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authorZachary Ware <zachary.ware@gmail.com>2016-09-05 21:06:56 (GMT)
committerZachary Ware <zachary.ware@gmail.com>2016-09-05 21:06:56 (GMT)
commitb3b7a5a16b4e3c5bdd8d378d95e0645ab16a9547 (patch)
tree8e0166b33b269db054aadeb9d82f18b687492b88 /Lib/test/test_winsound.py
parentf7e2ea2f333f166575dcf6e4ccadf7b3bff6c712 (diff)
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Issue #27748: Simplify test_winsound.
The tests no longer attempt to figure out if a soundcard or particular system sounds are available. Instead, it just tries everything and accepts RuntimeError as a flavor of success.
Diffstat (limited to 'Lib/test/test_winsound.py')
-rw-r--r--Lib/test/test_winsound.py252
1 files changed, 62 insertions, 190 deletions
diff --git a/Lib/test/test_winsound.py b/Lib/test/test_winsound.py
index 2a78388..4a8ab7d 100644
--- a/Lib/test/test_winsound.py
+++ b/Lib/test/test_winsound.py
@@ -1,38 +1,42 @@
# Ridiculously simple test of the winsound module for Windows.
-import unittest
-from test import support
-support.requires('audio')
-import time
+import functools
import os
import subprocess
+import time
+import unittest
+
+from test import support
+support.requires('audio')
winsound = support.import_module('winsound')
-ctypes = support.import_module('ctypes')
-import winreg
-
-def has_sound(sound):
- """Find out if a particular event is configured with a default sound"""
- try:
- # Ask the mixer API for the number of devices it knows about.
- # When there are no devices, PlaySound will fail.
- if ctypes.windll.winmm.mixerGetNumDevs() == 0:
- return False
-
- key = winreg.OpenKeyEx(winreg.HKEY_CURRENT_USER,
- "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
- return winreg.EnumValue(key, 0)[1] != ""
- except OSError:
- return False
+
+
+# Unless we actually have an ear in the room, we have no idea whether a sound
+# actually plays, and it's incredibly flaky trying to figure out if a sound
+# even *should* play. Instead of guessing, just call the function and assume
+# it either passed or raised the RuntimeError we expect in case of failure.
+def sound_func(func):
+ @functools.wraps(func)
+ def wrapper(*args, **kwargs):
+ try:
+ ret = func(*args, **kwargs)
+ except RuntimeError as e:
+ if support.verbose:
+ print(func.__name__, 'failed:', e)
+ else:
+ if support.verbose:
+ print(func.__name__, 'returned')
+ return ret
+ return wrapper
+
+
+safe_Beep = sound_func(winsound.Beep)
+safe_MessageBeep = sound_func(winsound.MessageBeep)
+safe_PlaySound = sound_func(winsound.PlaySound)
+
class BeepTest(unittest.TestCase):
- # As with PlaySoundTest, incorporate the _have_soundcard() check
- # into our test methods. If there's no audio device present,
- # winsound.Beep returns 0 and GetLastError() returns 127, which
- # is: ERROR_PROC_NOT_FOUND ("The specified procedure could not
- # be found"). (FWIW, virtual/Hyper-V systems fall under this
- # scenario as they have no sound devices whatsoever (not even
- # a legacy Beep device).)
def test_errors(self):
self.assertRaises(TypeError, winsound.Beep)
@@ -40,27 +44,12 @@ class BeepTest(unittest.TestCase):
self.assertRaises(ValueError, winsound.Beep, 32768, 75)
def test_extremes(self):
- self._beep(37, 75)
- self._beep(32767, 75)
+ safe_Beep(37, 75)
+ safe_Beep(32767, 75)
def test_increasingfrequency(self):
for i in range(100, 2000, 100):
- self._beep(i, 75)
-
- def _beep(self, *args):
- # these tests used to use _have_soundcard(), but it's quite
- # possible to have a soundcard, and yet have the beep driver
- # disabled. So basically, we have no way of knowing whether
- # a beep should be produced or not, so currently if these
- # tests fail we're ignoring them
- #
- # XXX the right fix for this is to define something like
- # _have_enabled_beep_driver() and use that instead of the
- # try/except below
- try:
- winsound.Beep(*args)
- except RuntimeError:
- pass
+ safe_Beep(i, 75)
class MessageBeepTest(unittest.TestCase):
@@ -70,22 +59,22 @@ class MessageBeepTest(unittest.TestCase):
def test_default(self):
self.assertRaises(TypeError, winsound.MessageBeep, "bad")
self.assertRaises(TypeError, winsound.MessageBeep, 42, 42)
- winsound.MessageBeep()
+ safe_MessageBeep()
def test_ok(self):
- winsound.MessageBeep(winsound.MB_OK)
+ safe_MessageBeep(winsound.MB_OK)
def test_asterisk(self):
- winsound.MessageBeep(winsound.MB_ICONASTERISK)
+ safe_MessageBeep(winsound.MB_ICONASTERISK)
def test_exclamation(self):
- winsound.MessageBeep(winsound.MB_ICONEXCLAMATION)
+ safe_MessageBeep(winsound.MB_ICONEXCLAMATION)
def test_hand(self):
- winsound.MessageBeep(winsound.MB_ICONHAND)
+ safe_MessageBeep(winsound.MB_ICONHAND)
def test_question(self):
- winsound.MessageBeep(winsound.MB_ICONQUESTION)
+ safe_MessageBeep(winsound.MB_ICONQUESTION)
class PlaySoundTest(unittest.TestCase):
@@ -99,151 +88,34 @@ class PlaySoundTest(unittest.TestCase):
"none", winsound.SND_ASYNC | winsound.SND_MEMORY
)
- @unittest.skipUnless(has_sound("SystemAsterisk"),
- "No default SystemAsterisk")
- def test_alias_asterisk(self):
- if _have_soundcard():
- winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemAsterisk', winsound.SND_ALIAS
- )
-
- @unittest.skipUnless(has_sound("SystemExclamation"),
- "No default SystemExclamation")
- def test_alias_exclamation(self):
- if _have_soundcard():
- winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemExclamation', winsound.SND_ALIAS
- )
-
- @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
- def test_alias_exit(self):
- if _have_soundcard():
- winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemExit', winsound.SND_ALIAS
- )
-
- @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
- def test_alias_hand(self):
- if _have_soundcard():
- winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemHand', winsound.SND_ALIAS
- )
-
- @unittest.skipUnless(has_sound("SystemQuestion"),
- "No default SystemQuestion")
- def test_alias_question(self):
- if _have_soundcard():
- winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- 'SystemQuestion', winsound.SND_ALIAS
- )
+ def test_aliases(self):
+ aliases = [
+ "SystemAsterisk",
+ "SystemExclamation",
+ "SystemExit",
+ "SystemHand",
+ "SystemQuestion",
+ ]
+ for alias in aliases:
+ with self.subTest(alias=alias):
+ safe_PlaySound(alias, winsound.SND_ALIAS)
def test_alias_fallback(self):
- # In the absence of the ability to tell if a sound was actually
- # played, this test has two acceptable outcomes: success (no error,
- # sound was theoretically played; although as issue #19987 shows
- # a box without a soundcard can "succeed") or RuntimeError. Any
- # other error is a failure.
- try:
- winsound.PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
- except RuntimeError:
- pass
+ safe_PlaySound('!"$%&/(#+*', winsound.SND_ALIAS)
def test_alias_nofallback(self):
- if _have_soundcard():
- # Note that this is not the same as asserting RuntimeError
- # will get raised: you cannot convert this to
- # self.assertRaises(...) form. The attempt may or may not
- # raise RuntimeError, but it shouldn't raise anything other
- # than RuntimeError, and that's all we're trying to test
- # here. The MS docs aren't clear about whether the SDK
- # PlaySound() with SND_ALIAS and SND_NODEFAULT will return
- # True or False when the alias is unknown. On Tim's WinXP
- # box today, it returns True (no exception is raised). What
- # we'd really like to test is that no sound is played, but
- # that requires first wiring an eardrum class into unittest
- # <wink>.
- try:
- winsound.PlaySound(
- '!"$%&/(#+*',
- winsound.SND_ALIAS | winsound.SND_NODEFAULT
- )
- except RuntimeError:
- pass
- else:
- self.assertRaises(
- RuntimeError,
- winsound.PlaySound,
- '!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT
- )
+ safe_PlaySound('!"$%&/(#+*', winsound.SND_ALIAS | winsound.SND_NODEFAULT)
def test_stopasync(self):
- if _have_soundcard():
- winsound.PlaySound(
- 'SystemQuestion',
- winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
- )
- time.sleep(0.5)
- try:
- winsound.PlaySound(
- 'SystemQuestion',
- winsound.SND_ALIAS | winsound.SND_NOSTOP
- )
- except RuntimeError:
- pass
- else: # the first sound might already be finished
- pass
- winsound.PlaySound(None, winsound.SND_PURGE)
- else:
- # Issue 8367: PlaySound(None, winsound.SND_PURGE)
- # does not raise on systems without a sound card.
- pass
-
-
-def _get_cscript_path():
- """Return the full path to cscript.exe or None."""
- for dir in os.environ.get("PATH", "").split(os.pathsep):
- cscript_path = os.path.join(dir, "cscript.exe")
- if os.path.exists(cscript_path):
- return cscript_path
-
-__have_soundcard_cache = None
-def _have_soundcard():
- """Return True iff this computer has a soundcard."""
- global __have_soundcard_cache
- if __have_soundcard_cache is None:
- cscript_path = _get_cscript_path()
- if cscript_path is None:
- # Could not find cscript.exe to run our VBScript helper. Default
- # to True: most computers these days *do* have a soundcard.
- return True
-
- check_script = os.path.join(os.path.dirname(__file__),
- "check_soundcard.vbs")
- p = subprocess.Popen([cscript_path, check_script],
- stdout=subprocess.PIPE)
- __have_soundcard_cache = not p.wait()
- p.stdout.close()
- return __have_soundcard_cache
+ safe_PlaySound(
+ 'SystemQuestion',
+ winsound.SND_ALIAS | winsound.SND_ASYNC | winsound.SND_LOOP
+ )
+ time.sleep(0.5)
+ safe_PlaySound('SystemQuestion', winsound.SND_ALIAS | winsound.SND_NOSTOP)
+ # Issue 8367: PlaySound(None, winsound.SND_PURGE)
+ # does not raise on systems without a sound card.
+ winsound.PlaySound(None, winsound.SND_PURGE)
if __name__ == "__main__":