diff options
author | Jack Jansen <jack.jansen@cwi.nl> | 2001-05-17 22:11:44 (GMT) |
---|---|---|
committer | Jack Jansen <jack.jansen@cwi.nl> | 2001-05-17 22:11:44 (GMT) |
commit | f57a4a2e97476234fbc994221328008fc0508078 (patch) | |
tree | 57abd74fcb5fb2bc97da6aa9910d1b319c56d6f3 /Mac/Python | |
parent | 0e04eecdbf8467cf3fe055e41e96fa48507b998c (diff) | |
download | cpython-f57a4a2e97476234fbc994221328008fc0508078.zip cpython-f57a4a2e97476234fbc994221328008fc0508078.tar.gz cpython-f57a4a2e97476234fbc994221328008fc0508078.tar.bz2 |
Glue code to connect obj_New and obj_Convert routines (the PyArg_Parse and Py_BuildTuple helpers) from one dynamically imported module to another.
Diffstat (limited to 'Mac/Python')
-rw-r--r-- | Mac/Python/mactoolboxglue.c | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/Mac/Python/mactoolboxglue.c b/Mac/Python/mactoolboxglue.c new file mode 100644 index 0000000..fa910e3 --- /dev/null +++ b/Mac/Python/mactoolboxglue.c @@ -0,0 +1,108 @@ +/* +** mactoolboxglue.c - Glue together the toolbox objects. +** +** Because toolbox modules interdepend on each other, they use each others +** object types, on MacOSX/MachO this leads to the situation that they +** cannot be dynamically loaded (or they would all have to be lumped into +** a single .so, but this would be bad for extensibility). +** +** This file defines wrappers for all the _New and _Convert functions, +** which are the Py_BuildValue and PyArg_ParseTuple helpers. The wrappers +** check an indirection function pointer, and if it isn't filled in yet +** they import the appropriate module, whose init routine should fill in +** the pointer. +*/ + +#ifdef USE_TOOLBOX_OBJECT_GLUE + +#include "python.h" +#include "pymactoolbox.h" + +#define GLUE_NEW(object, routinename, module) \ +PyObject *(*PyMacGluePtr_##routinename)(object); \ +\ +PyObject *routinename(object cobj) { \ + if (!PyMacGluePtr_##routinename) { \ + if (!PyImport_ImportModule(module)) return NULL; \ + if (!PyMacGluePtr_##routinename) { \ + PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ + return NULL; \ + } \ + } \ + return (*PyMacGluePtr_##routinename)(cobj); \ +} + +#define GLUE_CONVERT(object, routinename, module) \ +int (*PyMacGluePtr_##routinename)(PyObject *, object *); \ +\ +int routinename(PyObject *pyobj, object *cobj) { \ + if (!PyMacGluePtr_##routinename) { \ + if (!PyImport_ImportModule(module)) return NULL; \ + if (!PyMacGluePtr_##routinename) { \ + PyErr_SetString(PyExc_ImportError, "Module did not provide routine: " module ": " #routinename); \ + return NULL; \ + } \ + } \ + return (*PyMacGluePtr_##routinename)(pyobj, cobj); \ +} + +GLUE_NEW(AppleEvent *, AEDesc_New, "AE") /* XXXX Why by address? */ +GLUE_CONVERT(AppleEvent, AEDesc_Convert, "AE") + +GLUE_NEW(Component, CmpObj_New, "Cm") +GLUE_CONVERT(Component, CmpObj_Convert, "Cm") +GLUE_NEW(ComponentInstance, CmpInstObj_New, "Cm") +GLUE_CONVERT(ComponentInstance, CmpInstObj_Convert, "Cm") + +GLUE_NEW(ControlHandle, CtlObj_New, "Ctl") +GLUE_CONVERT(ControlHandle, CtlObj_Convert, "Ctl") + +GLUE_NEW(DialogPtr, DlgObj_New, "Dlg") +GLUE_CONVERT(DialogPtr, DlgObj_Convert, "Dlg") +GLUE_NEW(DialogPtr, DlgObj_WhichDialog, "Dlg") + +GLUE_NEW(DragReference, DragObj_New, "Drag") +GLUE_CONVERT(DragReference, DragObj_Convert, "Drag") + +GLUE_NEW(ListHandle, ListObj_New, "List") +GLUE_CONVERT(ListHandle, ListObj_Convert, "List") + +GLUE_NEW(MenuHandle, MenuObj_New, "Menu") +GLUE_CONVERT(MenuHandle, MenuObj_Convert, "Menu") + +GLUE_NEW(GrafPtr, GrafObj_New, "Qd") +GLUE_CONVERT(GrafPtr, GrafObj_Convert, "Qd") +GLUE_NEW(BitMapPtr, BMObj_New, "Qd") +GLUE_CONVERT(BitMapPtr, BMObj_Convert, "Qd") +GLUE_NEW(RGBColor *, QdRGB_New, "Qd") /* XXXX Why? */ +GLUE_CONVERT(RGBColor, QdRGB_Convert, "Qd") + +GLUE_NEW(GWorldPtr, GWorldObj_New, "Qdoffs") +GLUE_CONVERT(GWorldPtr, GWorldObj_Convert, "Qdoffs") + +GLUE_NEW(Track, TrackObj_New, "Qt") +GLUE_CONVERT(Track, TrackObj_Convert, "Qt") +GLUE_NEW(Movie, MovieObj_New, "Qt") +GLUE_CONVERT(Movie, MovieObj_Convert, "Qt") +GLUE_NEW(MovieController, MovieCtlObj_New, "Qt") +GLUE_CONVERT(MovieController, MovieCtlObj_Convert, "Qt") +GLUE_NEW(TimeBase, TimeBaseObj_New, "Qt") +GLUE_CONVERT(TimeBase, TimeBaseObj_Convert, "Qt") +GLUE_NEW(UserData, UserDataObj_New, "Qt") +GLUE_CONVERT(UserData, UserDataObj_Convert, "Qt") +GLUE_NEW(Media, MediaObj_New, "Qt") +GLUE_CONVERT(Media, MediaObj_Convert, "Qt") + +GLUE_NEW(Handle, ResObj_New, "Res") +GLUE_CONVERT(Handle, ResObj_Convert, "Res") +GLUE_NEW(Handle, OptResObj_New, "Res") +GLUE_CONVERT(Handle, OptResObj_Convert, "Res") + +GLUE_NEW(TEHandle, TEObj_New, "TE") +GLUE_CONVERT(TEHandle, TEObj_Convert, "TE") + +GLUE_NEW(WindowPtr, WinObj_New, "Win") +GLUE_CONVERT(WindowPtr, WinObj_Convert, "Win") +GLUE_NEW(WindowPtr, WinObj_WhichWindow, "Win") + +#endif /* USE_TOOLBOX_OBJECT_GLUE */
\ No newline at end of file |