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@@ -94,6 +94,66 @@
</para>
<section>
+ <title>Building Libraries From Source Code or Object Files</title>
+
+ <para>
+
+ The previous example shows building a library from a
+ list of source files.
+ You can, however, also give the &b-link-Library; call
+ object files,
+ and it will correctly realize
+ In fact, you can arbitrarily mix source code files
+ and object files in the source list:
+
+ </para>
+
+ <para>
+
+ <scons_example name="objects" printme="1">
+ <file name="SConstruct" printme="1">
+ Library('foo', ['f1.c', 'f2.o', 'f3.c', 'f4.o'])
+ </file>
+ <file name="f1.c">
+ void f1() { printf("f1.c\n"); }
+ </file>
+ <file name="f2.o">
+ object file
+ </file>
+ <file name="f3.c">
+ void f3() { printf("f3.c\n"); }
+ </file>
+ <file name="f4.o">
+ object file
+ </file>
+ </scons_example>
+
+ <para>
+
+ And SCons realizes that only the source code files
+ must be compiled into object files
+ before creating the final library:
+
+ </para>
+
+ <scons_output example="objects" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, in this example, the object files
+ must already exist for the build to succeed.
+ See <xref linkend="chap-nodes">, below,
+ for information about how you can
+ build object files explicitly
+ and include the built files in a library.
+
+ </para>
+
+ </section>
+
+ <section>
<title>Building Static Libraries Explicitly: the &b-StaticLibrary; Builder</title>
<para>