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<!--

  Copyright (c) 2001, 2002, 2003 Steven Knight

  Permission is hereby granted, free of charge, to any person obtaining
  a copy of this software and associated documentation files (the
  "Software"), to deal in the Software without restriction, including
  without limitation the rights to use, copy, modify, merge, publish,
  distribute, sublicense, and/or sell copies of the Software, and to
  permit persons to whom the Software is furnished to do so, subject to
  the following conditions:

  The above copyright notice and this permission notice shall be included
  in all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
  KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

-->

 <para>

 Here's the famous "Hello, World!" program in C:

 </para>

 <programlisting>
    int
    main()
    {
        printf("Hello, world!\n");
    }
 </programlisting>

 <para>

 And here's how to build it using &SCons;.
 Enter the following into a file named &SConstruct;:

 </para>

 <scons_example name="ex1">
    <file name="SConstruct" printme="1">
    Program('hello.c')
    </file>
    <file name="hello.c">
    int main() { printf("Hello, world!\n"); }
    </file>
 </scons_example>

 <para>

 That's it.  Now run the &scons; command to build the program.
 On a POSIX-compliant system like Linux or UNIX,
 you'll see something like:

 </para>

 <scons_output example="ex1" os="posix">
    <command>scons</command>
 </scons_output>

 <para>

 On a Windows system with the Microsoft Visual C++ compiler,
 you'll see something like:

 </para>

 <scons_output example="ex1" os="win32">
    <command>scons</command>
 </scons_output>

 <para>

 First, notice that you only need
 to specify the name of the source file,
 and that &SCons; deduces the names of
 the object and executable files
 correctly from the base of the source file name.

 </para>

 <para>

 Second, notice that the same input &SConstruct; file,
 without any changes,
 generates the correct output file names on both systems:
 <filename>hello.o</filename> and <filename>hello</filename>
 on POSIX systems,
 <filename>hello.obj</filename> and <filename>hello.exe</filename>
 on Windows systems.
 This is a simple example of how &SCons;
 makes it extremely easy to
 write portable software builds.

 </para>

 <para>

 (Note that we won't provide duplicate side-by-side
 POSIX and Windows output for all of the examples in this guide;
 just keep in mind that, unless otherwise specified,
 any of the examples should work equally well on both types of systems.)

 </para>

 <section>
 <title>Cleaning Up After a Build</title>

   <para>

   When using &SCons;, it is unnecessary to add special
   commands or target names to clean up after a build.
   Instead, you simply use the
   <literal>-c</literal> or <literal>--clean</literal>
   option when you invoke &SCons;,
   and &SCons; removes the appropriate built files.
   So if we build our example above
   and then invoke <literal>scons -c</literal>
   afterwards, the output on POSIX looks like:

   </para>

   <scons_example name="clean">
      <file name="SConstruct">
      Program('hello.c')
      </file>
      <file name="hello.c">
      int main() { printf("Hello, world!\n"); }
      </file>
   </scons_example>

   <scons_output example="clean" os="posix">
      <command>scons</command>
      <command>scons -c</command>
   </scons_output>

   <para>

   And the output on Windows looks like:

   </para>

   <scons_output example="clean" os="win32">
      <command>scons</command>
      <command>scons -c</command>
   </scons_output>

   <para>

   Notice that &SCons; changes its output to tell you that it
   is <literal>Cleaning targets ...</literal> and
   <literal>done cleaning targets.</literal>

   </para>

 </section>

 <section>
 <title>The &SConstruct; File</title>

   <para>

   If you're used to build systems like &Make;
   you've already figured out that the &SConstruct; file
   is the &SCons; equivalent of a &Makefile;.
   That is, the &SConstruct; file is the input file
   that &SCons; reads to control the build.

   </para>

   <para>

   There is, however, an important difference between
   an &SConstruct; file and a &Makefile;:
   the &SConstruct; file is actually a Python script.
   If you're not already familiar with Python, don't worry.
   This User's Guide will introduce you step-by-step
   to the relatively small amount of Python you'll
   need to know to be able to use &SCons; effectively.
   And Python is very easy to learn.

   </para>

   <para>

   One aspect of using Python as the
   scripting language is that you can put comments
   in your &SConstruct; file using Python's commenting convention;
   that is, everything between a '#' and the end of the line
   will be ignored:

   </para>

   <programlisting>
      # Arrange to build the "hello" program.
      Program('hello.c')    # "hello.c" is the source file.
   </programlisting>

   <para>

   You'll see throughout the remainder of this Guide
   that being able to use the power of a
   real scripting language
   can greatly simplify the solutions
   to complex requirements of real-world builds.

   </para>

 </section>

 <section>
 <title>Making the Output Less Verbose</title>

   <para>

   You've already seen how &SCons; prints
   some messages about what it's doing,
   surrounding the actual commands used to build the software:

   </para>

   <scons_output example="ex1" os="win32">
      <command>scons</command>
   </scons_output>

   <para>

   These messages emphasize the
   order in which &SCons; does its work:
   the configuration files
   (generically referred to as &SConscript; files)
   are read and executed first,
   and only then are the target files built.
   Among other benefits, these messages help to distinguish between
   errors that occur while the configuration files are read,
   and errors that occur while targets are being built.

   </para>

   <para>

   The drawback, of course, is that these messages clutter the output.
   Fortunately, they're easily disabled by using
   the &Q; option when invoking &SCons;:

   </para>

   <scons_output example="ex1" os="win32">
      <command>scons -Q</command>
   </scons_output>

   <para>

   Because we want this User's Guide to focus
   on what &SCons; is actually doing,
   we're going use the &Q; option
   to remove these messages from the
   output of all the remaining examples in this Guide.

   </para>

 </section>

 <section>
 <title>Compiling Multiple Source Files</title>

   <para>

   You've just seen how to configure &SCons;
   to compile a program from a single source file.
   It's more common, of course,
   that you'll need to build a program from
   many input source files, not just one.
   To do this, you need to put the
   source files in a Python list
   (enclosed in square brackets),
   like so:

   </para>

   <scons_example name="ex2">
      <file name="SConstruct" printme="1">
      Program(['prog.c', 'file1.c', 'file2.c'])
      </file>
      <file name="prog.c">
      int main() { printf("prog.c\n"); }
      </file>
      <file name="file1.c">
      void file1() { printf("file1.c\n"); }
      </file>
      <file name="file2.c">
      void file2() { printf("file2.c\n"); }
      </file>
   </scons_example>

   <para>

   A build of the above example would look like:

   </para>

   <scons_output example="ex2">
      <command>scons -Q</command>
   </scons_output>

   <para>

   Notice that &SCons;
   deduces the output program name
   from the first source file specified
   in the list--that is,
   because the first source file was &prog_c;,
   &SCons; will name the resulting program &prog;
   (or &prog_exe; on a Windows system).
   If you want to specify a different program name,
   then you slide the list of source files
   over to the right
   to make room for the output program file name.
   (&SCons; puts the output file name to the left
   of the source file names
   so that the order mimics that of an
   assignment statement:  "program = source files".)
   This makes our example:

   </para>

   <scons_example name="ex3">
      <file name="SConstruct" printme="1">
      Program('program', ['main.c', 'file1.c', 'file2.c'])
      </file>
      <file name="main.c">
      int main() { printf("prog.c\n"); }
      </file>
      <file name="file1.c">
      void file1() { printf("file1.c\n"); }
      </file>
      <file name="file2.c">
      void file2() { printf("file2.c\n"); }
      </file>
   </scons_example>

   <para>

   On Linux, a build of this example would look like:

   </para>

   <scons_output example="ex3" os="posix">
      <command>scons -Q</command>
   </scons_output>

   <para>

   Or on Windows:

   </para>

   <scons_output example="ex3" os="win32">
      <command>scons -Q</command>
   </scons_output>

 </section>

 <section>
 <title>Keeping &SConstruct; Files Easy to Read</title>

   <para>

   One drawback to the use of a Python list
   for source files is that 
   each file name must be enclosed in quotes
   (either single quotes or double quotes).
   This can get cumbersome and difficult to read
   when the list of file names is long.
   Fortunately, &SCons; and Python provide a number of ways
   to make sure that
   the &SConstruct; file stays easy to read.

   </para>

   <para>

   To make long lists of file names
   easier to deal with, &SCons; provides a
   &Split; function
   that takes a quoted list of file names,
   with the names separated by spaces or other white-space characters,
   and turns it into a list of separate file names.
   Using the &Split; function turns the
   previous example into:

   </para>

   <programlisting>
      Program('program', Split('main.c file1.c file2.c'))
   </programlisting>

   <para>

   (If you're already familiar with Python,
   you'll have realized that this is similar to the
   <function>split()</function> method
   in the Python standard <function>string</function> module.
   Unlike the <function>string.split()</function> method,
   however, the &Split; function
   does not require a string as input
   and will wrap up a single non-string object in a list,
   or return its argument untouched if it's already a list.
   This comes in handy as a way to make sure
   arbitrary values can be passed to &SCons; functions
   without having to check the type of the variable by hand.)

   </para>

   <para>

   Putting the call to the &Split; function
   inside the <function>Program</function> call
   can also be a little unwieldy.
   A more readable alternative is to
   assign the output from the &Split; call
   to a variable name,
   and then use the variable when calling the
   <function>Program</function> function:

   </para>

   <programlisting>
      list = Split('main.c file1.c file2.c')
      Program('program', list)
   </programlisting>

   <para>

   Lastly, the &Split; function
   doesn't care how much white space separates
   the file names in the quoted string.
   This allows you to create lists of file
   names that span multiple lines,
   which often makes for easier editing:

   </para>

   <programlisting>
      list = Split('main.c
                    file1.c
                    file2.c')
      Program('program', list)
   </programlisting>

 </section>

 <section>
 <title>Keyword Arguments</title>

   <para>

   &SCons; also allows you to identify
   the output file and input source files
   using Python keyword arguments.
   The output file is known as the
   <emphasis>target</emphasis>,
   and the source file(s) are known (logically enough) as the
   <emphasis>source</emphasis>.
   The Python syntax for this is:

   </para>

   <programlisting>
      list = Split('main.c file1.c file2.c')
      Program(target = 'program', source = list)
   </programlisting>

   <para>

   Because the keywords explicitly identify
   what each argument is,
   you can actually reverse the order if you prefer:

   </para>

   <programlisting>
      list = Split('main.c file1.c file2.c')
      Program(source = list, target = 'program')
   </programlisting>

   <para>

   Whether or not you choose to use keyword arguments
   to identify the target and source files,
   and the order in which you specify them
   when using keywords,
   are purely personal choices;
   &SCons; functions the same regardless.

   </para>

 </section>

 <section>
 <title>Compiling Multiple Programs</title>

   <para>

   In order to compile multiple programs
   within the same &SConstruct; file,
   simply call the <function>Program</function> method
   multiple times,
   once for each program you need to build:

   </para>

   <scons_example name="ex4">
      <file name="SConstruct" printme="1">
      Program('foo.c')
      Program('bar', ['bar1.c', 'bar2.c'])
      </file>
      <file name="foo.c">
      int main() { printf("foo.c\n"); }
      </file>
      <file name="bar1.c">
      int main() { printf("bar1.c\n"); }
      </file>
      <file name="bar2.c">
      void bar2() { printf("bar2.c\n"); }
      </file>
   </scons_example>

   <para>

   &SCons; would then build the programs as follows:

   </para>

   <scons_output example="ex4">
      <command>scons -Q</command>
   </scons_output>

   <para>

   Notice that &SCons; does not necessarily build the
   programs in the same order in which you specify
   them in the &SConstruct; file.
   &SCons; does, however, recognize that
   the individual object files must be built
   before the resulting program can be built.
   We'll discuss this in greater detail in
   the "Dependencies" section, below.

   </para>

 </section>

 <section>
 <title>Sharing Source Files Between Multiple Programs</title>

   <para>

   It's common to re-use code by sharing source files
   between multiple programs.
   One way to do this is to create a library
   from the common source files,
   which can then be linked into resulting programs.
   (Creating libraries is discussed in
   section XXX, below.)

   </para>

   <para>

   A more straightforward, but perhaps less convenient,
   way to share source files between multiple programs
   is simply to include the common files
   in the lists of source files for each program:

   </para>

   <scons_example name="ex5">
      <file name="SConstruct" printme="1">
      Program(Split('foo.c common1.c common2.c'))
      Program('bar', Split('bar1.c bar2.c common1.c common2.c'))
      </file>
      <file name="foo.c">
      int main() { printf("foo.c\n"); }
      </file>
      <file name="bar1.c">
      int main() { printf("bar1.c\n"); }
      </file>
      <file name="bar2.c">
      int bar2() { printf("bar2.c\n"); }
      </file>
      <file name="common1.c">
      void common1() { printf("common1.c\n"); }
      </file>
      <file name="common2.c">
      void common22() { printf("common2.c\n"); }
      </file>
   </scons_example>

   <para>

   &SCons; recognizes that the object files for
   the &common1_c; and &common2_c; source files
   each only need to be built once,
   even though the resulting object files are
   each linked in to both of the resulting executable programs:

   </para>

   <scons_output example="ex5">
      <command>scons -Q</command>
   </scons_output>

   <para>

   If two or more programs
   share a lot of common source files,
   repeating the common files in the list for each program
   can be a maintenance problem when you need to change the
   list of common files.
   You can simplify this by creating a separate Python list
   to hold the common file names,
   and concatenating it with other lists
   using the Python &plus; operator:

   </para>

   <programlisting>
      common = ['common1.c', 'common2.c']
      foo_files = ['foo.c'] + common
      bar_files = ['bar1.c', 'bar2.c'] + common
      Program('foo', foo_files)
      Program('bar', bar_files)
   </programlisting>

   <para>

   This is functionally equivalent to the previous example.

   </para>

 </section>