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author | Antoine Pitrou <solipsis@pitrou.net> | 2011-12-05 00:46:35 (GMT) |
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committer | Antoine Pitrou <solipsis@pitrou.net> | 2011-12-05 00:46:35 (GMT) |
commit | 5b73ca4b3d5d53f949636eb5678ea31569adbdba (patch) | |
tree | 02f0e69c7b78d29d7cebacde9718f5547c96b9a6 /Doc/howto | |
parent | 8e644f0e7c566b2b03461e21ae3fa3af159acfc9 (diff) | |
download | cpython-5b73ca4b3d5d53f949636eb5678ea31569adbdba.zip cpython-5b73ca4b3d5d53f949636eb5678ea31569adbdba.tar.gz cpython-5b73ca4b3d5d53f949636eb5678ea31569adbdba.tar.bz2 |
s/SOCKSTREAM/TCP/
Diffstat (limited to 'Doc/howto')
-rw-r--r-- | Doc/howto/sockets.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Doc/howto/sockets.rst b/Doc/howto/sockets.rst index f2da397..e2703f5 100644 --- a/Doc/howto/sockets.rst +++ b/Doc/howto/sockets.rst @@ -298,7 +298,7 @@ When Sockets Die Probably the worst thing about using blocking sockets is what happens when the other side comes down hard (without doing a ``close``). Your socket is likely to -hang. SOCKSTREAM is a reliable protocol, and it will wait a long, long time +hang. TCP is a reliable protocol, and it will wait a long, long time before giving up on a connection. If you're using threads, the entire thread is essentially dead. There's not much you can do about it. As long as you aren't doing something dumb, like holding a lock while doing a blocking read, the |