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-rw-r--r--Lib/lib-stdwin/Buttons.py143
1 files changed, 76 insertions, 67 deletions
diff --git a/Lib/lib-stdwin/Buttons.py b/Lib/lib-stdwin/Buttons.py
index 5395f88..3ad5605 100644
--- a/Lib/lib-stdwin/Buttons.py
+++ b/Lib/lib-stdwin/Buttons.py
@@ -1,10 +1,8 @@
# Module 'Buttons'
-from Resize import *
-
-
-# Import module 'rect' renamed as '_rect'
+# Import module 'rect' renamed as '_rect' to avoid exporting it on
+# 'from Buttons import *'
#
import rect
_rect = rect
@@ -28,61 +26,69 @@ class LabelAppearance():
#
# Initialization
#
- def init_appearance(self, (win, bounds)):
- self.win = win
- self.bounds = bounds
+ def init_appearance(self):
+ self.bounds = _rect.empty
self.enabled = 1
self.hilited = 0
self.selected = 0
self.text = ''
- self.limbo = 1
- self.recalc()
- self.win.change(self.bounds)
- # While the limbo flag is set, redraw calls are ignored.
- # It is cleared by the first draw event.
- # This is intended to avoid duplicate drawing during
- # initialization.
+ #
+ # Size enquiry
+ #
+ def minsize(self, m):
+ try:
+ self.text = self.text
+ except NameError:
+ self.text = ''
+ return m.textwidth(self.text) + 6, m.lineheight() + 6
+ #
+ def getbounds(self):
+ return self.bounds
#
# Changing the parameters
#
def settext(self, text):
self.text = text
- self.recalctextpos()
- self.redraw()
+ if self.bounds <> _rect.empty:
+ self.recalctextpos()
+ self.redraw()
#
def setbounds(self, bounds):
- # This delays drawing until after all buttons are moved
- self.win.change(self.bounds)
+ if self.bounds <> _rect.empty:
+ self.parent.change(self.bounds)
self.bounds = bounds
- self.recalc()
- self.win.change(bounds)
+ if self.bounds <> _rect.empty:
+ self.recalc()
+ self.parent.change(bounds)
#
# Changing the state bits
#
def enable(self, flag):
if flag <> self.enabled:
self.enabled = flag
- if not self.limbo:
- self.flipenable(self.win.begindrawing())
+ if self.bounds <> _rect.empty:
+ self.flipenable(self.parent.begindrawing())
#
def hilite(self, flag):
if flag <> self.hilited:
self.hilited = flag
- if not self.limbo:
- self.fliphilite(self.win.begindrawing())
+ if self.bounds <> _rect.empty:
+ self.fliphilite(self.parent.begindrawing())
#
def select(self, flag):
if flag <> self.selected:
self.selected = flag
- self.redraw()
+ if self.bounds <> _rect.empty:
+ self.redraw()
#
# Recalculate the box bounds and text position.
# This can be overridden by buttons that draw different boxes
# or want their text in a different position.
#
def recalc(self):
- self.recalcbounds()
- self.recalctextpos()
+ if self.bounds <> _rect.empty:
+ self.recalcbounds()
+ self.recalctextpos()
#
def recalcbounds(self):
self.hilitebounds = _rect.inset(self.bounds, (3, 3))
@@ -90,20 +96,19 @@ class LabelAppearance():
#
def recalctextpos(self):
(left, top), (right, bottom) = self.bounds
- d = self.win.begindrawing()
- h = (left + right - d.textwidth(self.text)) / 2
- v = (top + bottom - d.lineheight()) / 2
+ m = self.parent.beginmeasuring()
+ h = (left + right - m.textwidth(self.text)) / 2
+ v = (top + bottom - m.lineheight()) / 2
self.textpos = h, v
#
- # Generic drawing mechanism.
+ # Generic drawing interface.
# Do not override redraw() or draw() methods; override drawit() c.s.
#
def redraw(self):
- if not self.limbo:
- self.draw(self.win.begindrawing(), self.bounds)
+ if self.bounds <> _rect.empty:
+ self.draw(self.parent.begindrawing(), self.bounds)
#
def draw(self, (d, area)):
- self.limbo = 0
area = _rect.intersect(area, self.bounds)
if area = _rect.empty:
return
@@ -161,6 +166,10 @@ class ButtonAppearance() = LabelAppearance():
#
class CheckAppearance() = LabelAppearance():
#
+ def minsize(self, m):
+ width, height = m.textwidth(self.text) + 6, m.lineheight() + 6
+ return width + height + m.textwidth(' '), height
+ #
def drawpict(self, d):
d.box(self.boxbounds)
if self.selected: _xorcross(d, self.boxbounds)
@@ -173,10 +182,10 @@ class CheckAppearance() = LabelAppearance():
self.hilitebounds = self.boxbounds
#
def recalctextpos(self):
- d = self.win.begindrawing()
+ m = self.parent.beginmeasuring()
(left, top), (right, bottom) = self.boxbounds
- h = right + d.textwidth(' ')
- v = top + (self.size - d.lineheight()) / 2
+ h = right + m.textwidth(' ')
+ v = top + (self.size - m.lineheight()) / 2
self.textpos = h, v
#
@@ -199,24 +208,31 @@ class RadioAppearance() = CheckAppearance():
#
-# NoReactivity ignores mouse and timer events.
+# NoReactivity ignores mouse events.
+#
+class NoReactivity():
+ def init_reactivity(self): pass
+
+
+# BaseReactivity defines hooks and asks for mouse events,
+# but provides only dummy mouse event handlers.
# The trigger methods call the corresponding hooks set by the user.
# Hooks (and triggers) mean the following:
# down_hook called on some mouse-down events
# move_hook called on some mouse-move events
# up_hook called on mouse-up events
# on_hook called for buttons with on/off state, when it goes on
-# timer_hook called on timer events
# hook called when a button 'fires' or a radiobutton goes on
# There are usually extra conditions, e.g., hooks are only called
# when the button is enabled, or active, or selected (on).
#
-class NoReactivity():
+class BaseReactivity():
#
def init_reactivity(self):
self.down_hook = self.move_hook = self.up_hook = \
- self.on_hook = self.off_hook = self.timer_hook = \
- self.hook = self.active = 0
+ self.on_hook = self.off_hook = \
+ self.hook = self.active = 0
+ self.parent.need_mouse(self)
#
def mousetest(self, hv):
return _rect.pointinrect(hv, self.bounds)
@@ -230,9 +246,6 @@ class NoReactivity():
def mouse_up(self, detail):
pass
#
- def timer(self):
- pass
- #
def down_trigger(self):
if self.down_hook: self.down_hook(self)
#
@@ -248,18 +261,14 @@ class NoReactivity():
def off_trigger(self):
if self.off_hook: self.off_hook(self)
#
- def timer_trigger(self):
- if self.timer_hook: self.timer_hook(self)
- #
def trigger(self):
if self.hook: self.hook(self)
# ToggleReactivity acts like a simple pushbutton.
# It toggles its hilite state on mouse down events.
-# Its timer_trigger method is called for all timer events while hilited.
#
-class ToggleReactivity() = NoReactivity():
+class ToggleReactivity() = BaseReactivity():
#
def mouse_down(self, detail):
if self.enabled and self.mousetest(detail[_HV]):
@@ -276,10 +285,6 @@ class ToggleReactivity() = NoReactivity():
self.up_trigger()
self.active = 0
#
- def timer(self):
- if self.hilited:
- self.timer_trigger()
- #
def down_trigger(self):
if self.hilited:
self.on_trigger()
@@ -292,7 +297,7 @@ class ToggleReactivity() = NoReactivity():
# TriggerReactivity acts like a fancy pushbutton.
# It hilites itself while the mouse is down within its bounds.
#
-class TriggerReactivity() = NoReactivity():
+class TriggerReactivity() = BaseReactivity():
#
def mouse_down(self, detail):
if self.enabled and self.mousetest(detail[_HV]):
@@ -315,10 +320,6 @@ class TriggerReactivity() = NoReactivity():
self.active = 0
self.hilite(0)
#
- def timer(self):
- if self.active and self.hilited:
- self.timer_trigger()
- #
# CheckReactivity handles mouse events like TriggerReactivity,
@@ -356,13 +357,22 @@ class RadioReactivity() = TriggerReactivity():
# Auxiliary class for 'define' method.
+# Call the initializers in the right order.
#
-class Define() = NoResize():
+class Define():
#
- def define(self, (win, bounds, text)):
- self.init_appearance(win, bounds)
+ def define(self, parent):
+ self.parent = parent
+ parent.addchild(self)
+ self.init_appearance()
self.init_reactivity()
- self.init_resize()
+ return self
+ #
+ def destroy(self):
+ self.parent = 0
+ #
+ def definetext(self, (parent, text)):
+ self = self.define(parent)
self.settext(text)
return self
@@ -380,11 +390,10 @@ def _xorcross(d, bounds):
d.xorline((left, bottom), (right, top))
-# Ready-made button classes
+# Ready-made button classes.
#
-class BaseButton() = NoReactivity(), LabelAppearance(), Define(): pass
class Label() = NoReactivity(), LabelAppearance(), Define(): pass
-class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
+class PushButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass
class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass
-class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass
+class ToggleButton() = ToggleReactivity(), ButtonAppearance(), Define(): pass