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Diffstat (limited to 'Lib/_pyrepl/windows_console.py')
-rw-r--r-- | Lib/_pyrepl/windows_console.py | 587 |
1 files changed, 587 insertions, 0 deletions
diff --git a/Lib/_pyrepl/windows_console.py b/Lib/_pyrepl/windows_console.py new file mode 100644 index 0000000..2277865 --- /dev/null +++ b/Lib/_pyrepl/windows_console.py @@ -0,0 +1,587 @@ +# Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com> +# +# All Rights Reserved +# +# +# Permission to use, copy, modify, and distribute this software and +# its documentation for any purpose is hereby granted without fee, +# provided that the above copyright notice appear in all copies and +# that both that copyright notice and this permission notice appear in +# supporting documentation. +# +# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO +# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY +# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, +# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER +# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF +# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN +# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + +from __future__ import annotations + +import io +from multiprocessing import Value +import os +import sys + +from abc import ABC, abstractmethod +from collections import deque +from dataclasses import dataclass, field +import ctypes +from ctypes.wintypes import ( + _COORD, + WORD, + SMALL_RECT, + BOOL, + HANDLE, + CHAR, + DWORD, + WCHAR, + SHORT, +) +from ctypes import Structure, POINTER, Union +from .console import Event, Console +from .trace import trace +from .utils import wlen + +try: + from ctypes import GetLastError, WinDLL, windll, WinError # type: ignore[attr-defined] +except: + # Keep MyPy happy off Windows + from ctypes import CDLL as WinDLL, cdll as windll + + def GetLastError() -> int: + return 42 + + class WinError(OSError): # type: ignore[no-redef] + def __init__(self, err: int | None, descr: str | None = None) -> None: + self.err = err + self.descr = descr + + +TYPE_CHECKING = False + +if TYPE_CHECKING: + from typing import IO + +VK_MAP: dict[int, str] = { + 0x23: "end", # VK_END + 0x24: "home", # VK_HOME + 0x25: "left", # VK_LEFT + 0x26: "up", # VK_UP + 0x27: "right", # VK_RIGHT + 0x28: "down", # VK_DOWN + 0x2E: "delete", # VK_DELETE + 0x70: "f1", # VK_F1 + 0x71: "f2", # VK_F2 + 0x72: "f3", # VK_F3 + 0x73: "f4", # VK_F4 + 0x74: "f5", # VK_F5 + 0x75: "f6", # VK_F6 + 0x76: "f7", # VK_F7 + 0x77: "f8", # VK_F8 + 0x78: "f9", # VK_F9 + 0x79: "f10", # VK_F10 + 0x7A: "f11", # VK_F11 + 0x7B: "f12", # VK_F12 + 0x7C: "f13", # VK_F13 + 0x7D: "f14", # VK_F14 + 0x7E: "f15", # VK_F15 + 0x7F: "f16", # VK_F16 + 0x79: "f17", # VK_F17 + 0x80: "f18", # VK_F18 + 0x81: "f19", # VK_F19 + 0x82: "f20", # VK_F20 +} + +# Console escape codes: https://learn.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences +ERASE_IN_LINE = "\x1b[K" +MOVE_LEFT = "\x1b[{}D" +MOVE_RIGHT = "\x1b[{}C" +MOVE_UP = "\x1b[{}A" +MOVE_DOWN = "\x1b[{}B" +CLEAR = "\x1b[H\x1b[J" + + +class _error(Exception): + pass + + +class WindowsConsole(Console): + def __init__( + self, + f_in: IO[bytes] | int = 0, + f_out: IO[bytes] | int = 1, + term: str = "", + encoding: str = "", + ): + super().__init__(f_in, f_out, term, encoding) + + SetConsoleMode( + OutHandle, + ENABLE_WRAP_AT_EOL_OUTPUT + | ENABLE_PROCESSED_OUTPUT + | ENABLE_VIRTUAL_TERMINAL_PROCESSING, + ) + self.screen: list[str] = [] + self.width = 80 + self.height = 25 + self.__offset = 0 + self.event_queue: deque[Event] = deque() + try: + self.out = io._WindowsConsoleIO(self.output_fd, "w") # type: ignore[attr-defined] + except ValueError: + # Console I/O is redirected, fallback... + self.out = None + + def refresh(self, screen: list[str], c_xy: tuple[int, int]) -> None: + """ + Refresh the console screen. + + Parameters: + - screen (list): List of strings representing the screen contents. + - c_xy (tuple): Cursor position (x, y) on the screen. + """ + cx, cy = c_xy + + while len(self.screen) < min(len(screen), self.height): + self._hide_cursor() + self._move_relative(0, len(self.screen) - 1) + self.__write("\n") + self.__posxy = 0, len(self.screen) + self.screen.append("") + + px, py = self.__posxy + old_offset = offset = self.__offset + height = self.height + + # we make sure the cursor is on the screen, and that we're + # using all of the screen if we can + if cy < offset: + offset = cy + elif cy >= offset + height: + offset = cy - height + 1 + scroll_lines = offset - old_offset + + # Scrolling the buffer as the current input is greater than the visible + # portion of the window. We need to scroll the visible portion and the + # entire history + self._scroll(scroll_lines, self._getscrollbacksize()) + self.__posxy = self.__posxy[0], self.__posxy[1] + scroll_lines + self.__offset += scroll_lines + + for i in range(scroll_lines): + self.screen.append("") + elif offset > 0 and len(screen) < offset + height: + offset = max(len(screen) - height, 0) + screen.append("") + + oldscr = self.screen[old_offset : old_offset + height] + newscr = screen[offset : offset + height] + + self.__offset = offset + + self._hide_cursor() + for ( + y, + oldline, + newline, + ) in zip(range(offset, offset + height), oldscr, newscr): + if oldline != newline: + self.__write_changed_line(y, oldline, newline, px) + + y = len(newscr) + while y < len(oldscr): + self._move_relative(0, y) + self.__posxy = 0, y + self._erase_to_end() + y += 1 + + self._show_cursor() + + self.screen = screen + self.move_cursor(cx, cy) + + def __write_changed_line( + self, y: int, oldline: str, newline: str, px_coord: int + ) -> None: + # this is frustrating; there's no reason to test (say) + # self.dch1 inside the loop -- but alternative ways of + # structuring this function are equally painful (I'm trying to + # avoid writing code generators these days...) + minlen = min(wlen(oldline), wlen(newline)) + x_pos = 0 + x_coord = 0 + + px_pos = 0 + j = 0 + for c in oldline: + if j >= px_coord: + break + j += wlen(c) + px_pos += 1 + + # reuse the oldline as much as possible, but stop as soon as we + # encounter an ESCAPE, because it might be the start of an escape + # sequene + while ( + x_coord < minlen + and oldline[x_pos] == newline[x_pos] + and newline[x_pos] != "\x1b" + ): + x_coord += wlen(newline[x_pos]) + x_pos += 1 + + self._hide_cursor() + self._move_relative(x_coord, y) + if wlen(oldline) > wlen(newline): + self._erase_to_end() + + self.__write(newline[x_pos:]) + if wlen(newline) == self.width: + # If we wrapped we want to start at the next line + self._move_relative(0, y + 1) + self.__posxy = 0, y + 1 + else: + self.__posxy = wlen(newline), y + + if "\x1b" in newline or y != self.__posxy[1]: + # ANSI escape characters are present, so we can't assume + # anything about the position of the cursor. Moving the cursor + # to the left margin should work to get to a known position. + self.move_cursor(0, y) + + def _scroll( + self, top: int, bottom: int, left: int | None = None, right: int | None = None + ) -> None: + scroll_rect = SMALL_RECT() + scroll_rect.Top = SHORT(top) + scroll_rect.Bottom = SHORT(bottom) + scroll_rect.Left = SHORT(0 if left is None else left) + scroll_rect.Right = SHORT( + self.getheightwidth()[1] - 1 if right is None else right + ) + destination_origin = _COORD() + fill_info = CHAR_INFO() + fill_info.UnicodeChar = " " + + if not ScrollConsoleScreenBuffer( + OutHandle, scroll_rect, None, destination_origin, fill_info + ): + raise WinError(GetLastError()) + + def _hide_cursor(self): + self.__write("\x1b[?25l") + + def _show_cursor(self): + self.__write("\x1b[?25h") + + def _enable_blinking(self): + self.__write("\x1b[?12h") + + def _disable_blinking(self): + self.__write("\x1b[?12l") + + def __write(self, text: str) -> None: + if self.out is not None: + self.out.write(text.encode(self.encoding, "replace")) + self.out.flush() + else: + os.write(self.output_fd, text.encode(self.encoding, "replace")) + + @property + def screen_xy(self) -> tuple[int, int]: + info = CONSOLE_SCREEN_BUFFER_INFO() + if not GetConsoleScreenBufferInfo(OutHandle, info): + raise WinError(GetLastError()) + return info.dwCursorPosition.X, info.dwCursorPosition.Y + + def _erase_to_end(self) -> None: + self.__write(ERASE_IN_LINE) + + def prepare(self) -> None: + trace("prepare") + self.screen = [] + self.height, self.width = self.getheightwidth() + + self.__posxy = 0, 0 + self.__gone_tall = 0 + self.__offset = 0 + + def restore(self) -> None: + pass + + def _move_relative(self, x: int, y: int) -> None: + """Moves relative to the current __posxy""" + dx = x - self.__posxy[0] + dy = y - self.__posxy[1] + if dx < 0: + self.__write(MOVE_LEFT.format(-dx)) + elif dx > 0: + self.__write(MOVE_RIGHT.format(dx)) + + if dy < 0: + self.__write(MOVE_UP.format(-dy)) + elif dy > 0: + self.__write(MOVE_DOWN.format(dy)) + + def move_cursor(self, x: int, y: int) -> None: + if x < 0 or y < 0: + raise ValueError(f"Bad cursor position {x}, {y}") + + if y < self.__offset or y >= self.__offset + self.height: + self.event_queue.insert(0, Event("scroll", "")) + else: + self._move_relative(x, y) + self.__posxy = x, y + + def set_cursor_vis(self, visible: bool) -> None: + if visible: + self._show_cursor() + else: + self._hide_cursor() + + def getheightwidth(self) -> tuple[int, int]: + """Return (height, width) where height and width are the height + and width of the terminal window in characters.""" + info = CONSOLE_SCREEN_BUFFER_INFO() + if not GetConsoleScreenBufferInfo(OutHandle, info): + raise WinError(GetLastError()) + return ( + info.srWindow.Bottom - info.srWindow.Top + 1, + info.srWindow.Right - info.srWindow.Left + 1, + ) + + def _getscrollbacksize(self) -> int: + info = CONSOLE_SCREEN_BUFFER_INFO() + if not GetConsoleScreenBufferInfo(OutHandle, info): + raise WinError(GetLastError()) + + return info.srWindow.Bottom # type: ignore[no-any-return] + + def _read_input(self) -> INPUT_RECORD | None: + rec = INPUT_RECORD() + read = DWORD() + if not ReadConsoleInput(InHandle, rec, 1, read): + raise WinError(GetLastError()) + + if read.value == 0: + return None + + return rec + + def get_event(self, block: bool = True) -> Event | None: + """Return an Event instance. Returns None if |block| is false + and there is no event pending, otherwise waits for the + completion of an event.""" + if self.event_queue: + return self.event_queue.pop() + + while True: + rec = self._read_input() + if rec is None: + if block: + continue + return None + + if rec.EventType == WINDOW_BUFFER_SIZE_EVENT: + return Event("resize", "") + + if rec.EventType != KEY_EVENT or not rec.Event.KeyEvent.bKeyDown: + # Only process keys and keydown events + if block: + continue + return None + + key = rec.Event.KeyEvent.uChar.UnicodeChar + + if rec.Event.KeyEvent.uChar.UnicodeChar == "\r": + # Make enter make unix-like + return Event(evt="key", data="\n", raw=b"\n") + elif rec.Event.KeyEvent.wVirtualKeyCode == 8: + # Turn backspace directly into the command + return Event( + evt="key", + data="backspace", + raw=rec.Event.KeyEvent.uChar.UnicodeChar, + ) + elif rec.Event.KeyEvent.uChar.UnicodeChar == "\x00": + # Handle special keys like arrow keys and translate them into the appropriate command + code = VK_MAP.get(rec.Event.KeyEvent.wVirtualKeyCode) + if code: + return Event( + evt="key", data=code, raw=rec.Event.KeyEvent.uChar.UnicodeChar + ) + if block: + continue + + return None + + return Event(evt="key", data=key, raw=rec.Event.KeyEvent.uChar.UnicodeChar) + + def push_char(self, char: int | bytes) -> None: + """ + Push a character to the console event queue. + """ + raise NotImplementedError("push_char not supported on Windows") + + def beep(self) -> None: + self.__write("\x07") + + def clear(self) -> None: + """Wipe the screen""" + self.__write(CLEAR) + self.__posxy = 0, 0 + self.screen = [""] + + def finish(self) -> None: + """Move the cursor to the end of the display and otherwise get + ready for end. XXX could be merged with restore? Hmm.""" + y = len(self.screen) - 1 + while y >= 0 and not self.screen[y]: + y -= 1 + self._move_relative(0, min(y, self.height + self.__offset - 1)) + self.__write("\r\n") + + def flushoutput(self) -> None: + """Flush all output to the screen (assuming there's some + buffering going on somewhere). + + All output on Windows is unbuffered so this is a nop""" + pass + + def forgetinput(self) -> None: + """Forget all pending, but not yet processed input.""" + while self._read_input() is not None: + pass + + def getpending(self) -> Event: + """Return the characters that have been typed but not yet + processed.""" + return Event("key", "", b"") + + def wait(self) -> None: + """Wait for an event.""" + raise NotImplementedError("No wait support") + + def repaint(self) -> None: + raise NotImplementedError("No repaint support") + + +# Windows interop +class CONSOLE_SCREEN_BUFFER_INFO(Structure): + _fields_ = [ + ("dwSize", _COORD), + ("dwCursorPosition", _COORD), + ("wAttributes", WORD), + ("srWindow", SMALL_RECT), + ("dwMaximumWindowSize", _COORD), + ] + + +class CONSOLE_CURSOR_INFO(Structure): + _fields_ = [ + ("dwSize", DWORD), + ("bVisible", BOOL), + ] + + +class CHAR_INFO(Structure): + _fields_ = [ + ("UnicodeChar", WCHAR), + ("Attributes", WORD), + ] + + +class Char(Union): + _fields_ = [ + ("UnicodeChar", WCHAR), + ("Char", CHAR), + ] + + +class KeyEvent(ctypes.Structure): + _fields_ = [ + ("bKeyDown", BOOL), + ("wRepeatCount", WORD), + ("wVirtualKeyCode", WORD), + ("wVirtualScanCode", WORD), + ("uChar", Char), + ("dwControlKeyState", DWORD), + ] + + +class WindowsBufferSizeEvent(ctypes.Structure): + _fields_ = [("dwSize", _COORD)] + + +class ConsoleEvent(ctypes.Union): + _fields_ = [ + ("KeyEvent", KeyEvent), + ("WindowsBufferSizeEvent", WindowsBufferSizeEvent), + ] + + +class INPUT_RECORD(Structure): + _fields_ = [("EventType", WORD), ("Event", ConsoleEvent)] + + +KEY_EVENT = 0x01 +FOCUS_EVENT = 0x10 +MENU_EVENT = 0x08 +MOUSE_EVENT = 0x02 +WINDOW_BUFFER_SIZE_EVENT = 0x04 + +ENABLE_PROCESSED_OUTPUT = 0x01 +ENABLE_WRAP_AT_EOL_OUTPUT = 0x02 +ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x04 + +STD_INPUT_HANDLE = -10 +STD_OUTPUT_HANDLE = -11 + +if sys.platform == "win32": + _KERNEL32 = WinDLL("kernel32", use_last_error=True) + + GetStdHandle = windll.kernel32.GetStdHandle + GetStdHandle.argtypes = [DWORD] + GetStdHandle.restype = HANDLE + + GetConsoleScreenBufferInfo = _KERNEL32.GetConsoleScreenBufferInfo + GetConsoleScreenBufferInfo.argtypes = [ + HANDLE, + ctypes.POINTER(CONSOLE_SCREEN_BUFFER_INFO), + ] + GetConsoleScreenBufferInfo.restype = BOOL + + ScrollConsoleScreenBuffer = _KERNEL32.ScrollConsoleScreenBufferW + ScrollConsoleScreenBuffer.argtypes = [ + HANDLE, + POINTER(SMALL_RECT), + POINTER(SMALL_RECT), + _COORD, + POINTER(CHAR_INFO), + ] + ScrollConsoleScreenBuffer.restype = BOOL + + SetConsoleMode = _KERNEL32.SetConsoleMode + SetConsoleMode.argtypes = [HANDLE, DWORD] + SetConsoleMode.restype = BOOL + + ReadConsoleInput = _KERNEL32.ReadConsoleInputW + ReadConsoleInput.argtypes = [HANDLE, POINTER(INPUT_RECORD), DWORD, POINTER(DWORD)] + ReadConsoleInput.restype = BOOL + + OutHandle = GetStdHandle(STD_OUTPUT_HANDLE) + InHandle = GetStdHandle(STD_INPUT_HANDLE) +else: + + def _win_only(*args, **kwargs): + raise NotImplementedError("Windows only") + + GetStdHandle = _win_only + GetConsoleScreenBufferInfo = _win_only + ScrollConsoleScreenBuffer = _win_only + SetConsoleMode = _win_only + ReadConsoleInput = _win_only + OutHandle = 0 + InHandle = 0 |