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+# -*- coding: Latin-1 -*-
+
+"""Heap queue algorithm (a.k.a. priority queue).
+
+Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
+all k, counting elements from 0. For the sake of comparison,
+non-existing elements are considered to be infinite. The interesting
+property of a heap is that a[0] is always its smallest element.
+
+Usage:
+
+heap = [] # creates an empty heap
+heappush(heap, item) # pushes a new item on the heap
+item = heappop(heap) # pops the smallest item from the heap
+item = heap[0] # smallest item on the heap without popping it
+heapify(x) # transforms list into a heap, in-place, in linear time
+item = heapreplace(heap, item) # pops and returns smallest item, and adds
+ # new item; the heap size is unchanged
+
+Our API differs from textbook heap algorithms as follows:
+
+- We use 0-based indexing. This makes the relationship between the
+ index for a node and the indexes for its children slightly less
+ obvious, but is more suitable since Python uses 0-based indexing.
+
+- Our heappop() method returns the smallest item, not the largest.
+
+These two make it possible to view the heap as a regular Python list
+without surprises: heap[0] is the smallest item, and heap.sort()
+maintains the heap invariant!
+"""
+
+# Original code by Kevin O'Connor, augmented by Tim Peters
+
+__about__ = """Heap queues
+
+[explanation by François Pinard]
+
+Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
+all k, counting elements from 0. For the sake of comparison,
+non-existing elements are considered to be infinite. The interesting
+property of a heap is that a[0] is always its smallest element.
+
+The strange invariant above is meant to be an efficient memory
+representation for a tournament. The numbers below are `k', not a[k]:
+
+ 0
+
+ 1 2
+
+ 3 4 5 6
+
+ 7 8 9 10 11 12 13 14
+
+ 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
+
+
+In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'. In
+an usual binary tournament we see in sports, each cell is the winner
+over the two cells it tops, and we can trace the winner down the tree
+to see all opponents s/he had. However, in many computer applications
+of such tournaments, we do not need to trace the history of a winner.
+To be more memory efficient, when a winner is promoted, we try to
+replace it by something else at a lower level, and the rule becomes
+that a cell and the two cells it tops contain three different items,
+but the top cell "wins" over the two topped cells.
+
+If this heap invariant is protected at all time, index 0 is clearly
+the overall winner. The simplest algorithmic way to remove it and
+find the "next" winner is to move some loser (let's say cell 30 in the
+diagram above) into the 0 position, and then percolate this new 0 down
+the tree, exchanging values, until the invariant is re-established.
+This is clearly logarithmic on the total number of items in the tree.
+By iterating over all items, you get an O(n ln n) sort.
+
+A nice feature of this sort is that you can efficiently insert new
+items while the sort is going on, provided that the inserted items are
+not "better" than the last 0'th element you extracted. This is
+especially useful in simulation contexts, where the tree holds all
+incoming events, and the "win" condition means the smallest scheduled
+time. When an event schedule other events for execution, they are
+scheduled into the future, so they can easily go into the heap. So, a
+heap is a good structure for implementing schedulers (this is what I
+used for my MIDI sequencer :-).
+
+Various structures for implementing schedulers have been extensively
+studied, and heaps are good for this, as they are reasonably speedy,
+the speed is almost constant, and the worst case is not much different
+than the average case. However, there are other representations which
+are more efficient overall, yet the worst cases might be terrible.
+
+Heaps are also very useful in big disk sorts. You most probably all
+know that a big sort implies producing "runs" (which are pre-sorted
+sequences, which size is usually related to the amount of CPU memory),
+followed by a merging passes for these runs, which merging is often
+very cleverly organised[1]. It is very important that the initial
+sort produces the longest runs possible. Tournaments are a good way
+to that. If, using all the memory available to hold a tournament, you
+replace and percolate items that happen to fit the current run, you'll
+produce runs which are twice the size of the memory for random input,
+and much better for input fuzzily ordered.
+
+Moreover, if you output the 0'th item on disk and get an input which
+may not fit in the current tournament (because the value "wins" over
+the last output value), it cannot fit in the heap, so the size of the
+heap decreases. The freed memory could be cleverly reused immediately
+for progressively building a second heap, which grows at exactly the
+same rate the first heap is melting. When the first heap completely
+vanishes, you switch heaps and start a new run. Clever and quite
+effective!
+
+In a word, heaps are useful memory structures to know. I use them in
+a few applications, and I think it is good to keep a `heap' module
+around. :-)
+
+--------------------
+[1] The disk balancing algorithms which are current, nowadays, are
+more annoying than clever, and this is a consequence of the seeking
+capabilities of the disks. On devices which cannot seek, like big
+tape drives, the story was quite different, and one had to be very
+clever to ensure (far in advance) that each tape movement will be the
+most effective possible (that is, will best participate at
+"progressing" the merge). Some tapes were even able to read
+backwards, and this was also used to avoid the rewinding time.
+Believe me, real good tape sorts were quite spectacular to watch!
+From all times, sorting has always been a Great Art! :-)
+"""
+
+__all__ = ['heappush', 'heappop', 'heapify', 'heapreplace']
+
+def heappush(heap, item):
+ """Push item onto heap, maintaining the heap invariant."""
+ heap.append(item)
+ _siftdown(heap, 0, len(heap)-1)
+
+def heappop(heap):
+ """Pop the smallest item off the heap, maintaining the heap invariant."""
+ lastelt = heap.pop() # raises appropriate IndexError if heap is empty
+ if heap:
+ returnitem = heap[0]
+ heap[0] = lastelt
+ _siftup(heap, 0)
+ else:
+ returnitem = lastelt
+ return returnitem
+
+def heapreplace(heap, item):
+ """Pop and return the current smallest value, and add the new item.
+
+ This is more efficient than heappop() followed by heappush(), and can be
+ more appropriate when using a fixed-size heap. Note that the value
+ returned may be larger than item! That constrains reasonable uses of
+ this routine.
+ """
+ returnitem = heap[0] # raises appropriate IndexError if heap is empty
+ heap[0] = item
+ _siftup(heap, 0)
+ return returnitem
+
+def heapify(x):
+ """Transform list into a heap, in-place, in O(len(heap)) time."""
+ n = len(x)
+ # Transform bottom-up. The largest index there's any point to looking at
+ # is the largest with a child index in-range, so must have 2*i + 1 < n,
+ # or i < (n-1)/2. If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so
+ # j-1 is the largest, which is n//2 - 1. If n is odd = 2*j+1, this is
+ # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1.
+ for i in reversed(xrange(n//2)):
+ _siftup(x, i)
+
+# 'heap' is a heap at all indices >= startpos, except possibly for pos. pos
+# is the index of a leaf with a possibly out-of-order value. Restore the
+# heap invariant.
+def _siftdown(heap, startpos, pos):
+ newitem = heap[pos]
+ # Follow the path to the root, moving parents down until finding a place
+ # newitem fits.
+ while pos > startpos:
+ parentpos = (pos - 1) >> 1
+ parent = heap[parentpos]
+ if parent <= newitem:
+ break
+ heap[pos] = parent
+ pos = parentpos
+ heap[pos] = newitem
+
+# The child indices of heap index pos are already heaps, and we want to make
+# a heap at index pos too. We do this by bubbling the smaller child of
+# pos up (and so on with that child's children, etc) until hitting a leaf,
+# then using _siftdown to move the oddball originally at index pos into place.
+#
+# We *could* break out of the loop as soon as we find a pos where newitem <=
+# both its children, but turns out that's not a good idea, and despite that
+# many books write the algorithm that way. During a heap pop, the last array
+# element is sifted in, and that tends to be large, so that comparing it
+# against values starting from the root usually doesn't pay (= usually doesn't
+# get us out of the loop early). See Knuth, Volume 3, where this is
+# explained and quantified in an exercise.
+#
+# Cutting the # of comparisons is important, since these routines have no
+# way to extract "the priority" from an array element, so that intelligence
+# is likely to be hiding in custom __cmp__ methods, or in array elements
+# storing (priority, record) tuples. Comparisons are thus potentially
+# expensive.
+#
+# On random arrays of length 1000, making this change cut the number of
+# comparisons made by heapify() a little, and those made by exhaustive
+# heappop() a lot, in accord with theory. Here are typical results from 3
+# runs (3 just to demonstrate how small the variance is):
+#
+# Compares needed by heapify Compares needed by 1000 heappops
+# -------------------------- --------------------------------
+# 1837 cut to 1663 14996 cut to 8680
+# 1855 cut to 1659 14966 cut to 8678
+# 1847 cut to 1660 15024 cut to 8703
+#
+# Building the heap by using heappush() 1000 times instead required
+# 2198, 2148, and 2219 compares: heapify() is more efficient, when
+# you can use it.
+#
+# The total compares needed by list.sort() on the same lists were 8627,
+# 8627, and 8632 (this should be compared to the sum of heapify() and
+# heappop() compares): list.sort() is (unsurprisingly!) more efficient
+# for sorting.
+
+def _siftup(heap, pos):
+ endpos = len(heap)
+ startpos = pos
+ newitem = heap[pos]
+ # Bubble up the smaller child until hitting a leaf.
+ childpos = 2*pos + 1 # leftmost child position
+ while childpos < endpos:
+ # Set childpos to index of smaller child.
+ rightpos = childpos + 1
+ if rightpos < endpos and heap[rightpos] <= heap[childpos]:
+ childpos = rightpos
+ # Move the smaller child up.
+ heap[pos] = heap[childpos]
+ pos = childpos
+ childpos = 2*pos + 1
+ # The leaf at pos is empty now. Put newitem there, and bubble it up
+ # to its final resting place (by sifting its parents down).
+ heap[pos] = newitem
+ _siftdown(heap, startpos, pos)
+
+# If available, use C implementation
+try:
+ from _heapq import heappush, heappop, heapify, heapreplace
+except ImportError:
+ pass
+
+if __name__ == "__main__":
+ # Simple sanity test
+ heap = []
+ data = [1, 3, 5, 7, 9, 2, 4, 6, 8, 0]
+ for item in data:
+ heappush(heap, item)
+ sort = []
+ while heap:
+ sort.append(heappop(heap))
+ print sort