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// Copyright (C) 1999-2017
// Smithsonian Astrophysical Observatory, Cambridge, MA, USA
// For conditions of distribution and use, see copyright notice in "copyright"
#ifndef __frame3dbase_h__
#define __frame3dbase_h__
#include "base.h"
#include "raytrace.h"
class Grid3d;
class Frame3dBase : public Base {
friend class Grid3d;
public:
enum RenderMethod {MIP,AIP};
enum MotionType {NONE,AZIMUTH,ELEVATION};
protected:
int zdepth_;
double zzoom_;
double zscale_;
Vector3d vp_;
Vector viewCursor_;
float az_;
float el_;
RenderMethod renderMethod_;
List<RayTrace> cache_;
List<RayTrace> pannerCache_;
int preservecache_;
MotionType render_; // enable background rendering
GC threedGC;
int border_;
char* borderColorName_;
int compass_;
char* compassColorName_;
int highlite_;
char* highliteColorName_;
double cropsl_;
Matrix3d dataToImage3d;
Matrix3d imageToData3d;
Matrix3d refToUser3d;
Matrix3d userToRef3d;
Matrix3d refToWidget3d;
Matrix3d widgetToRef3d;
Matrix3d refToCanvas3d;
Matrix3d canvasToRef3d;
Matrix3d refToWindow3d;
Matrix3d windowToRef3d;
Matrix3d userToWidget3d;
Matrix3d widgetToUser3d;
Matrix3d userToCanvas3d;
Matrix3d canvasToUser3d;
Matrix3d userToWindow3d;
Matrix3d windowToUser3d;
Matrix3d widgetToCanvas3d;
Matrix3d canvasToWidget3d;
Matrix3d widgetToWindow3d;
Matrix3d windowToWidget3d;
Matrix3d canvasToWindow3d;
Matrix3d windowToCanvas3d;
Matrix3d refToMagnifier3d;
Matrix3d magnifierToRef3d;
Matrix3d userToMagnifier3d;
Matrix3d magnifierToUser3d;
Matrix3d widgetToMagnifier3d;
Matrix3d magnifierToWidget3d;
Matrix3d refToPanner3d;
Matrix3d pannerToRef3d;
Matrix3d userToPanner3d;
Matrix3d pannerToUser3d;
Matrix3d widgetToPanner3d;
Matrix3d pannerToWidget3d;
private:
void calcBorder(Coord::InternalSystem, FrScale::SecMode mode,
Vector3d* vv, int* dd);
void calcHighlite(Coord::InternalSystem, Vector*, int*);
protected:
double calcZoomPanner();
double calcZoom3d(Vector3d, Vector);
virtual void cancelDetach() =0;
void centerImage();
int isAzElZero() {return !az_ && !el_;}
Vector3d imageCenter3d(FrScale::SecMode);
Vector3d imageSize3d(FrScale::SecMode);
void psColor(PSColorSpace, const char*);
void psLine(Vector&, Vector&, int);
void psWidth(int);
void psGraphics(PSColorSpace mode);
void psBorder(PSColorSpace mode);
void psCompass(PSColorSpace mode);
void psHighlite(PSColorSpace mode);
Matrix3d psMatrix(float scale, int width, int height);
void setBinCursor() {}
void updateBin(const Matrix&);
void updateBlock(const Vector&);
void updateGCs();
void updateMagnifierMatrices();
void updatePannerMatrices();
void updateMatrices();
void updatePanner();
void x11Line(Vector, Vector, int, GC, Pixmap);
void x11Graphics();
void x11Border(Coord::InternalSystem, FrScale::SecMode, GC, Pixmap);
void x11Compass();
void x11Highlite();
void ximageToPixmapMagnifier();
public:
Frame3dBase(Tcl_Interp*, Tk_Canvas, Tk_Item*);
virtual ~Frame3dBase();
void setSlice(int,int);
Vector mapFromRef(const Vector& vv, Coord::InternalSystem sys)
{return mapFromRef3d(vv,sys);}
Vector3d mapFromRef3d(const Vector&, Coord::InternalSystem);
Vector3d mapFromRef3d(const Vector&, Coord::InternalSystem, double);
Vector mapToRef(const Vector& vv, Coord::InternalSystem sys)
{return mapToRef3d(vv,sys);}
Vector3d mapToRef3d(const Vector&, Coord::InternalSystem);
Vector3d mapToRef3d(const Vector&, Coord::InternalSystem, double);
// Bin Commands
void binToFitCmd();
// Block Commands
void blockToFitCmd();
// Clip Commands
void clipScopeCmd(FrScale::ClipScope) {} // scope is always GLOBAL
// Coordinate Commands
void getCursorCmd(Coord::InternalSystem);
void getCursorCmd(Coord::CoordSystem, Coord::SkyFrame, Coord::SkyFormat);
// Crop Commands
void crop3dBeginCmd(const Vector&, int);
void crop3dMotionCmd(const Vector&, int);
void crop3dEndCmd(const Vector&, int);
// Grid Commands
void gridCmd(Coord::CoordSystem, Coord::SkyFrame, Coord::SkyFormat,
Grid::GridType, const char*, const char*);
// Pan Zoom Rotate Orient Commands
void panCmd(const Vector&);
void panCmd(const Vector&, const Vector&);
void panCmd(const Vector&, Coord::CoordSystem, Coord::SkyFrame);
void panToCmd(const Vector&);
void panToCmd(const Vector&, Coord::CoordSystem, Coord::SkyFrame);
void panBBoxCmd(const Vector&);
void panEndCmd(const Vector&);
void rotateBeginCmd();
void rotateMotionCmd(double);
void rotateEndCmd();
void zoomAboutCmd(const Vector&, const Vector&);
void zoomAboutCmd(const Vector&, const Vector&, Coord::CoordSystem, Coord::SkyFrame);
void zoomToAboutCmd(const Vector&, const Vector&);
void zoomToAboutCmd(const Vector&, const Vector&, Coord::CoordSystem, Coord::SkyFrame);
void zoomToFitCmd(double);
// 3d Commands
void get3dBorderCmd();
void get3dBorderColorCmd();
void get3dCompassCmd();
void get3dCompassColorCmd();
void get3dHighliteCmd();
void get3dHighliteColorCmd();
void get3dRenderMethodCmd();
void get3dRenderBackgroundCmd();
void get3dScaleCmd();
void get3dViewCmd();
void get3dViewPointCmd();
void set3dBorderCmd(int);
void set3dBorderColorCmd(const char*);
void set3dCompassCmd(int);
void set3dCompassColorCmd(const char*);
void set3dHighliteCmd(int);
void set3dHighliteColorCmd(const char*);
void set3dRenderMethodCmd(int);
void set3dRenderBackgroundCmd(int);
void set3dPreserveCmd();
void set3dScaleCmd(double);
void set3dViewCmd(float, float);
void set3dViewPointCmd(const Vector3d&, const Vector&);
void view3dMotionCmd(float az, float el) {set3dViewCmd(az,el);}
void view3dEndCmd(float az, float el) {set3dViewCmd(az,el);}
#ifdef MAC_OSX_TK
void macosxLine(Vector&, Vector&, int);
void macosxGraphics();
void macosxBorder();
void macosxCompass();
void macosxHighlite();
#endif
#ifdef __WIN32
void win32Line(Vector&, Vector&, int);
void win32Graphics();
void win32Border();
void win32Compass();
void win32Highlite();
#endif
};
#endif
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