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author | Brian Curtin <brian.curtin@gmail.com> | 2010-06-01 13:29:13 (GMT) |
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committer | Brian Curtin <brian.curtin@gmail.com> | 2010-06-01 13:29:13 (GMT) |
commit | 824912eb30d64c196e88602e5488803d8f16991a (patch) | |
tree | 3495228f81e68b57b8b0d3aff6ccf5e08515fed0 | |
parent | 4f0108b0d9db4f992dd9e34ce899a54631fe6351 (diff) | |
download | cpython-824912eb30d64c196e88602e5488803d8f16991a.zip cpython-824912eb30d64c196e88602e5488803d8f16991a.tar.gz cpython-824912eb30d64c196e88602e5488803d8f16991a.tar.bz2 |
Fix #8618. Ask the Windows mixer API if there are any playback devices
configured before attempting to test PlaySound.
-rw-r--r-- | Lib/test/test_winsound.py | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py index 228dfa1..366c74b 100644 --- a/Lib/test/test_winsound.py +++ b/Lib/test/test_winsound.py @@ -5,6 +5,7 @@ from test import test_support import time import os import subprocess +import ctypes winsound = test_support.import_module('winsound') import _winreg @@ -12,6 +13,11 @@ import _winreg def has_sound(sound): """Find out if a particular event is configured with a default sound""" try: + # Ask the mixer API for the number of devices it knows about. + # When there are no devices, PlaySound will fail. + if ctypes.windll.winmm.mixerGetNumDevs() is 0: + return False + key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER, "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound)) value = _winreg.EnumValue(key, 0)[1] |