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|
# Copyright (C) 1999-2017
# Smithsonian Astrophysical Observatory, Cambridge, MA, USA
# For conditions of distribution and use, see copyright notice in "copyright"
package provide DS9 1.0
# Menus
proc FrameMainMenu {} {
global ds9
global current
menu $ds9(mb).frame
$ds9(mb).frame add command -label [msgcat::mc {New Frame}] \
-command CreateFrame
$ds9(mb).frame add command -label [msgcat::mc {New Frame RGB}] \
-command CreateRGBFrame
$ds9(mb).frame add command -label [msgcat::mc {New Frame 3D}] \
-command Create3DFrame
$ds9(mb).frame add separator
$ds9(mb).frame add command -label [msgcat::mc {Delete Frame}] \
-command DeleteCurrentFrame
$ds9(mb).frame add command -label [msgcat::mc {Delete All Frames}] \
-command DeleteAllFramesMenu
$ds9(mb).frame add separator
$ds9(mb).frame add command -label [msgcat::mc {Clear Frame}] \
-command ClearCurrentFrame
$ds9(mb).frame add command -label [msgcat::mc {Reset Frame}] \
-command ResetCurrentFrame
$ds9(mb).frame add command -label [msgcat::mc {Refresh Frame}] \
-command UpdateCurrentFrame
$ds9(mb).frame add separator
$ds9(mb).frame add radiobutton -label [msgcat::mc {Single Frame}] \
-variable current(display) -value single -command DisplayMode
$ds9(mb).frame add radiobutton -label [msgcat::mc {Tile Frames}] \
-variable current(display) -value tile -command DisplayMode
$ds9(mb).frame add radiobutton -label [msgcat::mc {Blink Frames}] \
-variable current(display) -value blink -command DisplayMode
$ds9(mb).frame add separator
$ds9(mb).frame add cascade -label [msgcat::mc {Match}] \
-menu $ds9(mb).frame.match
$ds9(mb).frame add cascade -label [msgcat::mc {Lock}] \
-menu $ds9(mb).frame.lock
$ds9(mb).frame add separator
$ds9(mb).frame add cascade -label [msgcat::mc {Goto Frame}] \
-menu $ds9(mb).frame.goto
$ds9(mb).frame add cascade -label [msgcat::mc {Show/Hide Frames}] \
-menu $ds9(mb).frame.active
$ds9(mb).frame add cascade -label [msgcat::mc {Move Frame}] \
-menu $ds9(mb).frame.move
$ds9(mb).frame add separator
$ds9(mb).frame add command -label [msgcat::mc {First Frame}] \
-command FirstFrame
$ds9(mb).frame add command -label [msgcat::mc {Previous Frame}] \
-command PrevFrame
$ds9(mb).frame add command -label [msgcat::mc {Next Frame}] \
-command NextFrame
$ds9(mb).frame add command -label [msgcat::mc {Last Frame}] \
-command LastFrame
$ds9(mb).frame add separator
$ds9(mb).frame add command -label "[msgcat::mc {Cube}]..." \
-command CubeDialog
$ds9(mb).frame add command -label "[msgcat::mc {RGB}]..." \
-command RGBDialog
$ds9(mb).frame add command -label "[msgcat::mc {3D}]..." \
-command 3DDialog
$ds9(mb).frame add separator
$ds9(mb).frame add cascade -label [msgcat::mc {Frame Parameters}] \
-menu $ds9(mb).frame.params
# match
menu $ds9(mb).frame.match
$ds9(mb).frame.match add cascade -label [msgcat::mc {Frame}] \
-menu $ds9(mb).frame.match.frame
$ds9(mb).frame.match add cascade -label [msgcat::mc {Crosshair}] \
-menu $ds9(mb).frame.match.crosshair
$ds9(mb).frame.match add cascade -label [msgcat::mc {Crop}] \
-menu $ds9(mb).frame.match.crop
$ds9(mb).frame.match add cascade -label [msgcat::mc {Slice}] \
-menu $ds9(mb).frame.match.cube
$ds9(mb).frame.match add command -label [msgcat::mc {Bin}] \
-command MatchBinCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {Axes Order}] \
-command MatchAxesCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {Scale}] \
-command MatchScaleCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {Scale and Limits}] \
-command MatchScaleLimitsCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {Colorbar}] \
-command MatchColorCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {Block}] \
-command MatchBlockCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {Smooth}] \
-command MatchSmoothCurrent
$ds9(mb).frame.match add command -label [msgcat::mc {3D View}] \
-command Match3DCurrent
menu $ds9(mb).frame.match.frame
$ds9(mb).frame.match.frame add command -label [msgcat::mc {WCS}] \
-command {MatchFrameCurrent wcs}
$ds9(mb).frame.match.frame add separator
$ds9(mb).frame.match.frame add command -label [msgcat::mc {Image}] \
-command {MatchFrameCurrent image}
$ds9(mb).frame.match.frame add command -label [msgcat::mc {Physical}] \
-command {MatchFrameCurrent physical}
$ds9(mb).frame.match.frame add command -label [msgcat::mc {Amplifier}] \
-command {MatchFrameCurrent amplifier}
$ds9(mb).frame.match.frame add command -label [msgcat::mc {Detector}] \
-command {MatchFrameCurrent detector}
menu $ds9(mb).frame.match.crosshair
$ds9(mb).frame.match.crosshair add command -label [msgcat::mc {WCS}] \
-command {MatchCrosshairCurrent wcs}
$ds9(mb).frame.match.crosshair add separator
$ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Image}] \
-command {MatchCrosshairCurrent image}
$ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Physical}] \
-command {MatchCrosshairCurrent physical}
$ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Amplifier}] \
-command {MatchCrosshairCurrent amplifier}
$ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Detector}] \
-command {MatchCrosshairCurrent detector}
menu $ds9(mb).frame.match.crop
$ds9(mb).frame.match.crop add command -label [msgcat::mc {WCS}] \
-command {MatchCropCurrent wcs}
$ds9(mb).frame.match.crop add separator
$ds9(mb).frame.match.crop add command -label [msgcat::mc {Image}] \
-command {MatchCropCurrent image}
$ds9(mb).frame.match.crop add command -label [msgcat::mc {Physical}] \
-command {MatchCropCurrent physical}
$ds9(mb).frame.match.crop add command -label [msgcat::mc {Amplifier}] \
-command {MatchCropCurrent amplifier}
$ds9(mb).frame.match.crop add command -label [msgcat::mc {Detector}] \
-command {MatchCropCurrent detector}
menu $ds9(mb).frame.match.cube
$ds9(mb).frame.match.cube add command -label [msgcat::mc {WCS}] \
-command {MatchCubeCurrent wcs}
$ds9(mb).frame.match.cube add separator
$ds9(mb).frame.match.cube add command -label [msgcat::mc {Image}] \
-command {MatchCubeCurrent image}
# lock
menu $ds9(mb).frame.lock
$ds9(mb).frame.lock add cascade -label [msgcat::mc {Frame}] \
-menu $ds9(mb).frame.lock.frame
$ds9(mb).frame.lock add cascade -label [msgcat::mc {Crosshair}] \
-menu $ds9(mb).frame.lock.crosshair
$ds9(mb).frame.lock add cascade -label [msgcat::mc {Crop}] \
-menu $ds9(mb).frame.lock.crop
$ds9(mb).frame.lock add cascade -label [msgcat::mc {Slice}] \
-menu $ds9(mb).frame.lock.cube
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Bin}] \
-variable bin(lock) -command {LockBinCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Axes Order}] \
-variable cube(lock,axes) -command {LockAxesCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Scale}] \
-variable scale(lock) -command {LockScaleCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Scale and Limits}] \
-variable scale(lock,limits) -command {LockScaleLimitsCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Colorbar}] \
-variable colorbar(lock) -command {LockColorCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Block}] \
-variable block(lock) -command {LockBlockCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Smooth}] \
-variable smooth(lock) -command {LockSmoothCurrent}
$ds9(mb).frame.lock add checkbutton -label [msgcat::mc {3D View}] \
-variable threed(lock) -command {Lock3DCurrent}
menu $ds9(mb).frame.lock.frame
$ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {None}] \
-variable panzoom(lock) -value none -command LockFrameCurrent
$ds9(mb).frame.lock.frame add separator
$ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {WCS}] \
-variable panzoom(lock) -value wcs -command LockFrameCurrent
$ds9(mb).frame.lock.frame add separator
$ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Image}] \
-variable panzoom(lock) -value image -command LockFrameCurrent
$ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Physical}] \
-variable panzoom(lock) -value physical -command LockFrameCurrent
$ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Amplifier}] \
-variable panzoom(lock) -value amplifier -command LockFrameCurrent
$ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Detector}] \
-variable panzoom(lock) -value detector -command LockFrameCurrent
menu $ds9(mb).frame.lock.crosshair
$ds9(mb).frame.lock.crosshair add radiobutton \
-label [msgcat::mc {None}] -variable crosshair(lock) \
-value none -command LockCrosshairCurrent
$ds9(mb).frame.lock.crosshair add separator
$ds9(mb).frame.lock.crosshair add radiobutton \
-label [msgcat::mc {WCS}] -variable crosshair(lock) \
-value wcs -command LockCrosshairCurrent
$ds9(mb).frame.lock.crosshair add separator
$ds9(mb).frame.lock.crosshair add radiobutton \
-label [msgcat::mc {Image}] -variable crosshair(lock) \
-value image -command LockCrosshairCurrent
$ds9(mb).frame.lock.crosshair add radiobutton \
-label [msgcat::mc {Physical}] -variable crosshair(lock) \
-value physical -command LockCrosshairCurrent
$ds9(mb).frame.lock.crosshair add radiobutton \
-label [msgcat::mc {Amplifier}] -variable crosshair(lock) \
-value amplifier -command LockCrosshairCurrent
$ds9(mb).frame.lock.crosshair add radiobutton \
-label [msgcat::mc {Detector}] -variable crosshair(lock) \
-value detector -command LockCrosshairCurrent
menu $ds9(mb).frame.lock.crop
$ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {None}] \
-variable crop(lock) -value none -command LockCropCurrent
$ds9(mb).frame.lock.crop add separator
$ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {WCS}] \
-variable crop(lock) -value wcs -command LockCropCurrent
$ds9(mb).frame.lock.crop add separator
$ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Image}] \
-variable crop(lock) -value image -command LockCropCurrent
$ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Physical}] \
-variable crop(lock) -value physical -command LockCropCurrent
$ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Amplifier}] \
-variable crop(lock) -value amplifier -command LockCropCurrent
$ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Detector}] \
-variable crop(lock) -value detector -command LockCropCurrent
menu $ds9(mb).frame.lock.cube
$ds9(mb).frame.lock.cube add radiobutton -label [msgcat::mc {None}] \
-variable cube(lock) -value none -command LockCubeCurrent
$ds9(mb).frame.lock.cube add separator
$ds9(mb).frame.lock.cube add radiobutton -label [msgcat::mc {WCS}] \
-variable cube(lock) -value wcs -command LockCubeCurrent
$ds9(mb).frame.lock.cube add separator
$ds9(mb).frame.lock.cube add radiobutton -label [msgcat::mc {Image}] \
-variable cube(lock) -value image -command LockCubeCurrent
# active
menu $ds9(mb).frame.active
$ds9(mb).frame.active add command -label [msgcat::mc {Show All}] \
-command ActiveFrameAll
$ds9(mb).frame.active add command -label [msgcat::mc {Hide All}] \
-command ActiveFrameNone
$ds9(mb).frame.active add separator
# move
menu $ds9(mb).frame.move
$ds9(mb).frame.move add command -label [msgcat::mc {First}] \
-command MoveFirstFrame
$ds9(mb).frame.move add command -label [msgcat::mc {Back}] \
-command MovePrevFrame
$ds9(mb).frame.move add command -label [msgcat::mc {Forward}] \
-command MoveNextFrame
$ds9(mb).frame.move add command -label [msgcat::mc {Last}] \
-command MoveLastFrame
menu $ds9(mb).frame.goto
# params
menu $ds9(mb).frame.params
$ds9(mb).frame.params add cascade -label [msgcat::mc {Tile}] \
-menu $ds9(mb).frame.params.tile
$ds9(mb).frame.params add cascade -label [msgcat::mc {Blink Interval}] \
-menu $ds9(mb).frame.params.blink
$ds9(mb).frame.params add command -label [msgcat::mc {Display Size}] \
-command DisplayDefaultDialog
menu $ds9(mb).frame.params.tile
$ds9(mb).frame.params.tile add radiobutton -label [msgcat::mc {Grid}] \
-variable tile(mode) -value grid -command DisplayMode
$ds9(mb).frame.params.tile add radiobutton -label [msgcat::mc {Columns}] \
-variable tile(mode) -value column -command DisplayMode
$ds9(mb).frame.params.tile add radiobutton -label [msgcat::mc {Rows}] \
-variable tile(mode) -value row -command DisplayMode
$ds9(mb).frame.params.tile add separator
$ds9(mb).frame.params.tile add command \
-label "[msgcat::mc {Tile Parameters}]..." -command TileDialog
menu $ds9(mb).frame.params.blink
$ds9(mb).frame.params.blink add radiobutton \
-label ".125 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 125
$ds9(mb).frame.params.blink add radiobutton \
-label ".25 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 250
$ds9(mb).frame.params.blink add radiobutton \
-label ".5 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 500
$ds9(mb).frame.params.blink add radiobutton \
-label "1 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 1000
$ds9(mb).frame.params.blink add radiobutton \
-label "2 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 2000
$ds9(mb).frame.params.blink add radiobutton \
-label "4 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 4000
$ds9(mb).frame.params.blink add radiobutton \
-label "8 [msgcat::mc {Seconds}]" \
-variable blink(interval) -value 8000
}
proc PrefsDialogFrameMenu {w} {
set f [ttk::labelframe $w.mframe -text [msgcat::mc {Frame}]]
ttk::menubutton $f.menu -text [msgcat::mc {Menu}] -menu $f.menu.menu
PrefsDialogButtonbarFrame $f.buttonbar
grid $f.menu $f.buttonbar -padx 2 -pady 2
set m $f.menu.menu
menu $m
$m add radiobutton -label [msgcat::mc {Single Frame}] \
-variable pcurrent(display) -value single
$m add radiobutton -label [msgcat::mc {Tile Frames}] \
-variable pcurrent(display) -value tile
$m add radiobutton -label [msgcat::mc {Blink Frames}] \
-variable pcurrent(display) -value blink
$m add separator
$m add cascade -label [msgcat::mc {Frame Parameters}] \
-menu $m.params
menu $m.params
$m.params add cascade -label [msgcat::mc {Tile}] \
-menu $m.params.tile
$m.params add cascade -label [msgcat::mc {Blink Interval}] \
-menu $m.params.blink
menu $m.params.tile
$m.params.tile add radiobutton -label [msgcat::mc {Grid}] \
-variable ptile(mode) -value grid
$m.params.tile add radiobutton -label [msgcat::mc {Columns}] \
-variable ptile(mode) -value column
$m.params.tile add radiobutton -label [msgcat::mc {Rows}] \
-variable ptile(mode) -value row
menu $m.params.blink
$m.params.blink add radiobutton -label ".125 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 125
$m.params.blink add radiobutton -label ".25 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 250
$m.params.blink add radiobutton -label ".5 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 500
$m.params.blink add radiobutton -label "1 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 1000
$m.params.blink add radiobutton -label "2 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 2000
$m.params.blink add radiobutton -label "4 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 4000
$m.params.blink add radiobutton -label "8 [msgcat::mc {Seconds}]" \
-variable pblink(interval) -value 8000
pack $f -side top -fill both -expand true
}
# Buttons
proc ButtonsFrameDef {} {
global pbuttons
array set pbuttons {
frame,new 1
frame,newrgb 1
frame,new3d 1
frame,delete 1
frame,deleteall 0
frame,clear 1
frame,reset 0
frame,refresh 0
frame,single 1
frame,tile 1
frame,blink 1
frame,match,bin 0
frame,match,axes 0
frame,match,scale 0
frame,match,scalelimits 0
frame,match,color 0
frame,match,smooth 0
frame,match,frame,wcs 0
frame,match,frame,image 0
frame,match,frame,physical 0
frame,match,frame,detector 0
frame,match,frame,amplifier 0
frame,match,crosshair,wcs 0
frame,match,crosshair,image 0
frame,match,crosshair,physical 0
frame,match,crosshair,detector 0
frame,match,crosshair,amplifier 0
frame,match,crop,wcs 0
frame,match,crop,image 0
frame,match,crop,physical 0
frame,match,crop,detector 0
frame,match,crop,amplifier 0
frame,match,cube,wcs 0
frame,match,cube,image 0
frame,lock,bin 0
frame,lock,axes 0
frame,lock,scale 0
frame,lock,scalelimits 0
frame,lock,color 0
frame,lock,smooth 0
frame,lock,frame,none 0
frame,lock,frame,wcs 0
frame,lock,frame,image 0
frame,lock,frame,physical 0
frame,lock,frame,detector 0
frame,lock,frame,amplifier 0
frame,lock,crosshair,none 0
frame,lock,crosshair,wcs 0
frame,lock,crosshair,image 0
frame,lock,crosshair,physical 0
frame,lock,crosshair,detector 0
frame,lock,crosshair,amplifier 0
frame,lock,crop,none 0
frame,lock,crop,wcs 0
frame,lock,crop,image 0
frame,lock,crop,physical 0
frame,lock,crop,detector 0
frame,lock,crop,amplifier 0
frame,lock,cube,none 0
frame,lock,cube,wcs 0
frame,lock,cube,image 0
frame,movefirst 0
frame,moveprev 0
frame,movenext 0
frame,movelast 0
frame,first 1
frame,prev 1
frame,next 1
frame,last 1
frame,cube 0
frame,rgb 0
frame,3d 0
frame,size 0
}
}
proc CreateButtonsFrame {} {
global buttons
global ds9
global current
ttk::frame $ds9(buttons).frame
ButtonButton $ds9(buttons).frame.new \
[string tolower [msgcat::mc {New}]] CreateFrame
ButtonButton $ds9(buttons).frame.newrgb \
[string tolower [msgcat::mc {RGB}]] CreateRGBFrame
ButtonButton $ds9(buttons).frame.new3d \
[string tolower [msgcat::mc {3D}]] Create3DFrame
ButtonButton $ds9(buttons).frame.delete \
[string tolower [msgcat::mc {Delete}]] DeleteCurrentFrame
ButtonButton $ds9(buttons).frame.deleteall \
[string tolower [msgcat::mc {Delete All}]] DeleteAllFramesMenu
ButtonButton $ds9(buttons).frame.clear \
[string tolower [msgcat::mc {Clear}]] ClearCurrentFrame
ButtonButton $ds9(buttons).frame.reset \
[string tolower [msgcat::mc {Reset}]] ResetCurrentFrame
ButtonButton $ds9(buttons).frame.refresh \
[string tolower [msgcat::mc {Refresh}]] UpdateCurrentFrame
RadioButton $ds9(buttons).frame.single \
[string tolower [msgcat::mc {Single}]] \
current(display) single DisplayMode
RadioButton $ds9(buttons).frame.tile \
[string tolower [msgcat::mc {Tile}]] \
current(display) tile DisplayMode
RadioButton $ds9(buttons).frame.blink \
[string tolower [msgcat::mc {Blink}]] \
current(display) blink DisplayMode
ButtonButton $ds9(buttons).frame.matchbin \
[string tolower [msgcat::mc {Match Bin}]] MatchBinCurrent
ButtonButton $ds9(buttons).frame.matchaxes \
[string tolower [msgcat::mc {Match Axes}]] MatchAxesCurrent
ButtonButton $ds9(buttons).frame.matchscale \
[string tolower [msgcat::mc {Match Scale}]] MatchScaleCurrent
ButtonButton $ds9(buttons).frame.matchscalelimits \
[string tolower [msgcat::mc {Match Limits}]] \
MatchScaleLimitsCurrent
ButtonButton $ds9(buttons).frame.matchcolor \
[string tolower [msgcat::mc {Match Color}]] MatchColorCurrent
ButtonButton $ds9(buttons).frame.matchsmooth \
[string tolower [msgcat::mc {Match Smooth}]] MatchSmoothCurrent
ButtonButton $ds9(buttons).frame.matchframewcs \
[string tolower [msgcat::mc {Match Frame WCS}]] \
{MatchFrameCurrent wcs}
ButtonButton $ds9(buttons).frame.matchframeimage \
[string tolower [msgcat::mc {Match Frame Image}]] \
{MatchFrameCurrent image}
ButtonButton $ds9(buttons).frame.matchframephysical \
[string tolower [msgcat::mc {Match Frame Physical}]] \
{MatchFrameCurrent physical}
ButtonButton $ds9(buttons).frame.matchframedetector \
[string tolower [msgcat::mc {Match Frame Detector}]] \
{MatchFrameCurrent detector}
ButtonButton $ds9(buttons).frame.matchframeamplifier \
[string tolower [msgcat::mc {Match Frame Amplifier}]] \
{MatchFrameCurrent amplifier}
ButtonButton $ds9(buttons).frame.matchcrosshairwcs \
[string tolower [msgcat::mc {Match Crosshair WCS}]] \
{MatchCrosshairCurrent wcs}
ButtonButton $ds9(buttons).frame.matchcrosshairimage \
[string tolower [msgcat::mc {Match Crosshair Image}]] \
{MatchCrosshairCurrent image}
ButtonButton $ds9(buttons).frame.matchcrosshairphysical \
[string tolower [msgcat::mc {Match Crosshair Physical}]] \
{MatchCrosshairCurrent physical}
ButtonButton $ds9(buttons).frame.matchcrosshairdetector \
[string tolower [msgcat::mc {Match Crosshair Detector}]] \
{MatchCrosshairCurrent detector}
ButtonButton $ds9(buttons).frame.matchcrosshairamplifier \
[string tolower [msgcat::mc {Match Crosshair Amplifier}]] \
{MatchCrosshairCurrent amplifier}
ButtonButton $ds9(buttons).frame.matchcropwcs \
[string tolower [msgcat::mc {Match Crop WCS}]] \
{MatchCropCurrent wcs}
ButtonButton $ds9(buttons).frame.matchcropimage \
[string tolower [msgcat::mc {Match Crop Image}]] \
{MatchCropCurrent image}
ButtonButton $ds9(buttons).frame.matchcropphysical \
[string tolower [msgcat::mc {Match Crop Physical}]] \
{MatchCropCurrent physical}
ButtonButton $ds9(buttons).frame.matchcropdetector \
[string tolower [msgcat::mc {Match Crop Detector}]] \
{MatchCropCurrent detector}
ButtonButton $ds9(buttons).frame.matchcropamplifier \
[string tolower [msgcat::mc {Match Crop Amplifier}]] \
{MatchCropCurrent amplifier}
ButtonButton $ds9(buttons).frame.matchcubewcs \
[string tolower [msgcat::mc {Match Slice WCS}]] \
{MatchCubeCurrent wcs}
ButtonButton $ds9(buttons).frame.matchcubeimage \
[string tolower [msgcat::mc {Match Slice Image}]] \
{MatchCubeCurrent image}
CheckButton $ds9(buttons).frame.lockbin \
[string tolower [msgcat::mc {Lock Bin}]] bin(lock) LockBinCurrent
CheckButton $ds9(buttons).frame.lockaxes \
[string tolower [msgcat::mc {Lock Axes}]] \
cube(lock,axes) LockAxesCurrent
CheckButton $ds9(buttons).frame.lockscale \
[string tolower [msgcat::mc {Lock Scale}]] scale(lock) LockScaleCurrent
CheckButton $ds9(buttons).frame.lockscalelimits \
[string tolower [msgcat::mc {Lock Limits}]] \
scale(lock,limits) LockScaleLimitsCurrent
CheckButton $ds9(buttons).frame.lockcolor \
[string tolower [msgcat::mc {Lock Color}]] color(lock) LockColorCurrent
CheckButton $ds9(buttons).frame.locksmooth \
[string tolower [msgcat::mc {Lock Smooth}]] \
smooth(lock) LockSmoothCurrent
RadioButton $ds9(buttons).frame.lockframenone \
[string tolower [msgcat::mc {Lock Frame None}]] \
panzoom(lock) none LockFrameCurrent
RadioButton $ds9(buttons).frame.lockframewcs \
[string tolower [msgcat::mc {Lock Frame WCS}]] \
panzoom(lock) wcs LockFrameCurrent
RadioButton $ds9(buttons).frame.lockframeimage \
[string tolower [msgcat::mc {Lock Frame Image}]] \
panzoom(lock) image LockFrameCurrent
RadioButton $ds9(buttons).frame.lockframephysical \
[string tolower [msgcat::mc {Lock Frame Physical}]] \
panzoom(lock) physical LockFrameCurrent
RadioButton $ds9(buttons).frame.lockframedetector \
[string tolower [msgcat::mc {Lock Frame Detector}]] \
panzoom(lock) detector LockFrameCurrent
RadioButton $ds9(buttons).frame.lockframeamplifier \
[string tolower [msgcat::mc {Lock Frame Amplifier}]] \
panzoom(lock) amplifier LockFrameCurrent
RadioButton $ds9(buttons).frame.lockcrosshairnone \
[string tolower [msgcat::mc {Lock Crosshair None}]] \
crosshair(lock) none LockCrosshairCurrent
RadioButton $ds9(buttons).frame.lockcrosshairwcs \
[string tolower [msgcat::mc {Lock Crosshair WCS}]] \
crosshair(lock) wcs LockCrosshairCurrent
RadioButton $ds9(buttons).frame.lockcrosshairimage \
[string tolower [msgcat::mc {Lock Crosshair Image}]] \
crosshair(lock) image LockCrosshairCurrent
RadioButton $ds9(buttons).frame.lockcrosshairphysical \
[string tolower [msgcat::mc {Lock Crosshair Physical}]] \
crosshair(lock) physical LockCrosshairCurrent
RadioButton $ds9(buttons).frame.lockcrosshairdetector \
[string tolower [msgcat::mc {Lock Crosshair Detector}]] \
crosshair(lock) detector LockCrosshairCurrent
RadioButton $ds9(buttons).frame.lockcrosshairamplifier \
[string tolower [msgcat::mc {Lock Crosshair Amplifier}]] \
crosshair(lock) amplifier LockCrosshairCurrent
RadioButton $ds9(buttons).frame.lockcropnone \
[string tolower [msgcat::mc {Lock Crop None}]] \
crop(lock) none LockCropCurrent
RadioButton $ds9(buttons).frame.lockcropwcs \
[string tolower [msgcat::mc {Lock Crop WCS}]] \
crop(lock) wcs LockCropCurrent
RadioButton $ds9(buttons).frame.lockcropimage \
[string tolower [msgcat::mc {Lock Crop Image}]] \
crop(lock) image LockCropCurrent
RadioButton $ds9(buttons).frame.lockcropphysical \
[string tolower [msgcat::mc {Lock Crop Physical}]] \
crop(lock) physical LockCropCurrent
RadioButton $ds9(buttons).frame.lockcropdetector \
[string tolower [msgcat::mc {Lock Crop Detector}]] \
crop(lock) detector LockCropCurrent
RadioButton $ds9(buttons).frame.lockcropamplifier \
[string tolower [msgcat::mc {Lock Crop Amplifier}]] \
crop(lock) amplifier LockCropCurrent
RadioButton $ds9(buttons).frame.lockcubenone \
[string tolower [msgcat::mc {Lock Slice None}]] \
cube(lock) none LockCubeCurrent
RadioButton $ds9(buttons).frame.lockcubewcs \
[string tolower [msgcat::mc {Lock Slice WCS}]] \
cube(lock) wcs LockCubeCurrent
RadioButton $ds9(buttons).frame.lockcubeimage \
[string tolower [msgcat::mc {Lock Slice Image}]] \
cube(lock) image LockCubeCurrent
ButtonButton $ds9(buttons).frame.movefirst \
[string tolower [msgcat::mc {Move First}]] MoveFirstFrame
ButtonButton $ds9(buttons).frame.moveprev \
[string tolower [msgcat::mc {Move Back}]] MovePrevFrame
ButtonButton $ds9(buttons).frame.movenext \
[string tolower [msgcat::mc {Move Forward}]] MoveNextFrame
ButtonButton $ds9(buttons).frame.movelast \
[string tolower [msgcat::mc {Move Last}]] MoveLastFrame
ButtonButton $ds9(buttons).frame.first \
[string tolower [msgcat::mc {First}]] FirstFrame
ButtonButton $ds9(buttons).frame.prev \
[string tolower [msgcat::mc {Prev}]] PrevFrame
ButtonButton $ds9(buttons).frame.next \
[string tolower [msgcat::mc {Next}]] NextFrame
ButtonButton $ds9(buttons).frame.last \
[string tolower [msgcat::mc {Last}]] LastFrame
ButtonButton $ds9(buttons).frame.cube \
[string tolower "[msgcat::mc {Cube}]..."] CubeDialog
ButtonButton $ds9(buttons).frame.rgb \
[string tolower "[msgcat::mc {RGB}]..."] RGBDialog
ButtonButton $ds9(buttons).frame.3d \
[string tolower "[msgcat::mc {3D}]..."] 3DDialog
ButtonButton $ds9(buttons).frame.size \
[string tolower [msgcat::mc {Size}]] DisplayDefaultDialog
set buttons(frame) "
$ds9(buttons).frame.new pbuttons(frame,new)
$ds9(buttons).frame.newrgb pbuttons(frame,newrgb)
$ds9(buttons).frame.new3d pbuttons(frame,new3d)
$ds9(buttons).frame.delete pbuttons(frame,delete)
$ds9(buttons).frame.deleteall pbuttons(frame,deleteall)
$ds9(buttons).frame.clear pbuttons(frame,clear)
$ds9(buttons).frame.reset pbuttons(frame,reset)
$ds9(buttons).frame.refresh pbuttons(frame,refresh)
$ds9(buttons).frame.single pbuttons(frame,single)
$ds9(buttons).frame.tile pbuttons(frame,tile)
$ds9(buttons).frame.blink pbuttons(frame,blink)
$ds9(buttons).frame.matchbin pbuttons(frame,match,bin)
$ds9(buttons).frame.matchaxes pbuttons(frame,match,axes)
$ds9(buttons).frame.matchscale pbuttons(frame,match,scale)
$ds9(buttons).frame.matchscalelimits pbuttons(frame,match,scalelimits)
$ds9(buttons).frame.matchcolor pbuttons(frame,match,color)
$ds9(buttons).frame.matchsmooth pbuttons(frame,match,smooth)
$ds9(buttons).frame.matchframewcs pbuttons(frame,match,frame,wcs)
$ds9(buttons).frame.matchframeimage pbuttons(frame,match,frame,image)
$ds9(buttons).frame.matchframephysical pbuttons(frame,match,frame,physical)
$ds9(buttons).frame.matchframedetector pbuttons(frame,match,frame,detector)
$ds9(buttons).frame.matchframeamplifier pbuttons(frame,match,frame,amplifier)
$ds9(buttons).frame.matchcrosshairwcs pbuttons(frame,match,crosshair,wcs)
$ds9(buttons).frame.matchcrosshairimage pbuttons(frame,match,crosshair,image)
$ds9(buttons).frame.matchcrosshairphysical pbuttons(frame,match,crosshair,physical)
$ds9(buttons).frame.matchcrosshairdetector pbuttons(frame,match,crosshair,detector)
$ds9(buttons).frame.matchcrosshairamplifier pbuttons(frame,match,crosshair,amplifier)
$ds9(buttons).frame.matchcropwcs pbuttons(frame,match,crop,wcs)
$ds9(buttons).frame.matchcropimage pbuttons(frame,match,crop,image)
$ds9(buttons).frame.matchcropphysical pbuttons(frame,match,crop,physical)
$ds9(buttons).frame.matchcropdetector pbuttons(frame,match,crop,detector)
$ds9(buttons).frame.matchcropamplifier pbuttons(frame,match,crop,amplifier)
$ds9(buttons).frame.matchcubewcs pbuttons(frame,match,cube,wcs)
$ds9(buttons).frame.matchcubeimage pbuttons(frame,match,cube,image)
$ds9(buttons).frame.lockbin pbuttons(frame,lock,bin)
$ds9(buttons).frame.lockaxes pbuttons(frame,lock,axes)
$ds9(buttons).frame.lockscale pbuttons(frame,lock,scale)
$ds9(buttons).frame.lockscalelimits pbuttons(frame,lock,scalelimits)
$ds9(buttons).frame.lockcolor pbuttons(frame,lock,color)
$ds9(buttons).frame.locksmooth pbuttons(frame,lock,smooth)
$ds9(buttons).frame.lockframenone pbuttons(frame,lock,frame,none)
$ds9(buttons).frame.lockframewcs pbuttons(frame,lock,frame,wcs)
$ds9(buttons).frame.lockframeimage pbuttons(frame,lock,frame,image)
$ds9(buttons).frame.lockframephysical pbuttons(frame,lock,frame,physical)
$ds9(buttons).frame.lockframedetector pbuttons(frame,lock,frame,detector)
$ds9(buttons).frame.lockframeamplifier pbuttons(frame,lock,frame,amplifier)
$ds9(buttons).frame.lockcrosshairnone pbuttons(frame,lock,crosshair,none)
$ds9(buttons).frame.lockcrosshairwcs pbuttons(frame,lock,crosshair,wcs)
$ds9(buttons).frame.lockcrosshairimage pbuttons(frame,lock,crosshair,image)
$ds9(buttons).frame.lockcrosshairphysical pbuttons(frame,lock,crosshair,physical)
$ds9(buttons).frame.lockcrosshairdetector pbuttons(frame,lock,crosshair,detector)
$ds9(buttons).frame.lockcrosshairamplifier pbuttons(frame,lock,crosshair,amplifier)
$ds9(buttons).frame.lockcropnone pbuttons(frame,lock,crop,none)
$ds9(buttons).frame.lockcropwcs pbuttons(frame,lock,crop,wcs)
$ds9(buttons).frame.lockcropimage pbuttons(frame,lock,crop,image)
$ds9(buttons).frame.lockcropphysical pbuttons(frame,lock,crop,physical)
$ds9(buttons).frame.lockcropdetector pbuttons(frame,lock,crop,detector)
$ds9(buttons).frame.lockcropamplifier pbuttons(frame,lock,crop,amplifier)
$ds9(buttons).frame.lockcubenone pbuttons(frame,lock,cube,none)
$ds9(buttons).frame.lockcubewcs pbuttons(frame,lock,cube,wcs)
$ds9(buttons).frame.lockcubeimage pbuttons(frame,lock,cube,image)
$ds9(buttons).frame.movefirst pbuttons(frame,movefirst)
$ds9(buttons).frame.moveprev pbuttons(frame,moveprev)
$ds9(buttons).frame.movenext pbuttons(frame,movenext)
$ds9(buttons).frame.movelast pbuttons(frame,movelast)
$ds9(buttons).frame.first pbuttons(frame,first)
$ds9(buttons).frame.prev pbuttons(frame,prev)
$ds9(buttons).frame.next pbuttons(frame,next)
$ds9(buttons).frame.last pbuttons(frame,last)
$ds9(buttons).frame.cube pbuttons(frame,cube)
$ds9(buttons).frame.rgb pbuttons(frame,rgb)
$ds9(buttons).frame.3d pbuttons(frame,3d)
$ds9(buttons).frame.size pbuttons(frame,size)
"
}
proc PrefsDialogButtonbarFrame {f} {
global buttons
global pbuttons
global ds9
ttk::menubutton $f -text [msgcat::mc {Buttonbar}] -menu $f.menu
set m $f.menu
menu $m
$m add checkbutton -label [msgcat::mc {New Frame}] \
-variable pbuttons(frame,new) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {New Frame RGB}] \
-variable pbuttons(frame,newrgb) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {New Frame 3D}] \
-variable pbuttons(frame,new3d) -command {UpdateButtons buttons(frame)}
$m add separator
$m add checkbutton -label [msgcat::mc {Delete Frame}] \
-variable pbuttons(frame,delete) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Delete All Frames}] \
-variable pbuttons(frame,deleteall) -command {UpdateButtons buttons(frame)}
$m add separator
$m add checkbutton -label [msgcat::mc {Clear Frame}] \
-variable pbuttons(frame,clear) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Reset Frame}] \
-variable pbuttons(frame,reset) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Refresh Frame}] \
-variable pbuttons(frame,refresh) -command {UpdateButtons buttons(frame)}
$m add separator
$m add checkbutton -label [msgcat::mc {Single Frame}] \
-variable pbuttons(frame,single) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Tile Frames}] \
-variable pbuttons(frame,tile) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Blink Frames}] \
-variable pbuttons(frame,blink) -command {UpdateButtons buttons(frame)}
$m add separator
$m add cascade -label [msgcat::mc {Match}] -menu $m.match
$m add cascade -label [msgcat::mc {Lock}] -menu $m.lock
$m add separator
$m add cascade -label [msgcat::mc {Move Frame}] -menu $m.move
$m add separator
$m add checkbutton -label [msgcat::mc {First Frame}] \
-variable pbuttons(frame,first) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Previous Frame}] \
-variable pbuttons(frame,prev) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Next Frame}] \
-variable pbuttons(frame,next) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label [msgcat::mc {Last Frame}] \
-variable pbuttons(frame,last) -command {UpdateButtons buttons(frame)}
$m add separator
$m add checkbutton -label "[msgcat::mc {Cube}]..." \
-variable pbuttons(frame,cube) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label "[msgcat::mc {RGB}]..." \
-variable pbuttons(frame,rgb) -command {UpdateButtons buttons(frame)}
$m add checkbutton -label "[msgcat::mc {3D}]..." \
-variable pbuttons(frame,3d) -command {UpdateButtons buttons(frame)}
$m add separator
$m add cascade -label [msgcat::mc {Frame Parameters}] -menu $m.params
# match
menu $m.match
$m.match add cascade -label [msgcat::mc {Frame}] \
-menu $m.match.frame
$m.match add cascade -label [msgcat::mc {Crosshair}] \
-menu $m.match.crosshair
$m.match add cascade -label [msgcat::mc {Crop}] \
-menu $m.match.crop
$m.match add cascade -label [msgcat::mc {Slice}] \
-menu $m.match.cube
$m.match add checkbutton -label [msgcat::mc {Bin}] \
-variable pbuttons(frame,match,bin) \
-command {UpdateButtons buttons(frame)}
$m.match add checkbutton -label [msgcat::mc {Axes Order}] \
-variable pbuttons(frame,match,axes) \
-command {UpdateButtons buttons(frame)}
$m.match add checkbutton -label [msgcat::mc {Scale}] \
-variable pbuttons(frame,match,scale) \
-command {UpdateButtons buttons(frame)}
$m.match add checkbutton -label [msgcat::mc {Scale and Limits}] \
-variable pbuttons(frame,match,scalelimits) \
-command {UpdateButtons buttons(frame)}
$m.match add checkbutton -label [msgcat::mc {Color}] \
-variable pbuttons(frame,match,color) \
-command {UpdateButtons buttons(frame)}
$m.match add checkbutton -label [msgcat::mc {Smooth}] \
-variable pbuttons(frame,match,smooth) \
-command {UpdateButtons buttons(frame)}
menu $m.match.frame
$m.match.frame add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,match,frame,wcs) \
-command {UpdateButtons buttons(frame)}
$m.match.frame add separator
$m.match.frame add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,match,frame,image) \
-command {UpdateButtons buttons(frame)}
$m.match.frame add checkbutton -label [msgcat::mc {Physical}] \
-variable pbuttons(frame,match,frame,physical) \
-command {UpdateButtons buttons(frame)}
$m.match.frame add checkbutton -label [msgcat::mc {Detector}] \
-variable pbuttons(frame,match,frame,detector) \
-command {UpdateButtons buttons(frame)}
$m.match.frame add checkbutton -label [msgcat::mc {Amplifier}] \
-variable pbuttons(frame,match,frame,amplifier) \
-command {UpdateButtons buttons(frame)}
menu $m.match.crosshair
$m.match.crosshair add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,match,crosshair,wcs) \
-command {UpdateButtons buttons(frame)}
$m.match.crosshair add separator
$m.match.crosshair add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,match,crosshair,image) \
-command {UpdateButtons buttons(frame)}
$m.match.crosshair add checkbutton -label [msgcat::mc {Physical}] \
-variable pbuttons(frame,match,crosshair,physical) \
-command {UpdateButtons buttons(frame)}
$m.match.crosshair add checkbutton -label [msgcat::mc {Detector}] \
-variable pbuttons(frame,match,crosshair,detector) \
-command {UpdateButtons buttons(frame)}
$m.match.crosshair add checkbutton -label [msgcat::mc {Amplifier}] \
-variable pbuttons(frame,match,crosshair,amplifier) \
-command {UpdateButtons buttons(frame)}
menu $m.match.crop
$m.match.crop add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,match,crop,wcs) \
-command {UpdateButtons buttons(frame)}
$m.match.crop add separator
$m.match.crop add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,match,crop,image) \
-command {UpdateButtons buttons(frame)}
$m.match.crop add checkbutton -label [msgcat::mc {Physical}] \
-variable pbuttons(frame,match,crop,physical) \
-command {UpdateButtons buttons(frame)}
$m.match.crop add checkbutton -label [msgcat::mc {Detector}] \
-variable pbuttons(frame,match,crop,detector) \
-command {UpdateButtons buttons(frame)}
$m.match.crop add checkbutton -label [msgcat::mc {Amplifier}] \
-variable pbuttons(frame,match,crop,amplifier) \
-command {UpdateButtons buttons(frame)}
menu $m.match.cube
$m.match.cube add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,match,cube,wcs) \
-command {UpdateButtons buttons(frame)}
$m.match.cube add separator
$m.match.cube add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,match,cube,image) \
-command {UpdateButtons buttons(frame)}
# lock
menu $m.lock
$m.lock add cascade -label [msgcat::mc {Frame}] \
-menu $m.lock.frame
$m.lock add cascade -label [msgcat::mc {Crosshair}] \
-menu $m.lock.crosshair
$m.lock add cascade -label [msgcat::mc {Crop}] \
-menu $m.lock.crop
$m.lock add cascade -label [msgcat::mc {Slice}] \
-menu $m.lock.cube
$m.lock add checkbutton -label [msgcat::mc {Bin}] \
-variable pbuttons(frame,lock,bin) \
-command {UpdateButtons buttons(frame)}
$m.lock add checkbutton -label [msgcat::mc {Axes Order}] \
-variable pbuttons(frame,lock,axes) \
-command {UpdateButtons buttons(frame)}
$m.lock add checkbutton -label [msgcat::mc {Scale}] \
-variable pbuttons(frame,lock,scale) \
-command {UpdateButtons buttons(frame)}
$m.lock add checkbutton -label [msgcat::mc {Scale and Limits}] \
-variable pbuttons(frame,lock,scalelimits) \
-command {UpdateButtons buttons(frame)}
$m.lock add checkbutton -label [msgcat::mc {Color}] \
-variable pbuttons(frame,lock,color) \
-command {UpdateButtons buttons(frame)}
$m.lock add checkbutton -label [msgcat::mc {Smooth}] \
-variable pbuttons(frame,lock,smooth) \
-command {UpdateButtons buttons(frame)}
menu $m.lock.frame
$m.lock.frame add checkbutton -label [msgcat::mc {None}] \
-variable pbuttons(frame,lock,frame,none) \
-command {UpdateButtons buttons(frame)}
$m.lock.frame add separator
$m.lock.frame add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,lock,frame,wcs) \
-command {UpdateButtons buttons(frame)}
$m.lock.frame add separator
$m.lock.frame add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,lock,frame,image) \
-command {UpdateButtons buttons(frame)}
$m.lock.frame add checkbutton -label [msgcat::mc {Physical}] \
-variable pbuttons(frame,lock,frame,physical) \
-command {UpdateButtons buttons(frame)}
$m.lock.frame add checkbutton -label [msgcat::mc {Detector}] \
-variable pbuttons(frame,lock,frame,detector) \
-command {UpdateButtons buttons(frame)}
$m.lock.frame add checkbutton -label [msgcat::mc {Amplifier}] \
-variable pbuttons(frame,lock,frame,amplifier) \
-command {UpdateButtons buttons(frame)}
menu $m.lock.crosshair
$m.lock.crosshair add checkbutton -label [msgcat::mc {None}] \
-variable pbuttons(frame,lock,crosshair,none) \
-command {UpdateButtons buttons(frame)}
$m.lock.crosshair add separator
$m.lock.crosshair add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,lock,crosshair,wcs) \
-command {UpdateButtons buttons(frame)}
$m.lock.crosshair add separator
$m.lock.crosshair add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,lock,crosshair,image) \
-command {UpdateButtons buttons(frame)}
$m.lock.crosshair add checkbutton -label [msgcat::mc {Physical}] \
-variable pbuttons(frame,lock,crosshair,physical) \
-command {UpdateButtons buttons(frame)}
$m.lock.crosshair add checkbutton -label [msgcat::mc {Detector}] \
-variable pbuttons(frame,lock,crosshair,detector) \
-command {UpdateButtons buttons(frame)}
$m.lock.crosshair add checkbutton -label [msgcat::mc {Amplifier}] \
-variable pbuttons(frame,lock,crosshair,amplifier) \
-command {UpdateButtons buttons(frame)}
menu $m.lock.crop
$m.lock.crop add checkbutton -label [msgcat::mc {None}] \
-variable pbuttons(frame,lock,crop,none) \
-command {UpdateButtons buttons(frame)}
$m.lock.crop add separator
$m.lock.crop add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,lock,crop,wcs) \
-command {UpdateButtons buttons(frame)}
$m.lock.crop add separator
$m.lock.crop add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,lock,crop,image) \
-command {UpdateButtons buttons(frame)}
$m.lock.crop add checkbutton -label [msgcat::mc {Physical}] \
-variable pbuttons(frame,lock,crop,physical) \
-command {UpdateButtons buttons(frame)}
$m.lock.crop add checkbutton -label [msgcat::mc {Detector}] \
-variable pbuttons(frame,lock,crop,detector) \
-command {UpdateButtons buttons(frame)}
$m.lock.crop add checkbutton -label [msgcat::mc {Amplifier}] \
-variable pbuttons(frame,lock,crop,amplifier) \
-command {UpdateButtons buttons(frame)}
menu $m.lock.cube
$m.lock.cube add checkbutton -label [msgcat::mc {None}] \
-variable pbuttons(frame,lock,cube,none) \
-command {UpdateButtons buttons(frame)}
$m.lock.cube add separator
$m.lock.cube add checkbutton -label [msgcat::mc {WCS}] \
-variable pbuttons(frame,lock,cube,wcs) \
-command {UpdateButtons buttons(frame)}
$m.lock.cube add separator
$m.lock.cube add checkbutton -label [msgcat::mc {Image}] \
-variable pbuttons(frame,lock,cube,image) \
-command {UpdateButtons buttons(frame)}
# move
menu $m.move
$m.move add checkbutton -label [msgcat::mc {First}] \
-variable pbuttons(frame,movefirst) \
-command {UpdateButtons buttons(frame)}
$m.move add checkbutton -label [msgcat::mc {Back}] \
-variable pbuttons(frame,moveprev) \
-command {UpdateButtons buttons(frame)}
$m.move add checkbutton -label [msgcat::mc {Forward}] \
-variable pbuttons(frame,movenext) \
-command {UpdateButtons buttons(frame)}
$m.move add checkbutton -label [msgcat::mc {Last}] \
-variable pbuttons(frame,movelast) \
-command {UpdateButtons buttons(frame)}
# params
menu $m.params
$m.params add checkbutton -label [msgcat::mc {Display Size}] \
-variable pbuttons(frame,size) -command {UpdateButtons buttons(frame)}
}
# Support
proc UpdateFrameMenu {} {
global ds9
global current
global debug
if {$debug(tcl,update)} {
puts stderr "UpdateFrameMenu"
}
$ds9(mb).frame entryconfig [msgcat::mc {New Frame RGB}] -state normal
$ds9(buttons).frame.newrgb configure -state normal
if {$ds9(active,num) > 0} {
$ds9(mb).frame entryconfig [msgcat::mc {Delete Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Delete All Frames}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Clear Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Reset Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Refresh Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Single Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Tile Frames}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Blink Frames}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Match}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Lock}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Move Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {First Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Previous Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Next Frame}] -state normal
$ds9(mb).frame entryconfig [msgcat::mc {Last Frame}] -state normal
$ds9(buttons).frame.delete configure -state normal
$ds9(buttons).frame.deleteall configure -state normal
$ds9(buttons).frame.clear configure -state normal
$ds9(buttons).frame.reset configure -state normal
$ds9(buttons).frame.refresh configure -state normal
$ds9(buttons).frame.single configure -state normal
$ds9(buttons).frame.tile configure -state normal
$ds9(buttons).frame.blink configure -state normal
$ds9(buttons).frame.movefirst configure -state normal
$ds9(buttons).frame.moveprev configure -state normal
$ds9(buttons).frame.movenext configure -state normal
$ds9(buttons).frame.movelast configure -state normal
$ds9(buttons).frame.first configure -state normal
$ds9(buttons).frame.prev configure -state normal
$ds9(buttons).frame.next configure -state normal
$ds9(buttons).frame.last configure -state normal
} else {
$ds9(mb).frame entryconfig [msgcat::mc {Delete Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Delete All Frames}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Clear Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Reset Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Refresh Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Single Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Tile Frames}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Blink Frames}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Match}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Lock}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Move Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {First Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Previous Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Next Frame}] -state disabled
$ds9(mb).frame entryconfig [msgcat::mc {Last Frame}] -state disabled
$ds9(buttons).frame.delete configure -state disabled
$ds9(buttons).frame.deleteall configure -state disabled
$ds9(buttons).frame.clear configure -state disabled
$ds9(buttons).frame.reset configure -state disabled
$ds9(buttons).frame.refresh configure -state disabled
$ds9(buttons).frame.single configure -state disabled
$ds9(buttons).frame.tile configure -state disabled
$ds9(buttons).frame.blink configure -state disabled
$ds9(buttons).frame.movefirst configure -state disabled
$ds9(buttons).frame.moveprev configure -state disabled
$ds9(buttons).frame.movenext configure -state disabled
$ds9(buttons).frame.movelast configure -state disabled
$ds9(buttons).frame.first configure -state disabled
$ds9(buttons).frame.prev configure -state disabled
$ds9(buttons).frame.next configure -state disabled
$ds9(buttons).frame.last configure -state disabled
}
if {$current(frame) != {}} {
$ds9(mb).frame entryconfig "[msgcat::mc {Cube}]..." \
-state normal
$ds9(buttons).frame.cube configure -state normal
switch -- [$current(frame) get type] {
base {
$ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \
-state disabled
$ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \
-state normal
$ds9(buttons).frame.rgb configure -state disabled
$ds9(buttons).frame.3d configure -state normal
}
rgb {
$ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \
-state normal
$ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \
-state disabled
$ds9(buttons).frame.rgb configure -state normal
$ds9(buttons).frame.3d configure -state disabled
}
3d {
$ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \
-state disabled
$ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \
-state normal
$ds9(buttons).frame.rgb configure -state disabled
$ds9(buttons).frame.3d configure -state normal
}
}
} else {
$ds9(mb).frame entryconfig "[msgcat::mc {Cube}]..." \
-state disabled
$ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \
-state disabled
$ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \
-state disabled
$ds9(buttons).frame.cube configure -state disabled
$ds9(buttons).frame.rgb configure -state disabled
$ds9(buttons).frame.3d configure -state disabled
}
}
proc UpdateFrameMenuItems {} {
global ds9
global debug
if {$debug(tcl,update)} {
puts stderr "UpdateFrameMenuItems"
}
# Goto Frame Menu
if {[$ds9(mb).frame.goto index end] >= $ds9(menu,size,frame,goto)} {
$ds9(mb).frame.goto delete $ds9(menu,size,frame,goto) end
}
set cnt $ds9(menu,size,frame,goto)
foreach f $ds9(frames) {
set which "[msgcat::mc {Frame}] [string range $f 5 end]"
$ds9(mb).frame.goto add radiobutton -label $which \
-variable ds9(next) -value $f -command GotoFrame
# wrap if needed
incr cnt
if {$cnt>=$ds9(menu,size,wrap)} {
set cnt 1
$ds9(mb).frame.goto entryconfig $which -columnbreak 1
}
}
# Active Frame Menu
if {[$ds9(mb).frame.active index end] >= $ds9(menu,size,frame,active)} {
$ds9(mb).frame.active delete $ds9(menu,size,frame,active) end
}
set cnt $ds9(menu,size,frame,active)
foreach f $ds9(frames) {
set which "[msgcat::mc {Frame}] [string range $f 5 end]"
$ds9(mb).frame.active add checkbutton -label $which \
-variable active($f) -command UpdateActiveFrames
# wrap if needed
incr cnt
if {$cnt>=$ds9(menu,size,wrap)} {
set cnt 1
$ds9(mb).frame.active entryconfig $which -columnbreak 1
}
}
}
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