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author | Russell Keith-Magee <russell@keith-magee.com> | 2024-03-28 08:13:13 (GMT) |
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committer | GitHub <noreply@github.com> | 2024-03-28 08:13:13 (GMT) |
commit | 0f27672c5002de96c9f1228b12460d5ce3f1d190 (patch) | |
tree | cac2860445aa8f3c9c3ce445476e32b89d9dd4aa /iOS | |
parent | f006338017cfbf846e8f7391b9ee5f69df8dc620 (diff) | |
download | cpython-0f27672c5002de96c9f1228b12460d5ce3f1d190.zip cpython-0f27672c5002de96c9f1228b12460d5ce3f1d190.tar.gz cpython-0f27672c5002de96c9f1228b12460d5ce3f1d190.tar.bz2 |
gh-114099: Add documentation for iOS platform (GH-117057)
Co-authored-by: Hugo van Kemenade <1324225+hugovk@users.noreply.github.com>
Co-authored-by: Jacob Coffee <jacob@z7x.org>
Co-authored-by: Malcolm Smith <smith@chaquo.com>
Co-authored-by: Ned Deily <nad@python.org>
Diffstat (limited to 'iOS')
-rw-r--r-- | iOS/README.rst | 59 |
1 files changed, 50 insertions, 9 deletions
diff --git a/iOS/README.rst b/iOS/README.rst index b67199e..df429b6 100644 --- a/iOS/README.rst +++ b/iOS/README.rst @@ -182,7 +182,10 @@ This can be done by defining the ``LIBLZMA_CFLAGS``, ``LIBLZMA_LIBS``, ``BZIP2_CFLAGS``, ``BZIP2_LIBS``, ``LIBFFI_CFLAGS``, and ``LIBFFI_LIBS`` environment variables, and the ``--with-openssl`` configure option. Versions of these libraries pre-compiled for iOS can be found in `this repository -<https://github.com/beeware/cpython-apple-source-deps/releases>`__. +<https://github.com/beeware/cpython-apple-source-deps/releases>`__. LibFFI is +especially important, as many parts of the standard library (including the +``platform``, ``sysconfig`` and ``webbrowser`` modules) require the use of the +``ctypes`` module at runtime. By default, Python will be compiled with an iOS deployment target (i.e., the minimum supported iOS version) of 12.0. To specify a different deployment @@ -248,16 +251,11 @@ the XCframework:: cp path/to/iphoneos/bin Python.xcframework/ios-arm64 cp path/to/iphoneos/lib Python.xcframework/ios-arm64 - cp path/to/iphonesimulator/bin Python.xcframework/ios-arm64_x86-64-simulator - cp path/to/iphonesimulator/lib Python.xcframework/ios-arm64_x86-64-simulator + cp path/to/iphonesimulator/bin Python.xcframework/ios-arm64_x86_64-simulator + cp path/to/iphonesimulator/lib Python.xcframework/ios-arm64_x86_64-simulator Note that the name of the architecture-specific slice for the simulator will -depend on the CPU architecture that you build. - -Then, add symbolic links to "common" platform names for each slice:: - - ln -si ios-arm64 Python.xcframework/iphoneos - ln -si ios-arm64_x86-64-simulator Python.xcframework/iphonesimulator +depend on the CPU architecture(s) that you build. You now have a Python.xcframework that can be used in a project. @@ -306,6 +304,49 @@ Debugging test failures The easiest way to diagnose a single test failure is to open the testbed project in Xcode and run the tests from there using the "Product > Test" menu item. +To test in Xcode, you must ensure the testbed project has a copy of a compiled +framework. If you've configured your build with the default install location of +``iOS/Frameworks``, you can copy from that location into the test project. To +test on an ARM64 simulator, run:: + + $ rm -rf iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator/* + $ cp -r iOS/Frameworks/arm64-iphonesimulator/* iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator + +To test on an x86-64 simulator, run:: + + $ rm -rf iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator/* + $ cp -r iOS/Frameworks/x86_64-iphonesimulator/* iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator + +To test on a physical device:: + + $ rm -rf iOS/testbed/Python.xcframework/ios-arm64/* + $ cp -r iOS/Frameworks/arm64-iphoneos/* iOS/testbed/Python.xcframework/ios-arm64 + +Alternatively, you can configure your build to install directly into the +testbed project. For a simulator, use:: + + --enable-framework=$(pwd)/iOS/testbed/Python.xcframework/ios-arm64_x86_64-simulator + +For a physical device, use:: + + --enable-framework=$(pwd)/iOS/testbed/Python.xcframework/ios-arm64 + + +Testing on an iOS device +^^^^^^^^^^^^^^^^^^^^^^^^ + +To test on an iOS device, the app needs to be signed with known developer +credentials. To obtain these credentials, you must have an iOS Developer +account, and your Xcode install will need to be logged into your account (see +the Accounts tab of the Preferences dialog). + +Once the project is open, and you're signed into your Apple Developer account, +select the root node of the project tree (labeled "iOSTestbed"), then the +"Signing & Capabilities" tab in the details page. Select a development team +(this will likely be your own name), and plug in a physical device to your +macOS machine with a USB cable. You should then be able to select your physical +device from the list of targets in the pulldown in the Xcode titlebar. + Running specific tests ^^^^^^^^^^^^^^^^^^^^^^ |