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diff --git a/tcl8.6/generic/regc_nfa.c b/tcl8.6/generic/regc_nfa.c
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+/*
+ * NFA utilities.
+ * This file is #included by regcomp.c.
+ *
+ * Copyright (c) 1998, 1999 Henry Spencer. All rights reserved.
+ *
+ * Development of this software was funded, in part, by Cray Research Inc.,
+ * UUNET Communications Services Inc., Sun Microsystems Inc., and Scriptics
+ * Corporation, none of whom are responsible for the results. The author
+ * thanks all of them.
+ *
+ * Redistribution and use in source and binary forms -- with or without
+ * modification -- are permitted for any purpose, provided that
+ * redistributions in source form retain this entire copyright notice and
+ * indicate the origin and nature of any modifications.
+ *
+ * I'd appreciate being given credit for this package in the documentation of
+ * software which uses it, but that is not a requirement.
+ *
+ * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
+ * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
+ * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
+ * HENRY SPENCER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * One or two things that technically ought to be in here are actually in
+ * color.c, thanks to some incestuous relationships in the color chains.
+ */
+
+#define NISERR() VISERR(nfa->v)
+#define NERR(e) VERR(nfa->v, (e))
+#define STACK_TOO_DEEP(x) (0)
+#define CANCEL_REQUESTED(x) (0)
+#define REG_CANCEL 777
+
+/*
+ - newnfa - set up an NFA
+ ^ static struct nfa *newnfa(struct vars *, struct colormap *, struct nfa *);
+ */
+static struct nfa * /* the NFA, or NULL */
+newnfa(
+ struct vars *v,
+ struct colormap *cm,
+ struct nfa *parent) /* NULL if primary NFA */
+{
+ struct nfa *nfa;
+
+ nfa = (struct nfa *) MALLOC(sizeof(struct nfa));
+ if (nfa == NULL) {
+ ERR(REG_ESPACE);
+ return NULL;
+ }
+
+ nfa->states = NULL;
+ nfa->slast = NULL;
+ nfa->free = NULL;
+ nfa->nstates = 0;
+ nfa->cm = cm;
+ nfa->v = v;
+ nfa->bos[0] = nfa->bos[1] = COLORLESS;
+ nfa->eos[0] = nfa->eos[1] = COLORLESS;
+ nfa->parent = parent; /* Precedes newfstate so parent is valid. */
+ nfa->post = newfstate(nfa, '@'); /* number 0 */
+ nfa->pre = newfstate(nfa, '>'); /* number 1 */
+
+ nfa->init = newstate(nfa); /* May become invalid later. */
+ nfa->final = newstate(nfa);
+ if (ISERR()) {
+ freenfa(nfa);
+ return NULL;
+ }
+ rainbow(nfa, nfa->cm, PLAIN, COLORLESS, nfa->pre, nfa->init);
+ newarc(nfa, '^', 1, nfa->pre, nfa->init);
+ newarc(nfa, '^', 0, nfa->pre, nfa->init);
+ rainbow(nfa, nfa->cm, PLAIN, COLORLESS, nfa->final, nfa->post);
+ newarc(nfa, '$', 1, nfa->final, nfa->post);
+ newarc(nfa, '$', 0, nfa->final, nfa->post);
+
+ if (ISERR()) {
+ freenfa(nfa);
+ return NULL;
+ }
+ return nfa;
+}
+
+/*
+ - freenfa - free an entire NFA
+ ^ static void freenfa(struct nfa *);
+ */
+static void
+freenfa(
+ struct nfa *nfa)
+{
+ struct state *s;
+
+ while ((s = nfa->states) != NULL) {
+ s->nins = s->nouts = 0; /* don't worry about arcs */
+ freestate(nfa, s);
+ }
+ while ((s = nfa->free) != NULL) {
+ nfa->free = s->next;
+ destroystate(nfa, s);
+ }
+
+ nfa->slast = NULL;
+ nfa->nstates = -1;
+ nfa->pre = NULL;
+ nfa->post = NULL;
+ FREE(nfa);
+}
+
+/*
+ - newstate - allocate an NFA state, with zero flag value
+ ^ static struct state *newstate(struct nfa *);
+ */
+static struct state * /* NULL on error */
+newstate(
+ struct nfa *nfa)
+{
+ struct state *s;
+
+ if (nfa->free != NULL) {
+ s = nfa->free;
+ nfa->free = s->next;
+ } else {
+ if (nfa->v->spaceused >= REG_MAX_COMPILE_SPACE) {
+ NERR(REG_ETOOBIG);
+ return NULL;
+ }
+ s = (struct state *) MALLOC(sizeof(struct state));
+ if (s == NULL) {
+ NERR(REG_ESPACE);
+ return NULL;
+ }
+ nfa->v->spaceused += sizeof(struct state);
+ s->oas.next = NULL;
+ s->free = NULL;
+ s->noas = 0;
+ }
+
+ assert(nfa->nstates >= 0);
+ s->no = nfa->nstates++;
+ s->flag = 0;
+ if (nfa->states == NULL) {
+ nfa->states = s;
+ }
+ s->nins = 0;
+ s->ins = NULL;
+ s->nouts = 0;
+ s->outs = NULL;
+ s->tmp = NULL;
+ s->next = NULL;
+ if (nfa->slast != NULL) {
+ assert(nfa->slast->next == NULL);
+ nfa->slast->next = s;
+ }
+ s->prev = nfa->slast;
+ nfa->slast = s;
+ return s;
+}
+
+/*
+ - newfstate - allocate an NFA state with a specified flag value
+ ^ static struct state *newfstate(struct nfa *, int flag);
+ */
+static struct state * /* NULL on error */
+newfstate(
+ struct nfa *nfa,
+ int flag)
+{
+ struct state *s;
+
+ s = newstate(nfa);
+ if (s != NULL) {
+ s->flag = (char) flag;
+ }
+ return s;
+}
+
+/*
+ - dropstate - delete a state's inarcs and outarcs and free it
+ ^ static void dropstate(struct nfa *, struct state *);
+ */
+static void
+dropstate(
+ struct nfa *nfa,
+ struct state *s)
+{
+ struct arc *a;
+
+ while ((a = s->ins) != NULL) {
+ freearc(nfa, a);
+ }
+ while ((a = s->outs) != NULL) {
+ freearc(nfa, a);
+ }
+ freestate(nfa, s);
+}
+
+/*
+ - freestate - free a state, which has no in-arcs or out-arcs
+ ^ static void freestate(struct nfa *, struct state *);
+ */
+static void
+freestate(
+ struct nfa *nfa,
+ struct state *s)
+{
+ assert(s != NULL);
+ assert(s->nins == 0 && s->nouts == 0);
+
+ s->no = FREESTATE;
+ s->flag = 0;
+ if (s->next != NULL) {
+ s->next->prev = s->prev;
+ } else {
+ assert(s == nfa->slast);
+ nfa->slast = s->prev;
+ }
+ if (s->prev != NULL) {
+ s->prev->next = s->next;
+ } else {
+ assert(s == nfa->states);
+ nfa->states = s->next;
+ }
+ s->prev = NULL;
+ s->next = nfa->free; /* don't delete it, put it on the free list */
+ nfa->free = s;
+}
+
+/*
+ - destroystate - really get rid of an already-freed state
+ ^ static void destroystate(struct nfa *, struct state *);
+ */
+static void
+destroystate(
+ struct nfa *nfa,
+ struct state *s)
+{
+ struct arcbatch *ab;
+ struct arcbatch *abnext;
+
+ assert(s->no == FREESTATE);
+ for (ab=s->oas.next ; ab!=NULL ; ab=abnext) {
+ abnext = ab->next;
+ FREE(ab);
+ nfa->v->spaceused -= sizeof(struct arcbatch);
+ }
+ s->ins = NULL;
+ s->outs = NULL;
+ s->next = NULL;
+ FREE(s);
+ nfa->v->spaceused -= sizeof(struct state);
+}
+
+/*
+ - newarc - set up a new arc within an NFA
+ ^ static void newarc(struct nfa *, int, pcolor, struct state *,
+ ^ struct state *);
+ */
+/*
+ * This function checks to make sure that no duplicate arcs are created.
+ * In general we never want duplicates.
+ */
+static void
+newarc(
+ struct nfa *nfa,
+ int t,
+ pcolor co,
+ struct state *from,
+ struct state *to)
+{
+ struct arc *a;
+
+ assert(from != NULL && to != NULL);
+
+ /* check for duplicate arc, using whichever chain is shorter */
+ if (from->nouts <= to->nins) {
+ for (a = from->outs; a != NULL; a = a->outchain) {
+ if (a->to == to && a->co == co && a->type == t) {
+ return;
+ }
+ }
+ } else {
+ for (a = to->ins; a != NULL; a = a->inchain) {
+ if (a->from == from && a->co == co && a->type == t) {
+ return;
+ }
+ }
+ }
+
+ /* no dup, so create the arc */
+ createarc(nfa, t, co, from, to);
+}
+
+/*
+ * createarc - create a new arc within an NFA
+ *
+ * This function must *only* be used after verifying that there is no existing
+ * identical arc (same type/color/from/to).
+ */
+static void
+createarc(
+ struct nfa * nfa,
+ int t,
+ pcolor co,
+ struct state * from,
+ struct state * to)
+{
+ struct arc *a;
+
+ /* the arc is physically allocated within its from-state */
+ a = allocarc(nfa, from);
+ if (NISERR()) {
+ return;
+ }
+ assert(a != NULL);
+
+ a->type = t;
+ a->co = (color) co;
+ a->to = to;
+ a->from = from;
+
+ /*
+ * Put the new arc on the beginning, not the end, of the chains; it's
+ * simpler here, and freearc() is the same cost either way. See also the
+ * logic in moveins() and its cohorts, as well as fixempties().
+ */
+ a->inchain = to->ins;
+ a->inchainRev = NULL;
+ if (to->ins) {
+ to->ins->inchainRev = a;
+ }
+ to->ins = a;
+ a->outchain = from->outs;
+ a->outchainRev = NULL;
+ if (from->outs) {
+ from->outs->outchainRev = a;
+ }
+ from->outs = a;
+
+ from->nouts++;
+ to->nins++;
+
+ if (COLORED(a) && nfa->parent == NULL) {
+ colorchain(nfa->cm, a);
+ }
+}
+
+/*
+ - allocarc - allocate a new out-arc within a state
+ ^ static struct arc *allocarc(struct nfa *, struct state *);
+ */
+static struct arc * /* NULL for failure */
+allocarc(
+ struct nfa *nfa,
+ struct state *s)
+{
+ struct arc *a;
+
+ /*
+ * Shortcut
+ */
+
+ if (s->free == NULL && s->noas < ABSIZE) {
+ a = &s->oas.a[s->noas];
+ s->noas++;
+ return a;
+ }
+
+ /*
+ * if none at hand, get more
+ */
+
+ if (s->free == NULL) {
+ struct arcbatch *newAb;
+ int i;
+
+ if (nfa->v->spaceused >= REG_MAX_COMPILE_SPACE) {
+ NERR(REG_ETOOBIG);
+ return NULL;
+ }
+ newAb = (struct arcbatch *) MALLOC(sizeof(struct arcbatch));
+ if (newAb == NULL) {
+ NERR(REG_ESPACE);
+ return NULL;
+ }
+ nfa->v->spaceused += sizeof(struct arcbatch);
+ newAb->next = s->oas.next;
+ s->oas.next = newAb;
+
+ for (i=0 ; i<ABSIZE ; i++) {
+ newAb->a[i].type = 0;
+ newAb->a[i].freechain = &newAb->a[i+1];
+ }
+ newAb->a[ABSIZE-1].freechain = NULL;
+ s->free = &newAb->a[0];
+ }
+ assert(s->free != NULL);
+
+ a = s->free;
+ s->free = a->freechain;
+ return a;
+}
+
+/*
+ - freearc - free an arc
+ ^ static void freearc(struct nfa *, struct arc *);
+ */
+static void
+freearc(
+ struct nfa *nfa,
+ struct arc *victim)
+{
+ struct state *from = victim->from;
+ struct state *to = victim->to;
+ struct arc *predecessor;
+
+ assert(victim->type != 0);
+
+ /*
+ * Take it off color chain if necessary.
+ */
+
+ if (COLORED(victim) && nfa->parent == NULL) {
+ uncolorchain(nfa->cm, victim);
+ }
+
+ /*
+ * Take it off source's out-chain.
+ */
+
+ assert(from != NULL);
+ predecessor = victim->outchainRev;
+ if (predecessor == NULL) {
+ assert(from->outs == victim);
+ from->outs = victim->outchain;
+ } else {
+ assert(predecessor->outchain == victim);
+ predecessor->outchain = victim->outchain;
+ }
+ if (victim->outchain != NULL) {
+ assert(victim->outchain->outchainRev == victim);
+ victim->outchain->outchainRev = predecessor;
+ }
+ from->nouts--;
+
+ /*
+ * Take it off target's in-chain.
+ */
+
+ assert(to != NULL);
+ predecessor = victim->inchainRev;
+ if (predecessor == NULL) {
+ assert(to->ins == victim);
+ to->ins = victim->inchain;
+ } else {
+ assert(predecessor->inchain == victim);
+ predecessor->inchain = victim->inchain;
+ }
+ if (victim->inchain != NULL) {
+ assert(victim->inchain->inchainRev == victim);
+ victim->inchain->inchainRev = predecessor;
+ }
+ to->nins--;
+
+ /*
+ * Clean up and place on from-state's free list.
+ */
+
+ victim->type = 0;
+ victim->from = NULL; /* precautions... */
+ victim->to = NULL;
+ victim->inchain = NULL;
+ victim->inchainRev = NULL;
+ victim->outchain = NULL;
+ victim->outchainRev = NULL;
+ victim->freechain = from->free;
+ from->free = victim;
+}
+
+/*
+ * changearctarget - flip an arc to have a different to state
+ *
+ * Caller must have verified that there is no pre-existing duplicate arc.
+ *
+ * Note that because we store arcs in their from state, we can't easily have
+ * a similar changearcsource function.
+ */
+static void
+changearctarget(struct arc * a, struct state * newto)
+{
+ struct state *oldto = a->to;
+ struct arc *predecessor;
+
+ assert(oldto != newto);
+
+ /* take it off old target's in-chain */
+ assert(oldto != NULL);
+ predecessor = a->inchainRev;
+ if (predecessor == NULL) {
+ assert(oldto->ins == a);
+ oldto->ins = a->inchain;
+ } else {
+ assert(predecessor->inchain == a);
+ predecessor->inchain = a->inchain;
+ }
+ if (a->inchain != NULL) {
+ assert(a->inchain->inchainRev == a);
+ a->inchain->inchainRev = predecessor;
+ }
+ oldto->nins--;
+
+ a->to = newto;
+
+ /* prepend it to new target's in-chain */
+ a->inchain = newto->ins;
+ a->inchainRev = NULL;
+ if (newto->ins) {
+ newto->ins->inchainRev = a;
+ }
+ newto->ins = a;
+ newto->nins++;
+}
+
+/*
+ - hasnonemptyout - Does state have a non-EMPTY out arc?
+ ^ static int hasnonemptyout(struct state *);
+ */
+static int
+hasnonemptyout(
+ struct state *s)
+{
+ struct arc *a;
+
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ if (a->type != EMPTY) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+ - findarc - find arc, if any, from given source with given type and color
+ * If there is more than one such arc, the result is random.
+ ^ static struct arc *findarc(struct state *, int, pcolor);
+ */
+static struct arc *
+findarc(
+ struct state *s,
+ int type,
+ pcolor co)
+{
+ struct arc *a;
+
+ for (a=s->outs ; a!=NULL ; a=a->outchain) {
+ if (a->type == type && a->co == co) {
+ return a;
+ }
+ }
+ return NULL;
+}
+
+/*
+ - cparc - allocate a new arc within an NFA, copying details from old one
+ ^ static void cparc(struct nfa *, struct arc *, struct state *,
+ ^ struct state *);
+ */
+static void
+cparc(
+ struct nfa *nfa,
+ struct arc *oa,
+ struct state *from,
+ struct state *to)
+{
+ newarc(nfa, oa->type, oa->co, from, to);
+}
+
+/*
+ * sortins - sort the in arcs of a state by from/color/type
+ */
+static void
+sortins(
+ struct nfa * nfa,
+ struct state * s)
+{
+ struct arc **sortarray;
+ struct arc *a;
+ int n = s->nins;
+ int i;
+
+ if (n <= 1) {
+ return; /* nothing to do */
+ }
+ /* make an array of arc pointers ... */
+ sortarray = (struct arc **) MALLOC(n * sizeof(struct arc *));
+ if (sortarray == NULL) {
+ NERR(REG_ESPACE);
+ return;
+ }
+ i = 0;
+ for (a = s->ins; a != NULL; a = a->inchain) {
+ sortarray[i++] = a;
+ }
+ assert(i == n);
+ /* ... sort the array */
+ qsort(sortarray, n, sizeof(struct arc *), sortins_cmp);
+ /* ... and rebuild arc list in order */
+ /* it seems worth special-casing first and last items to simplify loop */
+ a = sortarray[0];
+ s->ins = a;
+ a->inchain = sortarray[1];
+ a->inchainRev = NULL;
+ for (i = 1; i < n - 1; i++) {
+ a = sortarray[i];
+ a->inchain = sortarray[i + 1];
+ a->inchainRev = sortarray[i - 1];
+ }
+ a = sortarray[i];
+ a->inchain = NULL;
+ a->inchainRev = sortarray[i - 1];
+ FREE(sortarray);
+}
+
+static int
+sortins_cmp(
+ const void *a,
+ const void *b)
+{
+ const struct arc *aa = *((const struct arc * const *) a);
+ const struct arc *bb = *((const struct arc * const *) b);
+
+ /* we check the fields in the order they are most likely to be different */
+ if (aa->from->no < bb->from->no) {
+ return -1;
+ }
+ if (aa->from->no > bb->from->no) {
+ return 1;
+ }
+ if (aa->co < bb->co) {
+ return -1;
+ }
+ if (aa->co > bb->co) {
+ return 1;
+ }
+ if (aa->type < bb->type) {
+ return -1;
+ }
+ if (aa->type > bb->type) {
+ return 1;
+ }
+ return 0;
+}
+
+/*
+ * sortouts - sort the out arcs of a state by to/color/type
+ */
+static void
+sortouts(
+ struct nfa * nfa,
+ struct state * s)
+{
+ struct arc **sortarray;
+ struct arc *a;
+ int n = s->nouts;
+ int i;
+
+ if (n <= 1) {
+ return; /* nothing to do */
+ }
+ /* make an array of arc pointers ... */
+ sortarray = (struct arc **) MALLOC(n * sizeof(struct arc *));
+ if (sortarray == NULL) {
+ NERR(REG_ESPACE);
+ return;
+ }
+ i = 0;
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ sortarray[i++] = a;
+ }
+ assert(i == n);
+ /* ... sort the array */
+ qsort(sortarray, n, sizeof(struct arc *), sortouts_cmp);
+ /* ... and rebuild arc list in order */
+ /* it seems worth special-casing first and last items to simplify loop */
+ a = sortarray[0];
+ s->outs = a;
+ a->outchain = sortarray[1];
+ a->outchainRev = NULL;
+ for (i = 1; i < n - 1; i++) {
+ a = sortarray[i];
+ a->outchain = sortarray[i + 1];
+ a->outchainRev = sortarray[i - 1];
+ }
+ a = sortarray[i];
+ a->outchain = NULL;
+ a->outchainRev = sortarray[i - 1];
+ FREE(sortarray);
+}
+
+static int
+sortouts_cmp(
+ const void *a,
+ const void *b)
+{
+ const struct arc *aa = *((const struct arc * const *) a);
+ const struct arc *bb = *((const struct arc * const *) b);
+
+ /* we check the fields in the order they are most likely to be different */
+ if (aa->to->no < bb->to->no) {
+ return -1;
+ }
+ if (aa->to->no > bb->to->no) {
+ return 1;
+ }
+ if (aa->co < bb->co) {
+ return -1;
+ }
+ if (aa->co > bb->co) {
+ return 1;
+ }
+ if (aa->type < bb->type) {
+ return -1;
+ }
+ if (aa->type > bb->type) {
+ return 1;
+ }
+ return 0;
+}
+
+/*
+ * Common decision logic about whether to use arc-by-arc operations or
+ * sort/merge. If there's just a few source arcs we cannot recoup the
+ * cost of sorting the destination arc list, no matter how large it is.
+ * Otherwise, limit the number of arc-by-arc comparisons to about 1000
+ * (a somewhat arbitrary choice, but the breakeven point would probably
+ * be machine dependent anyway).
+ */
+#define BULK_ARC_OP_USE_SORT(nsrcarcs, ndestarcs) \
+ ((nsrcarcs) < 4 ? 0 : ((nsrcarcs) > 32 || (ndestarcs) > 32))
+
+/*
+ - moveins - move all in arcs of a state to another state
+ * You might think this could be done better by just updating the
+ * existing arcs, and you would be right if it weren't for the need
+ * for duplicate suppression, which makes it easier to just make new
+ * ones to exploit the suppression built into newarc.
+ *
+ * However, if we have a whole lot of arcs to deal with, retail duplicate
+ * checks become too slow. In that case we proceed by sorting and merging
+ * the arc lists, and then we can indeed just update the arcs in-place.
+ *
+ ^ static void moveins(struct nfa *, struct state *, struct state *);
+ */
+static void
+moveins(
+ struct nfa *nfa,
+ struct state *oldState,
+ struct state *newState)
+{
+ assert(oldState != newState);
+
+ if (!BULK_ARC_OP_USE_SORT(oldState->nins, newState->nins)) {
+ /* With not too many arcs, just do them one at a time */
+ struct arc *a;
+
+ while ((a = oldState->ins) != NULL) {
+ cparc(nfa, a, a->from, newState);
+ freearc(nfa, a);
+ }
+ } else {
+ /*
+ * With many arcs, use a sort-merge approach. Note changearctarget()
+ * will put the arc onto the front of newState's chain, so it does not
+ * break our walk through the sorted part of the chain.
+ */
+ struct arc *oa;
+ struct arc *na;
+
+ /*
+ * Because we bypass newarc() in this code path, we'd better include a
+ * cancel check.
+ */
+ if (CANCEL_REQUESTED(nfa->v->re)) {
+ NERR(REG_CANCEL);
+ return;
+ }
+
+ sortins(nfa, oldState);
+ sortins(nfa, newState);
+ if (NISERR()) {
+ return; /* might have failed to sort */
+ }
+ oa = oldState->ins;
+ na = newState->ins;
+ while (oa != NULL && na != NULL) {
+ struct arc *a = oa;
+
+ switch (sortins_cmp(&oa, &na)) {
+ case -1:
+ /* newState does not have anything matching oa */
+ oa = oa->inchain;
+
+ /*
+ * Rather than doing createarc+freearc, we can just unlink
+ * and relink the existing arc struct.
+ */
+ changearctarget(a, newState);
+ break;
+ case 0:
+ /* match, advance in both lists */
+ oa = oa->inchain;
+ na = na->inchain;
+ /* ... and drop duplicate arc from oldState */
+ freearc(nfa, a);
+ break;
+ case +1:
+ /* advance only na; oa might have a match later */
+ na = na->inchain;
+ break;
+ default:
+ assert(NOTREACHED);
+ }
+ }
+ while (oa != NULL) {
+ /* newState does not have anything matching oa */
+ struct arc *a = oa;
+
+ oa = oa->inchain;
+ changearctarget(a, newState);
+ }
+ }
+
+ assert(oldState->nins == 0);
+ assert(oldState->ins == NULL);
+}
+
+/*
+ - copyins - copy in arcs of a state to another state
+ ^ static VOID copyins(struct nfa *, struct state *, struct state *, int);
+ */
+static void
+copyins(
+ struct nfa *nfa,
+ struct state *oldState,
+ struct state *newState)
+{
+ assert(oldState != newState);
+
+ if (!BULK_ARC_OP_USE_SORT(oldState->nins, newState->nins)) {
+ /* With not too many arcs, just do them one at a time */
+ struct arc *a;
+
+ for (a = oldState->ins; a != NULL; a = a->inchain) {
+ cparc(nfa, a, a->from, newState);
+ }
+ } else {
+ /*
+ * With many arcs, use a sort-merge approach. Note that createarc()
+ * will put new arcs onto the front of newState's chain, so it does
+ * not break our walk through the sorted part of the chain.
+ */
+ struct arc *oa;
+ struct arc *na;
+
+ /*
+ * Because we bypass newarc() in this code path, we'd better include a
+ * cancel check.
+ */
+ if (CANCEL_REQUESTED(nfa->v->re)) {
+ NERR(REG_CANCEL);
+ return;
+ }
+
+ sortins(nfa, oldState);
+ sortins(nfa, newState);
+ if (NISERR()) {
+ return; /* might have failed to sort */
+ }
+ oa = oldState->ins;
+ na = newState->ins;
+ while (oa != NULL && na != NULL) {
+ struct arc *a = oa;
+
+ switch (sortins_cmp(&oa, &na)) {
+ case -1:
+ /* newState does not have anything matching oa */
+ oa = oa->inchain;
+ createarc(nfa, a->type, a->co, a->from, newState);
+ break;
+ case 0:
+ /* match, advance in both lists */
+ oa = oa->inchain;
+ na = na->inchain;
+ break;
+ case +1:
+ /* advance only na; oa might have a match later */
+ na = na->inchain;
+ break;
+ default:
+ assert(NOTREACHED);
+ }
+ }
+ while (oa != NULL) {
+ /* newState does not have anything matching oa */
+ struct arc *a = oa;
+
+ oa = oa->inchain;
+ createarc(nfa, a->type, a->co, a->from, newState);
+ }
+ }
+}
+
+/*
+ * mergeins - merge a list of inarcs into a state
+ *
+ * This is much like copyins, but the source arcs are listed in an array,
+ * and are not guaranteed unique. It's okay to clobber the array contents.
+ */
+static void
+mergeins(
+ struct nfa * nfa,
+ struct state * s,
+ struct arc ** arcarray,
+ int arccount)
+{
+ struct arc *na;
+ int i;
+ int j;
+
+ if (arccount <= 0) {
+ return;
+ }
+
+ /*
+ * Because we bypass newarc() in this code path, we'd better include a
+ * cancel check.
+ */
+ if (CANCEL_REQUESTED(nfa->v->re)) {
+ NERR(REG_CANCEL);
+ return;
+ }
+
+ /* Sort existing inarcs as well as proposed new ones */
+ sortins(nfa, s);
+ if (NISERR()) {
+ return; /* might have failed to sort */
+ }
+
+ qsort(arcarray, arccount, sizeof(struct arc *), sortins_cmp);
+
+ /*
+ * arcarray very likely includes dups, so we must eliminate them. (This
+ * could be folded into the next loop, but it's not worth the trouble.)
+ */
+ j = 0;
+ for (i = 1; i < arccount; i++) {
+ switch (sortins_cmp(&arcarray[j], &arcarray[i])) {
+ case -1:
+ /* non-dup */
+ arcarray[++j] = arcarray[i];
+ break;
+ case 0:
+ /* dup */
+ break;
+ default:
+ /* trouble */
+ assert(NOTREACHED);
+ }
+ }
+ arccount = j + 1;
+
+ /*
+ * Now merge into s' inchain. Note that createarc() will put new arcs
+ * onto the front of s's chain, so it does not break our walk through the
+ * sorted part of the chain.
+ */
+ i = 0;
+ na = s->ins;
+ while (i < arccount && na != NULL) {
+ struct arc *a = arcarray[i];
+
+ switch (sortins_cmp(&a, &na)) {
+ case -1:
+ /* s does not have anything matching a */
+ createarc(nfa, a->type, a->co, a->from, s);
+ i++;
+ break;
+ case 0:
+ /* match, advance in both lists */
+ i++;
+ na = na->inchain;
+ break;
+ case +1:
+ /* advance only na; array might have a match later */
+ na = na->inchain;
+ break;
+ default:
+ assert(NOTREACHED);
+ }
+ }
+ while (i < arccount) {
+ /* s does not have anything matching a */
+ struct arc *a = arcarray[i];
+
+ createarc(nfa, a->type, a->co, a->from, s);
+ i++;
+ }
+}
+
+/*
+ - moveouts - move all out arcs of a state to another state
+ ^ static void moveouts(struct nfa *, struct state *, struct state *);
+ */
+static void
+moveouts(
+ struct nfa *nfa,
+ struct state *oldState,
+ struct state *newState)
+{
+ assert(oldState != newState);
+
+ if (!BULK_ARC_OP_USE_SORT(oldState->nouts, newState->nouts)) {
+ /* With not too many arcs, just do them one at a time */
+ struct arc *a;
+
+ while ((a = oldState->outs) != NULL) {
+ cparc(nfa, a, newState, a->to);
+ freearc(nfa, a);
+ }
+ } else {
+ /*
+ * With many arcs, use a sort-merge approach. Note that createarc()
+ * will put new arcs onto the front of newState's chain, so it does
+ * not break our walk through the sorted part of the chain.
+ */
+ struct arc *oa;
+ struct arc *na;
+
+ /*
+ * Because we bypass newarc() in this code path, we'd better include a
+ * cancel check.
+ */
+ if (CANCEL_REQUESTED(nfa->v->re)) {
+ NERR(REG_CANCEL);
+ return;
+ }
+
+ sortouts(nfa, oldState);
+ sortouts(nfa, newState);
+ if (NISERR()) {
+ return; /* might have failed to sort */
+ }
+ oa = oldState->outs;
+ na = newState->outs;
+ while (oa != NULL && na != NULL) {
+ struct arc *a = oa;
+
+ switch (sortouts_cmp(&oa, &na)) {
+ case -1:
+ /* newState does not have anything matching oa */
+ oa = oa->outchain;
+ createarc(nfa, a->type, a->co, newState, a->to);
+ freearc(nfa, a);
+ break;
+ case 0:
+ /* match, advance in both lists */
+ oa = oa->outchain;
+ na = na->outchain;
+ /* ... and drop duplicate arc from oldState */
+ freearc(nfa, a);
+ break;
+ case +1:
+ /* advance only na; oa might have a match later */
+ na = na->outchain;
+ break;
+ default:
+ assert(NOTREACHED);
+ }
+ }
+ while (oa != NULL) {
+ /* newState does not have anything matching oa */
+ struct arc *a = oa;
+
+ oa = oa->outchain;
+ createarc(nfa, a->type, a->co, newState, a->to);
+ freearc(nfa, a);
+ }
+ }
+
+ assert(oldState->nouts == 0);
+ assert(oldState->outs == NULL);
+}
+
+/*
+ - copyouts - copy out arcs of a state to another state
+ ^ static VOID copyouts(struct nfa *, struct state *, struct state *, int);
+ */
+static void
+copyouts(
+ struct nfa *nfa,
+ struct state *oldState,
+ struct state *newState)
+{
+ assert(oldState != newState);
+
+ if (!BULK_ARC_OP_USE_SORT(oldState->nouts, newState->nouts)) {
+ /* With not too many arcs, just do them one at a time */
+ struct arc *a;
+
+ for (a = oldState->outs; a != NULL; a = a->outchain) {
+ cparc(nfa, a, newState, a->to);
+ }
+ } else {
+ /*
+ * With many arcs, use a sort-merge approach. Note that createarc()
+ * will put new arcs onto the front of newState's chain, so it does
+ * not break our walk through the sorted part of the chain.
+ */
+ struct arc *oa;
+ struct arc *na;
+
+ /*
+ * Because we bypass newarc() in this code path, we'd better include a
+ * cancel check.
+ */
+ if (CANCEL_REQUESTED(nfa->v->re)) {
+ NERR(REG_CANCEL);
+ return;
+ }
+
+ sortouts(nfa, oldState);
+ sortouts(nfa, newState);
+ if (NISERR()) {
+ return; /* might have failed to sort */
+ }
+ oa = oldState->outs;
+ na = newState->outs;
+ while (oa != NULL && na != NULL) {
+ struct arc *a = oa;
+
+ switch (sortouts_cmp(&oa, &na)) {
+ case -1:
+ /* newState does not have anything matching oa */
+ oa = oa->outchain;
+ createarc(nfa, a->type, a->co, newState, a->to);
+ break;
+ case 0:
+ /* match, advance in both lists */
+ oa = oa->outchain;
+ na = na->outchain;
+ break;
+ case +1:
+ /* advance only na; oa might have a match later */
+ na = na->outchain;
+ break;
+ default:
+ assert(NOTREACHED);
+ }
+ }
+ while (oa != NULL) {
+ /* newState does not have anything matching oa */
+ struct arc *a = oa;
+
+ oa = oa->outchain;
+ createarc(nfa, a->type, a->co, newState, a->to);
+ }
+ }
+}
+
+/*
+ - cloneouts - copy out arcs of a state to another state pair, modifying type
+ ^ static void cloneouts(struct nfa *, struct state *, struct state *,
+ ^ struct state *, int);
+ */
+static void
+cloneouts(
+ struct nfa *nfa,
+ struct state *old,
+ struct state *from,
+ struct state *to,
+ int type)
+{
+ struct arc *a;
+
+ assert(old != from);
+
+ for (a=old->outs ; a!=NULL ; a=a->outchain) {
+ newarc(nfa, type, a->co, from, to);
+ }
+}
+
+/*
+ - delsub - delete a sub-NFA, updating subre pointers if necessary
+ * This uses a recursive traversal of the sub-NFA, marking already-seen
+ * states using their tmp pointer.
+ ^ static void delsub(struct nfa *, struct state *, struct state *);
+ */
+static void
+delsub(
+ struct nfa *nfa,
+ struct state *lp, /* the sub-NFA goes from here... */
+ struct state *rp) /* ...to here, *not* inclusive */
+{
+ assert(lp != rp);
+
+ rp->tmp = rp; /* mark end */
+
+ deltraverse(nfa, lp, lp);
+ assert(lp->nouts == 0 && rp->nins == 0); /* did the job */
+ assert(lp->no != FREESTATE && rp->no != FREESTATE); /* no more */
+
+ rp->tmp = NULL; /* unmark end */
+ lp->tmp = NULL; /* and begin, marked by deltraverse */
+}
+
+/*
+ - deltraverse - the recursive heart of delsub
+ * This routine's basic job is to destroy all out-arcs of the state.
+ ^ static void deltraverse(struct nfa *, struct state *, struct state *);
+ */
+static void
+deltraverse(
+ struct nfa *nfa,
+ struct state *leftend,
+ struct state *s)
+{
+ struct arc *a;
+ struct state *to;
+
+ if (s->nouts == 0) {
+ return; /* nothing to do */
+ }
+ if (s->tmp != NULL) {
+ return; /* already in progress */
+ }
+
+ s->tmp = s; /* mark as in progress */
+
+ while ((a = s->outs) != NULL) {
+ to = a->to;
+ deltraverse(nfa, leftend, to);
+ assert(to->nouts == 0 || to->tmp != NULL);
+ freearc(nfa, a);
+ if (to->nins == 0 && to->tmp == NULL) {
+ assert(to->nouts == 0);
+ freestate(nfa, to);
+ }
+ }
+
+ assert(s->no != FREESTATE); /* we're still here */
+ assert(s == leftend || s->nins != 0); /* and still reachable */
+ assert(s->nouts == 0); /* but have no outarcs */
+
+ s->tmp = NULL; /* we're done here */
+}
+
+/*
+ - dupnfa - duplicate sub-NFA
+ * Another recursive traversal, this time using tmp to point to duplicates as
+ * well as mark already-seen states. (You knew there was a reason why it's a
+ * state pointer, didn't you? :-))
+ ^ static void dupnfa(struct nfa *, struct state *, struct state *,
+ ^ struct state *, struct state *);
+ */
+static void
+dupnfa(
+ struct nfa *nfa,
+ struct state *start, /* duplicate of subNFA starting here */
+ struct state *stop, /* and stopping here */
+ struct state *from, /* stringing duplicate from here */
+ struct state *to) /* to here */
+{
+ if (start == stop) {
+ newarc(nfa, EMPTY, 0, from, to);
+ return;
+ }
+
+ stop->tmp = to;
+ duptraverse(nfa, start, from, 0);
+ /* done, except for clearing out the tmp pointers */
+
+ stop->tmp = NULL;
+ cleartraverse(nfa, start);
+}
+
+/*
+ - duptraverse - recursive heart of dupnfa
+ ^ static void duptraverse(struct nfa *, struct state *, struct state *);
+ */
+static void
+duptraverse(
+ struct nfa *nfa,
+ struct state *s,
+ struct state *stmp, /* s's duplicate, or NULL */
+ int depth)
+{
+ struct arc *a;
+
+ if (s->tmp != NULL) {
+ return; /* already done */
+ }
+
+ s->tmp = (stmp == NULL) ? newstate(nfa) : stmp;
+ if (s->tmp == NULL) {
+ assert(NISERR());
+ return;
+ }
+
+ /*
+ * Arbitrary depth limit. Needs tuning, but this value is sufficient to
+ * make all normal tests (not reg-33.14) pass.
+ */
+#ifndef DUPTRAVERSE_MAX_DEPTH
+#define DUPTRAVERSE_MAX_DEPTH 15000
+#endif
+
+ if (depth++ > DUPTRAVERSE_MAX_DEPTH) {
+ NERR(REG_ESPACE);
+ }
+
+ for (a=s->outs ; a!=NULL && !NISERR() ; a=a->outchain) {
+ duptraverse(nfa, a->to, NULL, depth);
+ if (NISERR()) {
+ break;
+ }
+ assert(a->to->tmp != NULL);
+ cparc(nfa, a, s->tmp, a->to->tmp);
+ }
+}
+
+/*
+ - cleartraverse - recursive cleanup for algorithms that leave tmp ptrs set
+ ^ static void cleartraverse(struct nfa *, struct state *);
+ */
+static void
+cleartraverse(
+ struct nfa *nfa,
+ struct state *s)
+{
+ struct arc *a;
+
+ if (s->tmp == NULL) {
+ return;
+ }
+ s->tmp = NULL;
+
+ for (a=s->outs ; a!=NULL ; a=a->outchain) {
+ cleartraverse(nfa, a->to);
+ }
+}
+
+/*
+ - specialcolors - fill in special colors for an NFA
+ ^ static void specialcolors(struct nfa *);
+ */
+static void
+specialcolors(
+ struct nfa *nfa)
+{
+ /*
+ * False colors for BOS, BOL, EOS, EOL
+ */
+
+ if (nfa->parent == NULL) {
+ nfa->bos[0] = pseudocolor(nfa->cm);
+ nfa->bos[1] = pseudocolor(nfa->cm);
+ nfa->eos[0] = pseudocolor(nfa->cm);
+ nfa->eos[1] = pseudocolor(nfa->cm);
+ } else {
+ assert(nfa->parent->bos[0] != COLORLESS);
+ nfa->bos[0] = nfa->parent->bos[0];
+ assert(nfa->parent->bos[1] != COLORLESS);
+ nfa->bos[1] = nfa->parent->bos[1];
+ assert(nfa->parent->eos[0] != COLORLESS);
+ nfa->eos[0] = nfa->parent->eos[0];
+ assert(nfa->parent->eos[1] != COLORLESS);
+ nfa->eos[1] = nfa->parent->eos[1];
+ }
+}
+
+/*
+ - optimize - optimize an NFA
+ ^ static long optimize(struct nfa *, FILE *);
+ */
+
+ /*
+ * The main goal of this function is not so much "optimization" (though it
+ * does try to get rid of useless NFA states) as reducing the NFA to a form
+ * the regex executor can handle. The executor, and indeed the cNFA format
+ * that is its input, can only handle PLAIN and LACON arcs. The output of
+ * the regex parser also includes EMPTY (do-nothing) arcs, as well as
+ * ^, $, AHEAD, and BEHIND constraint arcs, which we must get rid of here.
+ * We first get rid of EMPTY arcs and then deal with the constraint arcs.
+ * The hardest part of either job is to get rid of circular loops of the
+ * target arc type. We would have to do that in any case, though, as such a
+ * loop would otherwise allow the executor to cycle through the loop endlessly
+ * without making any progress in the input string.
+ */
+static long /* re_info bits */
+optimize(
+ struct nfa *nfa,
+ FILE *f) /* for debug output; NULL none */
+{
+ int verbose = (f != NULL) ? 1 : 0;
+
+ if (verbose) {
+ fprintf(f, "\ninitial cleanup:\n");
+ }
+ cleanup(nfa); /* may simplify situation */
+ if (verbose) {
+ dumpnfa(nfa, f);
+ }
+ if (verbose) {
+ fprintf(f, "\nempties:\n");
+ }
+ fixempties(nfa, f); /* get rid of EMPTY arcs */
+ if (verbose) {
+ fprintf(f, "\nconstraints:\n");
+ }
+ fixconstraintloops(nfa, f); /* get rid of constraint loops */
+ pullback(nfa, f); /* pull back constraints backward */
+ pushfwd(nfa, f); /* push fwd constraints forward */
+ if (verbose) {
+ fprintf(f, "\nfinal cleanup:\n");
+ }
+ cleanup(nfa); /* final tidying */
+#ifdef REG_DEBUG
+ if (verbose) {
+ dumpnfa(nfa, f);
+ }
+#endif
+ return analyze(nfa); /* and analysis */
+}
+
+/*
+ - pullback - pull back constraints backward to eliminate them
+ ^ static void pullback(struct nfa *, FILE *);
+ */
+static void
+pullback(
+ struct nfa *nfa,
+ FILE *f) /* for debug output; NULL none */
+{
+ struct state *s;
+ struct state *nexts;
+ struct arc *a;
+ struct arc *nexta;
+ struct state *intermediates;
+ int progress;
+
+ /*
+ * Find and pull until there are no more.
+ */
+
+ do {
+ progress = 0;
+ for (s=nfa->states ; s!=NULL && !NISERR() ; s=nexts) {
+ nexts = s->next;
+ intermediates = NULL;
+ for (a=s->outs ; a!=NULL && !NISERR() ; a=nexta) {
+ nexta = a->outchain;
+ if (a->type == '^' || a->type == BEHIND) {
+ if (pull(nfa, a, &intermediates)) {
+ progress = 1;
+ }
+ }
+ assert(nexta == NULL || s->no != FREESTATE);
+ }
+ /* clear tmp fields of intermediate states created here */
+ while (intermediates != NULL) {
+ struct state *ns = intermediates->tmp;
+
+ intermediates->tmp = NULL;
+ intermediates = ns;
+ }
+ /* if s is now useless, get rid of it */
+ if ((s->nins == 0 || s->nouts == 0) && !s->flag) {
+ dropstate(nfa, s);
+ }
+ }
+ if (progress && f != NULL) {
+ dumpnfa(nfa, f);
+ }
+ } while (progress && !NISERR());
+ if (NISERR()) {
+ return;
+ }
+
+ /*
+ * Any ^ constraints we were able to pull to the start state can now be
+ * replaced by PLAIN arcs referencing the BOS or BOL colors. There should
+ * be no other ^ or BEHIND arcs left in the NFA, though we do not check
+ * that here (compact() will fail if so).
+ */
+ for (a=nfa->pre->outs ; a!=NULL ; a=nexta) {
+ nexta = a->outchain;
+ if (a->type == '^') {
+ assert(a->co == 0 || a->co == 1);
+ newarc(nfa, PLAIN, nfa->bos[a->co], a->from, a->to);
+ freearc(nfa, a);
+ }
+ }
+}
+
+/*
+ - pull - pull a back constraint backward past its source state
+ *
+ * Returns 1 if successful (which it always is unless the source is the
+ * start state or we have an internal error), 0 if nothing happened.
+ *
+ * A significant property of this function is that it deletes no pre-existing
+ * states, and no outarcs of the constraint's from state other than the given
+ * constraint arc. This makes the loops in pullback() safe, at the cost that
+ * we may leave useless states behind. Therefore, we leave it to pullback()
+ * to delete such states.
+ *
+ * If the from state has multiple back-constraint outarcs, and/or multiple
+ * compatible constraint inarcs, we only need to create one new intermediate
+ * state per combination of predecessor and successor states. *intermediates
+ * points to a list of such intermediate states for this from state (chained
+ * through their tmp fields).
+ ^ static int pull(struct nfa *, struct arc *);
+ */
+static int
+pull(
+ struct nfa *nfa,
+ struct arc *con,
+ struct state **intermediates)
+{
+ struct state *from = con->from;
+ struct state *to = con->to;
+ struct arc *a;
+ struct arc *nexta;
+ struct state *s;
+
+ assert(from != to); /* should have gotten rid of this earlier */
+ if (from->flag) { /* can't pull back beyond start */
+ return 0;
+ }
+ if (from->nins == 0) { /* unreachable */
+ freearc(nfa, con);
+ return 1;
+ }
+
+ /*
+ * First, clone from state if necessary to avoid other outarcs. This may
+ * seem wasteful, but it simplifies the logic, and we'll get rid of the
+ * clone state again at the bottom.
+ */
+
+ if (from->nouts > 1) {
+ s = newstate(nfa);
+ if (NISERR()) {
+ return 0;
+ }
+ copyins(nfa, from, s); /* duplicate inarcs */
+ cparc(nfa, con, s, to); /* move constraint arc */
+ freearc(nfa, con);
+ if (NISERR()) {
+ return 0;
+ }
+ from = s;
+ con = from->outs;
+ }
+ assert(from->nouts == 1);
+
+ /*
+ * Propagate the constraint into the from state's inarcs.
+ */
+
+ for (a=from->ins ; a!=NULL && !NISERR(); a=nexta) {
+ nexta = a->inchain;
+ switch (combine(con, a)) {
+ case INCOMPATIBLE: /* destroy the arc */
+ freearc(nfa, a);
+ break;
+ case SATISFIED: /* no action needed */
+ break;
+ case COMPATIBLE: /* swap the two arcs, more or less */
+ /* need an intermediate state, but might have one already */
+ for (s = *intermediates; s != NULL; s = s->tmp) {
+ assert(s->nins > 0 && s->nouts > 0);
+ if (s->ins->from == a->from && s->outs->to == to) {
+ break;
+ }
+ }
+ if (s == NULL) {
+ s = newstate(nfa);
+ if (NISERR()) {
+ return 0;
+ }
+ s->tmp = *intermediates;
+ *intermediates = s;
+ }
+ cparc(nfa, con, a->from, s);
+ cparc(nfa, a, s, to);
+ freearc(nfa, a);
+ break;
+ default:
+ assert(NOTREACHED);
+ break;
+ }
+ }
+
+ /*
+ * Remaining inarcs, if any, incorporate the constraint.
+ */
+
+ moveins(nfa, from, to);
+ freearc(nfa, con);
+ /* from state is now useless, but we leave it to pullback() to clean up */
+ return 1;
+}
+
+/*
+ - pushfwd - push forward constraints forward to eliminate them
+ ^ static void pushfwd(struct nfa *, FILE *);
+ */
+static void
+pushfwd(
+ struct nfa *nfa,
+ FILE *f) /* for debug output; NULL none */
+{
+ struct state *s;
+ struct state *nexts;
+ struct arc *a;
+ struct arc *nexta;
+ struct state *intermediates;
+ int progress;
+
+ /*
+ * Find and push until there are no more.
+ */
+
+ do {
+ progress = 0;
+ for (s=nfa->states ; s!=NULL && !NISERR() ; s=nexts) {
+ nexts = s->next;
+ intermediates = NULL;
+ for (a = s->ins; a != NULL && !NISERR(); a = nexta) {
+ nexta = a->inchain;
+ if (a->type == '$' || a->type == AHEAD) {
+ if (push(nfa, a, &intermediates)) {
+ progress = 1;
+ }
+ }
+ }
+ /* clear tmp fields of intermediate states created here */
+ while (intermediates != NULL) {
+ struct state *ns = intermediates->tmp;
+
+ intermediates->tmp = NULL;
+ intermediates = ns;
+ }
+ /* if s is now useless, get rid of it */
+ if ((s->nins == 0 || s->nouts == 0) && !s->flag) {
+ dropstate(nfa, s);
+ }
+ }
+ if (progress && f != NULL) {
+ dumpnfa(nfa, f);
+ }
+ } while (progress && !NISERR());
+ if (NISERR()) {
+ return;
+ }
+
+ /*
+ * Any $ constraints we were able to push to the post state can now be
+ * replaced by PLAIN arcs referencing the EOS or EOL colors. There should
+ * be no other $ or AHEAD arcs left in the NFA, though we do not check
+ * that here (compact() will fail if so).
+ */
+ for (a = nfa->post->ins; a != NULL; a = nexta) {
+ nexta = a->inchain;
+ if (a->type == '$') {
+ assert(a->co == 0 || a->co == 1);
+ newarc(nfa, PLAIN, nfa->eos[a->co], a->from, a->to);
+ freearc(nfa, a);
+ }
+ }
+}
+
+/*
+ - push - push a forward constraint forward past its destination state
+ *
+ * Returns 1 if successful (which it always is unless the destination is the
+ * post state or we have an internal error), 0 if nothing happened.
+ *
+ * A significant property of this function is that it deletes no pre-existing
+ * states, and no inarcs of the constraint's to state other than the given
+ * constraint arc. This makes the loops in pushfwd() safe, at the cost that
+ * we may leave useless states behind. Therefore, we leave it to pushfwd()
+ * to delete such states.
+ *
+ * If the to state has multiple forward-constraint inarcs, and/or multiple
+ * compatible constraint outarcs, we only need to create one new intermediate
+ * state per combination of predecessor and successor states. *intermediates
+ * points to a list of such intermediate states for this to state (chained
+ * through their tmp fields).
+ ^ static int push(struct nfa *, struct arc *);
+ */
+static int
+push(
+ struct nfa *nfa,
+ struct arc *con,
+ struct state **intermediates)
+{
+ struct state *from = con->from;
+ struct state *to = con->to;
+ struct arc *a;
+ struct arc *nexta;
+ struct state *s;
+
+ assert(to != from); /* should have gotten rid of this earlier */
+ if (to->flag) { /* can't push forward beyond end */
+ return 0;
+ }
+ if (to->nouts == 0) { /* dead end */
+ freearc(nfa, con);
+ return 1;
+ }
+
+ /*
+ * First, clone to state if necessary to avoid other inarcs. This may
+ * seem wasteful, but it simplifies the logic, and we'll get rid of the
+ * clone state again at the bottom.
+ */
+
+ if (to->nins > 1) {
+ s = newstate(nfa);
+ if (NISERR()) {
+ return 0;
+ }
+ copyouts(nfa, to, s); /* duplicate outarcs */
+ cparc(nfa, con, from, s); /* move constraint arc */
+ freearc(nfa, con);
+ if (NISERR()) {
+ return 0;
+ }
+ to = s;
+ con = to->ins;
+ }
+ assert(to->nins == 1);
+
+ /*
+ * Propagate the constraint into the to state's outarcs.
+ */
+
+ for (a = to->outs; a != NULL && !NISERR(); a = nexta) {
+ nexta = a->outchain;
+ switch (combine(con, a)) {
+ case INCOMPATIBLE: /* destroy the arc */
+ freearc(nfa, a);
+ break;
+ case SATISFIED: /* no action needed */
+ break;
+ case COMPATIBLE: /* swap the two arcs, more or less */
+ /* need an intermediate state, but might have one already */
+ for (s = *intermediates; s != NULL; s = s->tmp) {
+ assert(s->nins > 0 && s->nouts > 0);
+ if (s->ins->from == from && s->outs->to == a->to) {
+ break;
+ }
+ }
+ if (s == NULL) {
+ s = newstate(nfa);
+ if (NISERR()) {
+ return 0;
+ }
+ s->tmp = *intermediates;
+ *intermediates = s;
+ }
+ cparc(nfa, con, s, a->to);
+ cparc(nfa, a, from, s);
+ freearc(nfa, a);
+ break;
+ default:
+ assert(NOTREACHED);
+ break;
+ }
+ }
+
+ /*
+ * Remaining outarcs, if any, incorporate the constraint.
+ */
+
+ moveouts(nfa, to, from);
+ freearc(nfa, con);
+ /* to state is now useless, but we leave it to pushfwd() to clean up */
+ return 1;
+}
+
+/*
+ - combine - constraint lands on an arc, what happens?
+ ^ #def INCOMPATIBLE 1 // destroys arc
+ ^ #def SATISFIED 2 // constraint satisfied
+ ^ #def COMPATIBLE 3 // compatible but not satisfied yet
+ ^ static int combine(struct arc *, struct arc *);
+ */
+static int
+combine(
+ struct arc *con,
+ struct arc *a)
+{
+#define CA(ct,at) (((ct)<<CHAR_BIT) | (at))
+
+ switch (CA(con->type, a->type)) {
+ case CA('^', PLAIN): /* newlines are handled separately */
+ case CA('$', PLAIN):
+ return INCOMPATIBLE;
+ break;
+ case CA(AHEAD, PLAIN): /* color constraints meet colors */
+ case CA(BEHIND, PLAIN):
+ if (con->co == a->co) {
+ return SATISFIED;
+ }
+ return INCOMPATIBLE;
+ break;
+ case CA('^', '^'): /* collision, similar constraints */
+ case CA('$', '$'):
+ case CA(AHEAD, AHEAD):
+ case CA(BEHIND, BEHIND):
+ if (con->co == a->co) { /* true duplication */
+ return SATISFIED;
+ }
+ return INCOMPATIBLE;
+ break;
+ case CA('^', BEHIND): /* collision, dissimilar constraints */
+ case CA(BEHIND, '^'):
+ case CA('$', AHEAD):
+ case CA(AHEAD, '$'):
+ return INCOMPATIBLE;
+ break;
+ case CA('^', '$'): /* constraints passing each other */
+ case CA('^', AHEAD):
+ case CA(BEHIND, '$'):
+ case CA(BEHIND, AHEAD):
+ case CA('$', '^'):
+ case CA('$', BEHIND):
+ case CA(AHEAD, '^'):
+ case CA(AHEAD, BEHIND):
+ case CA('^', LACON):
+ case CA(BEHIND, LACON):
+ case CA('$', LACON):
+ case CA(AHEAD, LACON):
+ return COMPATIBLE;
+ break;
+ }
+ assert(NOTREACHED);
+ return INCOMPATIBLE; /* for benefit of blind compilers */
+}
+
+/*
+ - fixempties - get rid of EMPTY arcs
+ ^ static void fixempties(struct nfa *, FILE *);
+ */
+static void
+fixempties(
+ struct nfa *nfa,
+ FILE *f) /* for debug output; NULL none */
+{
+ struct state *s;
+ struct state *s2;
+ struct state *nexts;
+ struct arc *a;
+ struct arc *nexta;
+ int totalinarcs;
+ struct arc **inarcsorig;
+ struct arc **arcarray;
+ int arccount;
+ int prevnins;
+ int nskip;
+
+ /*
+ * First, get rid of any states whose sole out-arc is an EMPTY,
+ * since they're basically just aliases for their successor. The
+ * parsing algorithm creates enough of these that it's worth
+ * special-casing this.
+ */
+ for (s = nfa->states; s != NULL && !NISERR(); s = nexts) {
+ nexts = s->next;
+ if (s->flag || s->nouts != 1) {
+ continue;
+ }
+ a = s->outs;
+ assert(a != NULL && a->outchain == NULL);
+ if (a->type != EMPTY) {
+ continue;
+ }
+ if (s != a->to) {
+ moveins(nfa, s, a->to);
+ }
+ dropstate(nfa, s);
+ }
+
+ /*
+ * Similarly, get rid of any state with a single EMPTY in-arc, by
+ * folding it into its predecessor.
+ */
+ for (s = nfa->states; s != NULL && !NISERR(); s = nexts) {
+ nexts = s->next;
+ /* Ensure tmp fields are clear for next step */
+ assert(s->tmp == NULL);
+ if (s->flag || s->nins != 1) {
+ continue;
+ }
+ a = s->ins;
+ assert(a != NULL && a->inchain == NULL);
+ if (a->type != EMPTY) {
+ continue;
+ }
+ if (s != a->from) {
+ moveouts(nfa, s, a->from);
+ }
+ dropstate(nfa, s);
+ }
+
+ if (NISERR()) {
+ return;
+ }
+
+ /*
+ * For each remaining NFA state, find all other states from which it is
+ * reachable by a chain of one or more EMPTY arcs. Then generate new arcs
+ * that eliminate the need for each such chain.
+ *
+ * We could replace a chain of EMPTY arcs that leads from a "from" state
+ * to a "to" state either by pushing non-EMPTY arcs forward (linking
+ * directly from "from"'s predecessors to "to") or by pulling them back
+ * (linking directly from "from" to "to"'s successors). We choose to
+ * always do the former; this choice is somewhat arbitrary, but the
+ * approach below requires that we uniformly do one or the other.
+ *
+ * Suppose we have a chain of N successive EMPTY arcs (where N can easily
+ * approach the size of the NFA). All of the intermediate states must
+ * have additional inarcs and outarcs, else they'd have been removed by
+ * the steps above. Assuming their inarcs are mostly not empties, we will
+ * add O(N^2) arcs to the NFA, since a non-EMPTY inarc leading to any one
+ * state in the chain must be duplicated to lead to all its successor
+ * states as well. So there is no hope of doing less than O(N^2) work;
+ * however, we should endeavor to keep the big-O cost from being even
+ * worse than that, which it can easily become without care. In
+ * particular, suppose we were to copy all S1's inarcs forward to S2, and
+ * then also to S3, and then later we consider pushing S2's inarcs forward
+ * to S3. If we include the arcs already copied from S1 in that, we'd be
+ * doing O(N^3) work. (The duplicate-arc elimination built into newarc()
+ * and its cohorts would get rid of the extra arcs, but not without cost.)
+ *
+ * We can avoid this cost by treating only arcs that existed at the start
+ * of this phase as candidates to be pushed forward. To identify those,
+ * we remember the first inarc each state had to start with. We rely on
+ * the fact that newarc() and friends put new arcs on the front of their
+ * to-states' inchains, and that this phase never deletes arcs, so that
+ * the original arcs must be the last arcs in their to-states' inchains.
+ *
+ * So the process here is that, for each state in the NFA, we gather up
+ * all non-EMPTY inarcs of states that can reach the target state via
+ * EMPTY arcs. We then sort, de-duplicate, and merge these arcs into the
+ * target state's inchain. (We can safely use sort-merge for this as long
+ * as we update each state's original-arcs pointer after we add arcs to
+ * it; the sort step of mergeins probably changed the order of the old
+ * arcs.)
+ *
+ * Another refinement worth making is that, because we only add non-EMPTY
+ * arcs during this phase, and all added arcs have the same from-state as
+ * the non-EMPTY arc they were cloned from, we know ahead of time that any
+ * states having only EMPTY outarcs will be useless for lack of outarcs
+ * after we drop the EMPTY arcs. (They cannot gain non-EMPTY outarcs if
+ * they had none to start with.) So we need not bother to update the
+ * inchains of such states at all.
+ */
+
+ /* Remember the states' first original inarcs */
+ /* ... and while at it, count how many old inarcs there are altogether */
+ inarcsorig = (struct arc **) MALLOC(nfa->nstates * sizeof(struct arc *));
+ if (inarcsorig == NULL) {
+ NERR(REG_ESPACE);
+ return;
+ }
+ totalinarcs = 0;
+ for (s = nfa->states; s != NULL; s = s->next) {
+ inarcsorig[s->no] = s->ins;
+ totalinarcs += s->nins;
+ }
+
+ /*
+ * Create a workspace for accumulating the inarcs to be added to the
+ * current target state. totalinarcs is probably a considerable
+ * overestimate of the space needed, but the NFA is unlikely to be large
+ * enough at this point to make it worth being smarter.
+ */
+ arcarray = (struct arc **) MALLOC(totalinarcs * sizeof(struct arc *));
+ if (arcarray == NULL) {
+ NERR(REG_ESPACE);
+ FREE(inarcsorig);
+ return;
+ }
+
+ /* And iterate over the target states */
+ for (s = nfa->states; s != NULL && !NISERR(); s = s->next) {
+ /* Ignore target states without non-EMPTY outarcs, per note above */
+ if (!s->flag && !hasnonemptyout(s)) {
+ continue;
+ }
+
+ /* Find predecessor states and accumulate their original inarcs */
+ arccount = 0;
+ for (s2 = emptyreachable(nfa, s, s, inarcsorig); s2 != s; s2 = nexts) {
+ /* Add s2's original inarcs to arcarray[], but ignore empties */
+ for (a = inarcsorig[s2->no]; a != NULL; a = a->inchain) {
+ if (a->type != EMPTY) {
+ arcarray[arccount++] = a;
+ }
+ }
+
+ /* Reset the tmp fields as we walk back */
+ nexts = s2->tmp;
+ s2->tmp = NULL;
+ }
+ s->tmp = NULL;
+ assert(arccount <= totalinarcs);
+
+ /* Remember how many original inarcs this state has */
+ prevnins = s->nins;
+
+ /* Add non-duplicate inarcs to target state */
+ mergeins(nfa, s, arcarray, arccount);
+
+ /* Now we must update the state's inarcsorig pointer */
+ nskip = s->nins - prevnins;
+ a = s->ins;
+ while (nskip-- > 0) {
+ a = a->inchain;
+ }
+ inarcsorig[s->no] = a;
+ }
+
+ FREE(arcarray);
+ FREE(inarcsorig);
+
+ if (NISERR()) {
+ return;
+ }
+
+ /*
+ * Remove all the EMPTY arcs, since we don't need them anymore.
+ */
+ for (s = nfa->states; s != NULL; s = s->next) {
+ for (a = s->outs; a != NULL; a = nexta) {
+ nexta = a->outchain;
+ if (a->type == EMPTY) {
+ freearc(nfa, a);
+ }
+ }
+ }
+
+ /*
+ * And remove any states that have become useless. (This cleanup is
+ * not very thorough, and would be even less so if we tried to
+ * combine it with the previous step; but cleanup() will take care
+ * of anything we miss.)
+ */
+ for (s = nfa->states; s != NULL; s = nexts) {
+ nexts = s->next;
+ if ((s->nins == 0 || s->nouts == 0) && !s->flag) {
+ dropstate(nfa, s);
+ }
+ }
+
+ if (f != NULL) {
+ dumpnfa(nfa, f);
+ }
+}
+
+/*
+ - emptyreachable - recursively find all states that can reach s by EMPTY arcs
+ * The return value is the last such state found. Its tmp field links back
+ * to the next-to-last such state, and so on back to s, so that all these
+ * states can be located without searching the whole NFA.
+ *
+ * Since this is only used in fixempties(), we pass in the inarcsorig[] array
+ * maintained by that function. This lets us skip over all new inarcs, which
+ * are certainly not EMPTY arcs.
+ *
+ * The maximum recursion depth here is equal to the length of the longest
+ * loop-free chain of EMPTY arcs, which is surely no more than the size of
+ * the NFA, and in practice will be less than that.
+ ^ static struct state *emptyreachable(struct state *, struct state *);
+ */
+static struct state *
+emptyreachable(
+ struct nfa *nfa,
+ struct state *s,
+ struct state *lastfound,
+ struct arc **inarcsorig)
+{
+ struct arc *a;
+
+ s->tmp = lastfound;
+ lastfound = s;
+ for (a = inarcsorig[s->no]; a != NULL; a = a->inchain) {
+ if (a->type == EMPTY && a->from->tmp == NULL) {
+ lastfound = emptyreachable(nfa, a->from, lastfound, inarcsorig);
+ }
+ }
+ return lastfound;
+}
+
+/*
+ * isconstraintarc - detect whether an arc is of a constraint type
+ */
+static inline int
+isconstraintarc(struct arc * a)
+{
+ switch (a->type)
+ {
+ case '^':
+ case '$':
+ case BEHIND:
+ case AHEAD:
+ case LACON:
+ return 1;
+ }
+ return 0;
+}
+
+/*
+ * hasconstraintout - does state have a constraint out arc?
+ */
+static int
+hasconstraintout(struct state * s)
+{
+ struct arc *a;
+
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ if (isconstraintarc(a)) {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+/*
+ * fixconstraintloops - get rid of loops containing only constraint arcs
+ *
+ * A loop of states that contains only constraint arcs is useless, since
+ * passing around the loop represents no forward progress. Moreover, it
+ * would cause infinite looping in pullback/pushfwd, so we need to get rid
+ * of such loops before doing that.
+ */
+static void
+fixconstraintloops(
+ struct nfa * nfa,
+ FILE *f) /* for debug output; NULL none */
+{
+ struct state *s;
+ struct state *nexts;
+ struct arc *a;
+ struct arc *nexta;
+ int hasconstraints;
+
+ /*
+ * In the trivial case of a state that loops to itself, we can just drop
+ * the constraint arc altogether. This is worth special-casing because
+ * such loops are far more common than loops containing multiple states.
+ * While we're at it, note whether any constraint arcs survive.
+ */
+ hasconstraints = 0;
+ for (s = nfa->states; s != NULL && !NISERR(); s = nexts) {
+ nexts = s->next;
+ /* while we're at it, ensure tmp fields are clear for next step */
+ assert(s->tmp == NULL);
+ for (a = s->outs; a != NULL && !NISERR(); a = nexta) {
+ nexta = a->outchain;
+ if (isconstraintarc(a)) {
+ if (a->to == s) {
+ freearc(nfa, a);
+ } else {
+ hasconstraints = 1;
+ }
+ }
+ }
+ /* If we removed all the outarcs, the state is useless. */
+ if (s->nouts == 0 && !s->flag) {
+ dropstate(nfa, s);
+ }
+ }
+
+ /* Nothing to do if no remaining constraint arcs */
+ if (NISERR() || !hasconstraints) {
+ return;
+ }
+
+ /*
+ * Starting from each remaining NFA state, search outwards for a
+ * constraint loop. If we find a loop, break the loop, then start the
+ * search over. (We could possibly retain some state from the first scan,
+ * but it would complicate things greatly, and multi-state constraint
+ * loops are rare enough that it's not worth optimizing the case.)
+ */
+ restart:
+ for (s = nfa->states; s != NULL && !NISERR(); s = s->next) {
+ if (findconstraintloop(nfa, s)) {
+ goto restart;
+ }
+ }
+
+ if (NISERR()) {
+ return;
+ }
+
+ /*
+ * Now remove any states that have become useless. (This cleanup is not
+ * very thorough, and would be even less so if we tried to combine it with
+ * the previous step; but cleanup() will take care of anything we miss.)
+ *
+ * Because findconstraintloop intentionally doesn't reset all tmp fields,
+ * we have to clear them after it's done. This is a convenient place to
+ * do that, too.
+ */
+ for (s = nfa->states; s != NULL; s = nexts) {
+ nexts = s->next;
+ s->tmp = NULL;
+ if ((s->nins == 0 || s->nouts == 0) && !s->flag) {
+ dropstate(nfa, s);
+ }
+ }
+
+ if (f != NULL) {
+ dumpnfa(nfa, f);
+ }
+}
+
+/*
+ * findconstraintloop - recursively find a loop of constraint arcs
+ *
+ * If we find a loop, break it by calling breakconstraintloop(), then
+ * return 1; otherwise return 0.
+ *
+ * State tmp fields are guaranteed all NULL on a success return, because
+ * breakconstraintloop does that. After a failure return, any state that
+ * is known not to be part of a loop is marked with s->tmp == s; this allows
+ * us not to have to re-prove that fact on later calls. (This convention is
+ * workable because we already eliminated single-state loops.)
+ *
+ * Note that the found loop doesn't necessarily include the first state we
+ * are called on. Any loop reachable from that state will do.
+ *
+ * The maximum recursion depth here is one more than the length of the longest
+ * loop-free chain of constraint arcs, which is surely no more than the size
+ * of the NFA, and in practice will be a lot less than that.
+ */
+static int
+findconstraintloop(struct nfa * nfa, struct state * s)
+{
+ struct arc *a;
+
+ /* Since this is recursive, it could be driven to stack overflow */
+ if (STACK_TOO_DEEP(nfa->v->re)) {
+ NERR(REG_ETOOBIG);
+ return 1; /* to exit as quickly as possible */
+ }
+
+ if (s->tmp != NULL) {
+ /* Already proven uninteresting? */
+ if (s->tmp == s) {
+ return 0;
+ }
+ /* Found a loop involving s */
+ breakconstraintloop(nfa, s);
+ /* The tmp fields have been cleaned up by breakconstraintloop */
+ return 1;
+ }
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ if (isconstraintarc(a)) {
+ struct state *sto = a->to;
+
+ assert(sto != s);
+ s->tmp = sto;
+ if (findconstraintloop(nfa, sto)) {
+ return 1;
+ }
+ }
+ }
+
+ /*
+ * If we get here, no constraint loop exists leading out from s. Mark it
+ * with s->tmp == s so we need not rediscover that fact again later.
+ */
+ s->tmp = s;
+ return 0;
+}
+
+/*
+ * breakconstraintloop - break a loop of constraint arcs
+ *
+ * sinitial is any one member state of the loop. Each loop member's tmp
+ * field links to its successor within the loop. (Note that this function
+ * will reset all the tmp fields to NULL.)
+ *
+ * We can break the loop by, for any one state S1 in the loop, cloning its
+ * loop successor state S2 (and possibly following states), and then moving
+ * all S1->S2 constraint arcs to point to the cloned S2. The cloned S2 should
+ * copy any non-constraint outarcs of S2. Constraint outarcs should be
+ * dropped if they point back to S1, else they need to be copied as arcs to
+ * similarly cloned states S3, S4, etc. In general, each cloned state copies
+ * non-constraint outarcs, drops constraint outarcs that would lead to itself
+ * or any earlier cloned state, and sends other constraint outarcs to newly
+ * cloned states. No cloned state will have any inarcs that aren't constraint
+ * arcs or do not lead from S1 or earlier-cloned states. It's okay to drop
+ * constraint back-arcs since they would not take us to any state we've not
+ * already been in; therefore, no new constraint loop is created. In this way
+ * we generate a modified NFA that can still represent every useful state
+ * sequence, but not sequences that represent state loops with no consumption
+ * of input data. Note that the set of cloned states will certainly include
+ * all of the loop member states other than S1, and it may also include
+ * non-loop states that are reachable from S2 via constraint arcs. This is
+ * important because there is no guarantee that findconstraintloop found a
+ * maximal loop (and searching for one would be NP-hard, so don't try).
+ * Frequently the "non-loop states" are actually part of a larger loop that
+ * we didn't notice, and indeed there may be several overlapping loops.
+ * This technique ensures convergence in such cases, while considering only
+ * the originally-found loop does not.
+ *
+ * If there is only one S1->S2 constraint arc, then that constraint is
+ * certainly satisfied when we enter any of the clone states. This means that
+ * in the common case where many of the constraint arcs are identically
+ * labeled, we can merge together clone states linked by a similarly-labeled
+ * constraint: if we can get to the first one we can certainly get to the
+ * second, so there's no need to distinguish. This greatly reduces the number
+ * of new states needed, so we preferentially break the given loop at a state
+ * pair where this is true.
+ *
+ * Furthermore, it's fairly common to find that a cloned successor state has
+ * no outarcs, especially if we're a bit aggressive about removing unnecessary
+ * outarcs. If that happens, then there is simply not any interesting state
+ * that can be reached through the predecessor's loop arcs, which means we can
+ * break the loop just by removing those loop arcs, with no new states added.
+ */
+static void
+breakconstraintloop(struct nfa * nfa, struct state * sinitial)
+{
+ struct state *s;
+ struct state *shead;
+ struct state *stail;
+ struct state *sclone;
+ struct state *nexts;
+ struct arc *refarc;
+ struct arc *a;
+ struct arc *nexta;
+
+ /*
+ * Start by identifying which loop step we want to break at.
+ * Preferentially this is one with only one constraint arc. (XXX are
+ * there any other secondary heuristics we want to use here?) Set refarc
+ * to point to the selected lone constraint arc, if there is one.
+ */
+ refarc = NULL;
+ s = sinitial;
+ do {
+ nexts = s->tmp;
+ assert(nexts != s); /* should not see any one-element loops */
+ if (refarc == NULL) {
+ int narcs = 0;
+
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ if (a->to == nexts && isconstraintarc(a)) {
+ refarc = a;
+ narcs++;
+ }
+ }
+ assert(narcs > 0);
+ if (narcs > 1) {
+ refarc = NULL; /* multiple constraint arcs here, no good */
+ }
+ }
+ s = nexts;
+ } while (s != sinitial);
+
+ if (refarc) {
+ /* break at the refarc */
+ shead = refarc->from;
+ stail = refarc->to;
+ assert(stail == shead->tmp);
+ } else {
+ /* for lack of a better idea, break after sinitial */
+ shead = sinitial;
+ stail = sinitial->tmp;
+ }
+
+ /*
+ * Reset the tmp fields so that we can use them for local storage in
+ * clonesuccessorstates. (findconstraintloop won't mind, since it's just
+ * going to abandon its search anyway.)
+ */
+ for (s = nfa->states; s != NULL; s = s->next) {
+ s->tmp = NULL;
+ }
+
+ /*
+ * Recursively build clone state(s) as needed.
+ */
+ sclone = newstate(nfa);
+ if (sclone == NULL) {
+ assert(NISERR());
+ return;
+ }
+
+ clonesuccessorstates(nfa, stail, sclone, shead, refarc,
+ NULL, NULL, nfa->nstates);
+
+ if (NISERR()) {
+ return;
+ }
+
+ /*
+ * It's possible that sclone has no outarcs at all, in which case it's
+ * useless. (We don't try extremely hard to get rid of useless states
+ * here, but this is an easy and fairly common case.)
+ */
+ if (sclone->nouts == 0) {
+ freestate(nfa, sclone);
+ sclone = NULL;
+ }
+
+ /*
+ * Move shead's constraint-loop arcs to point to sclone, or just drop them
+ * if we discovered we don't need sclone.
+ */
+ for (a = shead->outs; a != NULL; a = nexta) {
+ nexta = a->outchain;
+ if (a->to == stail && isconstraintarc(a)) {
+ if (sclone) {
+ cparc(nfa, a, shead, sclone);
+ }
+ freearc(nfa, a);
+ if (NISERR()) {
+ break;
+ }
+ }
+ }
+}
+
+/*
+ * clonesuccessorstates - create a tree of constraint-arc successor states
+ *
+ * ssource is the state to be cloned, and sclone is the state to copy its
+ * outarcs into. sclone's inarcs, if any, should already be set up.
+ *
+ * spredecessor is the original predecessor state that we are trying to build
+ * successors for (it may not be the immediate predecessor of ssource).
+ * refarc, if not NULL, is the original constraint arc that is known to have
+ * been traversed out of spredecessor to reach the successor(s).
+ *
+ * For each cloned successor state, we transiently create a "donemap" that is
+ * a boolean array showing which source states we've already visited for this
+ * clone state. This prevents infinite recursion as well as useless repeat
+ * visits to the same state subtree (which can add up fast, since typical NFAs
+ * have multiple redundant arc pathways). Each donemap is a char array
+ * indexed by state number. The donemaps are all of the same size "nstates",
+ * which is nfa->nstates as of the start of the recursion. This is enough to
+ * have entries for all pre-existing states, but *not* entries for clone
+ * states created during the recursion. That's okay since we have no need to
+ * mark those.
+ *
+ * curdonemap is NULL when recursing to a new sclone state, or sclone's
+ * donemap when we are recursing without having created a new state (which we
+ * do when we decide we can merge a successor state into the current clone
+ * state). outerdonemap is NULL at the top level and otherwise the parent
+ * clone state's donemap.
+ *
+ * The successor states we create and fill here form a strict tree structure,
+ * with each state having exactly one predecessor, except that the toplevel
+ * state has no inarcs as yet (breakconstraintloop will add its inarcs from
+ * spredecessor after we're done). Thus, we can examine sclone's inarcs back
+ * to the root, plus refarc if any, to identify the set of constraints already
+ * known valid at the current point. This allows us to avoid generating extra
+ * successor states.
+ */
+static void
+clonesuccessorstates(
+ struct nfa * nfa,
+ struct state * ssource,
+ struct state * sclone,
+ struct state * spredecessor,
+ struct arc * refarc,
+ char *curdonemap,
+ char *outerdonemap,
+ int nstates)
+{
+ char *donemap;
+ struct arc *a;
+
+ /* Since this is recursive, it could be driven to stack overflow */
+ if (STACK_TOO_DEEP(nfa->v->re)) {
+ NERR(REG_ETOOBIG);
+ return;
+ }
+
+ /* If this state hasn't already got a donemap, create one */
+ donemap = curdonemap;
+ if (donemap == NULL) {
+ donemap = (char *) MALLOC(nstates * sizeof(char));
+ if (donemap == NULL) {
+ NERR(REG_ESPACE);
+ return;
+ }
+
+ if (outerdonemap != NULL) {
+ /*
+ * Not at outermost recursion level, so copy the outer level's
+ * donemap; this ensures that we see states in process of being
+ * visited at outer levels, or already merged into predecessor
+ * states, as ones we shouldn't traverse back to.
+ */
+ memcpy(donemap, outerdonemap, nstates * sizeof(char));
+ } else {
+ /* At outermost level, only spredecessor is off-limits */
+ memset(donemap, 0, nstates * sizeof(char));
+ assert(spredecessor->no < nstates);
+ donemap[spredecessor->no] = 1;
+ }
+ }
+
+ /* Mark ssource as visited in the donemap */
+ assert(ssource->no < nstates);
+ assert(donemap[ssource->no] == 0);
+ donemap[ssource->no] = 1;
+
+ /*
+ * We proceed by first cloning all of ssource's outarcs, creating new
+ * clone states as needed but not doing more with them than that. Then in
+ * a second pass, recurse to process the child clone states. This allows
+ * us to have only one child clone state per reachable source state, even
+ * when there are multiple outarcs leading to the same state. Also, when
+ * we do visit a child state, its set of inarcs is known exactly, which
+ * makes it safe to apply the constraint-is-already-checked optimization.
+ * Also, this ensures that we've merged all the states we can into the
+ * current clone before we recurse to any children, thus possibly saving
+ * them from making extra images of those states.
+ *
+ * While this function runs, child clone states of the current state are
+ * marked by setting their tmp fields to point to the original state they
+ * were cloned from. This makes it possible to detect multiple outarcs
+ * leading to the same state, and also makes it easy to distinguish clone
+ * states from original states (which will have tmp == NULL).
+ */
+ for (a = ssource->outs; a != NULL && !NISERR(); a = a->outchain) {
+ struct state *sto = a->to;
+
+ /*
+ * We do not consider cloning successor states that have no constraint
+ * outarcs; just link to them as-is. They cannot be part of a
+ * constraint loop so there is no need to make copies. In particular,
+ * this rule keeps us from trying to clone the post state, which would
+ * be a bad idea.
+ */
+ if (isconstraintarc(a) && hasconstraintout(sto)) {
+ struct state *prevclone;
+ int canmerge;
+ struct arc *a2;
+
+ /*
+ * Back-link constraint arcs must not be followed. Nor is there a
+ * need to revisit states previously merged into this clone.
+ */
+ assert(sto->no < nstates);
+ if (donemap[sto->no] != 0) {
+ continue;
+ }
+
+ /*
+ * Check whether we already have a child clone state for this
+ * source state.
+ */
+ prevclone = NULL;
+ for (a2 = sclone->outs; a2 != NULL; a2 = a2->outchain) {
+ if (a2->to->tmp == sto) {
+ prevclone = a2->to;
+ break;
+ }
+ }
+
+ /*
+ * If this arc is labeled the same as refarc, or the same as any
+ * arc we must have traversed to get to sclone, then no additional
+ * constraints need to be met to get to sto, so we should just
+ * merge its outarcs into sclone.
+ */
+ if (refarc && a->type == refarc->type && a->co == refarc->co) {
+ canmerge = 1;
+ } else {
+ struct state *s;
+
+ canmerge = 0;
+ for (s = sclone; s->ins; s = s->ins->from) {
+ if (s->nins == 1 &&
+ a->type == s->ins->type && a->co == s->ins->co) {
+ canmerge = 1;
+ break;
+ }
+ }
+ }
+
+ if (canmerge) {
+ /*
+ * We can merge into sclone. If we previously made a child
+ * clone state, drop it; there's no need to visit it. (This
+ * can happen if ssource has multiple pathways to sto, and we
+ * only just now found one that is provably a no-op.)
+ */
+ if (prevclone) {
+ dropstate(nfa, prevclone); /* kills our outarc, too */
+ }
+
+ /* Recurse to merge sto's outarcs into sclone */
+ clonesuccessorstates(nfa, sto, sclone, spredecessor, refarc,
+ donemap, outerdonemap, nstates);
+ /* sto should now be marked as previously visited */
+ assert(NISERR() || donemap[sto->no] == 1);
+ } else if (prevclone) {
+ /*
+ * We already have a clone state for this successor, so just
+ * make another arc to it.
+ */
+ cparc(nfa, a, sclone, prevclone);
+ } else {
+ /*
+ * We need to create a new successor clone state.
+ */
+ struct state *stoclone;
+
+ stoclone = newstate(nfa);
+ if (stoclone == NULL) {
+ assert(NISERR());
+ break;
+ }
+ /* Mark it as to what it's a clone of */
+ stoclone->tmp = sto;
+ /* ... and add the outarc leading to it */
+ cparc(nfa, a, sclone, stoclone);
+ }
+ } else {
+ /*
+ * Non-constraint outarcs just get copied to sclone, as do outarcs
+ * leading to states with no constraint outarc.
+ */
+ cparc(nfa, a, sclone, sto);
+ }
+ }
+
+ /*
+ * If we are at outer level for this clone state, recurse to all its child
+ * clone states, clearing their tmp fields as we go. (If we're not
+ * outermost for sclone, leave this to be done by the outer call level.)
+ * Note that if we have multiple outarcs leading to the same clone state,
+ * it will only be recursed-to once.
+ */
+ if (curdonemap == NULL) {
+ for (a = sclone->outs; a != NULL && !NISERR(); a = a->outchain) {
+ struct state *stoclone = a->to;
+ struct state *sto = stoclone->tmp;
+
+ if (sto != NULL) {
+ stoclone->tmp = NULL;
+ clonesuccessorstates(nfa, sto, stoclone, spredecessor, refarc,
+ NULL, donemap, nstates);
+ }
+ }
+
+ /* Don't forget to free sclone's donemap when done with it */
+ FREE(donemap);
+ }
+}
+
+/*
+ - cleanup - clean up NFA after optimizations
+ ^ static void cleanup(struct nfa *);
+ */
+static void
+cleanup(
+ struct nfa *nfa)
+{
+ struct state *s;
+ struct state *nexts;
+ int n;
+
+ /*
+ * Clear out unreachable or dead-end states. Use pre to mark reachable,
+ * then post to mark can-reach-post.
+ */
+
+ markreachable(nfa, nfa->pre, NULL, nfa->pre);
+ markcanreach(nfa, nfa->post, nfa->pre, nfa->post);
+ for (s = nfa->states; s != NULL; s = nexts) {
+ nexts = s->next;
+ if (s->tmp != nfa->post && !s->flag) {
+ dropstate(nfa, s);
+ }
+ }
+ assert(nfa->post->nins == 0 || nfa->post->tmp == nfa->post);
+ cleartraverse(nfa, nfa->pre);
+ assert(nfa->post->nins == 0 || nfa->post->tmp == NULL);
+ /* the nins==0 (final unreachable) case will be caught later */
+
+ /*
+ * Renumber surviving states.
+ */
+
+ n = 0;
+ for (s = nfa->states; s != NULL; s = s->next) {
+ s->no = n++;
+ }
+ nfa->nstates = n;
+}
+
+/*
+ - markreachable - recursive marking of reachable states
+ ^ static void markreachable(struct nfa *, struct state *, struct state *,
+ ^ struct state *);
+ */
+static void
+markreachable(
+ struct nfa *nfa,
+ struct state *s,
+ struct state *okay, /* consider only states with this mark */
+ struct state *mark) /* the value to mark with */
+{
+ struct arc *a;
+
+ if (s->tmp != okay) {
+ return;
+ }
+ s->tmp = mark;
+
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ markreachable(nfa, a->to, okay, mark);
+ }
+}
+
+/*
+ - markcanreach - recursive marking of states which can reach here
+ ^ static void markcanreach(struct nfa *, struct state *, struct state *,
+ ^ struct state *);
+ */
+static void
+markcanreach(
+ struct nfa *nfa,
+ struct state *s,
+ struct state *okay, /* consider only states with this mark */
+ struct state *mark) /* the value to mark with */
+{
+ struct arc *a;
+
+ if (s->tmp != okay) {
+ return;
+ }
+ s->tmp = mark;
+
+ for (a = s->ins; a != NULL; a = a->inchain) {
+ markcanreach(nfa, a->from, okay, mark);
+ }
+}
+
+/*
+ - analyze - ascertain potentially-useful facts about an optimized NFA
+ ^ static long analyze(struct nfa *);
+ */
+static long /* re_info bits to be ORed in */
+analyze(
+ struct nfa *nfa)
+{
+ struct arc *a;
+ struct arc *aa;
+
+ if (nfa->pre->outs == NULL) {
+ return REG_UIMPOSSIBLE;
+ }
+ for (a = nfa->pre->outs; a != NULL; a = a->outchain) {
+ for (aa = a->to->outs; aa != NULL; aa = aa->outchain) {
+ if (aa->to == nfa->post) {
+ return REG_UEMPTYMATCH;
+ }
+ }
+ }
+ return 0;
+}
+
+/*
+ - compact - construct the compact representation of an NFA
+ ^ static void compact(struct nfa *, struct cnfa *);
+ */
+static void
+compact(
+ struct nfa *nfa,
+ struct cnfa *cnfa)
+{
+ struct state *s;
+ struct arc *a;
+ size_t nstates;
+ size_t narcs;
+ struct carc *ca;
+ struct carc *first;
+
+ assert(!NISERR());
+
+ nstates = 0;
+ narcs = 0;
+ for (s = nfa->states; s != NULL; s = s->next) {
+ nstates++;
+ narcs += s->nouts + 1; /* need one extra for endmarker */
+ }
+
+ cnfa->stflags = (char *) MALLOC(nstates * sizeof(char));
+ cnfa->states = (struct carc **) MALLOC(nstates * sizeof(struct carc *));
+ cnfa->arcs = (struct carc *) MALLOC(narcs * sizeof(struct carc));
+ if (cnfa->stflags == NULL || cnfa->states == NULL || cnfa->arcs == NULL) {
+ if (cnfa->stflags != NULL) {
+ FREE(cnfa->stflags);
+ }
+ if (cnfa->states != NULL) {
+ FREE(cnfa->states);
+ }
+ if (cnfa->arcs != NULL) {
+ FREE(cnfa->arcs);
+ }
+ NERR(REG_ESPACE);
+ return;
+ }
+ cnfa->nstates = nstates;
+ cnfa->pre = nfa->pre->no;
+ cnfa->post = nfa->post->no;
+ cnfa->bos[0] = nfa->bos[0];
+ cnfa->bos[1] = nfa->bos[1];
+ cnfa->eos[0] = nfa->eos[0];
+ cnfa->eos[1] = nfa->eos[1];
+ cnfa->ncolors = maxcolor(nfa->cm) + 1;
+ cnfa->flags = 0;
+
+ ca = cnfa->arcs;
+ for (s = nfa->states; s != NULL; s = s->next) {
+ assert((size_t) s->no < nstates);
+ cnfa->stflags[s->no] = 0;
+ cnfa->states[s->no] = ca;
+ first = ca;
+ for (a = s->outs; a != NULL; a = a->outchain) {
+ switch (a->type) {
+ case PLAIN:
+ ca->co = a->co;
+ ca->to = a->to->no;
+ ca++;
+ break;
+ case LACON:
+ assert(s->no != cnfa->pre);
+ ca->co = (color) (cnfa->ncolors + a->co);
+ ca->to = a->to->no;
+ ca++;
+ cnfa->flags |= HASLACONS;
+ break;
+ default:
+ NERR(REG_ASSERT);
+ break;
+ }
+ }
+ carcsort(first, ca - first);
+ ca->co = COLORLESS;
+ ca->to = 0;
+ ca++;
+ }
+ assert(ca == &cnfa->arcs[narcs]);
+ assert(cnfa->nstates != 0);
+
+ /*
+ * Mark no-progress states.
+ */
+
+ for (a = nfa->pre->outs; a != NULL; a = a->outchain) {
+ cnfa->stflags[a->to->no] = CNFA_NOPROGRESS;
+ }
+ cnfa->stflags[nfa->pre->no] = CNFA_NOPROGRESS;
+}
+
+/*
+ - carcsort - sort compacted-NFA arcs by color
+ ^ static void carcsort(struct carc *, struct carc *);
+ */
+static void
+carcsort(
+ struct carc *first,
+ size_t n)
+{
+ if (n > 1) {
+ qsort(first, n, sizeof(struct carc), carc_cmp);
+ }
+}
+
+static int
+carc_cmp(
+ const void *a,
+ const void *b)
+{
+ const struct carc *aa = (const struct carc *) a;
+ const struct carc *bb = (const struct carc *) b;
+
+ if (aa->co < bb->co) {
+ return -1;
+ }
+ if (aa->co > bb->co) {
+ return +1;
+ }
+ if (aa->to < bb->to) {
+ return -1;
+ }
+ if (aa->to > bb->to) {
+ return +1;
+ }
+ return 0;
+}
+
+/*
+ - freecnfa - free a compacted NFA
+ ^ static void freecnfa(struct cnfa *);
+ */
+static void
+freecnfa(
+ struct cnfa *cnfa)
+{
+ assert(cnfa->nstates != 0); /* not empty already */
+ cnfa->nstates = 0;
+ FREE(cnfa->stflags);
+ FREE(cnfa->states);
+ FREE(cnfa->arcs);
+}
+
+/*
+ - dumpnfa - dump an NFA in human-readable form
+ ^ static void dumpnfa(struct nfa *, FILE *);
+ */
+static void
+dumpnfa(
+ struct nfa *nfa,
+ FILE *f)
+{
+#ifdef REG_DEBUG
+ struct state *s;
+ int nstates = 0;
+ int narcs = 0;
+
+ fprintf(f, "pre %d, post %d", nfa->pre->no, nfa->post->no);
+ if (nfa->bos[0] != COLORLESS) {
+ fprintf(f, ", bos [%ld]", (long) nfa->bos[0]);
+ }
+ if (nfa->bos[1] != COLORLESS) {
+ fprintf(f, ", bol [%ld]", (long) nfa->bos[1]);
+ }
+ if (nfa->eos[0] != COLORLESS) {
+ fprintf(f, ", eos [%ld]", (long) nfa->eos[0]);
+ }
+ if (nfa->eos[1] != COLORLESS) {
+ fprintf(f, ", eol [%ld]", (long) nfa->eos[1]);
+ }
+ fprintf(f, "\n");
+ for (s = nfa->states; s != NULL; s = s->next) {
+ dumpstate(s, f);
+ nstates++;
+ narcs += s->nouts;
+ }
+ fprintf(f, "total of %d states, %d arcs\n", nstates, narcs);
+ if (nfa->parent == NULL) {
+ dumpcolors(nfa->cm, f);
+ }
+ fflush(f);
+#endif
+}
+
+#ifdef REG_DEBUG /* subordinates of dumpnfa */
+/*
+ ^ #ifdef REG_DEBUG
+ */
+
+/*
+ - dumpstate - dump an NFA state in human-readable form
+ ^ static void dumpstate(struct state *, FILE *);
+ */
+static void
+dumpstate(
+ struct state *s,
+ FILE *f)
+{
+ struct arc *a;
+
+ fprintf(f, "%d%s%c", s->no, (s->tmp != NULL) ? "T" : "",
+ (s->flag) ? s->flag : '.');
+ if (s->prev != NULL && s->prev->next != s) {
+ fprintf(f, "\tstate chain bad\n");
+ }
+ if (s->nouts == 0) {
+ fprintf(f, "\tno out arcs\n");
+ } else {
+ dumparcs(s, f);
+ }
+ fflush(f);
+ for (a = s->ins; a != NULL; a = a->inchain) {
+ if (a->to != s) {
+ fprintf(f, "\tlink from %d to %d on %d's in-chain\n",
+ a->from->no, a->to->no, s->no);
+ }
+ }
+}
+
+/*
+ - dumparcs - dump out-arcs in human-readable form
+ ^ static void dumparcs(struct state *, FILE *);
+ */
+static void
+dumparcs(
+ struct state *s,
+ FILE *f)
+{
+ int pos;
+ struct arc *a;
+
+ /* printing oldest arcs first is usually clearer */
+ a = s->outs;
+ assert(a != NULL);
+ while (a->outchain != NULL) {
+ a = a->outchain;
+ }
+ pos = 1;
+ do {
+ dumparc(a, s, f);
+ if (pos == 5) {
+ fprintf(f, "\n");
+ pos = 1;
+ } else {
+ pos++;
+ }
+ a = a->outchainRev;
+ } while (a != NULL);
+ if (pos != 1) {
+ fprintf(f, "\n");
+ }
+}
+
+/*
+ - dumparc - dump one outarc in readable form, including prefixing tab
+ ^ static void dumparc(struct arc *, struct state *, FILE *);
+ */
+static void
+dumparc(
+ struct arc *a,
+ struct state *s,
+ FILE *f)
+{
+ struct arc *aa;
+ struct arcbatch *ab;
+
+ fprintf(f, "\t");
+ switch (a->type) {
+ case PLAIN:
+ fprintf(f, "[%ld]", (long) a->co);
+ break;
+ case AHEAD:
+ fprintf(f, ">%ld>", (long) a->co);
+ break;
+ case BEHIND:
+ fprintf(f, "<%ld<", (long) a->co);
+ break;
+ case LACON:
+ fprintf(f, ":%ld:", (long) a->co);
+ break;
+ case '^':
+ case '$':
+ fprintf(f, "%c%d", a->type, (int) a->co);
+ break;
+ case EMPTY:
+ break;
+ default:
+ fprintf(f, "0x%x/0%lo", a->type, (long) a->co);
+ break;
+ }
+ if (a->from != s) {
+ fprintf(f, "?%d?", a->from->no);
+ }
+ for (ab = &a->from->oas; ab != NULL; ab = ab->next) {
+ for (aa = &ab->a[0]; aa < &ab->a[ABSIZE]; aa++) {
+ if (aa == a) {
+ break; /* NOTE BREAK OUT */
+ }
+ }
+ if (aa < &ab->a[ABSIZE]) { /* propagate break */
+ break; /* NOTE BREAK OUT */
+ }
+ }
+ if (ab == NULL) {
+ fprintf(f, "?!?"); /* not in allocated space */
+ }
+ fprintf(f, "->");
+ if (a->to == NULL) {
+ fprintf(f, "NULL");
+ return;
+ }
+ fprintf(f, "%d", a->to->no);
+ for (aa = a->to->ins; aa != NULL; aa = aa->inchain) {
+ if (aa == a) {
+ break; /* NOTE BREAK OUT */
+ }
+ }
+ if (aa == NULL) {
+ fprintf(f, "?!?"); /* missing from in-chain */
+ }
+}
+
+/*
+ ^ #endif
+ */
+#endif /* ifdef REG_DEBUG */
+
+/*
+ - dumpcnfa - dump a compacted NFA in human-readable form
+ ^ static void dumpcnfa(struct cnfa *, FILE *);
+ */
+static void
+dumpcnfa(
+ struct cnfa *cnfa,
+ FILE *f)
+{
+#ifdef REG_DEBUG
+ int st;
+
+ fprintf(f, "pre %d, post %d", cnfa->pre, cnfa->post);
+ if (cnfa->bos[0] != COLORLESS) {
+ fprintf(f, ", bos [%ld]", (long) cnfa->bos[0]);
+ }
+ if (cnfa->bos[1] != COLORLESS) {
+ fprintf(f, ", bol [%ld]", (long) cnfa->bos[1]);
+ }
+ if (cnfa->eos[0] != COLORLESS) {
+ fprintf(f, ", eos [%ld]", (long) cnfa->eos[0]);
+ }
+ if (cnfa->eos[1] != COLORLESS) {
+ fprintf(f, ", eol [%ld]", (long) cnfa->eos[1]);
+ }
+ if (cnfa->flags&HASLACONS) {
+ fprintf(f, ", haslacons");
+ }
+ fprintf(f, "\n");
+ for (st = 0; st < cnfa->nstates; st++) {
+ dumpcstate(st, cnfa, f);
+ }
+ fflush(f);
+#endif
+}
+
+#ifdef REG_DEBUG /* subordinates of dumpcnfa */
+/*
+ ^ #ifdef REG_DEBUG
+ */
+
+/*
+ - dumpcstate - dump a compacted-NFA state in human-readable form
+ ^ static void dumpcstate(int, struct cnfa *, FILE *);
+ */
+static void
+dumpcstate(
+ int st,
+ struct cnfa *cnfa,
+ FILE *f)
+{
+ struct carc *ca;
+ int pos;
+
+ fprintf(f, "%d%s", st, (cnfa->stflags[st] & CNFA_NOPROGRESS) ? ":" : ".");
+ pos = 1;
+ for (ca = cnfa->states[st]; ca->co != COLORLESS; ca++) {
+ if (ca->co < cnfa->ncolors) {
+ fprintf(f, "\t[%ld]->%d", (long) ca->co, ca->to);
+ } else {
+ fprintf(f, "\t:%ld:->%d", (long) (ca->co - cnfa->ncolors), ca->to);
+ }
+ if (pos == 5) {
+ fprintf(f, "\n");
+ pos = 1;
+ } else {
+ pos++;
+ }
+ }
+ if (ca == cnfa->states[st] || pos != 1) {
+ fprintf(f, "\n");
+ }
+ fflush(f);
+}
+
+/*
+ ^ #endif
+ */
+#endif /* ifdef REG_DEBUG */
+
+/*
+ * Local Variables:
+ * mode: c
+ * c-basic-offset: 4
+ * fill-column: 78
+ * End:
+ */