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author | Guido van Rossum <guido@python.org> | 1995-02-15 15:53:08 (GMT) |
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committer | Guido van Rossum <guido@python.org> | 1995-02-15 15:53:08 (GMT) |
commit | d1883588aec09fcba1ad512cd889e5837087e318 (patch) | |
tree | e4b4464323558d66f94c4ffb1a0145048f886d1d /Doc/libpickle.tex | |
parent | e1ff7adbf64d50583687e4d51cc12eabb7a01c31 (diff) | |
download | cpython-d1883588aec09fcba1ad512cd889e5837087e318.zip cpython-d1883588aec09fcba1ad512cd889e5837087e318.tar.gz cpython-d1883588aec09fcba1ad512cd889e5837087e318.tar.bz2 |
added docs for pickle, shelve and copy
Diffstat (limited to 'Doc/libpickle.tex')
-rw-r--r-- | Doc/libpickle.tex | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/Doc/libpickle.tex b/Doc/libpickle.tex new file mode 100644 index 0000000..a9d5fa4 --- /dev/null +++ b/Doc/libpickle.tex @@ -0,0 +1,170 @@ +\section{Built-in module \sectcode{pickle}} +\stmodindex{pickle} +\index{persistency} +\indexii{persistent}{objects} +\indexii{serializing}{objects} +\indexii{marshalling}{objects} +\indexii{flattening}{objects} +\indexii{pickling}{objects} + +The \code{pickle} module implements a basic but powerful algorithm for +``pickling'' (a.k.a. serializing, marshalling or flattening) nearly +arbitrary Python objects. This is a more primitive notion than +persistency --- although \code{pickle} reads and writes file objects, +it does not handle the issue of naming persistent objects, nor the +(even more complicated) area of concurrent access to persistent +objects. The \code{pickle} module can transform a complex object into +a byte stream and it can transform the byte stream into an object with +the same internal structure. The most obvious thing to do with these +byte streams is to write them onto a file, but it is also conceivable +to send them across a network or store them in a database. The module +\code{shelve} provides a simple interface to pickle and unpickle +objects on ``dbm''-style database files. +\stmodindex{shelve} + +Unlike the built-in module \code{marshal}, \code{pickle} handles the +following correctly: +\stmodindex{marshal} + +\begin{itemize} + +\item recursive objects + +\item pointer sharing + +\item instances uf user-defined classes + +\end{itemize} + +The data format used by \code{pickle} is Python-specific. This has +the advantage that there are no restrictions imposed by external +standards such as CORBA (which probably can't represent pointer +sharing or recursive objects); however it means that non-Python +programs may not be able to reconstruct pickled Python objects. + +The \code{pickle} data format uses a printable ASCII representation. +This is slightly more voluminous than a binary representation. +However, small integers actually take {\em less} space when +represented as minimal-size decimal strings than when represented as +32-bit binary numbers, and strings are only much longer if they +contain many control characters or 8-bit characters. The big +advantage of using printable ASCII (and of some other characteristics +of \code{pickle}'s representation) is that for debugging or recovery +purposes it is possible for a human to read the pickled file with a +standard text editor. (I could have gone a step further and used a +notation like S-expressions, but the parser would have been +considerably more complicated and slower, and the files would probably +have become much larger.) + +The \code{pickle} module doesn't handle code objects, which the +\code{marshal} module does. I suppose \code{pickle} could, and maybe +it should, but there's probably no great need for it right now (as +long as \code{marshal} continues to be used for reading and writing +code objects), and at least this avoids the possibility of smuggling +Trojan horses into a program. +\stmodindex{marshal} + +For the benefit of persistency modules written using \code{pickle}, it +supports the notion of a reference to an object outside the pickled +data stream. Such objects are referenced by a name, which is an +arbitrary string of printable ASCII characters. The resolution of +such names is not defined by the \code{pickle} module --- the +persistent object module will have to implement a method +\code{persistent_load}. To write references to persistent objects, +the persistent module must define a method \code{persistent_id} which +returns either \code{None} or the persistent ID of the object. + +There are some restrictions on the pickling of class instances. + +First of all, the class must be defined at the top level in a module. + +Next, it must normally be possible to create class instances by +calling the class without arguments. If this is undesirable, the +class can define a method \code{__getinitargs__()}, which should +return a {\em tuple} containing the arguments to be passed to the +class constructor (\code{__init__()}). +\ttindex{__getinitargs__} +\ttindex{__init__} + +Classes can further influence how they are pickled --- if the class +defines the method \code{__getstate__()}, it is called and the return +state is pickled as the contents for the instance, and if the class +defines the method \code{__setstate__()}, it is called with the +unpickled state. (Note that these methods can also be used to +implement copying class instances.) If there is no +\code{__getstate__()} method, the instance's \code{__dict__} is +pickled. If there is no \code{__setstate__()} method, the pickled +object must be a dictionary and its items are assigned to the new +instance's dictionary. (If a class defines both \code{__getstate__()} +and \code{__setstate__()}, the state object needn't be a dictionary +--- these methods can do what they want.) This protocol is also used +by the shallow and deep copying operations defined in the \code{copy} +module. +\ttindex{__getstate__} +\ttindex{__setstate__} +\ttindex{__dict__} + +Note that when class instances are pickled, their class's code and +data is not pickled along with them. Only the instance data is +pickled. This is done on purpose, so you can fix bugs in a class or +add methods and still load objects that were created with an earlier +version of the class. If you plan to have long-lived objects that +will see many versions of a class, it may be worth to put a version +number in the objects so that suitable conversions can be made by the +class's \code{__setstate__()} method. + +The interface can be summarized as follows. + +To pickle an object \code{x} onto a file \code{f}, open for writing: + +\begin{verbatim} +p = pickle.Pickler(f) +p.dump(x) +\end{verbatim} + +To unpickle an object \code{x} from a file \code{f}, open for reading: + +\begin{verbatim} +u = pickle.Unpickler(f) +x = u.load(x) +\end{verbatim} + +The \code{Pickler} class only calls the method \code{f.write} with a +string argument. The \code{Unpickler} calls the methods \code{f.read} +(with an integer argument) and \code{f.readline} (without argument), +both returning a string. It is explicitly allowed to pass non-file +objects here, as long as they have the right methods. + +The following types can be pickled: +\begin{itemize} + +\item \code{None} + +\item integers, long integers, floating point numbers + +\item strings + +\item tuples, lists and dictionaries containing only picklable objects + +\item class instances whose \code{__dict__} or \code{__setstate__()} +is picklable + +\end{itemize} + +Attempts to pickle unpicklable objects will raise an exception; when +this happens, an unspecified number of bytes may have been written to +the file argument. + +It is possible to make multiple calls to \code{Pickler.dump()} or to +\code{Unpickler.load()}, as long as there is a one-to-one +correspondence between pickler and \code{Unpickler} objects and +between \code{dump} and \code{load} calls for any pair of +corresponding \code{Pickler} and \code{Unpicklers}. {\em Warning}: +this is intended for pickling multiple objects without intervening +modifications to the objects or their parts. If you modify an object +and then pickle it again using the same \code{Pickler} instance, the +object is not pickled again --- a reference to it is pickled and the +\code{Unpickler} will return the old value, not the modified one. (There +are two problems here: (a) detecting changes, and (b) marshalling a +minimal set of changes. I have no answers. Garbage Collection may +also become a problem here.) |