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|
#
# __COPYRIGHT__
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
from __future__ import generators ### KEEP FOR COMPATIBILITY FIXERS
__doc__ = """
Generic Taskmaster module for the SCons build engine.
This module contains the primary interface(s) between a wrapping user
interface and the SCons build engine. There are two key classes here:
Taskmaster
This is the main engine for walking the dependency graph and
calling things to decide what does or doesn't need to be built.
Task
This is the base class for allowing a wrapping interface to
decide what does or doesn't actually need to be done. The
intention is for a wrapping interface to subclass this as
appropriate for different types of behavior it may need.
The canonical example is the SCons native Python interface,
which has Task subclasses that handle its specific behavior,
like printing "`foo' is up to date" when a top-level target
doesn't need to be built, and handling the -c option by removing
targets as its "build" action. There is also a separate subclass
for suppressing this output when the -q option is used.
The Taskmaster instantiates a Task object for each (set of)
target(s) that it decides need to be evaluated and/or built.
"""
__revision__ = "__FILE__ __REVISION__ __DATE__ __DEVELOPER__"
from itertools import chain
import operator
import sys
import traceback
import SCons.Errors
import SCons.Node
import SCons.Warnings
StateString = SCons.Node.StateString
NODE_NO_STATE = SCons.Node.no_state
NODE_PENDING = SCons.Node.pending
NODE_EXECUTING = SCons.Node.executing
NODE_UP_TO_DATE = SCons.Node.up_to_date
NODE_EXECUTED = SCons.Node.executed
NODE_FAILED = SCons.Node.failed
# A subsystem for recording stats about how different Nodes are handled by
# the main Taskmaster loop. There's no external control here (no need for
# a --debug= option); enable it by changing the value of CollectStats.
CollectStats = None
class Stats:
"""
A simple class for holding statistics about the disposition of a
Node by the Taskmaster. If we're collecting statistics, each Node
processed by the Taskmaster gets one of these attached, in which case
the Taskmaster records its decision each time it processes the Node.
(Ideally, that's just once per Node.)
"""
def __init__(self):
"""
Instantiates a Taskmaster.Stats object, initializing all
appropriate counters to zero.
"""
self.considered = 0
self.already_handled = 0
self.problem = 0
self.child_failed = 0
self.not_built = 0
self.side_effects = 0
self.build = 0
StatsNodes = []
fmt = "%(considered)3d "\
"%(already_handled)3d " \
"%(problem)3d " \
"%(child_failed)3d " \
"%(not_built)3d " \
"%(side_effects)3d " \
"%(build)3d "
def dump_stats():
StatsNodes.sort(lambda a, b: cmp(str(a), str(b)))
for n in StatsNodes:
print (fmt % n.stats.__dict__) + str(n)
class Task:
"""
Default SCons build engine task.
This controls the interaction of the actual building of node
and the rest of the engine.
This is expected to handle all of the normally-customizable
aspects of controlling a build, so any given application
*should* be able to do what it wants by sub-classing this
class and overriding methods as appropriate. If an application
needs to customze something by sub-classing Taskmaster (or
some other build engine class), we should first try to migrate
that functionality into this class.
Note that it's generally a good idea for sub-classes to call
these methods explicitly to update state, etc., rather than
roll their own interaction with Taskmaster from scratch.
"""
def __init__(self, tm, targets, top, node):
self.tm = tm
self.targets = targets
self.top = top
self.node = node
self.exc_clear()
def trace_message(self, method, node, description='node'):
fmt = '%-20s %s %s\n'
return fmt % (method + ':', description, self.tm.trace_node(node))
def display(self, message):
"""
Hook to allow the calling interface to display a message.
This hook gets called as part of preparing a task for execution
(that is, a Node to be built). As part of figuring out what Node
should be built next, the actually target list may be altered,
along with a message describing the alteration. The calling
interface can subclass Task and provide a concrete implementation
of this method to see those messages.
"""
pass
def prepare(self):
"""
Called just before the task is executed.
This is mainly intended to give the target Nodes a chance to
unlink underlying files and make all necessary directories before
the Action is actually called to build the targets.
"""
T = self.tm.trace
if T: T.write(self.trace_message(u'Task.prepare()', self.node))
# Now that it's the appropriate time, give the TaskMaster a
# chance to raise any exceptions it encountered while preparing
# this task.
self.exception_raise()
if self.tm.message:
self.display(self.tm.message)
self.tm.message = None
# Let the targets take care of any necessary preparations.
# This includes verifying that all of the necessary sources
# and dependencies exist, removing the target file(s), etc.
#
# As of April 2008, the get_executor().prepare() method makes
# sure that all of the aggregate sources necessary to build this
# Task's target(s) exist in one up-front check. The individual
# target t.prepare() methods check that each target's explicit
# or implicit dependencies exists, and also initialize the
# .sconsign info.
executor = self.targets[0].get_executor()
executor.prepare()
for t in executor.get_action_targets():
t.prepare()
for s in t.side_effects:
s.prepare()
def get_target(self):
"""Fetch the target being built or updated by this task.
"""
return self.node
def needs_execute(self):
# TODO(deprecate): "return True" is the old default behavior;
# change it to NotImplementedError (after running through the
# Deprecation Cycle) so the desired behavior is explicitly
# determined by which concrete subclass is used.
#raise NotImplementedError
msg = ('Direct use of the Taskmaster.Task class will be deprecated\n'
+ '\tin a future release.')
SCons.Warnings.warn(SCons.Warnings.TaskmasterNeedsExecuteWarning, msg)
return True
def execute(self):
"""
Called to execute the task.
This method is called from multiple threads in a parallel build,
so only do thread safe stuff here. Do thread unsafe stuff in
prepare(), executed() or failed().
"""
T = self.tm.trace
if T: T.write(self.trace_message(u'Task.execute()', self.node))
try:
everything_was_cached = 1
for t in self.targets:
if t.retrieve_from_cache():
# Call the .built() method without calling the
# .push_to_cache() method, since we just got the
# target from the cache and don't need to push
# it back there.
t.set_state(NODE_EXECUTED)
t.built()
else:
everything_was_cached = 0
break
if not everything_was_cached:
self.targets[0].build()
except SystemExit:
exc_value = sys.exc_info()[1]
raise SCons.Errors.ExplicitExit(self.targets[0], exc_value.code)
except SCons.Errors.UserError:
raise
except SCons.Errors.BuildError:
raise
except Exception, e:
buildError = SCons.Errors.convert_to_BuildError(e)
buildError.node = self.targets[0]
buildError.exc_info = sys.exc_info()
raise buildError
def executed_without_callbacks(self):
"""
Called when the task has been successfully executed
and the Taskmaster instance doesn't want to call
the Node's callback methods.
"""
T = self.tm.trace
if T: T.write(self.trace_message('Task.executed_without_callbacks()',
self.node))
for t in self.targets:
if t.get_state() == NODE_EXECUTING:
for side_effect in t.side_effects:
side_effect.set_state(NODE_NO_STATE)
t.set_state(NODE_EXECUTED)
def executed_with_callbacks(self):
"""
Called when the task has been successfully executed and
the Taskmaster instance wants to call the Node's callback
methods.
This may have been a do-nothing operation (to preserve build
order), so we must check the node's state before deciding whether
it was "built", in which case we call the appropriate Node method.
In any event, we always call "visited()", which will handle any
post-visit actions that must take place regardless of whether
or not the target was an actual built target or a source Node.
"""
T = self.tm.trace
if T: T.write(self.trace_message('Task.executed_with_callbacks()',
self.node))
for t in self.targets:
if t.get_state() == NODE_EXECUTING:
for side_effect in t.side_effects:
side_effect.set_state(NODE_NO_STATE)
t.set_state(NODE_EXECUTED)
t.push_to_cache()
t.built()
t.visited()
executed = executed_with_callbacks
def failed(self):
"""
Default action when a task fails: stop the build.
Note: Although this function is normally invoked on nodes in
the executing state, it might also be invoked on up-to-date
nodes when using Configure().
"""
self.fail_stop()
def fail_stop(self):
"""
Explicit stop-the-build failure.
This sets failure status on the target nodes and all of
their dependent parent nodes.
Note: Although this function is normally invoked on nodes in
the executing state, it might also be invoked on up-to-date
nodes when using Configure().
"""
T = self.tm.trace
if T: T.write(self.trace_message('Task.failed_stop()', self.node))
# Invoke will_not_build() to clean-up the pending children
# list.
self.tm.will_not_build(self.targets, lambda n: n.set_state(NODE_FAILED))
# Tell the taskmaster to not start any new tasks
self.tm.stop()
# We're stopping because of a build failure, but give the
# calling Task class a chance to postprocess() the top-level
# target under which the build failure occurred.
self.targets = [self.tm.current_top]
self.top = 1
def fail_continue(self):
"""
Explicit continue-the-build failure.
This sets failure status on the target nodes and all of
their dependent parent nodes.
Note: Although this function is normally invoked on nodes in
the executing state, it might also be invoked on up-to-date
nodes when using Configure().
"""
T = self.tm.trace
if T: T.write(self.trace_message('Task.failed_continue()', self.node))
self.tm.will_not_build(self.targets, lambda n: n.set_state(NODE_FAILED))
def make_ready_all(self):
"""
Marks all targets in a task ready for execution.
This is used when the interface needs every target Node to be
visited--the canonical example being the "scons -c" option.
"""
T = self.tm.trace
if T: T.write(self.trace_message('Task.make_ready_all()', self.node))
self.out_of_date = self.targets[:]
for t in self.targets:
t.disambiguate().set_state(NODE_EXECUTING)
for s in t.side_effects:
# add disambiguate here to mirror the call on targets above
s.disambiguate().set_state(NODE_EXECUTING)
def make_ready_current(self):
"""
Marks all targets in a task ready for execution if any target
is not current.
This is the default behavior for building only what's necessary.
"""
T = self.tm.trace
if T: T.write(self.trace_message(u'Task.make_ready_current()',
self.node))
self.out_of_date = []
needs_executing = False
for t in self.targets:
try:
t.disambiguate().make_ready()
is_up_to_date = not t.has_builder() or \
(not t.always_build and t.is_up_to_date())
except EnvironmentError, e:
raise SCons.Errors.BuildError(node=t, errstr=e.strerror, filename=e.filename)
if not is_up_to_date:
self.out_of_date.append(t)
needs_executing = True
if needs_executing:
for t in self.targets:
t.set_state(NODE_EXECUTING)
for s in t.side_effects:
# add disambiguate here to mirror the call on targets in first loop above
s.disambiguate().set_state(NODE_EXECUTING)
else:
for t in self.targets:
# We must invoke visited() to ensure that the node
# information has been computed before allowing the
# parent nodes to execute. (That could occur in a
# parallel build...)
t.visited()
t.set_state(NODE_UP_TO_DATE)
make_ready = make_ready_current
def postprocess(self):
"""
Post-processes a task after it's been executed.
This examines all the targets just built (or not, we don't care
if the build was successful, or even if there was no build
because everything was up-to-date) to see if they have any
waiting parent Nodes, or Nodes waiting on a common side effect,
that can be put back on the candidates list.
"""
T = self.tm.trace
if T: T.write(self.trace_message(u'Task.postprocess()', self.node))
# We may have built multiple targets, some of which may have
# common parents waiting for this build. Count up how many
# targets each parent was waiting for so we can subtract the
# values later, and so we *don't* put waiting side-effect Nodes
# back on the candidates list if the Node is also a waiting
# parent.
targets = set(self.targets)
pending_children = self.tm.pending_children
parents = {}
for t in targets:
# A node can only be in the pending_children set if it has
# some waiting_parents.
if t.waiting_parents:
if T: T.write(self.trace_message(u'Task.postprocess()',
t,
'removing'))
pending_children.discard(t)
for p in t.waiting_parents:
parents[p] = parents.get(p, 0) + 1
for t in targets:
for s in t.side_effects:
if s.get_state() == NODE_EXECUTING:
s.set_state(NODE_NO_STATE)
for p in s.waiting_parents:
parents[p] = parents.get(p, 0) + 1
for p in s.waiting_s_e:
if p.ref_count == 0:
self.tm.candidates.append(p)
for p, subtract in parents.items():
p.ref_count = p.ref_count - subtract
if T: T.write(self.trace_message(u'Task.postprocess()',
p,
'adjusted parent ref count'))
if p.ref_count == 0:
self.tm.candidates.append(p)
for t in targets:
t.postprocess()
# Exception handling subsystem.
#
# Exceptions that occur while walking the DAG or examining Nodes
# must be raised, but must be raised at an appropriate time and in
# a controlled manner so we can, if necessary, recover gracefully,
# possibly write out signature information for Nodes we've updated,
# etc. This is done by having the Taskmaster tell us about the
# exception, and letting
def exc_info(self):
"""
Returns info about a recorded exception.
"""
return self.exception
def exc_clear(self):
"""
Clears any recorded exception.
This also changes the "exception_raise" attribute to point
to the appropriate do-nothing method.
"""
self.exception = (None, None, None)
self.exception_raise = self._no_exception_to_raise
def exception_set(self, exception=None):
"""
Records an exception to be raised at the appropriate time.
This also changes the "exception_raise" attribute to point
to the method that will, in fact
"""
if not exception:
exception = sys.exc_info()
self.exception = exception
self.exception_raise = self._exception_raise
def _no_exception_to_raise(self):
pass
def _exception_raise(self):
"""
Raises a pending exception that was recorded while getting a
Task ready for execution.
"""
exc = self.exc_info()[:]
try:
exc_type, exc_value, exc_traceback = exc
except ValueError:
exc_type, exc_value = exc
exc_traceback = None
raise exc_type, exc_value, exc_traceback
class AlwaysTask(Task):
def needs_execute(self):
"""
Always returns True (indicating this Task should always
be executed).
Subclasses that need this behavior (as opposed to the default
of only executing Nodes that are out of date w.r.t. their
dependencies) can use this as follows:
class MyTaskSubclass(SCons.Taskmaster.Task):
needs_execute = SCons.Taskmaster.Task.execute_always
"""
return True
class OutOfDateTask(Task):
def needs_execute(self):
"""
Returns True (indicating this Task should be executed) if this
Task's target state indicates it needs executing, which has
already been determined by an earlier up-to-date check.
"""
return self.targets[0].get_state() == SCons.Node.executing
def find_cycle(stack, visited):
if stack[-1] in visited:
return None
visited.add(stack[-1])
for n in stack[-1].waiting_parents:
stack.append(n)
if stack[0] == stack[-1]:
return stack
if find_cycle(stack, visited):
return stack
stack.pop()
return None
class Taskmaster:
"""
The Taskmaster for walking the dependency DAG.
"""
def __init__(self, targets=[], tasker=None, order=None, trace=None):
self.original_top = targets
self.top_targets_left = targets[:]
self.top_targets_left.reverse()
self.candidates = []
if tasker is None:
tasker = OutOfDateTask
self.tasker = tasker
if not order:
order = lambda l: l
self.order = order
self.message = None
self.trace = trace
self.next_candidate = self.find_next_candidate
self.pending_children = set()
def find_next_candidate(self):
"""
Returns the next candidate Node for (potential) evaluation.
The candidate list (really a stack) initially consists of all of
the top-level (command line) targets provided when the Taskmaster
was initialized. While we walk the DAG, visiting Nodes, all the
children that haven't finished processing get pushed on to the
candidate list. Each child can then be popped and examined in
turn for whether *their* children are all up-to-date, in which
case a Task will be created for their actual evaluation and
potential building.
Here is where we also allow candidate Nodes to alter the list of
Nodes that should be examined. This is used, for example, when
invoking SCons in a source directory. A source directory Node can
return its corresponding build directory Node, essentially saying,
"Hey, you really need to build this thing over here instead."
"""
try:
return self.candidates.pop()
except IndexError:
pass
try:
node = self.top_targets_left.pop()
except IndexError:
return None
self.current_top = node
alt, message = node.alter_targets()
if alt:
self.message = message
self.candidates.append(node)
self.candidates.extend(self.order(alt))
node = self.candidates.pop()
return node
def no_next_candidate(self):
"""
Stops Taskmaster processing by not returning a next candidate.
Note that we have to clean-up the Taskmaster candidate list
because the cycle detection depends on the fact all nodes have
been processed somehow.
"""
while self.candidates:
candidates = self.candidates
self.candidates = []
self.will_not_build(candidates)
return None
def _validate_pending_children(self):
"""
Validate the content of the pending_children set. Assert if an
internal error is found.
This function is used strictly for debugging the taskmaster by
checking that no invariants are violated. It is not used in
normal operation.
The pending_children set is used to detect cycles in the
dependency graph. We call a "pending child" a child that is
found in the "pending" state when checking the dependencies of
its parent node.
A pending child can occur when the Taskmaster completes a loop
through a cycle. For example, lets imagine a graph made of
three node (A, B and C) making a cycle. The evaluation starts
at node A. The taskmaster first consider whether node A's
child B is up-to-date. Then, recursively, node B needs to
check whether node C is up-to-date. This leaves us with a
dependency graph looking like:
Next candidate \
\
Node A (Pending) --> Node B(Pending) --> Node C (NoState)
^ |
| |
+-------------------------------------+
Now, when the Taskmaster examines the Node C's child Node A,
it finds that Node A is in the "pending" state. Therefore,
Node A is a pending child of node C.
Pending children indicate that the Taskmaster has potentially
loop back through a cycle. We say potentially because it could
also occur when a DAG is evaluated in parallel. For example,
consider the following graph:
Node A (Pending) --> Node B(Pending) --> Node C (Pending) --> ...
| ^
| |
+----------> Node D (NoState) --------+
/
Next candidate /
The Taskmaster first evaluates the nodes A, B, and C and
starts building some children of node C. Assuming, that the
maximum parallel level has not been reached, the Taskmaster
will examine Node D. It will find that Node C is a pending
child of Node D.
In summary, evaluating a graph with a cycle will always
involve a pending child at one point. A pending child might
indicate either a cycle or a diamond-shaped DAG. Only a
fraction of the nodes ends-up being a "pending child" of
another node. This keeps the pending_children set small in
practice.
We can differentiate between the two cases if we wait until
the end of the build. At this point, all the pending children
nodes due to a diamond-shaped DAG will have been properly
built (or will have failed to build). But, the pending
children involved in a cycle will still be in the pending
state.
The taskmaster removes nodes from the pending_children set as
soon as a pending_children node moves out of the pending
state. This also helps to keep the pending_children set small.
"""
for n in self.pending_children:
assert n.state in (NODE_PENDING, NODE_EXECUTING), \
(str(n), StateString[n.state])
assert len(n.waiting_parents) != 0, (str(n), len(n.waiting_parents))
for p in n.waiting_parents:
assert p.ref_count > 0, (str(n), str(p), p.ref_count)
def trace_message(self, message):
return 'Taskmaster: %s\n' % message
def trace_node(self, node):
return '<%-10s %-3s %s>' % (StateString[node.get_state()],
node.ref_count,
repr(str(node)))
def _find_next_ready_node(self):
"""
Finds the next node that is ready to be built.
This is *the* main guts of the DAG walk. We loop through the
list of candidates, looking for something that has no un-built
children (i.e., that is a leaf Node or has dependencies that are
all leaf Nodes or up-to-date). Candidate Nodes are re-scanned
(both the target Node itself and its sources, which are always
scanned in the context of a given target) to discover implicit
dependencies. A Node that must wait for some children to be
built will be put back on the candidates list after the children
have finished building. A Node that has been put back on the
candidates list in this way may have itself (or its sources)
re-scanned, in order to handle generated header files (e.g.) and
the implicit dependencies therein.
Note that this method does not do any signature calculation or
up-to-date check itself. All of that is handled by the Task
class. This is purely concerned with the dependency graph walk.
"""
self.ready_exc = None
T = self.trace
if T: T.write(u'\n' + self.trace_message('Looking for a node to evaluate'))
while True:
node = self.next_candidate()
if node is None:
if T: T.write(self.trace_message('No candidate anymore.') + u'\n')
return None
node = node.disambiguate()
state = node.get_state()
# For debugging only:
#
# try:
# self._validate_pending_children()
# except:
# self.ready_exc = sys.exc_info()
# return node
if CollectStats:
if not hasattr(node, 'stats'):
node.stats = Stats()
StatsNodes.append(node)
S = node.stats
S.considered = S.considered + 1
else:
S = None
if T: T.write(self.trace_message(u' Considering node %s and its children:' % self.trace_node(node)))
if state == NODE_NO_STATE:
# Mark this node as being on the execution stack:
node.set_state(NODE_PENDING)
elif state > NODE_PENDING:
# Skip this node if it has already been evaluated:
if S: S.already_handled = S.already_handled + 1
if T: T.write(self.trace_message(u' already handled (executed)'))
continue
executor = node.get_executor()
try:
children = executor.get_all_children()
except SystemExit:
exc_value = sys.exc_info()[1]
e = SCons.Errors.ExplicitExit(node, exc_value.code)
self.ready_exc = (SCons.Errors.ExplicitExit, e)
if T: T.write(self.trace_message(' SystemExit'))
return node
except Exception, e:
# We had a problem just trying to figure out the
# children (like a child couldn't be linked in to a
# VariantDir, or a Scanner threw something). Arrange to
# raise the exception when the Task is "executed."
self.ready_exc = sys.exc_info()
if S: S.problem = S.problem + 1
if T: T.write(self.trace_message(' exception %s while scanning children.\n' % e))
return node
children_not_visited = []
children_pending = set()
children_not_ready = []
children_failed = False
for child in chain(executor.get_all_prerequisites(), children):
childstate = child.get_state()
if T: T.write(self.trace_message(u' ' + self.trace_node(child)))
if childstate == NODE_NO_STATE:
children_not_visited.append(child)
elif childstate == NODE_PENDING:
children_pending.add(child)
elif childstate == NODE_FAILED:
children_failed = True
if childstate <= NODE_EXECUTING:
children_not_ready.append(child)
# These nodes have not even been visited yet. Add
# them to the list so that on some next pass we can
# take a stab at evaluating them (or their children).
children_not_visited.reverse()
self.candidates.extend(self.order(children_not_visited))
#if T and children_not_visited:
# T.write(self.trace_message(' adding to candidates: %s' % map(str, children_not_visited)))
# T.write(self.trace_message(' candidates now: %s\n' % map(str, self.candidates)))
# Skip this node if any of its children have failed.
#
# This catches the case where we're descending a top-level
# target and one of our children failed while trying to be
# built by a *previous* descent of an earlier top-level
# target.
#
# It can also occur if a node is reused in multiple
# targets. One first descends though the one of the
# target, the next time occurs through the other target.
#
# Note that we can only have failed_children if the
# --keep-going flag was used, because without it the build
# will stop before diving in the other branch.
#
# Note that even if one of the children fails, we still
# added the other children to the list of candidate nodes
# to keep on building (--keep-going).
if children_failed:
for n in executor.get_action_targets():
n.set_state(NODE_FAILED)
if S: S.child_failed = S.child_failed + 1
if T: T.write(self.trace_message('****** %s\n' % self.trace_node(node)))
continue
if children_not_ready:
for child in children_not_ready:
# We're waiting on one or more derived targets
# that have not yet finished building.
if S: S.not_built = S.not_built + 1
# Add this node to the waiting parents lists of
# anything we're waiting on, with a reference
# count so we can be put back on the list for
# re-evaluation when they've all finished.
node.ref_count = node.ref_count + child.add_to_waiting_parents(node)
if T: T.write(self.trace_message(u' adjusted ref count: %s, child %s' %
(self.trace_node(node), repr(str(child)))))
if T:
for pc in children_pending:
T.write(self.trace_message(' adding %s to the pending children set\n' %
self.trace_node(pc)))
self.pending_children = self.pending_children | children_pending
continue
# Skip this node if it has side-effects that are
# currently being built:
wait_side_effects = False
for se in executor.get_action_side_effects():
if se.get_state() == NODE_EXECUTING:
se.add_to_waiting_s_e(node)
wait_side_effects = True
if wait_side_effects:
if S: S.side_effects = S.side_effects + 1
continue
# The default when we've gotten through all of the checks above:
# this node is ready to be built.
if S: S.build = S.build + 1
if T: T.write(self.trace_message(u'Evaluating %s\n' %
self.trace_node(node)))
# For debugging only:
#
# try:
# self._validate_pending_children()
# except:
# self.ready_exc = sys.exc_info()
# return node
return node
return None
def next_task(self):
"""
Returns the next task to be executed.
This simply asks for the next Node to be evaluated, and then wraps
it in the specific Task subclass with which we were initialized.
"""
node = self._find_next_ready_node()
if node is None:
return None
tlist = node.get_executor().get_all_targets()
task = self.tasker(self, tlist, node in self.original_top, node)
try:
task.make_ready()
except:
# We had a problem just trying to get this task ready (like
# a child couldn't be linked in to a VariantDir when deciding
# whether this node is current). Arrange to raise the
# exception when the Task is "executed."
self.ready_exc = sys.exc_info()
if self.ready_exc:
task.exception_set(self.ready_exc)
self.ready_exc = None
return task
def will_not_build(self, nodes, node_func=lambda n: None):
"""
Perform clean-up about nodes that will never be built. Invokes
a user defined function on all of these nodes (including all
of their parents).
"""
T = self.trace
pending_children = self.pending_children
to_visit = set(nodes)
pending_children = pending_children - to_visit
if T:
for n in nodes:
T.write(self.trace_message(' removing node %s from the pending children set\n' %
self.trace_node(n)))
try:
while True:
try:
node = to_visit.pop()
except AttributeError:
# Python 1.5.2
if len(to_visit):
node = to_visit[0]
to_visit.remove(node)
else:
break
node_func(node)
# Prune recursion by flushing the waiting children
# list immediately.
parents = node.waiting_parents
node.waiting_parents = set()
to_visit = to_visit | parents
pending_children = pending_children - parents
for p in parents:
p.ref_count = p.ref_count - 1
if T: T.write(self.trace_message(' removing parent %s from the pending children set\n' %
self.trace_node(p)))
except KeyError:
# The container to_visit has been emptied.
pass
# We have the stick back the pending_children list into the
# task master because the python 1.5.2 compatibility does not
# allow us to use in-place updates
self.pending_children = pending_children
def stop(self):
"""
Stops the current build completely.
"""
self.next_candidate = self.no_next_candidate
def cleanup(self):
"""
Check for dependency cycles.
"""
if not self.pending_children:
return
# TODO(1.5)
#nclist = [ (n, find_cycle([n], set())) for n in self.pending_children ]
nclist = [(n, find_cycle([n], set())) for n in self.pending_children]
# TODO(1.5)
#genuine_cycles = [
# node for node, cycle in nclist
# if cycle or node.get_state() != NODE_EXECUTED
#]
genuine_cycles = [t for t in nclist if t[1] or t[0].get_state() != NODE_EXECUTED]
if not genuine_cycles:
# All of the "cycles" found were single nodes in EXECUTED state,
# which is to say, they really weren't cycles. Just return.
return
desc = 'Found dependency cycle(s):\n'
for node, cycle in nclist:
if cycle:
desc = desc + " " + " -> ".join(map(str, cycle)) + "\n"
else:
desc = desc + \
" Internal Error: no cycle found for node %s (%s) in state %s\n" % \
(node, repr(node), StateString[node.get_state()])
raise SCons.Errors.UserError(desc)
# Local Variables:
# tab-width:4
# indent-tabs-mode:nil
# End:
# vim: set expandtab tabstop=4 shiftwidth=4:
|