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diff --git a/Doc/lib/libheapq.tex b/Doc/lib/libheapq.tex deleted file mode 100644 index e403a3a..0000000 --- a/Doc/lib/libheapq.tex +++ /dev/null @@ -1,225 +0,0 @@ -\section{\module{heapq} --- - Heap queue algorithm} - -\declaremodule{standard}{heapq} -\modulesynopsis{Heap queue algorithm (a.k.a. priority queue).} -\moduleauthor{Kevin O'Connor}{} -\sectionauthor{Guido van Rossum}{guido@python.org} -% Theoretical explanation: -\sectionauthor{Fran\c cois Pinard}{} -\versionadded{2.3} - - -This module provides an implementation of the heap queue algorithm, -also known as the priority queue algorithm. - -Heaps are arrays for which -\code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+1]} and -\code{\var{heap}[\var{k}] <= \var{heap}[2*\var{k}+2]} -for all \var{k}, counting elements from zero. For the sake of -comparison, non-existing elements are considered to be infinite. The -interesting property of a heap is that \code{\var{heap}[0]} is always -its smallest element. - -The API below differs from textbook heap algorithms in two aspects: -(a) We use zero-based indexing. This makes the relationship between the -index for a node and the indexes for its children slightly less -obvious, but is more suitable since Python uses zero-based indexing. -(b) Our pop method returns the smallest item, not the largest (called a -"min heap" in textbooks; a "max heap" is more common in texts because -of its suitability for in-place sorting). - -These two make it possible to view the heap as a regular Python list -without surprises: \code{\var{heap}[0]} is the smallest item, and -\code{\var{heap}.sort()} maintains the heap invariant! - -To create a heap, use a list initialized to \code{[]}, or you can -transform a populated list into a heap via function \function{heapify()}. - -The following functions are provided: - -\begin{funcdesc}{heappush}{heap, item} -Push the value \var{item} onto the \var{heap}, maintaining the -heap invariant. -\end{funcdesc} - -\begin{funcdesc}{heappop}{heap} -Pop and return the smallest item from the \var{heap}, maintaining the -heap invariant. If the heap is empty, \exception{IndexError} is raised. -\end{funcdesc} - -\begin{funcdesc}{heapify}{x} -Transform list \var{x} into a heap, in-place, in linear time. -\end{funcdesc} - -\begin{funcdesc}{heapreplace}{heap, item} -Pop and return the smallest item from the \var{heap}, and also push -the new \var{item}. The heap size doesn't change. -If the heap is empty, \exception{IndexError} is raised. -This is more efficient than \function{heappop()} followed -by \function{heappush()}, and can be more appropriate when using -a fixed-size heap. Note that the value returned may be larger -than \var{item}! That constrains reasonable uses of this routine -unless written as part of a conditional replacement: -\begin{verbatim} - if item > heap[0]: - item = heapreplace(heap, item) -\end{verbatim} -\end{funcdesc} - -Example of use: - -\begin{verbatim} ->>> from heapq import heappush, heappop ->>> heap = [] ->>> data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0] ->>> for item in data: -... heappush(heap, item) -... ->>> ordered = [] ->>> while heap: -... ordered.append(heappop(heap)) -... ->>> print ordered -[0, 1, 2, 3, 4, 5, 6, 7, 8, 9] ->>> data.sort() ->>> print data == ordered -True ->>> -\end{verbatim} - -The module also offers three general purpose functions based on heaps. - -\begin{funcdesc}{merge}{*iterables} -Merge multiple sorted inputs into a single sorted output (for example, merge -timestamped entries from multiple log files). Returns an iterator over -over the sorted values. - -Similar to \code{sorted(itertools.chain(*iterables))} but returns an iterable, -does not pull the data into memory all at once, and assumes that each of the -input streams is already sorted (smallest to largest). -\versionadded{2.6} -\end{funcdesc} - -\begin{funcdesc}{nlargest}{n, iterable\optional{, key}} -Return a list with the \var{n} largest elements from the dataset defined -by \var{iterable}. \var{key}, if provided, specifies a function of one -argument that is used to extract a comparison key from each element -in the iterable: \samp{\var{key}=\function{str.lower}} -Equivalent to: \samp{sorted(iterable, key=key, reverse=True)[:n]} -\versionadded{2.4} -\versionchanged[Added the optional \var{key} argument]{2.5} -\end{funcdesc} - -\begin{funcdesc}{nsmallest}{n, iterable\optional{, key}} -Return a list with the \var{n} smallest elements from the dataset defined -by \var{iterable}. \var{key}, if provided, specifies a function of one -argument that is used to extract a comparison key from each element -in the iterable: \samp{\var{key}=\function{str.lower}} -Equivalent to: \samp{sorted(iterable, key=key)[:n]} -\versionadded{2.4} -\versionchanged[Added the optional \var{key} argument]{2.5} -\end{funcdesc} - -The latter two functions perform best for smaller values of \var{n}. For larger -values, it is more efficient to use the \function{sorted()} function. Also, -when \code{n==1}, it is more efficient to use the builtin \function{min()} -and \function{max()} functions. - - -\subsection{Theory} - -(This explanation is due to François Pinard. The Python -code for this module was contributed by Kevin O'Connor.) - -Heaps are arrays for which \code{a[\var{k}] <= a[2*\var{k}+1]} and -\code{a[\var{k}] <= a[2*\var{k}+2]} -for all \var{k}, counting elements from 0. For the sake of comparison, -non-existing elements are considered to be infinite. The interesting -property of a heap is that \code{a[0]} is always its smallest element. - -The strange invariant above is meant to be an efficient memory -representation for a tournament. The numbers below are \var{k}, not -\code{a[\var{k}]}: - -\begin{verbatim} - 0 - - 1 2 - - 3 4 5 6 - - 7 8 9 10 11 12 13 14 - - 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 -\end{verbatim} - -In the tree above, each cell \var{k} is topping \code{2*\var{k}+1} and -\code{2*\var{k}+2}. -In an usual binary tournament we see in sports, each cell is the winner -over the two cells it tops, and we can trace the winner down the tree -to see all opponents s/he had. However, in many computer applications -of such tournaments, we do not need to trace the history of a winner. -To be more memory efficient, when a winner is promoted, we try to -replace it by something else at a lower level, and the rule becomes -that a cell and the two cells it tops contain three different items, -but the top cell "wins" over the two topped cells. - -If this heap invariant is protected at all time, index 0 is clearly -the overall winner. The simplest algorithmic way to remove it and -find the "next" winner is to move some loser (let's say cell 30 in the -diagram above) into the 0 position, and then percolate this new 0 down -the tree, exchanging values, until the invariant is re-established. -This is clearly logarithmic on the total number of items in the tree. -By iterating over all items, you get an O(n log n) sort. - -A nice feature of this sort is that you can efficiently insert new -items while the sort is going on, provided that the inserted items are -not "better" than the last 0'th element you extracted. This is -especially useful in simulation contexts, where the tree holds all -incoming events, and the "win" condition means the smallest scheduled -time. When an event schedule other events for execution, they are -scheduled into the future, so they can easily go into the heap. So, a -heap is a good structure for implementing schedulers (this is what I -used for my MIDI sequencer :-). - -Various structures for implementing schedulers have been extensively -studied, and heaps are good for this, as they are reasonably speedy, -the speed is almost constant, and the worst case is not much different -than the average case. However, there are other representations which -are more efficient overall, yet the worst cases might be terrible. - -Heaps are also very useful in big disk sorts. You most probably all -know that a big sort implies producing "runs" (which are pre-sorted -sequences, which size is usually related to the amount of CPU memory), -followed by a merging passes for these runs, which merging is often -very cleverly organised\footnote{The disk balancing algorithms which -are current, nowadays, are -more annoying than clever, and this is a consequence of the seeking -capabilities of the disks. On devices which cannot seek, like big -tape drives, the story was quite different, and one had to be very -clever to ensure (far in advance) that each tape movement will be the -most effective possible (that is, will best participate at -"progressing" the merge). Some tapes were even able to read -backwards, and this was also used to avoid the rewinding time. -Believe me, real good tape sorts were quite spectacular to watch! -From all times, sorting has always been a Great Art! :-)}. -It is very important that the initial -sort produces the longest runs possible. Tournaments are a good way -to that. If, using all the memory available to hold a tournament, you -replace and percolate items that happen to fit the current run, you'll -produce runs which are twice the size of the memory for random input, -and much better for input fuzzily ordered. - -Moreover, if you output the 0'th item on disk and get an input which -may not fit in the current tournament (because the value "wins" over -the last output value), it cannot fit in the heap, so the size of the -heap decreases. The freed memory could be cleverly reused immediately -for progressively building a second heap, which grows at exactly the -same rate the first heap is melting. When the first heap completely -vanishes, you switch heaps and start a new run. Clever and quite -effective! - -In a word, heaps are useful memory structures to know. I use them in -a few applications, and I think it is good to keep a `heap' module -around. :-) |