction
+ variable in response to the <varname>debug</varname>
+ flag being set in the &ARGUMENTS; dictionary:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ debug = ARGUMENTS.get('debug', 0)
+ if int(debug):
+ env.Append(CCFLAGS = '-g')
+ env.Program('prog.c')
+ </programlisting>
+
+ <para>
+
+ This results in the <varname>-g</varname>
+ compiler option being used when
+ <literal>debug=1</literal>
+ is used on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q debug=0</userinput>
+ cc -o prog.o -c prog.c
+ cc -o prog prog.o
+ % <userinput>scons -Q debug=0</userinput>
+ scons: `.' is up to date.
+ % <userinput>scons -Q debug=1</userinput>
+ cc -o prog.o -c -g prog.c
+ cc -o prog prog.o
+ % <userinput>scons -Q debug=1</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Notice that &SCons; keeps track of
+ the last values used to build the object files,
+ and as a result correctly rebuilds
+ the object and executable files
+ only when the value of the <literal>debug</literal>
+ argument has changed.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling Command-Line Build Options</title>
+
+ <para>
+
+ Being able to use a command-line build option like
+ <literal>debug=1</literal> is handy,
+ but it can be a chore to write specific Python code
+ to recognize each such option
+ and apply the values to a construction variable.
+ To help with this,
+ &SCons; supports a class to
+ define such build options easily,
+ and a mechanism to apply the
+ build options to a construction environment.
+ This allows you to control how the build options affect
+ construction environments.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want users to set
+ a &RELEASE; construction variable on the
+ command line whenever the time comes to build
+ a program for release,
+ and that the value of this variable
+ should be added to the command line
+ with the appropriate <literal>-D</literal> option
+ (or other command line option)
+ to pass the value to the C compiler.
+ Here's how you might do that by setting
+ the appropriate value in a dictionary for the
+ &cv-link-CPPDEFINES; construction variable:
+
+ </para>
+
+ <programlisting>
+ opts = Options()
+ opts.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(options = opts,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ </programlisting>
+
+ <para>
+
+ This &SConstruct; file first creates an
+ &Options; object
+ (the <literal>opts = Options()</literal> call),
+ and then uses the object's &Add;
+ method to indicate that the &RELEASE;
+ option can be set on the command line,
+ and that it's default value will be <literal>0</literal>
+ (the third argument to the &Add; method).
+ The second argument is a line of help text;
+ we'll learn how to use it in the next section.
+
+ </para>
+
+ <para>
+
+ We then pass the created &Options;
+ object as an &options; keyword argument
+ to the &Environment; call
+ used to create the construction environment.
+ This then allows a user to set the
+ &RELEASE; build option on the command line
+ and have the variable show up in
+ the command line used to build each object from
+ a C source file:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=1</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Providing Help for Command-Line Build Options</title>
+
+ <para>
+
+ To make command-line build options most useful,
+ you ideally want to provide
+ some help text that will describe
+ the available options
+ when the user runs <literal>scons -h</literal>.
+ You could write this text by hand,
+ but &SCons; provides an easier way.
+ &Options; objects support a
+ &GenerateHelpText; method
+ that will, as its name indicates,
+ generate text that describes
+ the various options that
+ have been added to it.
+ You then pass the output from this method to
+ the &Help; function:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(options = opts)
+ Help(opts.GenerateHelpText(env))
+ </programlisting>
+
+ <para>
+
+ &SCons; will now display some useful text
+ when the <literal>-h</literal> option is used:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q -h</userinput>
+
+ RELEASE: Set to 1 to build for release
+ default: 0
+ actual: 0
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ Notice that the help output shows the default value,
+ and the current actual value of the build option.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Reading Build Options From a File</title>
+
+ <para>
+
+ Being able to use a command-line build option like
+ <literal>debug=1</literal> is handy,
+ but it can be a chore to write specific Python code
+ to recognize each such option
+ and apply the values to a construction variable.
+ To help with this,
+ &SCons; supports a class to
+ define such build options easily
+ and to read build option values from a file.
+ This allows you to control how the build options affect
+ construction environments.
+ The way you do this is by specifying
+ a file name when you call &Options;,
+ like &custom_py; in the following example:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(options = opts,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ Help(opts.GenerateHelpText(env))
+ </programlisting>
+
+ <para>
+
+ This then allows us to control the &RELEASE;
+ variable by setting it in the &custom_py; file:
+
+ </para>
+
+ <programlisting>
+ RELEASE = 1
+ </programlisting>
+
+ <para>
+
+ Note that this file is actually executed
+ like a Python script.
+ Now when we run &SCons;:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
+
+ <para>
+
+ And if we change the contents of &custom_py; to:
+
+ </para>
+
+ <programlisting>
+ RELEASE = 0
+ </programlisting>
+
+ <para>
+
+ The object files are rebuilt appropriately
+ with the new option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=0 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=0 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Canned Build Options</title>
+
+ <para>
+
+ &SCons; provides a number of functions
+ that provide ready-made behaviors
+ for various types of command-line build options.
+
+ </para>
+
+ <section>
+ <title>True/False Values: the &BoolOption; Build Option</title>
+
+ <para>
+
+ It's often handy to be able to specify an
+ option that controls a simple Boolean variable
+ with a &true; or &false; value.
+ It would be even more handy to accomodate
+ users who have different preferences for how to represent
+ &true; or &false; values.
+ The &BoolOption; function
+ makes it easy to accomodate a variety of
+ common values that represent
+ &true; or &false;.
+
+ </para>
+
+ <para>
+
+ The &BoolOption; function takes three arguments:
+ the name of the build option,
+ the default value of the build option,
+ and the help string for the option.
+ It then returns appropriate information for
+ passing to the &Add; method of an &Options; object, like so:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(BoolOption('RELEASE', 'Set to build for release', 0))
+ env = Environment(options = opts,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ With this build option,
+ the &RELEASE; variable can now be enabled by
+ setting it to the value <literal>yes</literal>
+ or <literal>t</literal>:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=yes foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ </screen>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=t foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ </screen>
+
+ <para>
+
+ Other values that equate to &true; include
+ <literal>y</literal>,
+ <literal>1</literal>,
+ <literal>on</literal>
+ and
+ <literal>all</literal>.
+
+ </para>
+
+ <para>
+
+ Conversely, &RELEASE; may now be given a &false;
+ value by setting it to
+ <literal>no</literal>
+ or
+ <literal>f</literal>:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=no foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ </screen>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=f foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ </screen>
+
+ <para>
+
+ Other values that equate to &false; include
+ <literal>n</literal>,
+ <literal>0</literal>,
+ <literal>off</literal>
+ and
+ <literal>none</literal>.
+
+ </para>
+
+ <para>
+
+ Lastly, if a user tries to specify
+ any other value,
+ &SCons; supplies an appropriate error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=bad_value foo.o</userinput>
+
+ scons: *** Error converting option: RELEASE
+ Invalid value for boolean option: bad_value
+ File "/home/my/project/SConstruct", line 4, in &lt;module&gt;
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Single Value From a List: the &EnumOption; Build Option</title>
+
+ <para>
+
+ Suppose that we want a user to be able to
+ set a &COLOR; option
+ that selects a background color to be
+ displayed by an application,
+ but that we want to restrict the
+ choices to a specific set of allowed colors.
+ This can be set up quite easily
+ using the &EnumOption;,
+ which takes a list of &allowed_values
+ in addition to the variable name,
+ default value,
+ and help text arguments:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(EnumOption('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue')))
+ env = Environment(options = opts,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The user can now explicity set the &COLOR; build option
+ to any of the specified allowed values:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="red" foo.c
+ % <userinput>scons -Q COLOR=blue foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q COLOR=green foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="green" foo.c
+ </screen>
+
+ <para>
+
+ But, almost more importantly,
+ an attempt to set &COLOR;
+ to a value that's not in the list
+ generates an error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=magenta foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: magenta
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ The &EnumOption; function also supports a way
+ to map alternate names to allowed values.
+ Suppose, for example,
+ that we want to allow the user
+ to use the word <literal>navy</literal> as a synonym for
+ <literal>blue</literal>.
+ We do this by adding a &map; dictionary
+ that will map its key values
+ to the desired legal value:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(EnumOption('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'}))
+ env = Environment(options = opts,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ As desired, the user can then use
+ <literal>navy</literal> on the command line,
+ and &SCons; will translate it into <literal>blue</literal>
+ when it comes time to use the &COLOR;
+ option to build a target:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=navy foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ </screen>
+
+ <para>
+
+ By default, when using the &EnumOption; function,
+ arguments that differ
+ from the legal values
+ only in case
+ are treated as illegal values:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: Red
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: BLUE
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: nAvY
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ The &EnumOption; function can take an additional
+ &ignorecase; keyword argument that,
+ when set to <literal>1</literal>,
+ tells &SCons; to allow case differences
+ when the values are specified:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(EnumOption('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=1))
+ env = Environment(options = opts,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="Red" foo.c
+ % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="BLUE" foo.c
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q COLOR=green foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="green" foo.c
+ </screen>
+
+ <para>
+
+ Notice that an &ignorecase; value of <literal>1</literal>
+ preserves the case-spelling that the user supplied.
+ If you want &SCons; to translate the names
+ into lower-case,
+ regardless of the case used by the user,
+ specify an &ignorecase; value of <literal>2</literal>:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(EnumOption('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=2))
+ env = Environment(options = opts,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Now &SCons; will use values of
+ <literal>red</literal>,
+ <literal>green</literal> or
+ <literal>blue</literal>
+ regardless of how the user spells
+ those values on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="red" foo.c
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q COLOR=GREEN foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="green" foo.c
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Multiple Values From a List: the &ListOption; Build Option</title>
+
+ <para>
+
+ Another way in which you might want to allow users
+ to control build option is to
+ specify a list of one or more legal values.
+ &SCons; supports this through the &ListOption; function.
+ If, for example, we want a user to be able to set a
+ &COLORS; option to one or more of the legal list of values:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(ListOption('COLORS', 'List of colors', 0,
+ ['red', 'green', 'blue']))
+ env = Environment(options = opts,
+ CPPDEFINES={'COLORS' : '"${COLORS}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ A user can now specify a comma-separated list
+ of legal values,
+ which will get translated into a space-separated
+ list for passing to the any build commands:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=red,blue foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="red blue" foo.c
+ % <userinput>scons -Q COLORS=blue,green,red foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="blue green red" foo.c
+ </screen>
+
+ <para>
+
+ In addition, the &ListOption; function
+ allows the user to specify explicit keywords of
+ &all; or &none;
+ to select all of the legal values,
+ or none of them, respectively:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=all foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="red green blue" foo.c
+ % <userinput>scons -Q COLORS=none foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="" foo.c
+ </screen>
+
+ <para>
+
+ And, of course, an illegal value
+ still generates an error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=magenta foo.o</userinput>
+
+ scons: *** Error converting option: COLORS
+ Invalid value(s) for option: magenta
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Path Names: the &PathOption; Build Option</title>
+
+ <para>
+
+ &SCons; supports a &PathOption; function
+ to make it easy to create a build option
+ to control an expected path name.
+ If, for example, you need to
+ define a variable in the preprocessor
+ that control the location of a
+ configuration file:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(PathOption('CONFIG',
+ 'Path to configuration file',
+ '/etc/my_config'))
+ env = Environment(options = opts,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ This then allows the user to
+ override the &CONFIG; build option
+ on the command line as necessary:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q foo.o</userinput>
+ cc -o foo.o -c -DCONFIG_FILE="/etc/my_config" foo.c
+ % <userinput>scons -Q CONFIG=/usr/local/etc/other_config foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ By default, &PathOption; checks to make sure
+ that the specified path exists and generates an error if it
+ doesn't:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q CONFIG=/does/not/exist foo.o</userinput>
+
+ scons: *** Path for option CONFIG does not exist: /does/not/exist
+ File "/home/my/project/SConstruct", line 6, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ &PathOption; provides a number of methods
+ that you can use to change this behavior.
+ If you want to ensure that any specified paths are,
+ in fact, files and not directories,
+ use the &PathOption_PathIsFile; method:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(PathOption('CONFIG',
+ 'Path to configuration file',
+ '/etc/my_config',
+ PathOption.PathIsFile))
+ env = Environment(options = opts,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Conversely, to ensure that any specified paths are
+ directories and not files,
+ use the &PathOption_PathIsDir; method:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(PathOption('DBDIR',
+ 'Path to database directory',
+ '/var/my_dbdir',
+ PathOption.PathIsDir))
+ env = Environment(options = opts,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ If you want to make sure that any specified paths
+ are directories,
+ and you would like the directory created
+ if it doesn't already exist,
+ use the &PathOption_PathIsDirCreate; method:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(PathOption('DBDIR',
+ 'Path to database directory',
+ '/var/my_dbdir',
+ PathOption.PathIsDirCreate))
+ env = Environment(options = opts,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Lastly, if you don't care whether the path exists,
+ is a file, or a directory,
+ use the &PathOption_PathAccept; method
+ to accept any path that the user supplies:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(PathOption('OUTPUT',
+ 'Path to output file or directory',
+ None,
+ PathOption.PathAccept))
+ env = Environment(options = opts,
+ CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Enabled/Disabled Path Names: the &PackageOption; Build Option</title>
+
+ <para>
+
+ Sometimes you want to give users
+ even more control over a path name variable,
+ allowing them to explicitly enable or
+ disable the path name
+ by using <literal>yes</literal> or <literal>no</literal> keywords,
+ in addition to allow them
+ to supply an explicit path name.
+ &SCons; supports the &PackageOption;
+ function to support this:
+
+ </para>
+
+ <programlisting>
+ opts = Options('custom.py')
+ opts.Add(PackageOption('PACKAGE',
+ 'Location package',
+ '/opt/location'))
+ env = Environment(options = opts,
+ CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ When the &SConscript; file uses the &PackageOption; funciton,
+ user can now still use the default
+ or supply an overriding path name,
+ but can now explicitly set the
+ specified variable to a value
+ that indicates the package should be enabled
+ (in which case the default should be used)
+ or disabled:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="/opt/location" foo.c
+ % <userinput>scons -Q PACKAGE=/usr/local/location foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="/usr/local/location" foo.c
+ % <userinput>scons -Q PACKAGE=yes foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="True" foo.c
+ % <userinput>scons -Q PACKAGE=no foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="False" foo.c
+ </screen>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Adding Multiple Command-Line Build Options at Once</title>
+
+ <para>
+
+ Lastly, &SCons; provides a way to add
+ multiple build options to an &Options; object at once.
+ Instead of having to call the &Add; method
+ multiple times,
+ you can call the &AddOptions;
+ method with a list of build options
+ to be added to the object.
+ Each build option is specified
+ as either a tuple of arguments,
+ just like you'd pass to the &Add; method itself,
+ or as a call to one of the canned
+ functions for pre-packaged command-line build options.
+ in any order:
+
+ </para>
+
+ <programlisting>
+ opts = Options()
+ opts.AddOptions(
+ ('RELEASE', 'Set to 1 to build for release', 0),
+ ('CONFIG', 'Configuration file', '/etc/my_config'),
+ BoolOption('warnings', 'compilation with -Wall and similiar', 1),
+ EnumOption('debug', 'debug output and symbols', 'no',
+ allowed_values=('yes', 'no', 'full'),
+ map={}, ignorecase=0), # case sensitive
+ ListOption('shared',
+ 'libraries to build as shared libraries',
+ 'all',
+ names = list_of_libs),
+ PackageOption('x11',
+ 'use X11 installed here (yes = search some places)',
+ 'yes'),
+ PathOption('qtdir', 'where the root of Qt is installed', qtdir),
+ )
+ </programlisting>
+
+ <para>
+ </para>
+
+ </section>