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authorWilliam Joye <wjoye@cfa.harvard.edu>2018-01-09 19:06:55 (GMT)
committerWilliam Joye <wjoye@cfa.harvard.edu>2018-01-09 19:06:55 (GMT)
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update ast 8.6.2
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+#if !defined( PG3D_INCLUDED ) /* Include this file only once */
+#define PG3D_INCLUDED
+/*
+*+
+* Name:
+* pg3d.h
+
+* Type:
+* C include file.
+
+* Purpose:
+* Define the interface to the pg3d module
+
+* Invocation:
+* #include "pg3d.h"
+
+* Description:
+* This include file defines the interface to the pg3d module
+* (implemented in file grf3d_pgplot.c) and provides the type
+* definitions, function prototypes and macros, etc. needed to
+* use this module.
+*
+* The functions in the pg3d interface provide control of the view
+* of the 3D world coordinate system visible on the 2D PGPLOT
+* viewport. They are provided for users of the PGPLOT implementation
+* of the grf3D interface distributed with AST. No calls to these
+* functions are made from within AST itself.
+
+* Copyright:
+* Copyright (C) 2007 Science & Technology Facilities Council.
+* All Rights Reserved.
+
+* Licence:
+* This program is free software: you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation, either
+* version 3 of the License, or (at your option) any later
+* version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General
+* License along with this program. If not, see
+* <http://www.gnu.org/licenses/>.
+
+* Authors:
+* DSB: David S. Berry (JACH - UCLan)
+
+* History:
+* 20-JUN-2007 (DSB):
+* Original version.
+*-
+*/
+
+int PG3DRotateEye( int, float );
+int PG3DSetCamera( float[3], float[3], float[3], float );
+int PG3DSetEye( float[3] );
+int PG3DSetTarget( float[3] );
+int PG3DSetUp( float[3] );
+int PG3DSetScreen( float );
+int PG3DForward( float );
+int PG3DAutoCamera( float[3], float[3] );
+int PG3DFindNearest( int, float *, float *, float *, int * );
+
+#endif