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-
-========================================================
- A new turtle module for Python
-========================================================
-
-Turtle graphics is a popular way for introducing programming to
-kids. It was part of the original Logo programming language developed
-by Wally Feurzig and Seymour Papert in 1966.
-
-Imagine a robotic turtle starting at (0, 0) in the x-y plane. After an ``import turtle``, give it
-the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
-the direction it is facing, drawing a line as it moves. Give it the
-command turtle.right(25), and it rotates in-place 25 degrees clockwise.
-
-By combining together these and similar commands, intricate shapes and
-pictures can easily be drawn.
-
------ turtle.py
-
-This module is an extended reimplementation of turtle.py from the
-Python standard distribution up to Python 2.5. (See: http:\\www.python.org)
-
-It tries to keep the merits of turtle.py and to be (nearly) 100%
-compatible with it. This means in the first place to enable the
-learning programmer to use all the commands, classes and methods
-interactively when using the module from within IDLE run with
-the -n switch.
-
-Roughly it has the following features added:
-
-- Better animation of the turtle movements, especially of turning the
- turtle. So the turtles can more easily be used as a visual feedback
- instrument by the (beginning) programmer.
-
-- Different turtle shapes, gif-images as turtle shapes, user defined
- and user controllable turtle shapes, among them compound
- (multicolored) shapes. Turtle shapes can be stgretched and tilted, which
- makes turtles zu very versatile geometrical objects.
-
-- Fine control over turtle movement and screen updates via delay(),
- and enhanced tracer() and speed() methods.
-
-- Aliases for the most commonly used commands, like fd for forward etc.,
- following the early Logo traditions. This reduces the boring work of
- typing long sequences of commands, which often occur in a natural way
- when kids try to program fancy pictures on their first encounter with
- turtle graphcis.
-
-- Turtles now have an undo()-method with configurable undo-buffer.
-
-- Some simple commands/methods for creating event driven programs
- (mouse-, key-, timer-events). Especially useful for programming games.
-
-- A scrollable Canvas class. The default scrollable Canvas can be
- extended interactively as needed while playing around with the turtle(s).
-
-- A TurtleScreen class with methods controlling background color or
- background image, window and canvas size and other properties of the
- TurtleScreen.
-
-- There is a method, setworldcoordinates(), to install a user defined
- coordinate-system for the TurtleScreen.
-
-- The implementation uses a 2-vector class named Vec2D, derived from tuple.
- This class is public, so it can be imported by the application programmer,
- which makes certain types of computations very natural and compact.
-
-- Appearance of the TurtleScreen and the Turtles at startup/import can be
- configured by means of a turtle.cfg configuration file.
- The default configuration mimics the appearance of the old turtle module.
-
-- If configured appropriately the module reads in docstrings from a docstring
- dictionary in some different language, supplied separately and replaces
- the english ones by those read in. There is a utility function
- write_docstringdict() to write a dictionary with the original (english)
- docstrings to disc, so it can serve as a template for translations.