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-rw-r--r--Lib/lib-stdwin/gwin.py49
-rwxr-xr-xLib/stdwin/gwin.py49
2 files changed, 48 insertions, 50 deletions
diff --git a/Lib/lib-stdwin/gwin.py b/Lib/lib-stdwin/gwin.py
index 9dac882..c2ec11f 100644
--- a/Lib/lib-stdwin/gwin.py
+++ b/Lib/lib-stdwin/gwin.py
@@ -4,13 +4,12 @@
# This is used as a base class from which to derive other window types.
# The mainloop() function here is an event dispatcher for all window types.
+# XXX This is really obsoleted by "mainloop.py".
+# XXX Also you should to it class-oriented...
+
import stdwin, stdwinq
from stdwinevents import *
-# XXX Old version of stdwinevents, should go
-import stdwinsupport
-S = stdwinsupport # Shorthand
-
windows = [] # List of open windows
@@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left
def treatevent(e): # Handle a stdwin event
type, w, detail = e
- if type = S.we_draw:
+ if type = WE_DRAW:
w.draw(w, detail)
- elif type = S.we_menu:
+ elif type = WE_MENU:
m, item = detail
m.action[item](w, m, item)
- elif type = S.we_command:
+ elif type = WE_COMMAND:
treatcommand(w, detail)
- elif type = S.we_char:
+ elif type = WE_CHAR:
w.char(w, detail)
- elif type = S.we_mouse_down:
+ elif type = WE_MOUSE_DOWN:
if detail[1] > 1: w.m2down(w, detail)
else: w.mdown(w, detail)
- elif type = S.we_mouse_move:
+ elif type = WE_MOUSE_MOVE:
w.mmove(w, detail)
- elif type = S.we_mouse_up:
+ elif type = WE_MOUSE_UP:
if detail[1] > 1: w.m2up(w, detail)
else: w.mup(w, detail)
- elif type = S.we_size:
+ elif type = WE_SIZE:
w.size(w, w.getwinsize())
- elif type = S.we_activate:
+ elif type = WE_ACTIVATE:
w.activate(w)
- elif type = S.we_deactivate:
+ elif type = WE_DEACTIVATE:
w.deactivate(w)
- elif type = S.we_move:
+ elif type = WE_MOVE:
w.move(w)
- elif type = S.we_timer:
+ elif type = WE_TIMER:
w.timer(w)
elif type = WE_CLOSE:
w.close(w)
def treatcommand(w, type): # Handle a we_command event
- if type = S.wc_close:
+ if type = WC_CLOSE:
w.close(w)
- elif type = S.wc_return:
+ elif type = WC_RETURN:
w.enter(w)
- elif type = S.wc_tab:
+ elif type = WC_TAB:
w.tab(w)
- elif type = S.wc_backspace:
+ elif type = WC_BACKSPACE:
w.backspace(w)
- elif type in (S.wc_left, S.wc_up, S.wc_right, S.wc_down):
+ elif type in (WC_LEFT, WC_UP, WC_RIGHT, WC_DOWN):
w.arrow(w, type)
@@ -102,13 +101,13 @@ def close(w): # Close method
break
def arrow(w, detail): # Arrow key method
- if detail = S.wc_left:
+ if detail = WC_LEFT:
w.kleft(w)
- elif detail = S.wc_up:
+ elif detail = WC_UP:
w.kup(w)
- elif detail = S.wc_right:
+ elif detail = WC_RIGHT:
w.kright(w)
- elif detail = S.wc_down:
+ elif detail = WC_DOWN:
w.kdown(w)
diff --git a/Lib/stdwin/gwin.py b/Lib/stdwin/gwin.py
index 9dac882..c2ec11f 100755
--- a/Lib/stdwin/gwin.py
+++ b/Lib/stdwin/gwin.py
@@ -4,13 +4,12 @@
# This is used as a base class from which to derive other window types.
# The mainloop() function here is an event dispatcher for all window types.
+# XXX This is really obsoleted by "mainloop.py".
+# XXX Also you should to it class-oriented...
+
import stdwin, stdwinq
from stdwinevents import *
-# XXX Old version of stdwinevents, should go
-import stdwinsupport
-S = stdwinsupport # Shorthand
-
windows = [] # List of open windows
@@ -50,46 +49,46 @@ def mainloop(): # Handle events until no windows left
def treatevent(e): # Handle a stdwin event
type, w, detail = e
- if type = S.we_draw:
+ if type = WE_DRAW:
w.draw(w, detail)
- elif type = S.we_menu:
+ elif type = WE_MENU:
m, item = detail
m.action[item](w, m, item)
- elif type = S.we_command:
+ elif type = WE_COMMAND:
treatcommand(w, detail)
- elif type = S.we_char:
+ elif type = WE_CHAR:
w.char(w, detail)
- elif type = S.we_mouse_down:
+ elif type = WE_MOUSE_DOWN:
if detail[1] > 1: w.m2down(w, detail)
else: w.mdown(w, detail)
- elif type = S.we_mouse_move:
+ elif type = WE_MOUSE_MOVE:
w.mmove(w, detail)
- elif type = S.we_mouse_up:
+ elif type = WE_MOUSE_UP:
if detail[1] > 1: w.m2up(w, detail)
else: w.mup(w, detail)
- elif type = S.we_size:
+ elif type = WE_SIZE:
w.size(w, w.getwinsize())
- elif type = S.we_activate:
+ elif type = WE_ACTIVATE:
w.activate(w)
- elif type = S.we_deactivate:
+ elif type = WE_DEACTIVATE:
w.deactivate(w)
- elif type = S.we_move:
+ elif type = WE_MOVE:
w.move(w)
- elif type = S.we_timer:
+ elif type = WE_TIMER:
w.timer(w)
elif type = WE_CLOSE:
w.close(w)
def treatcommand(w, type): # Handle a we_command event
- if type = S.wc_close:
+ if type = WC_CLOSE:
w.close(w)
- elif type = S.wc_return:
+ elif type = WC_RETURN:
w.enter(w)
- elif type = S.wc_tab:
+ elif type = WC_TAB:
w.tab(w)
- elif type = S.wc_backspace:
+ elif type = WC_BACKSPACE:
w.backspace(w)
- elif type in (S.wc_left, S.wc_up, S.wc_right, S.wc_down):
+ elif type in (WC_LEFT, WC_UP, WC_RIGHT, WC_DOWN):
w.arrow(w, type)
@@ -102,13 +101,13 @@ def close(w): # Close method
break
def arrow(w, detail): # Arrow key method
- if detail = S.wc_left:
+ if detail = WC_LEFT:
w.kleft(w)
- elif detail = S.wc_up:
+ elif detail = WC_UP:
w.kup(w)
- elif detail = S.wc_right:
+ elif detail = WC_RIGHT:
w.kright(w)
- elif detail = S.wc_down:
+ elif detail = WC_DOWN:
w.kdown(w)