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author | Russell Keith-Magee <russell@keith-magee.com> | 2024-02-26 01:21:10 (GMT) |
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committer | GitHub <noreply@github.com> | 2024-02-26 01:21:10 (GMT) |
commit | bee7bb3310b356e99e3a0f75f23efbc97f1b0a24 (patch) | |
tree | 97867cc02ffa0f96440aae9f2d75ac1d08265213 /iOS/README.rst | |
parent | e921f09c8a7eb2ab24e8a782b65531ee5afb291a (diff) | |
download | cpython-bee7bb3310b356e99e3a0f75f23efbc97f1b0a24.zip cpython-bee7bb3310b356e99e3a0f75f23efbc97f1b0a24.tar.gz cpython-bee7bb3310b356e99e3a0f75f23efbc97f1b0a24.tar.bz2 |
gh-114099: Add configure and Makefile targets to support iOS compilation. (GH-115390)
Diffstat (limited to 'iOS/README.rst')
-rw-r--r-- | iOS/README.rst | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/iOS/README.rst b/iOS/README.rst new file mode 100644 index 0000000..1043b5e --- /dev/null +++ b/iOS/README.rst @@ -0,0 +1,321 @@ +==================== +Python on iOS README +==================== + +:Authors: + Russell Keith-Magee (2023-11) + +This document provides a quick overview of some iOS specific features in the +Python distribution. + +These instructions are only needed if you're planning to compile Python for iOS +yourself. Most users should *not* need to do this. If you're looking to +experiment with writing an iOS app in Python, tools such as `BeeWare's Briefcase +<https://briefcase.readthedocs.io>`__ and `Kivy's Buildozer +<https://buildozer.readthedocs.io>`__ will provide a much more approachable +user experience. + +Compilers for building on iOS +============================= + +Building for iOS requires the use of Apple's Xcode tooling. It is strongly +recommended that you use the most recent stable release of Xcode. This will +require the use of the most (or second-most) recently released macOS version, +as Apple does not maintain Xcode for older macOS versions. The Xcode Command +Line Tools are not sufficient for iOS development; you need a *full* Xcode +install. + +If you want to run your code on the iOS simulator, you'll also need to install +an iOS Simulator Platform. You should be prompted to select an iOS Simulator +Platform when you first run Xcode. Alternatively, you can add an iOS Simulator +Platform by selecting an open the Platforms tab of the Xcode Settings panel. + +iOS specific arguments to configure +=================================== + +* ``--enable-framework=DIR`` + + This argument specifies the location where the Python.framework will be + installed. This argument is required for all iOS builds; a directory *must* + be specified. + +* ``--with-framework-name=NAME`` + + Specify the name for the Python framework; defaults to ``Python``. + +Building Python on iOS +====================== + +ABIs and Architectures +---------------------- + +iOS apps can be deployed on physical devices, and on the iOS simulator. Although +the API used on these devices is identical, the ABI is different - you need to +link against different libraries for an iOS device build (``iphoneos``) or an +iOS simulator build (``iphonesimulator``). + +Apple uses the ``XCframework`` format to allow specifying a single dependency +that supports multiple ABIs. An ``XCframework`` is a wrapper around multiple +ABI-specific frameworks that share a common API. + +iOS can also support different CPU architectures within each ABI. At present, +there is only a single supported architecture on physical devices - ARM64. +However, the *simulator* supports 2 architectures - ARM64 (for running on Apple +Silicon machines), and x86_64 (for running on older Intel-based machines). + +To support multiple CPU architectures on a single platform, Apple uses a "fat +binary" format - a single physical file that contains support for multiple +architectures. It is possible to compile and use a "thin" single architecture +version of a binary for testing purposes; however, the "thin" binary will not be +portable to machines using other architectures. + +Building a single-architecture framework +---------------------------------------- + +The Python build system will create a ``Python.framework`` that supports a +*single* ABI with a *single* architecture. Unlike macOS, iOS does not allow a +framework to contain non-library content, so the iOS build will produce a +``bin`` and ``lib`` folder in the same output folder as ``Python.framework``. +The ``lib`` folder will be needed at runtime to support the Python library. + +If you want to use Python in a real iOS project, you need to produce multiple +``Python.framework`` builds, one for each ABI and architecture. iOS builds of +Python *must* be constructed as framework builds. To support this, you must +provide the ``--enable-framework`` flag when configuring the build. The build +also requires the use of cross-compilation. The minimal commands for building +Python for the ARM64 iOS simulator will look something like:: + + $ export PATH="`pwd`/iOS/Resources/bin:/usr/bin:/bin:/usr/sbin:/sbin:/Library/Apple/usr/bin" + $ ./configure \ + AR=arm64-apple-ios-simulator-ar \ + CC=arm64-apple-ios-simulator-clang \ + CPP=arm64-apple-ios-simulator-cpp \ + CXX=arm64-apple-ios-simulator-clang \ + --enable-framework=/path/to/install \ + --host=arm64-apple-ios-simulator \ + --build=arm64-apple-darwin \ + --with-build-python=/path/to/python.exe + $ make + $ make install + +In this invocation: + +* ``iOS/Resources/bin`` has been added to the path, providing some shims for the + compilers and linkers needed by the build. Xcode requires the use of ``xcrun`` + to invoke compiler tooling. However, if ``xcrun`` is pre-evaluated and the + result passed to ``configure``, these results can embed user- and + version-specific paths into the sysconfig data, which limits the portability + of the compiled Python. Alternatively, if ``xcrun`` is used *as* the compiler, + it requires that compiler variables like ``CC`` include spaces, which can + cause significant problems with many C configuration systems which assume that + ``CC`` will be a single executable. + + To work around this problem, the ``iOS/Resources/bin`` folder contains some + wrapper scripts that present as simple compilers and linkers, but wrap + underlying calls to ``xcrun``. This allows configure to use a ``CC`` + definition without spaces, and without user- or version-specific paths, while + retaining the ability to adapt to the local Xcode install. These scripts are + included in the ``bin`` directory of an iOS install. + + These scripts will, by default, use the currently active Xcode installation. + If you want to use a different Xcode installation, you can use + ``xcode-select`` to set a new default Xcode globally, or you can use the + ``DEVELOPER_DIR`` environment variable to specify an Xcode install. The + scripts will use the default ``iphoneos``/``iphonesimulator`` SDK version for + the select Xcode install; if you want to use a different SDK, you can set the + ``IOS_SDK_VERSION`` environment variable. (e.g, setting + ``IOS_SDK_VERSION=17.1`` would cause the scripts to use the ``iphoneos17.1`` + and ``iphonesimulator17.1`` SDKs, regardless of the Xcode default.) + + The path has also been cleared of any user customizations. A common source of + bugs is for tools like Homebrew to accidentally leak macOS binaries into an iOS + build. Resetting the path to a known "bare bones" value is the easiest way to + avoid these problems. + +* ``/path/to/install`` is the location where the final ``Python.framework`` will + be output. + +* ``--host`` is the architecture and ABI that you want to build, in GNU compiler + triple format. This will be one of: + + - ``arm64-apple-ios`` for ARM64 iOS devices. + - ``arm64-apple-ios-simulator`` for the iOS simulator running on Apple + Silicon devices. + - ``x86_64-apple-ios-simulator`` for the iOS simulator running on Intel + devices. + +* ``--build`` is the GNU compiler triple for the machine that will be running + the compiler. This is one of: + + - ``arm64-apple-darwin`` for Apple Silicon devices. + - ``x86_64-apple-darwin`` for Intel devices. + +* ``/path/to/python.exe`` is the path to a Python binary on the machine that + will be running the compiler. This is needed because the Python compilation + process involves running some Python code. On a normal desktop build of + Python, you can compile a python interpreter and then use that interpreter to + run Python code. However, the binaries produced for iOS won't run on macOS, so + you need to provide an external Python interpreter. This interpreter must be + the same version as the Python that is being compiled. To be completely safe, + this should be the *exact* same commit hash. However, the longer a Python + release has been stable, the more likely it is that this constraint can be + relaxed - the same micro version will often be sufficient. + +For a full CPython build, you also need to specify the paths to iOS builds of +the binary libraries that CPython depends on (XZ, BZip2, LibFFI and OpenSSL). +This can be done by defining the ``LIBLZMA_CFLAGS``, ``LIBLZMA_LIBS``, +``BZIP2_CFLAGS``, ``BZIP2_LIBS``, ``LIBFFI_CFLAGS``, and ``LIBFFI_LIBS`` +environment variables, and the ``--with-openssl`` configure option. Versions of +these libraries pre-compiled for iOS can be found in `this repository +<https://github.com/beeware/cpython-apple-source-deps/releases>`__. + +By default, Python will be compiled with an iOS deployment target (i.e., the +minimum supported iOS version) of 12.0. To specify a different deployment +target, provide the version number as part of the ``--host`` argument - for +example, ``--host=arm64-apple-ios15.4-simulator`` would compile an ARM64 +simulator build with a deployment target of 15.4. + +Merge thin frameworks into fat frameworks +----------------------------------------- + +Once you've built a ``Python.framework`` for each ABI and and architecture, you +must produce a "fat" framework for each ABI that contains all the architectures +for that ABI. + +The ``iphoneos`` build only needs to support a single architecture, so it can be +used without modification. + +If you only want to support a single simulator architecture, (e.g., only support +ARM64 simulators), you can use a single architecture ``Python.framework`` build. +However, if you want to create ``Python.xcframework`` that supports *all* +architectures, you'll need to merge the ``iphonesimulator`` builds for ARM64 and +x86_64 into a single "fat" framework. + +The "fat" framework can be constructed by performing a directory merge of the +content of the two "thin" ``Python.framework`` directories, plus the ``bin`` and +``lib`` folders for each thin framework. When performing this merge: + +* The pure Python standard library content is identical for each architecture, + except for a handful of platform-specific files (such as the ``sysconfig`` + module). Ensure that the "fat" framework has the union of all standard library + files. + +* Any binary files in the standard library, plus the main + ``libPython3.X.dylib``, can be merged using the ``lipo`` tool, provide by + Xcode:: + + $ lipo -create -output module.dylib path/to/x86_64/module.dylib path/to/arm64/module.dylib + +* The header files will be indentical on both architectures, except for + ``pyconfig.h``. Copy all the headers from one platform (say, arm64), rename + ``pyconfig.h`` to ``pyconfig-arm64.h``, and copy the ``pyconfig.h`` for the + other architecture into the merged header folder as ``pyconfig-x86_64.h``. + Then copy the ``iOS/Resources/pyconfig.h`` file from the CPython sources into + the merged headers folder. This will allow the two Python architectures to + share a common ``pyconfig.h`` header file. + +At this point, you should have 2 Python.framework folders - one for ``iphoneos``, +and one for ``iphonesimulator`` that is a merge of x86+64 and ARM64 content. + +Merge frameworks into an XCframework +------------------------------------ + +Now that we have 2 (potentially fat) ABI-specific frameworks, we can merge those +frameworks into a single ``XCframework``. + +The initial skeleton of an ``XCframework`` is built using:: + + xcodebuild -create-xcframework -output Python.xcframework -framework path/to/iphoneos/Python.framework -framework path/to/iphonesimulator/Python.framework + +Then, copy the ``bin`` and ``lib`` folders into the architecture-specific slices of +the XCframework:: + + cp path/to/iphoneos/bin Python.xcframework/ios-arm64 + cp path/to/iphoneos/lib Python.xcframework/ios-arm64 + + cp path/to/iphonesimulator/bin Python.xcframework/ios-arm64_x86-64-simulator + cp path/to/iphonesimulator/lib Python.xcframework/ios-arm64_x86-64-simulator + +Note that the name of the architecture-specific slice for the simulator will +depend on the CPU architecture that you build. + +Then, add symbolic links to "common" platform names for each slice:: + + ln -si ios-arm64 Python.xcframework/iphoneos + ln -si ios-arm64_x86-64-simulator Python.xcframework/iphonesimulator + +You now have a Python.xcframework that can be used in a project. + +Testing Python on iOS +===================== + +The ``iOS/testbed`` folder that contains an Xcode project that is able to run +the iOS test suite. This project converts the Python test suite into a single +test case in Xcode's XCTest framework. The single XCTest passes if the test +suite passes. + +To run the test suite, configure a Python build for an iOS simulator (i.e., +``--host=arm64-apple-ios-simulator`` or ``--host=x86_64-apple-ios-simulator`` +), setting the framework location to the testbed project:: + + --enable-framework="./iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator" + +Then run ``make all install testiOS``. This will build an iOS framework for your +chosen architecture, install the Python iOS framework into the testbed project, +and run the test suite on an "iPhone SE (3rd generation)" simulator. + +While the test suite is running, Xcode does not display any console output. +After showing some Xcode build commands, the console output will print ``Testing +started``, and then appear to stop. It will remain in this state until the test +suite completes. On a 2022 M1 MacBook Pro, the test suite takes approximately 12 +minutes to run; a couple of extra minutes is required to boot and prepare the +iOS simulator. + +On success, the test suite will exit and report successful completion of the +test suite. No output of the Python test suite will be displayed. + +On failure, the output of the Python test suite *will* be displayed. This will +show the details of the tests that failed. + +Debugging test failures +----------------------- + +The easiest way to diagnose a single test failure is to open the testbed project +in Xcode and run the tests from there using the "Product > Test" menu item. + +Running specific tests +^^^^^^^^^^^^^^^^^^^^^^ + +As the test suite is being executed on an iOS simulator, it is not possible to +pass in command line arguments to configure test suite operation. To work around +this limitation, the arguments that would normally be passed as command line +arguments are configured as a static string at the start of the XCTest method +``- (void)testPython`` in ``iOSTestbedTests.m``. To pass an argument to the test +suite, add a a string to the ``argv`` defintion. These arguments will be passed +to the test suite as if they had been passed to ``python -m test`` at the +command line. + +Disabling automated breakpoints +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +By default, Xcode will inserts an automatic breakpoint whenever a signal is +raised. The Python test suite raises many of these signals as part of normal +operation; unless you are trying to diagnose an issue with signals, the +automatic breakpoints can be inconvenient. However, they can be disabled by +creating a symbolic breakpoint that is triggered at the start of the test run. + +Select "Debug > Breakpoints > Create Symbolic Breakpoint" from the Xcode menu, and +populate the new brewpoint with the following details: + +* **Name**: IgnoreSignals +* **Symbol**: UIApplicationMain +* **Action**: Add debugger commands for: + - ``process handle SIGINT -n true -p true -s false`` + - ``process handle SIGUSR1 -n true -p true -s false`` + - ``process handle SIGUSR2 -n true -p true -s false`` + - ``process handle SIGXFSZ -n true -p true -s false`` +* Check the "Automatically continue after evaluating" box. + +All other details can be left blank. When the process executes the +``UIApplicationMain`` entry point, the breakpoint will trigger, run the debugger +commands to disable the automatic breakpoints, and automatically resume. |