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authorGeorg Brandl <georg@python.org>2007-08-15 14:27:07 (GMT)
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-\documentclass{howto}
-
-\title{Socket Programming HOWTO}
-
-\release{0.00}
-
-\author{Gordon McMillan}
-\authoraddress{\email{gmcm@hypernet.com}}
-
-\begin{document}
-\maketitle
-
-\begin{abstract}
-\noindent
-Sockets are used nearly everywhere, but are one of the most severely
-misunderstood technologies around. This is a 10,000 foot overview of
-sockets. It's not really a tutorial - you'll still have work to do in
-getting things operational. It doesn't cover the fine points (and there
-are a lot of them), but I hope it will give you enough background to
-begin using them decently.
-
-This document is available from the Python HOWTO page at
-\url{http://www.python.org/doc/howto}.
-
-\end{abstract}
-
-\tableofcontents
-
-\section{Sockets}
-
-Sockets are used nearly everywhere, but are one of the most severely
-misunderstood technologies around. This is a 10,000 foot overview of
-sockets. It's not really a tutorial - you'll still have work to do in
-getting things working. It doesn't cover the fine points (and there
-are a lot of them), but I hope it will give you enough background to
-begin using them decently.
-
-I'm only going to talk about INET sockets, but they account for at
-least 99\% of the sockets in use. And I'll only talk about STREAM
-sockets - unless you really know what you're doing (in which case this
-HOWTO isn't for you!), you'll get better behavior and performance from
-a STREAM socket than anything else. I will try to clear up the mystery
-of what a socket is, as well as some hints on how to work with
-blocking and non-blocking sockets. But I'll start by talking about
-blocking sockets. You'll need to know how they work before dealing
-with non-blocking sockets.
-
-Part of the trouble with understanding these things is that "socket"
-can mean a number of subtly different things, depending on context. So
-first, let's make a distinction between a "client" socket - an
-endpoint of a conversation, and a "server" socket, which is more like
-a switchboard operator. The client application (your browser, for
-example) uses "client" sockets exclusively; the web server it's
-talking to uses both "server" sockets and "client" sockets.
-
-
-\subsection{History}
-
-Of the various forms of IPC (\emph{Inter Process Communication}),
-sockets are by far the most popular. On any given platform, there are
-likely to be other forms of IPC that are faster, but for
-cross-platform communication, sockets are about the only game in town.
-
-They were invented in Berkeley as part of the BSD flavor of Unix. They
-spread like wildfire with the Internet. With good reason --- the
-combination of sockets with INET makes talking to arbitrary machines
-around the world unbelievably easy (at least compared to other
-schemes).
-
-\section{Creating a Socket}
-
-Roughly speaking, when you clicked on the link that brought you to
-this page, your browser did something like the following:
-
-\begin{verbatim}
- #create an INET, STREAMing socket
- s = socket.socket(
- socket.AF_INET, socket.SOCK_STREAM)
- #now connect to the web server on port 80
- # - the normal http port
- s.connect(("www.mcmillan-inc.com", 80))
-\end{verbatim}
-
-When the \code{connect} completes, the socket \code{s} can
-now be used to send in a request for the text of this page. The same
-socket will read the reply, and then be destroyed. That's right -
-destroyed. Client sockets are normally only used for one exchange (or
-a small set of sequential exchanges).
-
-What happens in the web server is a bit more complex. First, the web
-server creates a "server socket".
-
-\begin{verbatim}
- #create an INET, STREAMing socket
- serversocket = socket.socket(
- socket.AF_INET, socket.SOCK_STREAM)
- #bind the socket to a public host,
- # and a well-known port
- serversocket.bind((socket.gethostname(), 80))
- #become a server socket
- serversocket.listen(5)
-\end{verbatim}
-
-A couple things to notice: we used \code{socket.gethostname()}
-so that the socket would be visible to the outside world. If we had
-used \code{s.bind(('', 80))} or \code{s.bind(('localhost',
-80))} or \code{s.bind(('127.0.0.1', 80))} we would still
-have a "server" socket, but one that was only visible within the same
-machine.
-
-A second thing to note: low number ports are usually reserved for
-"well known" services (HTTP, SNMP etc). If you're playing around, use
-a nice high number (4 digits).
-
-Finally, the argument to \code{listen} tells the socket library that
-we want it to queue up as many as 5 connect requests (the normal max)
-before refusing outside connections. If the rest of the code is
-written properly, that should be plenty.
-
-OK, now we have a "server" socket, listening on port 80. Now we enter
-the mainloop of the web server:
-
-\begin{verbatim}
- while 1:
- #accept connections from outside
- (clientsocket, address) = serversocket.accept()
- #now do something with the clientsocket
- #in this case, we'll pretend this is a threaded server
- ct = client_thread(clientsocket)
- ct.run()
-\end{verbatim}
-
-There's actually 3 general ways in which this loop could work -
-dispatching a thread to handle \code{clientsocket}, create a new
-process to handle \code{clientsocket}, or restructure this app
-to use non-blocking sockets, and mulitplex between our "server" socket
-and any active \code{clientsocket}s using
-\code{select}. More about that later. The important thing to
-understand now is this: this is \emph{all} a "server" socket
-does. It doesn't send any data. It doesn't receive any data. It just
-produces "client" sockets. Each \code{clientsocket} is created
-in response to some \emph{other} "client" socket doing a
-\code{connect()} to the host and port we're bound to. As soon as
-we've created that \code{clientsocket}, we go back to listening
-for more connections. The two "clients" are free to chat it up - they
-are using some dynamically allocated port which will be recycled when
-the conversation ends.
-
-\subsection{IPC} If you need fast IPC between two processes
-on one machine, you should look into whatever form of shared memory
-the platform offers. A simple protocol based around shared memory and
-locks or semaphores is by far the fastest technique.
-
-If you do decide to use sockets, bind the "server" socket to
-\code{'localhost'}. On most platforms, this will take a shortcut
-around a couple of layers of network code and be quite a bit faster.
-
-
-\section{Using a Socket}
-
-The first thing to note, is that the web browser's "client" socket and
-the web server's "client" socket are identical beasts. That is, this
-is a "peer to peer" conversation. Or to put it another way, \emph{as the
-designer, you will have to decide what the rules of etiquette are for
-a conversation}. Normally, the \code{connect}ing socket
-starts the conversation, by sending in a request, or perhaps a
-signon. But that's a design decision - it's not a rule of sockets.
-
-Now there are two sets of verbs to use for communication. You can use
-\code{send} and \code{recv}, or you can transform your
-client socket into a file-like beast and use \code{read} and
-\code{write}. The latter is the way Java presents their
-sockets. I'm not going to talk about it here, except to warn you that
-you need to use \code{flush} on sockets. These are buffered
-"files", and a common mistake is to \code{write} something, and
-then \code{read} for a reply. Without a \code{flush} in
-there, you may wait forever for the reply, because the request may
-still be in your output buffer.
-
-Now we come the major stumbling block of sockets - \code{send}
-and \code{recv} operate on the network buffers. They do not
-necessarily handle all the bytes you hand them (or expect from them),
-because their major focus is handling the network buffers. In general,
-they return when the associated network buffers have been filled
-(\code{send}) or emptied (\code{recv}). They then tell you
-how many bytes they handled. It is \emph{your} responsibility to call
-them again until your message has been completely dealt with.
-
-When a \code{recv} returns 0 bytes, it means the other side has
-closed (or is in the process of closing) the connection. You will not
-receive any more data on this connection. Ever. You may be able to
-send data successfully; I'll talk about that some on the next page.
-
-A protocol like HTTP uses a socket for only one transfer. The client
-sends a request, the reads a reply. That's it. The socket is
-discarded. This means that a client can detect the end of the reply by
-receiving 0 bytes.
-
-But if you plan to reuse your socket for further transfers, you need
-to realize that \emph{there is no "EOT" (End of Transfer) on a
-socket.} I repeat: if a socket \code{send} or
-\code{recv} returns after handling 0 bytes, the connection has
-been broken. If the connection has \emph{not} been broken, you may
-wait on a \code{recv} forever, because the socket will
-\emph{not} tell you that there's nothing more to read (for now). Now
-if you think about that a bit, you'll come to realize a fundamental
-truth of sockets: \emph{messages must either be fixed length} (yuck),
-\emph{or be delimited} (shrug), \emph{or indicate how long they are}
-(much better), \emph{or end by shutting down the connection}. The
-choice is entirely yours, (but some ways are righter than others).
-
-Assuming you don't want to end the connection, the simplest solution
-is a fixed length message:
-
-\begin{verbatim}
-class mysocket:
- '''demonstration class only
- - coded for clarity, not efficiency
- '''
-
- def __init__(self, sock=None):
- if sock is None:
- self.sock = socket.socket(
- socket.AF_INET, socket.SOCK_STREAM)
- else:
- self.sock = sock
-
- def connect(self, host, port):
- self.sock.connect((host, port))
-
- def mysend(self, msg):
- totalsent = 0
- while totalsent < MSGLEN:
- sent = self.sock.send(msg[totalsent:])
- if sent == 0:
- raise RuntimeError, \\
- "socket connection broken"
- totalsent = totalsent + sent
-
- def myreceive(self):
- msg = ''
- while len(msg) < MSGLEN:
- chunk = self.sock.recv(MSGLEN-len(msg))
- if chunk == '':
- raise RuntimeError, \\
- "socket connection broken"
- msg = msg + chunk
- return msg
-\end{verbatim}
-
-The sending code here is usable for almost any messaging scheme - in
-Python you send strings, and you can use \code{len()} to
-determine its length (even if it has embedded \code{\e 0}
-characters). It's mostly the receiving code that gets more
-complex. (And in C, it's not much worse, except you can't use
-\code{strlen} if the message has embedded \code{\e 0}s.)
-
-The easiest enhancement is to make the first character of the message
-an indicator of message type, and have the type determine the
-length. Now you have two \code{recv}s - the first to get (at
-least) that first character so you can look up the length, and the
-second in a loop to get the rest. If you decide to go the delimited
-route, you'll be receiving in some arbitrary chunk size, (4096 or 8192
-is frequently a good match for network buffer sizes), and scanning
-what you've received for a delimiter.
-
-One complication to be aware of: if your conversational protocol
-allows multiple messages to be sent back to back (without some kind of
-reply), and you pass \code{recv} an arbitrary chunk size, you
-may end up reading the start of a following message. You'll need to
-put that aside and hold onto it, until it's needed.
-
-Prefixing the message with it's length (say, as 5 numeric characters)
-gets more complex, because (believe it or not), you may not get all 5
-characters in one \code{recv}. In playing around, you'll get
-away with it; but in high network loads, your code will very quickly
-break unless you use two \code{recv} loops - the first to
-determine the length, the second to get the data part of the
-message. Nasty. This is also when you'll discover that
-\code{send} does not always manage to get rid of everything in
-one pass. And despite having read this, you will eventually get bit by
-it!
-
-In the interests of space, building your character, (and preserving my
-competitive position), these enhancements are left as an exercise for
-the reader. Lets move on to cleaning up.
-
-\subsection{Binary Data}
-
-It is perfectly possible to send binary data over a socket. The major
-problem is that not all machines use the same formats for binary
-data. For example, a Motorola chip will represent a 16 bit integer
-with the value 1 as the two hex bytes 00 01. Intel and DEC, however,
-are byte-reversed - that same 1 is 01 00. Socket libraries have calls
-for converting 16 and 32 bit integers - \code{ntohl, htonl, ntohs,
-htons} where "n" means \emph{network} and "h" means \emph{host},
-"s" means \emph{short} and "l" means \emph{long}. Where network order
-is host order, these do nothing, but where the machine is
-byte-reversed, these swap the bytes around appropriately.
-
-In these days of 32 bit machines, the ascii representation of binary
-data is frequently smaller than the binary representation. That's
-because a surprising amount of the time, all those longs have the
-value 0, or maybe 1. The string "0" would be two bytes, while binary
-is four. Of course, this doesn't fit well with fixed-length
-messages. Decisions, decisions.
-
-\section{Disconnecting}
-
-Strictly speaking, you're supposed to use \code{shutdown} on a
-socket before you \code{close} it. The \code{shutdown} is
-an advisory to the socket at the other end. Depending on the argument
-you pass it, it can mean "I'm not going to send anymore, but I'll
-still listen", or "I'm not listening, good riddance!". Most socket
-libraries, however, are so used to programmers neglecting to use this
-piece of etiquette that normally a \code{close} is the same as
-\code{shutdown(); close()}. So in most situations, an explicit
-\code{shutdown} is not needed.
-
-One way to use \code{shutdown} effectively is in an HTTP-like
-exchange. The client sends a request and then does a
-\code{shutdown(1)}. This tells the server "This client is done
-sending, but can still receive." The server can detect "EOF" by a
-receive of 0 bytes. It can assume it has the complete request. The
-server sends a reply. If the \code{send} completes successfully
-then, indeed, the client was still receiving.
-
-Python takes the automatic shutdown a step further, and says that when a socket is garbage collected, it will automatically do a \code{close} if it's needed. But relying on this is a very bad habit. If your socket just disappears without doing a \code{close}, the socket at the other end may hang indefinitely, thinking you're just being slow. \emph{Please} \code{close} your sockets when you're done.
-
-
-\subsection{When Sockets Die}
-
-Probably the worst thing about using blocking sockets is what happens
-when the other side comes down hard (without doing a
-\code{close}). Your socket is likely to hang. SOCKSTREAM is a
-reliable protocol, and it will wait a long, long time before giving up
-on a connection. If you're using threads, the entire thread is
-essentially dead. There's not much you can do about it. As long as you
-aren't doing something dumb, like holding a lock while doing a
-blocking read, the thread isn't really consuming much in the way of
-resources. Do \emph{not} try to kill the thread - part of the reason
-that threads are more efficient than processes is that they avoid the
-overhead associated with the automatic recycling of resources. In
-other words, if you do manage to kill the thread, your whole process
-is likely to be screwed up.
-
-\section{Non-blocking Sockets}
-
-If you've understood the preceeding, you already know most of what you
-need to know about the mechanics of using sockets. You'll still use
-the same calls, in much the same ways. It's just that, if you do it
-right, your app will be almost inside-out.
-
-In Python, you use \code{socket.setblocking(0)} to make it
-non-blocking. In C, it's more complex, (for one thing, you'll need to
-choose between the BSD flavor \code{O_NONBLOCK} and the almost
-indistinguishable Posix flavor \code{O_NDELAY}, which is
-completely different from \code{TCP_NODELAY}), but it's the
-exact same idea. You do this after creating the socket, but before
-using it. (Actually, if you're nuts, you can switch back and forth.)
-
-The major mechanical difference is that \code{send},
-\code{recv}, \code{connect} and \code{accept} can
-return without having done anything. You have (of course) a number of
-choices. You can check return code and error codes and generally drive
-yourself crazy. If you don't believe me, try it sometime. Your app
-will grow large, buggy and suck CPU. So let's skip the brain-dead
-solutions and do it right.
-
-Use \code{select}.
-
-In C, coding \code{select} is fairly complex. In Python, it's a
-piece of cake, but it's close enough to the C version that if you
-understand \code{select} in Python, you'll have little trouble
-with it in C.
-
-\begin{verbatim} ready_to_read, ready_to_write, in_error = \\
- select.select(
- potential_readers,
- potential_writers,
- potential_errs,
- timeout)
-\end{verbatim}
-
-You pass \code{select} three lists: the first contains all
-sockets that you might want to try reading; the second all the sockets
-you might want to try writing to, and the last (normally left empty)
-those that you want to check for errors. You should note that a
-socket can go into more than one list. The \code{select} call is
-blocking, but you can give it a timeout. This is generally a sensible
-thing to do - give it a nice long timeout (say a minute) unless you
-have good reason to do otherwise.
-
-In return, you will get three lists. They have the sockets that are
-actually readable, writable and in error. Each of these lists is a
-subset (possbily empty) of the corresponding list you passed in. And
-if you put a socket in more than one input list, it will only be (at
-most) in one output list.
-
-If a socket is in the output readable list, you can be
-as-close-to-certain-as-we-ever-get-in-this-business that a
-\code{recv} on that socket will return \emph{something}. Same
-idea for the writable list. You'll be able to send
-\emph{something}. Maybe not all you want to, but \emph{something} is
-better than nothing. (Actually, any reasonably healthy socket will
-return as writable - it just means outbound network buffer space is
-available.)
-
-If you have a "server" socket, put it in the potential_readers
-list. If it comes out in the readable list, your \code{accept}
-will (almost certainly) work. If you have created a new socket to
-\code{connect} to someone else, put it in the ptoential_writers
-list. If it shows up in the writable list, you have a decent chance
-that it has connected.
-
-One very nasty problem with \code{select}: if somewhere in those
-input lists of sockets is one which has died a nasty death, the
-\code{select} will fail. You then need to loop through every
-single damn socket in all those lists and do a
-\code{select([sock],[],[],0)} until you find the bad one. That
-timeout of 0 means it won't take long, but it's ugly.
-
-Actually, \code{select} can be handy even with blocking sockets.
-It's one way of determining whether you will block - the socket
-returns as readable when there's something in the buffers. However,
-this still doesn't help with the problem of determining whether the
-other end is done, or just busy with something else.
-
-\textbf{Portability alert}: On Unix, \code{select} works both with
-the sockets and files. Don't try this on Windows. On Windows,
-\code{select} works with sockets only. Also note that in C, many
-of the more advanced socket options are done differently on
-Windows. In fact, on Windows I usually use threads (which work very,
-very well) with my sockets. Face it, if you want any kind of
-performance, your code will look very different on Windows than on
-Unix. (I haven't the foggiest how you do this stuff on a Mac.)
-
-\subsection{Performance}
-
-There's no question that the fastest sockets code uses non-blocking
-sockets and select to multiplex them. You can put together something
-that will saturate a LAN connection without putting any strain on the
-CPU. The trouble is that an app written this way can't do much of
-anything else - it needs to be ready to shuffle bytes around at all
-times.
-
-Assuming that your app is actually supposed to do something more than
-that, threading is the optimal solution, (and using non-blocking
-sockets will be faster than using blocking sockets). Unfortunately,
-threading support in Unixes varies both in API and quality. So the
-normal Unix solution is to fork a subprocess to deal with each
-connection. The overhead for this is significant (and don't do this on
-Windows - the overhead of process creation is enormous there). It also
-means that unless each subprocess is completely independent, you'll
-need to use another form of IPC, say a pipe, or shared memory and
-semaphores, to communicate between the parent and child processes.
-
-Finally, remember that even though blocking sockets are somewhat
-slower than non-blocking, in many cases they are the "right"
-solution. After all, if your app is driven by the data it receives
-over a socket, there's not much sense in complicating the logic just
-so your app can wait on \code{select} instead of
-\code{recv}.
-
-\end{document}