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diff --git a/tk8.6/doc/GetColor.3 b/tk8.6/doc/GetColor.3 new file mode 100644 index 0000000..15254aa --- /dev/null +++ b/tk8.6/doc/GetColor.3 @@ -0,0 +1,176 @@ +'\" +'\" Copyright (c) 1990-1991 The Regents of the University of California. +'\" Copyright (c) 1994-1998 Sun Microsystems, Inc. +'\" +'\" See the file "license.terms" for information on usage and redistribution +'\" of this file, and for a DISCLAIMER OF ALL WARRANTIES. +'\" +.TH Tk_AllocColorFromObj 3 8.1 Tk "Tk Library Procedures" +.so man.macros +.BS +.SH NAME +Tk_AllocColorFromObj, Tk_GetColor, Tk_GetColorFromObj, Tk_GetColorByValue, Tk_NameOfColor, Tk_FreeColorFromObj, Tk_FreeColor \- maintain database of colors +.SH SYNOPSIS +.nf +\fB#include <tk.h>\fR +.sp +XColor * +\fBTk_AllocColorFromObj(\fIinterp, tkwin, objPtr\fB)\fR +.sp +XColor * +\fBTk_GetColor(\fIinterp, tkwin, name\fB)\fR +.sp +XColor * +\fBTk_GetColorFromObj(\fItkwin, objPtr\fB)\fR +.sp +XColor * +\fBTk_GetColorByValue(\fItkwin, prefPtr\fB)\fR +.sp +const char * +\fBTk_NameOfColor(\fIcolorPtr\fB)\fR +.sp +GC +\fBTk_GCForColor(\fIcolorPtr, drawable\fB)\fR +.sp +\fBTk_FreeColorFromObj(\fItkwin, objPtr\fB)\fR +.sp +\fBTk_FreeColor(\fIcolorPtr\fB)\fR +.SH ARGUMENTS +.AS "Tcl_Interp" *colorPtr +.AP Tcl_Interp *interp in +Interpreter to use for error reporting. +.AP Tk_Window tkwin in +Token for window in which color will be used. +.AP Tcl_Obj *objPtr in/out +String value describes desired color; internal rep will be +modified to cache pointer to corresponding (XColor *). +.AP char *name in +Same as \fIobjPtr\fR except description of color is passed as a string and +resulting (XColor *) is not cached. +.AP XColor *prefPtr in +Indicates red, green, and blue intensities of desired +color. +.AP XColor *colorPtr in +Pointer to X color information. Must have been allocated by previous +call to \fBTk_AllocColorFromObj\fR, \fBTk_GetColor\fR or +\fBTk_GetColorByValue\fR, except when passed to \fBTk_NameOfColor\fR. +.AP Drawable drawable in +Drawable in which the result graphics context will be used. Must have +same screen and depth as the window for which the color was allocated. +.BE +.SH DESCRIPTION +.PP +These procedures manage the colors being used by a Tk application. +They allow colors to be shared whenever possible, so that colormap +space is preserved, and they pick closest available colors when +colormap space is exhausted. +.PP +Given a textual description of a color, \fBTk_AllocColorFromObj\fR +locates a pixel value that may be used to render the color +in a particular window. The desired color is specified with a +value whose string value must have one of the following forms: +.TP 20 +\fIcolorname\fR +Any of the valid textual names for a color defined in the +server's color database file, such as \fBred\fR or \fBPeachPuff\fR. +.TP 20 +\fB#\fIRGB\fR +.TP 20 +\fB#\fIRRGGBB\fR +.TP 20 +\fB#\fIRRRGGGBBB\fR +.TP 20 +\fB#\fIRRRRGGGGBBBB\fR +A numeric specification of the red, green, and blue intensities +to use to display the color. Each \fIR\fR, \fIG\fR, or \fIB\fR +represents a single hexadecimal digit. The four forms permit +colors to be specified with 4-bit, 8-bit, 12-bit or 16-bit values. +When fewer than 16 bits are provided for each color, they represent +the most significant bits of the color, while the lower unfilled +bits will be repeatedly replicated from the available higher bits. +For example, #3a7 is the same as #3333aaaa7777. +.PP +\fBTk_AllocColorFromObj\fR returns a pointer to +an XColor structure; the structure indicates the exact intensities of +the allocated color (which may differ slightly from those requested, +depending on the limitations of the screen) and a pixel value +that may be used to draw with the color in \fItkwin\fR. +If an error occurs in \fBTk_AllocColorFromObj\fR (such as an unknown +color name) then NULL is returned and an error message is stored in +\fIinterp\fR's result if \fIinterp\fR is not NULL. +If the colormap for \fItkwin\fR is full, \fBTk_AllocColorFromObj\fR +will use the closest existing color in the colormap. +\fBTk_AllocColorFromObj\fR caches information about +the return value in \fIobjPtr\fR, which speeds up future calls to procedures +such as \fBTk_AllocColorFromObj\fR and \fBTk_GetColorFromObj\fR. +.PP +\fBTk_GetColor\fR is identical to \fBTk_AllocColorFromObj\fR except +that the description of the color is specified with a string instead +of a value. This prevents \fBTk_GetColor\fR from caching the +return value, so \fBTk_GetColor\fR is less efficient than +\fBTk_AllocColorFromObj\fR. +.PP +\fBTk_GetColorFromObj\fR returns the token for an existing color, given +the window and description used to create the color. +\fBTk_GetColorFromObj\fR does not actually create the color; the color +must already have been created with a previous call to +\fBTk_AllocColorFromObj\fR or \fBTk_GetColor\fR. The return +value is cached in \fIobjPtr\fR, which speeds up +future calls to \fBTk_GetColorFromObj\fR with the same \fIobjPtr\fR +and \fItkwin\fR. +.PP +\fBTk_GetColorByValue\fR is similar to \fBTk_GetColor\fR except that +the desired color is indicated with the \fIred\fR, \fIgreen\fR, and +\fIblue\fR fields of the structure pointed to by \fIcolorPtr\fR. +.PP +This package maintains a database +of all the colors currently in use. +If the same color is requested multiple times from +\fBTk_GetColor\fR or \fBTk_AllocColorFromObj\fR (e.g. by different +windows), or if the +same intensities are requested multiple times from +\fBTk_GetColorByValue\fR, then existing pixel values will +be re-used. Re-using an existing pixel avoids any interaction +with the window server, which makes the allocation much more +efficient. These procedures also provide a portable interface that +works across all platforms. For this reason, you should generally use +\fBTk_AllocColorFromObj\fR, \fBTk_GetColor\fR, or \fBTk_GetColorByValue\fR +instead of lower level procedures like \fBXAllocColor\fR. +.PP +Since different calls to this package +may return the same shared +pixel value, callers should never change the color of a pixel +returned by the procedures. +If you need to change a color value dynamically, you should use +\fBXAllocColorCells\fR to allocate the pixel value for the color. +.PP +The procedure \fBTk_NameOfColor\fR is roughly the inverse of +\fBTk_GetColor\fR. If its \fIcolorPtr\fR argument was created +by \fBTk_AllocColorFromObj\fR or \fBTk_GetColor\fR then the return value +is the string that was used to create the +color. If \fIcolorPtr\fR was created by a call to \fBTk_GetColorByValue\fR, +or by any other mechanism, then the return value is a string +that could be passed to \fBTk_GetColor\fR to return the same +color. Note: the string returned by \fBTk_NameOfColor\fR is +only guaranteed to persist until the next call to +\fBTk_NameOfColor\fR. +.PP +\fBTk_GCForColor\fR returns a graphics context whose \fBforeground\fR +field is the pixel allocated for \fIcolorPtr\fR and whose other fields +all have default values. +This provides an easy way to do basic drawing with a color. +The graphics context is cached with the color and will exist only as +long as \fIcolorPtr\fR exists; it is freed when the last reference +to \fIcolorPtr\fR is freed by calling \fBTk_FreeColor\fR. +.PP +When a color is no longer needed \fBTk_FreeColorFromObj\fR or +\fBTk_FreeColor\fR should be called to release it. +For \fBTk_FreeColorFromObj\fR the color to release is specified +with the same information used to create it; for +\fBTk_FreeColor\fR the color to release is specified +with a pointer to its XColor structure. +There should be exactly one call to \fBTk_FreeColorFromObj\fR +or \fBTk_FreeColor\fR for each call to \fBTk_AllocColorFromObj\fR, +\fBTk_GetColor\fR, or \fBTk_GetColorByValue\fR. +.SH KEYWORDS +color, intensity, value, pixel value |