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author | Georg Brandl <georg@python.org> | 2007-08-15 14:28:22 (GMT) |
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committer | Georg Brandl <georg@python.org> | 2007-08-15 14:28:22 (GMT) |
commit | 116aa62bf54a39697e25f21d6cf6799f7faa1349 (patch) | |
tree | 8db5729518ed4ca88e26f1e26cc8695151ca3eb3 /Doc/library/curses.panel.rst | |
parent | 739c01d47b9118d04e5722333f0e6b4d0c8bdd9e (diff) | |
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Move the 3k reST doc tree in place.
Diffstat (limited to 'Doc/library/curses.panel.rst')
-rw-r--r-- | Doc/library/curses.panel.rst | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/Doc/library/curses.panel.rst b/Doc/library/curses.panel.rst new file mode 100644 index 0000000..59e5b86 --- /dev/null +++ b/Doc/library/curses.panel.rst @@ -0,0 +1,119 @@ + +:mod:`curses.panel` --- A panel stack extension for curses. +=========================================================== + +.. module:: curses.panel + :synopsis: A panel stack extension that adds depth to curses windows. +.. sectionauthor:: A.M. Kuchling <amk@amk.ca> + + +Panels are windows with the added feature of depth, so they can be stacked on +top of each other, and only the visible portions of each window will be +displayed. Panels can be added, moved up or down in the stack, and removed. + + +.. _cursespanel-functions: + +Functions +--------- + +The module :mod:`curses.panel` defines the following functions: + + +.. function:: bottom_panel() + + Returns the bottom panel in the panel stack. + + +.. function:: new_panel(win) + + Returns a panel object, associating it with the given window *win*. Be aware + that you need to keep the returned panel object referenced explicitly. If you + don't, the panel object is garbage collected and removed from the panel stack. + + +.. function:: top_panel() + + Returns the top panel in the panel stack. + + +.. function:: update_panels() + + Updates the virtual screen after changes in the panel stack. This does not call + :func:`curses.doupdate`, so you'll have to do this yourself. + + +.. _curses-panel-objects: + +Panel Objects +------------- + +Panel objects, as returned by :func:`new_panel` above, are windows with a +stacking order. There's always a window associated with a panel which determines +the content, while the panel methods are responsible for the window's depth in +the panel stack. + +Panel objects have the following methods: + + +.. method:: Panel.above() + + Returns the panel above the current panel. + + +.. method:: Panel.below() + + Returns the panel below the current panel. + + +.. method:: Panel.bottom() + + Push the panel to the bottom of the stack. + + +.. method:: Panel.hidden() + + Returns true if the panel is hidden (not visible), false otherwise. + + +.. method:: Panel.hide() + + Hide the panel. This does not delete the object, it just makes the window on + screen invisible. + + +.. method:: Panel.move(y, x) + + Move the panel to the screen coordinates ``(y, x)``. + + +.. method:: Panel.replace(win) + + Change the window associated with the panel to the window *win*. + + +.. method:: Panel.set_userptr(obj) + + Set the panel's user pointer to *obj*. This is used to associate an arbitrary + piece of data with the panel, and can be any Python object. + + +.. method:: Panel.show() + + Display the panel (which might have been hidden). + + +.. method:: Panel.top() + + Push panel to the top of the stack. + + +.. method:: Panel.userptr() + + Returns the user pointer for the panel. This might be any Python object. + + +.. method:: Panel.window() + + Returns the window object associated with the panel. + |