diff options
author | Max Bachmann <oss@maxbachmann.de> | 2023-03-09 21:09:12 (GMT) |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-03-09 21:09:12 (GMT) |
commit | c6858d1e7f4cd3184d5ddea4025ad5dfc7596546 (patch) | |
tree | 6c5261397eca871567bb29b31cfe02c92f6d3b58 /Modules/_ssl.c | |
parent | ca066bdbed85094a9c4d9930823ce3587807db48 (diff) | |
download | cpython-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.zip cpython-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.tar.gz cpython-c6858d1e7f4cd3184d5ddea4025ad5dfc7596546.tar.bz2 |
gh-102255: Improve build support for Windows API partitions (GH-102256)
Add `MS_WINDOWS_DESKTOP`, `MS_WINDOWS_APPS`, `MS_WINDOWS_SYSTEM` and `MS_WINDOWS_GAMES` preprocessor definitions to allow switching off functionality missing from particular API partitions ("partitions" are used in Windows to identify overlapping subsets of APIs).
CPython only officially supports `MS_WINDOWS_DESKTOP` and `MS_WINDOWS_SYSTEM` (APPS is included by normal desktop builds, but APPS without DESKTOP is not covered). Other configurations are a convenience for people building their own runtimes.
`MS_WINDOWS_GAMES` is for the Xbox subset of the Windows API, which is also available on client OS, but is restricted compared to `MS_WINDOWS_DESKTOP`. These restrictions may change over time, as they relate to the build headers rather than the OS support, and so we assume that Xbox builds will use the latest available version of the GDK.
Diffstat (limited to 'Modules/_ssl.c')
-rw-r--r-- | Modules/_ssl.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Modules/_ssl.c b/Modules/_ssl.c index 8f03a84..2811231 100644 --- a/Modules/_ssl.c +++ b/Modules/_ssl.c @@ -28,6 +28,10 @@ /* Include symbols from _socket module */ #include "socketmodule.h" +#ifdef MS_WINDOWS +# include <wincrypt.h> +#endif + #include "_ssl.h" /* Redefined below for Windows debug builds after important #includes */ |