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authorSandro Tosi <sandro.tosi@gmail.com>2011-08-07 15:09:15 (GMT)
committerSandro Tosi <sandro.tosi@gmail.com>2011-08-07 15:09:15 (GMT)
commit1381a31e39ceb775585cacbd5e7f43e91a162786 (patch)
treee643a024d0fe82495b34ac2072987706598445e9 /Demo
parentef651ac162e131c80310ad3db3c4634a01949904 (diff)
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#12677: correct turtle orientation in doc
Diffstat (limited to 'Demo')
-rw-r--r--Demo/turtle/about_turtle.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/Demo/turtle/about_turtle.txt b/Demo/turtle/about_turtle.txt
index a42800b..4d290be 100644
--- a/Demo/turtle/about_turtle.txt
+++ b/Demo/turtle/about_turtle.txt
@@ -7,10 +7,10 @@ Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
+Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
-command turtle.left(25), and it rotates in-place 25 degrees clockwise.
+command turtle.right(25), and it rotates in-place 25 degrees clockwise.
By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.