diff options
author | William Joye <wjoye@cfa.harvard.edu> | 2016-10-18 17:31:55 (GMT) |
---|---|---|
committer | William Joye <wjoye@cfa.harvard.edu> | 2016-10-18 17:31:55 (GMT) |
commit | 39e34335fb6eb6eaf2b7ee51ccf172006dd46fbb (patch) | |
tree | 8e5374666c7f0b3017176ec9d6e6b6eae0dcabac /tk8.6/generic/tk3d.c | |
parent | 066971b1e6e77991d9161bb0216a63ba94ea04f9 (diff) | |
parent | 6b095f3c8521ca7215e6ff5dcbada52b197ef7d0 (diff) | |
download | blt-39e34335fb6eb6eaf2b7ee51ccf172006dd46fbb.zip blt-39e34335fb6eb6eaf2b7ee51ccf172006dd46fbb.tar.gz blt-39e34335fb6eb6eaf2b7ee51ccf172006dd46fbb.tar.bz2 |
Merge commit '6b095f3c8521ca7215e6ff5dcbada52b197ef7d0' as 'tk8.6'
Diffstat (limited to 'tk8.6/generic/tk3d.c')
-rw-r--r-- | tk8.6/generic/tk3d.c | 1398 |
1 files changed, 1398 insertions, 0 deletions
diff --git a/tk8.6/generic/tk3d.c b/tk8.6/generic/tk3d.c new file mode 100644 index 0000000..87ddf76 --- /dev/null +++ b/tk8.6/generic/tk3d.c @@ -0,0 +1,1398 @@ +/* + * tk3d.c -- + * + * This module provides procedures to draw borders in the + * three-dimensional Motif style. + * + * Copyright (c) 1990-1994 The Regents of the University of California. + * Copyright (c) 1994-1997 Sun Microsystems, Inc. + * + * See the file "license.terms" for information on usage and redistribution of + * this file, and for a DISCLAIMER OF ALL WARRANTIES. + */ + +#include "tkInt.h" +#include "tk3d.h" + +/* + * The following table defines the string values for reliefs, which are used + * by Tk_GetReliefFromObj. + */ + +static const char *const reliefStrings[] = { + "flat", "groove", "raised", "ridge", "solid", "sunken", NULL +}; + +/* + * Forward declarations for functions defined in this file: + */ + +static void BorderInit(TkDisplay *dispPtr); +static void DupBorderObjProc(Tcl_Obj *srcObjPtr, + Tcl_Obj *dupObjPtr); +static void FreeBorderObj(Tcl_Obj *objPtr); +static void FreeBorderObjProc(Tcl_Obj *objPtr); +static int Intersect(XPoint *a1Ptr, XPoint *a2Ptr, + XPoint *b1Ptr, XPoint *b2Ptr, XPoint *iPtr); +static void InitBorderObj(Tcl_Obj *objPtr); +static void ShiftLine(XPoint *p1Ptr, XPoint *p2Ptr, + int distance, XPoint *p3Ptr); + +/* + * The following structure defines the implementation of the "border" Tcl + * object, used for drawing. The border object remembers the hash table entry + * associated with a border. The actual allocation and deallocation of the + * border should be done by the configuration package when the border option + * is set. + */ + +const Tcl_ObjType tkBorderObjType = { + "border", /* name */ + FreeBorderObjProc, /* freeIntRepProc */ + DupBorderObjProc, /* dupIntRepProc */ + NULL, /* updateStringProc */ + NULL /* setFromAnyProc */ +}; + +/* + *---------------------------------------------------------------------- + * + * Tk_Alloc3DBorderFromObj -- + * + * Given a Tcl_Obj *, map the value to a corresponding Tk_3DBorder + * structure based on the tkwin given. + * + * Results: + * The return value is a token for a data structure describing a 3-D + * border. This token may be passed to functions such as + * Tk_Draw3DRectangle and Tk_Free3DBorder. If an error prevented the + * border from being created then NULL is returned and an error message + * will be left in the interp's result. + * + * Side effects: + * The border is added to an internal database with a reference count. + * For each call to this function, there should eventually be a call to + * FreeBorderObj so that the database is cleaned up when borders aren't + * in use anymore. + * + *---------------------------------------------------------------------- + */ + +Tk_3DBorder +Tk_Alloc3DBorderFromObj( + Tcl_Interp *interp, /* Interp for error results. */ + Tk_Window tkwin, /* Need the screen the border is used on.*/ + Tcl_Obj *objPtr) /* Object giving name of color for window + * background. */ +{ + TkBorder *borderPtr; + + if (objPtr->typePtr != &tkBorderObjType) { + InitBorderObj(objPtr); + } + borderPtr = objPtr->internalRep.twoPtrValue.ptr1; + + /* + * If the object currently points to a TkBorder, see if it's the one we + * want. If so, increment its reference count and return. + */ + + if (borderPtr != NULL) { + if (borderPtr->resourceRefCount == 0) { + /* + * This is a stale reference: it refers to a border that's no + * longer in use. Clear the reference. + */ + + FreeBorderObj(objPtr); + borderPtr = NULL; + } else if ((Tk_Screen(tkwin) == borderPtr->screen) + && (Tk_Colormap(tkwin) == borderPtr->colormap)) { + borderPtr->resourceRefCount++; + return (Tk_3DBorder) borderPtr; + } + } + + /* + * The object didn't point to the border that we wanted. Search the list + * of borders with the same name to see if one of the others is the right + * one. + * + * If the cached value is NULL, either the object type was not a color + * going in, or the object is a color type but had previously been freed. + * + * If the value is not NULL, the internal rep is the value of the color + * the last time this object was accessed. Check the screen and colormap + * of the last access, and if they match, we are done. + */ + + if (borderPtr != NULL) { + TkBorder *firstBorderPtr = Tcl_GetHashValue(borderPtr->hashPtr); + + FreeBorderObj(objPtr); + for (borderPtr = firstBorderPtr ; borderPtr != NULL; + borderPtr = borderPtr->nextPtr) { + if ((Tk_Screen(tkwin) == borderPtr->screen) + && (Tk_Colormap(tkwin) == borderPtr->colormap)) { + borderPtr->resourceRefCount++; + borderPtr->objRefCount++; + objPtr->internalRep.twoPtrValue.ptr1 = borderPtr; + return (Tk_3DBorder) borderPtr; + } + } + } + + /* + * Still no luck. Call Tk_Get3DBorder to allocate a new border. + */ + + borderPtr = (TkBorder *) Tk_Get3DBorder(interp, tkwin, + Tcl_GetString(objPtr)); + objPtr->internalRep.twoPtrValue.ptr1 = borderPtr; + if (borderPtr != NULL) { + borderPtr->objRefCount++; + } + return (Tk_3DBorder) borderPtr; +} + +/* + *-------------------------------------------------------------- + * + * Tk_Get3DBorder -- + * + * Create a data structure for displaying a 3-D border. + * + * Results: + * The return value is a token for a data structure describing a 3-D + * border. This token may be passed to functions such as + * Tk_Draw3DRectangle and Tk_Free3DBorder. If an error prevented the + * border from being created then NULL is returned and an error message + * will be left in the interp's result. + * + * Side effects: + * Data structures, graphics contexts, etc. are allocated. It is the + * caller's responsibility to eventually call Tk_Free3DBorder to release + * the resources. + * + *-------------------------------------------------------------- + */ + +Tk_3DBorder +Tk_Get3DBorder( + Tcl_Interp *interp, /* Place to store an error message. */ + Tk_Window tkwin, /* Token for window in which border will be + * drawn. */ + Tk_Uid colorName) /* String giving name of color for window + * background. */ +{ + Tcl_HashEntry *hashPtr; + TkBorder *borderPtr, *existingBorderPtr; + int isNew; + XGCValues gcValues; + XColor *bgColorPtr; + TkDisplay *dispPtr; + + dispPtr = ((TkWindow *) tkwin)->dispPtr; + + if (!dispPtr->borderInit) { + BorderInit(dispPtr); + } + + hashPtr = Tcl_CreateHashEntry(&dispPtr->borderTable, colorName, &isNew); + if (!isNew) { + existingBorderPtr = Tcl_GetHashValue(hashPtr); + for (borderPtr = existingBorderPtr; borderPtr != NULL; + borderPtr = borderPtr->nextPtr) { + if ((Tk_Screen(tkwin) == borderPtr->screen) + && (Tk_Colormap(tkwin) == borderPtr->colormap)) { + borderPtr->resourceRefCount++; + return (Tk_3DBorder) borderPtr; + } + } + } else { + existingBorderPtr = NULL; + } + + /* + * No satisfactory border exists yet. Initialize a new one. + */ + + bgColorPtr = Tk_GetColor(interp, tkwin, colorName); + if (bgColorPtr == NULL) { + if (isNew) { + Tcl_DeleteHashEntry(hashPtr); + } + return NULL; + } + + borderPtr = TkpGetBorder(); + borderPtr->screen = Tk_Screen(tkwin); + borderPtr->visual = Tk_Visual(tkwin); + borderPtr->depth = Tk_Depth(tkwin); + borderPtr->colormap = Tk_Colormap(tkwin); + borderPtr->resourceRefCount = 1; + borderPtr->objRefCount = 0; + borderPtr->bgColorPtr = bgColorPtr; + borderPtr->darkColorPtr = NULL; + borderPtr->lightColorPtr = NULL; + borderPtr->shadow = None; + borderPtr->bgGC = None; + borderPtr->darkGC = None; + borderPtr->lightGC = None; + borderPtr->hashPtr = hashPtr; + borderPtr->nextPtr = existingBorderPtr; + Tcl_SetHashValue(hashPtr, borderPtr); + + /* + * Create the information for displaying the background color, but delay + * the allocation of shadows until they are actually needed for drawing. + */ + + gcValues.foreground = borderPtr->bgColorPtr->pixel; + borderPtr->bgGC = Tk_GetGC(tkwin, GCForeground, &gcValues); + return (Tk_3DBorder) borderPtr; +} + +/* + *-------------------------------------------------------------- + * + * Tk_Draw3DRectangle -- + * + * Draw a 3-D border at a given place in a given window. + * + * Results: + * None. + * + * Side effects: + * A 3-D border will be drawn in the indicated drawable. The outside + * edges of the border will be determined by x, y, width, and height. The + * inside edges of the border will be determined by the borderWidth + * argument. + * + *-------------------------------------------------------------- + */ + +void +Tk_Draw3DRectangle( + Tk_Window tkwin, /* Window for which border was allocated. */ + Drawable drawable, /* X window or pixmap in which to draw. */ + Tk_3DBorder border, /* Token for border to draw. */ + int x, int y, int width, int height, + /* Outside area of region in which border will + * be drawn. */ + int borderWidth, /* Desired width for border, in pixels. */ + int relief) /* Type of relief: TK_RELIEF_RAISED, + * TK_RELIEF_SUNKEN, TK_RELIEF_GROOVE, etc. */ +{ + if (width < 2*borderWidth) { + borderWidth = width/2; + } + if (height < 2*borderWidth) { + borderWidth = height/2; + } + Tk_3DVerticalBevel(tkwin, drawable, border, x, y, borderWidth, height, + 1, relief); + Tk_3DVerticalBevel(tkwin, drawable, border, x+width-borderWidth, y, + borderWidth, height, 0, relief); + Tk_3DHorizontalBevel(tkwin, drawable, border, x, y, width, borderWidth, + 1, 1, 1, relief); + Tk_3DHorizontalBevel(tkwin, drawable, border, x, y+height-borderWidth, + width, borderWidth, 0, 0, 0, relief); +} + +/* + *-------------------------------------------------------------- + * + * Tk_NameOf3DBorder -- + * + * Given a border, return a textual string identifying the border's + * color. + * + * Results: + * The return value is the string that was used to create the border. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +const char * +Tk_NameOf3DBorder( + Tk_3DBorder border) /* Token for border. */ +{ + TkBorder *borderPtr = (TkBorder *) border; + + return borderPtr->hashPtr->key.string; +} + +/* + *-------------------------------------------------------------------- + * + * Tk_3DBorderColor -- + * + * Given a 3D border, return the X color used for the "flat" surfaces. + * + * Results: + * Returns the color used drawing flat surfaces with the border. + * + * Side effects: + * None. + * + *-------------------------------------------------------------------- + */ +XColor * +Tk_3DBorderColor( + Tk_3DBorder border) /* Border whose color is wanted. */ +{ + return ((TkBorder *) border)->bgColorPtr; +} + +/* + *-------------------------------------------------------------------- + * + * Tk_3DBorderGC -- + * + * Given a 3D border, returns one of the graphics contexts used to draw + * the border. + * + * Results: + * Returns the graphics context given by the "which" argument. + * + * Side effects: + * None. + * + *-------------------------------------------------------------------- + */ +GC +Tk_3DBorderGC( + Tk_Window tkwin, /* Window for which border was allocated. */ + Tk_3DBorder border, /* Border whose GC is wanted. */ + int which) /* Selects one of the border's 3 GC's: + * TK_3D_FLAT_GC, TK_3D_LIGHT_GC, or + * TK_3D_DARK_GC. */ +{ + TkBorder * borderPtr = (TkBorder *) border; + + if ((borderPtr->lightGC == None) && (which != TK_3D_FLAT_GC)) { + TkpGetShadows(borderPtr, tkwin); + } + if (which == TK_3D_FLAT_GC) { + return borderPtr->bgGC; + } else if (which == TK_3D_LIGHT_GC) { + return borderPtr->lightGC; + } else if (which == TK_3D_DARK_GC){ + return borderPtr->darkGC; + } + Tcl_Panic("bogus \"which\" value in Tk_3DBorderGC"); + + /* + * The code below will never be executed, but it's needed to keep + * compilers happy. + */ + + return (GC) None; +} + +/* + *-------------------------------------------------------------- + * + * Tk_Free3DBorder -- + * + * This function is called when a 3D border is no longer needed. It frees + * the resources associated with the border. After this call, the caller + * should never again use the "border" token. + * + * Results: + * None. + * + * Side effects: + * Resources are freed. + * + *-------------------------------------------------------------- + */ + +void +Tk_Free3DBorder( + Tk_3DBorder border) /* Token for border to be released. */ +{ + TkBorder *borderPtr = (TkBorder *) border; + Display *display = DisplayOfScreen(borderPtr->screen); + TkBorder *prevPtr; + + borderPtr->resourceRefCount--; + if (borderPtr->resourceRefCount > 0) { + return; + } + + prevPtr = Tcl_GetHashValue(borderPtr->hashPtr); + TkpFreeBorder(borderPtr); + if (borderPtr->bgColorPtr != NULL) { + Tk_FreeColor(borderPtr->bgColorPtr); + } + if (borderPtr->darkColorPtr != NULL) { + Tk_FreeColor(borderPtr->darkColorPtr); + } + if (borderPtr->lightColorPtr != NULL) { + Tk_FreeColor(borderPtr->lightColorPtr); + } + if (borderPtr->shadow != None) { + Tk_FreeBitmap(display, borderPtr->shadow); + } + if (borderPtr->bgGC != None) { + Tk_FreeGC(display, borderPtr->bgGC); + } + if (borderPtr->darkGC != None) { + Tk_FreeGC(display, borderPtr->darkGC); + } + if (borderPtr->lightGC != None) { + Tk_FreeGC(display, borderPtr->lightGC); + } + if (prevPtr == borderPtr) { + if (borderPtr->nextPtr == NULL) { + Tcl_DeleteHashEntry(borderPtr->hashPtr); + } else { + Tcl_SetHashValue(borderPtr->hashPtr, borderPtr->nextPtr); + } + } else { + while (prevPtr->nextPtr != borderPtr) { + prevPtr = prevPtr->nextPtr; + } + prevPtr->nextPtr = borderPtr->nextPtr; + } + if (borderPtr->objRefCount == 0) { + ckfree(borderPtr); + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_Free3DBorderFromObj -- + * + * This function is called to release a border allocated by + * Tk_Alloc3DBorderFromObj. It does not throw away the Tcl_Obj *; it only + * gets rid of the hash table entry for this border and clears the cached + * value that is normally stored in the object. + * + * Results: + * None. + * + * Side effects: + * The reference count associated with the border represented by objPtr + * is decremented, and the border's resources are released to X if there + * are no remaining uses for it. + * + *---------------------------------------------------------------------- + */ + +void +Tk_Free3DBorderFromObj( + Tk_Window tkwin, /* The window this border lives in. Needed for + * the screen and colormap values. */ + Tcl_Obj *objPtr) /* The Tcl_Obj * to be freed. */ +{ + Tk_Free3DBorder(Tk_Get3DBorderFromObj(tkwin, objPtr)); + FreeBorderObj(objPtr); +} + +/* + *--------------------------------------------------------------------------- + * + * FreeBorderObjProc, FreeBorderObj -- + * + * This proc is called to release an object reference to a border. Called + * when the object's internal rep is released or when the cached + * borderPtr needs to be changed. + * + * Results: + * None. + * + * Side effects: + * The object reference count is decremented. When both it and the hash + * ref count go to zero, the border's resources are released. + * + *--------------------------------------------------------------------------- + */ + +static void +FreeBorderObjProc( + Tcl_Obj *objPtr) /* The object we are releasing. */ +{ + FreeBorderObj(objPtr); + objPtr->typePtr = NULL; +} + +static void +FreeBorderObj( + Tcl_Obj *objPtr) /* The object we are releasing. */ +{ + TkBorder *borderPtr = objPtr->internalRep.twoPtrValue.ptr1; + + if (borderPtr != NULL) { + borderPtr->objRefCount--; + if ((borderPtr->objRefCount == 0) + && (borderPtr->resourceRefCount == 0)) { + ckfree(borderPtr); + } + objPtr->internalRep.twoPtrValue.ptr1 = NULL; + } +} + +/* + *--------------------------------------------------------------------------- + * + * DupBorderObjProc -- + * + * When a cached border object is duplicated, this is called to update + * the internal reps. + * + * Results: + * None. + * + * Side effects: + * The border's objRefCount is incremented and the internal rep of the + * copy is set to point to it. + * + *--------------------------------------------------------------------------- + */ + +static void +DupBorderObjProc( + Tcl_Obj *srcObjPtr, /* The object we are copying from. */ + Tcl_Obj *dupObjPtr) /* The object we are copying to. */ +{ + TkBorder *borderPtr = srcObjPtr->internalRep.twoPtrValue.ptr1; + + dupObjPtr->typePtr = srcObjPtr->typePtr; + dupObjPtr->internalRep.twoPtrValue.ptr1 = borderPtr; + + if (borderPtr != NULL) { + borderPtr->objRefCount++; + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_SetBackgroundFromBorder -- + * + * Change the background of a window to one appropriate for a given 3-D + * border. + * + * Results: + * None. + * + * Side effects: + * Tkwin's background gets modified. + * + *---------------------------------------------------------------------- + */ + +void +Tk_SetBackgroundFromBorder( + Tk_Window tkwin, /* Window whose background is to be set. */ + Tk_3DBorder border) /* Token for border. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + + Tk_SetWindowBackground(tkwin, borderPtr->bgColorPtr->pixel); +} + +/* + *---------------------------------------------------------------------- + * + * Tk_GetReliefFromObj -- + * + * Return an integer value based on the value of the objPtr. + * + * Results: + * The return value is a standard Tcl result. If an error occurs during + * conversion, an error message is left in the interpreter's result + * unless "interp" is NULL. + * + * Side effects: + * The object gets converted by Tcl_GetIndexFromObj. + * + *---------------------------------------------------------------------- + */ + +int +Tk_GetReliefFromObj( + Tcl_Interp *interp, /* Used for error reporting. */ + Tcl_Obj *objPtr, /* The object we are trying to get the value + * from. */ + int *resultPtr) /* Where to place the answer. */ +{ + return Tcl_GetIndexFromObjStruct(interp, objPtr, reliefStrings, + sizeof(char *), "relief", 0, resultPtr); +} + +/* + *---------------------------------------------------------------------- + * + * Tk_GetRelief -- + * + * Parse a relief description and return the corresponding relief value, + * or an error. + * + * Results: + * A standard Tcl return value. If all goes well then *reliefPtr is + * filled in with one of the values TK_RELIEF_RAISED, TK_RELIEF_FLAT, or + * TK_RELIEF_SUNKEN. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +int +Tk_GetRelief( + Tcl_Interp *interp, /* For error messages. */ + const char *name, /* Name of a relief type. */ + int *reliefPtr) /* Where to store converted relief. */ +{ + char c; + size_t length; + + c = name[0]; + length = strlen(name); + if ((c == 'f') && (strncmp(name, "flat", length) == 0)) { + *reliefPtr = TK_RELIEF_FLAT; + } else if ((c == 'g') && (strncmp(name, "groove", length) == 0) + && (length >= 2)) { + *reliefPtr = TK_RELIEF_GROOVE; + } else if ((c == 'r') && (strncmp(name, "raised", length) == 0) + && (length >= 2)) { + *reliefPtr = TK_RELIEF_RAISED; + } else if ((c == 'r') && (strncmp(name, "ridge", length) == 0)) { + *reliefPtr = TK_RELIEF_RIDGE; + } else if ((c == 's') && (strncmp(name, "solid", length) == 0)) { + *reliefPtr = TK_RELIEF_SOLID; + } else if ((c == 's') && (strncmp(name, "sunken", length) == 0)) { + *reliefPtr = TK_RELIEF_SUNKEN; + } else { + Tcl_SetObjResult(interp, + Tcl_ObjPrintf("bad relief \"%.50s\": must be %s", + name, "flat, groove, raised, ridge, solid, or sunken")); + Tcl_SetErrorCode(interp, "TK", "VALUE", "RELIEF", NULL); + return TCL_ERROR; + } + return TCL_OK; +} + +/* + *-------------------------------------------------------------- + * + * Tk_NameOfRelief -- + * + * Given a relief value, produce a string describing that relief value. + * + * Results: + * The return value is a static string that is equivalent to relief. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +const char * +Tk_NameOfRelief( + int relief) /* One of TK_RELIEF_FLAT, TK_RELIEF_RAISED, or + * TK_RELIEF_SUNKEN. */ +{ + if (relief == TK_RELIEF_FLAT) { + return "flat"; + } else if (relief == TK_RELIEF_SUNKEN) { + return "sunken"; + } else if (relief == TK_RELIEF_RAISED) { + return "raised"; + } else if (relief == TK_RELIEF_GROOVE) { + return "groove"; + } else if (relief == TK_RELIEF_RIDGE) { + return "ridge"; + } else if (relief == TK_RELIEF_SOLID) { + return "solid"; + } else if (relief == TK_RELIEF_NULL) { + return ""; + } else { + return "unknown relief"; + } +} + +/* + *-------------------------------------------------------------- + * + * Tk_Draw3DPolygon -- + * + * Draw a border with 3-D appearance around the edge of a given polygon. + * + * Results: + * None. + * + * Side effects: + * Information is drawn in "drawable" in the form of a 3-D border + * borderWidth units width wide on the left of the trajectory given by + * pointPtr and numPoints (or -borderWidth units wide on the right side, + * if borderWidth is negative). + * + *-------------------------------------------------------------- + */ + +void +Tk_Draw3DPolygon( + Tk_Window tkwin, /* Window for which border was allocated. */ + Drawable drawable, /* X window or pixmap in which to draw. */ + Tk_3DBorder border, /* Token for border to draw. */ + XPoint *pointPtr, /* Array of points describing polygon. All + * points must be absolute + * (CoordModeOrigin). */ + int numPoints, /* Number of points at *pointPtr. */ + int borderWidth, /* Width of border, measured in pixels to the + * left of the polygon's trajectory. May be + * negative. */ + int leftRelief) /* TK_RELIEF_RAISED or TK_RELIEF_SUNKEN: + * indicates how stuff to left of trajectory + * looks relative to stuff on right. */ +{ + XPoint poly[4], b1, b2, newB1, newB2; + XPoint perp, c, shift1, shift2; /* Used for handling parallel lines. */ + register XPoint *p1Ptr, *p2Ptr; + TkBorder *borderPtr = (TkBorder *) border; + GC gc; + int i, lightOnLeft, dx, dy, parallel, pointsSeen; + Display *display = Tk_Display(tkwin); + + if (borderPtr->lightGC == None) { + TkpGetShadows(borderPtr, tkwin); + } + + /* + * Handle grooves and ridges with recursive calls. + */ + + if ((leftRelief == TK_RELIEF_GROOVE) || (leftRelief == TK_RELIEF_RIDGE)) { + int halfWidth = borderWidth/2; + + Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_RAISED + : TK_RELIEF_SUNKEN); + Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + -halfWidth, (leftRelief == TK_RELIEF_GROOVE) ? TK_RELIEF_SUNKEN + : TK_RELIEF_RAISED); + return; + } + + /* + * If the polygon is already closed, drop the last point from it (we'll + * close it automatically). + */ + + p1Ptr = &pointPtr[numPoints-1]; + p2Ptr = &pointPtr[0]; + if ((p1Ptr->x == p2Ptr->x) && (p1Ptr->y == p2Ptr->y)) { + numPoints--; + } + + /* + * The loop below is executed once for each vertex in the polgon. At the + * beginning of each iteration things look like this: + * + * poly[1] / + * * / + * | / + * b1 * poly[0] (pointPtr[i-1]) + * | | + * | | + * | | + * | | + * | | + * | | *p1Ptr *p2Ptr + * b2 *--------------------* + * | + * | + * x------------------------- + * + * The job of this iteration is to do the following: + * (a) Compute x (the border corner corresponding to pointPtr[i]) and put + * it in poly[2]. As part of this, compute a new b1 and b2 value for + * the next side of the polygon. + * (b) Put pointPtr[i] into poly[3]. + * (c) Draw the polygon given by poly[0..3]. + * (d) Advance poly[0], poly[1], b1, and b2 for the next side of the + * polygon. + */ + + /* + * The above situation doesn't first come into existence until two points + * have been processed; the first two points are used to "prime the pump", + * so some parts of the processing are ommitted for these points. The + * variable "pointsSeen" keeps track of the priming process; it has to be + * separate from i in order to be able to ignore duplicate points in the + * polygon. + */ + + pointsSeen = 0; + for (i = -2, p1Ptr = &pointPtr[numPoints-2], p2Ptr = p1Ptr+1; + i < numPoints; i++, p1Ptr = p2Ptr, p2Ptr++) { + if ((i == -1) || (i == numPoints-1)) { + p2Ptr = pointPtr; + } + if ((p2Ptr->x == p1Ptr->x) && (p2Ptr->y == p1Ptr->y)) { + /* + * Ignore duplicate points (they'd cause core dumps in ShiftLine + * calls below). + */ + + continue; + } + ShiftLine(p1Ptr, p2Ptr, borderWidth, &newB1); + newB2.x = newB1.x + (p2Ptr->x - p1Ptr->x); + newB2.y = newB1.y + (p2Ptr->y - p1Ptr->y); + poly[3] = *p1Ptr; + parallel = 0; + if (pointsSeen >= 1) { + parallel = Intersect(&newB1, &newB2, &b1, &b2, &poly[2]); + + /* + * If two consecutive segments of the polygon are parallel, then + * things get more complex. Consider the following diagram: + * + * poly[1] + * *----b1-----------b2------a + * \ + * \ + * *---------*----------* b + * poly[0] *p2Ptr *p1Ptr / + * / + * --*--------*----c + * newB1 newB2 + * + * Instead of using x and *p1Ptr for poly[2] and poly[3], as in + * the original diagram, use a and b as above. Then instead of + * using x and *p1Ptr for the new poly[0] and poly[1], use b and c + * as above. + * + * Do the computation in three stages: + * 1. Compute a point "perp" such that the line p1Ptr-perp is + * perpendicular to p1Ptr-p2Ptr. + * 2. Compute the points a and c by intersecting the lines b1-b2 + * and newB1-newB2 with p1Ptr-perp. + * 3. Compute b by shifting p1Ptr-perp to the right and + * intersecting it with p1Ptr-p2Ptr. + */ + + if (parallel) { + perp.x = p1Ptr->x + (p2Ptr->y - p1Ptr->y); + perp.y = p1Ptr->y - (p2Ptr->x - p1Ptr->x); + (void) Intersect(p1Ptr, &perp, &b1, &b2, &poly[2]); + (void) Intersect(p1Ptr, &perp, &newB1, &newB2, &c); + ShiftLine(p1Ptr, &perp, borderWidth, &shift1); + shift2.x = shift1.x + (perp.x - p1Ptr->x); + shift2.y = shift1.y + (perp.y - p1Ptr->y); + (void) Intersect(p1Ptr, p2Ptr, &shift1, &shift2, &poly[3]); + } + } + if (pointsSeen >= 2) { + dx = poly[3].x - poly[0].x; + dy = poly[3].y - poly[0].y; + if (dx > 0) { + lightOnLeft = (dy <= dx); + } else { + lightOnLeft = (dy < dx); + } + if (lightOnLeft ^ (leftRelief == TK_RELIEF_RAISED)) { + gc = borderPtr->lightGC; + } else { + gc = borderPtr->darkGC; + } + XFillPolygon(display, drawable, gc, poly, 4, Convex, + CoordModeOrigin); + } + b1.x = newB1.x; + b1.y = newB1.y; + b2.x = newB2.x; + b2.y = newB2.y; + poly[0].x = poly[3].x; + poly[0].y = poly[3].y; + if (parallel) { + poly[1].x = c.x; + poly[1].y = c.y; + } else if (pointsSeen >= 1) { + poly[1].x = poly[2].x; + poly[1].y = poly[2].y; + } + pointsSeen++; + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_Fill3DRectangle -- + * + * Fill a rectangular area, supplying a 3D border if desired. + * + * Results: + * None. + * + * Side effects: + * Information gets drawn on the screen. + * + *---------------------------------------------------------------------- + */ + +void +Tk_Fill3DRectangle( + Tk_Window tkwin, /* Window for which border was allocated. */ + Drawable drawable, /* X window or pixmap in which to draw. */ + Tk_3DBorder border, /* Token for border to draw. */ + int x, int y, int width, int height, + /* Outside area of rectangular region. */ + int borderWidth, /* Desired width for border, in pixels. Border + * will be *inside* region. */ + int relief) /* Indicates 3D effect: TK_RELIEF_FLAT, + * TK_RELIEF_RAISED, or TK_RELIEF_SUNKEN. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + int doubleBorder; + + /* + * This code is slightly tricky because it only draws the background in + * areas not covered by the 3D border. This avoids flashing effects on the + * screen for the border region. + */ + + if (relief == TK_RELIEF_FLAT) { + borderWidth = 0; + } else { + /* + * We need to make this extra check, otherwise we will leave garbage + * in thin frames [Bug: 3596] + */ + + if (width < 2*borderWidth) { + borderWidth = width/2; + } + if (height < 2*borderWidth) { + borderWidth = height/2; + } + } + doubleBorder = 2*borderWidth; + + if ((width > doubleBorder) && (height > doubleBorder)) { + XFillRectangle(Tk_Display(tkwin), drawable, borderPtr->bgGC, + x + borderWidth, y + borderWidth, + (unsigned) (width - doubleBorder), + (unsigned) (height - doubleBorder)); + } + if (borderWidth) { + Tk_Draw3DRectangle(tkwin, drawable, border, x, y, width, + height, borderWidth, relief); + } +} + +/* + *---------------------------------------------------------------------- + * + * Tk_Fill3DPolygon -- + * + * Fill a polygonal area, supplying a 3D border if desired. + * + * Results: + * None. + * + * Side effects: + * Information gets drawn on the screen. + * + *---------------------------------------------------------------------- + */ + +void +Tk_Fill3DPolygon( + Tk_Window tkwin, /* Window for which border was allocated. */ + Drawable drawable, /* X window or pixmap in which to draw. */ + Tk_3DBorder border, /* Token for border to draw. */ + XPoint *pointPtr, /* Array of points describing polygon. All + * points must be absolute + * (CoordModeOrigin). */ + int numPoints, /* Number of points at *pointPtr. */ + int borderWidth, /* Width of border, measured in pixels to the + * left of the polygon's trajectory. May be + * negative. */ + int leftRelief) /* Indicates 3D effect of left side of + * trajectory relative to right: + * TK_RELIEF_FLAT, TK_RELIEF_RAISED, or + * TK_RELIEF_SUNKEN. */ +{ + register TkBorder *borderPtr = (TkBorder *) border; + + XFillPolygon(Tk_Display(tkwin), drawable, borderPtr->bgGC, + pointPtr, numPoints, Complex, CoordModeOrigin); + if (leftRelief != TK_RELIEF_FLAT) { + Tk_Draw3DPolygon(tkwin, drawable, border, pointPtr, numPoints, + borderWidth, leftRelief); + } +} + +/* + *-------------------------------------------------------------- + * + * BorderInit -- + * + * Initialize the structures used for border management. + * + * Results: + * None. + * + * Side effects: + * Read the code. + * + *------------------------------------------------------------- + */ + +static void +BorderInit( + TkDisplay *dispPtr) /* Used to access thread-specific data. */ +{ + dispPtr->borderInit = 1; + Tcl_InitHashTable(&dispPtr->borderTable, TCL_STRING_KEYS); +} + +/* + *-------------------------------------------------------------- + * + * ShiftLine -- + * + * Given two points on a line, compute a point on a new line that is + * parallel to the given line and a given distance away from it. + * + * Results: + * None. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +static void +ShiftLine( + XPoint *p1Ptr, /* First point on line. */ + XPoint *p2Ptr, /* Second point on line. */ + int distance, /* New line is to be this many units to the + * left of original line, when looking from p1 + * to p2. May be negative. */ + XPoint *p3Ptr) /* Store coords of point on new line here. */ +{ + int dx, dy, dxNeg, dyNeg; + static int shiftTable[129]; /* Used for a quick approximation in computing + * the new point. An index into the table is + * 128 times the slope of the original line + * (the slope must always be between 0 and 1). + * The value of the table entry is 128 times + * the amount to displace the new line in y + * for each unit of perpendicular distance. In + * other words, the table maps from the + * tangent of an angle to the inverse of its + * cosine. If the slope of the original line + * is greater than 1, then the displacement is + * done in x rather than in y. */ + + /* + * Initialize the table if this is the first time it is used. + */ + + if (shiftTable[0] == 0) { + int i; + double tangent, cosine; + + for (i = 0; i <= 128; i++) { + tangent = i/128.0; + cosine = 128/cos(atan(tangent)) + .5; + shiftTable[i] = (int) cosine; + } + } + + *p3Ptr = *p1Ptr; + dx = p2Ptr->x - p1Ptr->x; + dy = p2Ptr->y - p1Ptr->y; + if (dy < 0) { + dyNeg = 1; + dy = -dy; + } else { + dyNeg = 0; + } + if (dx < 0) { + dxNeg = 1; + dx = -dx; + } else { + dxNeg = 0; + } + if (dy <= dx) { + dy = ((distance * shiftTable[(dy<<7)/dx]) + 64) >> 7; + if (!dxNeg) { + dy = -dy; + } + p3Ptr->y += dy; + } else { + dx = ((distance * shiftTable[(dx<<7)/dy]) + 64) >> 7; + if (dyNeg) { + dx = -dx; + } + p3Ptr->x += dx; + } +} + +/* + *-------------------------------------------------------------- + * + * Intersect -- + * + * Find the intersection point between two lines. + * + * Results: + * Under normal conditions 0 is returned and the point at *iPtr is filled + * in with the intersection between the two lines. If the two lines are + * parallel, then -1 is returned and *iPtr isn't modified. + * + * Side effects: + * None. + * + *-------------------------------------------------------------- + */ + +static int +Intersect( + XPoint *a1Ptr, /* First point of first line. */ + XPoint *a2Ptr, /* Second point of first line. */ + XPoint *b1Ptr, /* First point of second line. */ + XPoint *b2Ptr, /* Second point of second line. */ + XPoint *iPtr) /* Filled in with intersection point. */ +{ + int dxadyb, dxbdya, dxadxb, dyadyb, p, q; + + /* + * The code below is just a straightforward manipulation of two equations + * of the form y = (x-x1)*(y2-y1)/(x2-x1) + y1 to solve for the + * x-coordinate of intersection, then the y-coordinate. + */ + + dxadyb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->y - b1Ptr->y); + dxbdya = (b2Ptr->x - b1Ptr->x)*(a2Ptr->y - a1Ptr->y); + dxadxb = (a2Ptr->x - a1Ptr->x)*(b2Ptr->x - b1Ptr->x); + dyadyb = (a2Ptr->y - a1Ptr->y)*(b2Ptr->y - b1Ptr->y); + + if (dxadyb == dxbdya) { + return -1; + } + p = (a1Ptr->x*dxbdya - b1Ptr->x*dxadyb + (b1Ptr->y - a1Ptr->y)*dxadxb); + q = dxbdya - dxadyb; + if (q < 0) { + p = -p; + q = -q; + } + if (p < 0) { + iPtr->x = - ((-p + q/2)/q); + } else { + iPtr->x = (p + q/2)/q; + } + p = (a1Ptr->y*dxadyb - b1Ptr->y*dxbdya + (b1Ptr->x - a1Ptr->x)*dyadyb); + q = dxadyb - dxbdya; + if (q < 0) { + p = -p; + q = -q; + } + if (p < 0) { + iPtr->y = - ((-p + q/2)/q); + } else { + iPtr->y = (p + q/2)/q; + } + return 0; +} + +/* + *---------------------------------------------------------------------- + * + * Tk_Get3DBorderFromObj -- + * + * Returns the border referred to by a Tcl object. The border must + * already have been allocated via a call to Tk_Alloc3DBorderFromObj or + * Tk_Get3DBorder. + * + * Results: + * Returns the Tk_3DBorder that matches the tkwin and the string rep of + * the name of the border given in objPtr. + * + * Side effects: + * If the object is not already a border, the conversion will free any + * old internal representation. + * + *---------------------------------------------------------------------- + */ + +Tk_3DBorder +Tk_Get3DBorderFromObj( + Tk_Window tkwin, + Tcl_Obj *objPtr) /* The object whose string value selects a + * border. */ +{ + TkBorder *borderPtr = NULL; + Tcl_HashEntry *hashPtr; + TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr; + + if (objPtr->typePtr != &tkBorderObjType) { + InitBorderObj(objPtr); + } + + /* + * If we are lucky (and the user doesn't use too many different displays, + * screens, or colormaps...) then the TkBorder structure we need will be + * cached in the internal representation of the Tcl_Obj. Check it out... + */ + + borderPtr = objPtr->internalRep.twoPtrValue.ptr1; + if ((borderPtr != NULL) + && (borderPtr->resourceRefCount > 0) + && (Tk_Screen(tkwin) == borderPtr->screen) + && (Tk_Colormap(tkwin) == borderPtr->colormap)) { + /* + * The object already points to the right border structure. Just + * return it. + */ + + return (Tk_3DBorder) borderPtr; + } + + /* + * If we make it here, it means we aren't so lucky. Either there was no + * cached TkBorder in the Tcl_Obj, or the TkBorder that was there is for + * the wrong screen/colormap. Either way, we have to search for the right + * TkBorder. For each color name, there is linked list of TkBorder + * structures, one structure for each screen/colormap combination. The + * head of the linked list is recorded in a hash table (where the key is + * the color name) attached to the TkDisplay structure. Walk this list to + * find the right TkBorder structure. + */ + + hashPtr = Tcl_FindHashEntry(&dispPtr->borderTable, Tcl_GetString(objPtr)); + if (hashPtr == NULL) { + goto error; + } + for (borderPtr = Tcl_GetHashValue(hashPtr); borderPtr != NULL; + borderPtr = borderPtr->nextPtr) { + if ((Tk_Screen(tkwin) == borderPtr->screen) + && (Tk_Colormap(tkwin) == borderPtr->colormap)) { + FreeBorderObj(objPtr); + objPtr->internalRep.twoPtrValue.ptr1 = borderPtr; + borderPtr->objRefCount++; + return (Tk_3DBorder) borderPtr; + } + } + + error: + Tcl_Panic("Tk_Get3DBorderFromObj called with non-existent border!"); + /* + * The following code isn't reached; it's just there to please compilers. + */ + return NULL; +} + +/* + *---------------------------------------------------------------------- + * + * InitBorderObj -- + * + * Attempt to generate a border internal form for the Tcl object + * "objPtr". + * + * Results: + * The return value is a standard Tcl result. If an error occurs during + * conversion, an error message is left in the interpreter's result + * unless "interp" is NULL. + * + * Side effects: + * If no error occurs, a blank internal format for a border value is + * intialized. The final form cannot be done without a Tk_Window. + * + *---------------------------------------------------------------------- + */ + +static void +InitBorderObj( + Tcl_Obj *objPtr) /* The object to convert. */ +{ + const Tcl_ObjType *typePtr; + + /* + * Free the old internalRep before setting the new one. + */ + + Tcl_GetString(objPtr); + typePtr = objPtr->typePtr; + if ((typePtr != NULL) && (typePtr->freeIntRepProc != NULL)) { + typePtr->freeIntRepProc(objPtr); + } + objPtr->typePtr = &tkBorderObjType; + objPtr->internalRep.twoPtrValue.ptr1 = NULL; +} + +/* + *---------------------------------------------------------------------- + * + * TkDebugBorder -- + * + * This function returns debugging information about a border. + * + * Results: + * The return value is a list with one sublist for each TkBorder + * corresponding to "name". Each sublist has two elements that contain + * the resourceRefCount and objRefCount fields from the TkBorder + * structure. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +Tcl_Obj * +TkDebugBorder( + Tk_Window tkwin, /* The window in which the border will be used + * (not currently used). */ + const char *name) /* Name of the desired color. */ +{ + Tcl_HashEntry *hashPtr; + Tcl_Obj *resultPtr; + TkDisplay *dispPtr = ((TkWindow *) tkwin)->dispPtr; + + resultPtr = Tcl_NewObj(); + hashPtr = Tcl_FindHashEntry(&dispPtr->borderTable, name); + if (hashPtr != NULL) { + TkBorder *borderPtr = Tcl_GetHashValue(hashPtr); + + if (borderPtr == NULL) { + Tcl_Panic("TkDebugBorder found empty hash table entry"); + } + for ( ; (borderPtr != NULL); borderPtr = borderPtr->nextPtr) { + Tcl_Obj *objPtr = Tcl_NewObj(); + + Tcl_ListObjAppendElement(NULL, objPtr, + Tcl_NewIntObj(borderPtr->resourceRefCount)); + Tcl_ListObjAppendElement(NULL, objPtr, + Tcl_NewIntObj(borderPtr->objRefCount)); + Tcl_ListObjAppendElement(NULL, resultPtr, objPtr); + } + } + return resultPtr; +} + +/* + * Local Variables: + * mode: c + * c-basic-offset: 4 + * fill-column: 78 + * End: + */ |