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"""SCons.Node
The Node package for the SCons software construction utility.
"""
#
# Copyright (c) 2001 Steven Knight
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
__revision__ = "__FILE__ __REVISION__ __DATE__ __DEVELOPER__"
from SCons.Errors import BuildError
import string
import types
import copy
# Node states
#
# These are in "priority" order, so that the maximum value for any
# child/dependency of a node represents the state of that node if
# it has no builder of its own. The canonical example is a file
# system directory, which is only up to date if all of its children
# were up to date.
pending = 1
executing = 2
up_to_date = 3
executed = 4
failed = 5
class Node:
"""The base Node class, for entities that we know how to
build, or use to build other Nodes.
"""
def __init__(self):
self.sources = []
self.depends = []
self.parents = []
self.builder = None
self.env = None
self.state = None
self.use_signature = 1
def build(self):
if not self.builder:
return None
sources_str = string.join(map(lambda x: str(x), self.sources))
stat = self.builder.execute(env = self.env.Dictionary(),
target = str(self), source = sources_str)
if stat != 0:
raise BuildError(node = self, stat = stat)
return stat
def builder_set(self, builder):
self.builder = builder
def env_set(self, env):
self.env = env
def has_signature(self):
return hasattr(self, "signature")
def set_signature(self, signature):
self.signature = signature
def get_signature(self):
return self.signature
def add_dependency(self, depend):
"""Adds dependencies. The depend argument must be a list."""
self._add_child(self.depends, depend)
def add_source(self, source):
"""Adds sources. The source argument must be a list."""
self._add_child(self.sources, source)
def _add_child(self, collection, child):
"""Adds 'child' to 'collection'. The 'child' argument must be a list"""
if type(child) is not type([]):
raise TypeError("child must be a list")
child = filter(lambda x, s=collection: x not in s, child)
if child:
collection.extend(child)
for c in child:
c._add_parent(self)
def _add_parent(self, parent):
"""Adds 'parent' to the list of parents of this node"""
if parent not in self.parents: self.parents.append(parent)
def children(self):
return self.sources + self.depends
def get_parents(self):
return self.parents
def set_state(self, state):
self.state = state
def get_state(self):
return self.state
def current(self):
return None
def children_are_executed(self):
return reduce(lambda x,y: ((y.get_state() == executed
or y.get_state() == up_to_date)
and x),
self.children(),
1)
def get_children(node): return node.children()
class Wrapper:
def __init__(self, node, kids_func):
self.node = node
self.kids = copy.copy(kids_func(node))
# XXX randomize kids here, if requested
class Walker:
"""An iterator for walking a Node tree.
This is depth-first, children are visited before the parent.
The Walker object can be initialized with any node, and
returns the next node on the descent with each next() call.
'kids_func' is an optional function that will be called to
get the children of a node instead of calling 'children'.
"""
def __init__(self, node, kids_func=get_children):
self.kids_func = kids_func
self.stack = [Wrapper(node, self.kids_func)]
def next(self):
"""Return the next node for this walk of the tree.
This function is intentionally iterative, not recursive,
to sidestep any issues of stack size limitations.
"""
while self.stack:
if self.stack[-1].kids:
self.stack.append(Wrapper(self.stack[-1].kids.pop(0),
self.kids_func))
else:
return self.stack.pop().node
def is_done(self):
return not self.stack
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