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authorGuido van Rossum <guido@python.org>1990-10-25 18:50:27 (GMT)
committerGuido van Rossum <guido@python.org>1990-10-25 18:50:27 (GMT)
commitceae528b9f34521ce96154cd3b82e812faedf2cf (patch)
tree53a366ecb55c5bbd24a21a6b9d37637fad101876 /Lib/stdwin/Buttons.py
parentf49ef1cad0a7d7aa597dd8c9430a802084ec16a2 (diff)
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Generalizations.
Diffstat (limited to 'Lib/stdwin/Buttons.py')
-rwxr-xr-xLib/stdwin/Buttons.py193
1 files changed, 94 insertions, 99 deletions
diff --git a/Lib/stdwin/Buttons.py b/Lib/stdwin/Buttons.py
index d6ad6e3..739d7bb 100755
--- a/Lib/stdwin/Buttons.py
+++ b/Lib/stdwin/Buttons.py
@@ -1,8 +1,4 @@
-# Module 'Buttons' -- see README
-#
-# Module functionality is now split in two parts:
-# - 'appearance' defines what it looks like
-# - 'reactivity' defines how it acts to mouse events
+# Module 'Buttons'
# Import module 'rect' renamed as '_rect'
@@ -20,32 +16,42 @@ _BUTTON = 2
_MASK = 3
-# BaseAppearance provides defaults for all appearance methods.
-# In fact it looks like a label.
+# LabelAppearance provides defaults for all appearance methods.
+# selected state not visible
+# disabled --> crossed out
+# hilited --> inverted
#
-class BaseAppearance():
+class LabelAppearance():
#
# Initialization
#
def init_appearance(self, (win, bounds)):
- win.change(bounds)
self.win = win
self.bounds = bounds
self.enabled = 1
self.hilited = 0
self.selected = 0
self.text = ''
+ self.limbo = 1
+ self.recalc()
+ self.win.change(self.bounds)
+ # While the limbo flag is set, redraw calls are ignored.
+ # It is cleared by the first draw event.
+ # This is intended to avoid duplicate drawing during
+ # initialization.
#
# Changing the parameters
#
def settext(self, text):
self.text = text
+ self.recalctextpos()
self.redraw()
#
def setbounds(self, bounds):
- # This elays drawing until after all buttons are moved
+ # This delays drawing until after all buttons are moved
self.win.change(self.bounds)
self.bounds = bounds
+ self.recalc()
self.win.change(bounds)
#
# Changing the state bits
@@ -53,25 +59,54 @@ class BaseAppearance():
def enable(self, flag):
if flag <> self.enabled:
self.enabled = flag
- self.flipenable(self.win.begindrawing())
+ if not self.limbo:
+ self.flipenable(self.win.begindrawing())
#
def hilite(self, flag):
if flag <> self.hilited:
self.hilited = flag
- self.fliphilite(self.win.begindrawing())
+ if not self.limbo:
+ self.fliphilite(self.win.begindrawing())
#
def select(self, flag):
if flag <> self.selected:
self.selected = flag
self.redraw()
#
+ # Recalculate the box bounds and text position.
+ # This can be overridden by buttons that draw different boxes
+ # or want their text in a different position.
+ #
+ def recalc(self):
+ self.recalcbounds()
+ self.recalctextpos()
+ #
+ def recalcbounds(self):
+ self.hilitebounds = _rect.inset(self.bounds, (3, 3))
+ self.crossbounds = self.bounds
+ #
+ def recalctextpos(self):
+ (left, top), (right, bottom) = self.bounds
+ d = self.win.begindrawing()
+ h = (left + right - d.textwidth(self.text)) / 2
+ v = (top + bottom - d.lineheight()) / 2
+ self.textpos = h, v
+ #
+ # Resize method.
+ # Override for widgets that take over window geomtry management.
+ #
+ def resize(self):
+ pass
+ #
# Generic drawing mechanism.
- # There should be no reason to override redraw() or draw() methods.
+ # Do not override redraw() or draw() methods; override drawit() c.s.
#
def redraw(self):
- self.draw(self.win.begindrawing(), self.bounds)
+ if not self.limbo:
+ self.draw(self.win.begindrawing(), self.bounds)
#
def draw(self, (d, area)):
+ self.limbo = 0
area = _rect.intersect(area, self.bounds)
if area = _rect.empty:
return
@@ -83,10 +118,9 @@ class BaseAppearance():
# The drawit() method is fairly generic but may be overridden.
#
def drawit(self, d):
- self.drawpict(d) # Box, circle etc.; also 'selected'
+ self.drawpict(d)
if self.text:
- hv = self.textpos(d)
- d.text(hv, self.text)
+ d.text(self.textpos, self.text)
if not self.enabled:
self.flipenable(d)
if self.hilited:
@@ -95,52 +129,15 @@ class BaseAppearance():
# Default drawing detail functions.
# Overriding these is normally sufficient to get different
# appearances.
- # No picture; centered text; enable crosses out; hilite inverts.
#
def drawpict(self, d):
pass
#
- def textpos(self, d):
- # XXX shouldn't this be done once by init/settext()?
- (left, top), (right, bottom) = self.bounds
- h = (left + right - d.textwidth(self.text)) / 2
- v = (top + bottom - d.lineheight()) / 2
- return h, v
- #
def flipenable(self, d):
- _xorcross(d, self.bounds)
+ _xorcross(d, self.crossbounds)
#
def fliphilite(self, d):
- d.invert(_rect.inset(self.bounds, (3, 3)))
-
-
-# Subroutine to cross out a rectangle.
-#
-def _xorcross(d, bounds):
- ((left, top), (right, bottom)) = bounds
- left = left + 2
- right = right - 2
- top = top + 2
- bottom = bottom - 3
- d.xorline(((left, top), (right, bottom)))
- d.xorline((left, bottom), (right, top))
-
-
-# LabelAppearance displays a centered string.
-# selected --> underlined
-# disabled --> crossed out
-# hilited --> inverted
-#
-class LabelAppearance() = BaseAppearance():
- #
- def drawpict(self, d):
- if self.selected:
- # Underline it
- d.line((left+1, bottom-1), (right-1, bottom-1))
- #
- if not self.enabled: self._crossout(d)
- if self.hilited: self._invert(d)
- #
+ d.invert(self.hilitebounds)
# ButtonAppearance displays a centered string in a box.
@@ -148,7 +145,7 @@ class LabelAppearance() = BaseAppearance():
# disabled --> crossed out
# hilited --> inverted
#
-class ButtonAppearance() = BaseAppearance():
+class ButtonAppearance() = LabelAppearance():
#
def drawpict(self, d):
d.box(_rect.inset(self.bounds, (1, 1)))
@@ -165,27 +162,25 @@ class ButtonAppearance() = BaseAppearance():
# disabled --> whole button crossed out
# hilited --> box is inverted
#
-class CheckAppearance() = BaseAppearance():
+class CheckAppearance() = LabelAppearance():
#
def drawpict(self, d):
- (left, top), (right, bottom) = self.bounds
- size = bottom - top
- boxbounds = (left, top), (left+size, bottom)
- d.box(boxbounds)
- if self.selected: _xorcross(d, boxbounds)
+ d.box(self.boxbounds)
+ if self.selected: _xorcross(d, self.boxbounds)
#
- def textpos(self, d):
+ def recalcbounds(self):
+ LabelAppearance.recalcbounds(self)
(left, top), (right, bottom) = self.bounds
- size = bottom - top
- h = left + size + d.textwidth(' ')
- v = top + (size - d.lineheight()) / 2
- return h, v
+ self.size = bottom - top - 4
+ self.boxbounds = (left+2, top+2), (left+2+self.size, bottom-2)
+ self.hilitebounds = self.boxbounds
#
- def fliphilite(self, d):
- (left, top), (right, bottom) = self.bounds
- size = bottom - top
- boxbounds = (left, top), (left+size, bottom)
- d.invert(boxbounds)
+ def recalctextpos(self):
+ d = self.win.begindrawing()
+ (left, top), (right, bottom) = self.boxbounds
+ h = right + d.textwidth(' ')
+ v = top + (self.size - d.lineheight()) / 2
+ self.textpos = h, v
#
@@ -194,37 +189,24 @@ class CheckAppearance() = BaseAppearance():
# disabled --> whole button crossed out
# hilited --> indicator is inverted
#
-class RadioAppearance() = BaseAppearance():
+class RadioAppearance() = CheckAppearance():
#
def drawpict(self, d):
- (left, top), (right, bottom) = self.bounds
- size = bottom - top
- radius = size / 2
+ (left, top), (right, bottom) = self.boxbounds
+ radius = self.size / 2
h, v = left + radius, top + radius
- d.circle((h, v), radius - 1)
+ d.circle((h, v), radius)
if self.selected:
some = radius/3
d.paint((h-some, v-some), (h+some, v+some))
#
- def textpos(self, d):
- (left, top), (right, bottom) = self.bounds
- size = bottom - top
- h = left + size + d.textwidth(' ')
- v = top + (size - d.lineheight()) / 2
- return h, v
- #
- def fliphilite(self, d):
- (left, top), (right, bottom) = self.bounds
- size = bottom - top
- d.invert((left, top), (left + size, bottom))
- #
# NoReactivity ignores mouse and timer events.
# The trigger methods call the corresponding hooks set by the user.
# Hooks (and triggers) mean the following:
# down_hook called on some mouse-down events
-# active_hook called on some mouse-move events
+# move_hook called on some mouse-move events
# up_hook called on mouse-up events
# on_hook called for buttons with on/off state, when it goes on
# timer_hook called on timer events
@@ -235,7 +217,7 @@ class RadioAppearance() = BaseAppearance():
class NoReactivity():
#
def init_reactivity(self):
- self.down_hook = self.active_hook = self.up_hook = \
+ self.down_hook = self.move_hook = self.up_hook = \
self.on_hook = self.off_hook = self.timer_hook = \
self.hook = self.active = 0
#
@@ -257,8 +239,8 @@ class NoReactivity():
def down_trigger(self):
if self.down_hook: self.down_hook(self)
#
- def active_trigger(self):
- if self.active_hook: self.active_hook(self)
+ def move_trigger(self):
+ if self.move_hook: self.move_hook(self)
#
def up_trigger(self):
if self.up_hook: self.up_hook(self)
@@ -290,7 +272,7 @@ class ToggleReactivity() = NoReactivity():
#
def mouse_move(self, detail):
if self.active:
- self.active_trigger()
+ self.move_trigger()
#
def mouse_up(self, detail):
if self.active:
@@ -325,7 +307,7 @@ class TriggerReactivity() = NoReactivity():
if self.active:
self.hilite(self.mousetest(detail[_HV]))
if self.hilited:
- self.active_trigger()
+ self.move_trigger()
#
def mouse_up(self, detail):
if self.active:
@@ -338,7 +320,7 @@ class TriggerReactivity() = NoReactivity():
#
def timer(self):
if self.active and self.hilited:
- self.active_trigger()
+ self.timer_trigger()
#
@@ -382,14 +364,27 @@ class Define():
#
def define(self, (win, bounds, text)):
self.init_appearance(win, bounds)
- self.text = text
self.init_reactivity()
+ self.settext(text)
return self
+# Subroutine to cross out a rectangle.
+#
+def _xorcross(d, bounds):
+ ((left, top), (right, bottom)) = bounds
+ # This is s bit funny to make it look better
+ left = left + 2
+ right = right - 2
+ top = top + 2
+ bottom = bottom - 3
+ d.xorline(((left, top), (right, bottom)))
+ d.xorline((left, bottom), (right, top))
+
+
# Ready-made button classes
#
-class BaseButton() = NoReactivity(), BaseAppearance(), Define(): pass
+class BaseButton() = NoReactivity(), LabelAppearance(), Define(): pass
class Label() = NoReactivity(), LabelAppearance(), Define(): pass
class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass