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|
:mod:`asyncore` --- Asynchronous socket handler
===============================================
.. module:: asyncore
:synopsis: A base class for developing asynchronous socket handling
services.
.. moduleauthor:: Sam Rushing <rushing@nightmare.com>
.. sectionauthor:: Christopher Petrilli <petrilli@amber.org>
.. sectionauthor:: Steve Holden <sholden@holdenweb.com>
.. heavily adapted from original documentation by Sam Rushing
**Source code:** :source:`Lib/asyncore.py`
--------------
This module provides the basic infrastructure for writing asynchronous socket
service clients and servers.
There are only two ways to have a program on a single processor do "more than
one thing at a time." Multi-threaded programming is the simplest and most
popular way to do it, but there is another very different technique, that lets
you have nearly all the advantages of multi-threading, without actually using
multiple threads. It's really only practical if your program is largely I/O
bound. If your program is processor bound, then pre-emptive scheduled threads
are probably what you really need. Network servers are rarely processor
bound, however.
If your operating system supports the :c:func:`select` system call in its I/O
library (and nearly all do), then you can use it to juggle multiple
communication channels at once; doing other work while your I/O is taking
place in the "background." Although this strategy can seem strange and
complex, especially at first, it is in many ways easier to understand and
control than multi-threaded programming. The :mod:`asyncore` module solves
many of the difficult problems for you, making the task of building
sophisticated high-performance network servers and clients a snap. For
"conversational" applications and protocols the companion :mod:`asynchat`
module is invaluable.
The basic idea behind both modules is to create one or more network
*channels*, instances of class :class:`asyncore.dispatcher` and
:class:`asynchat.async_chat`. Creating the channels adds them to a global
map, used by the :func:`loop` function if you do not provide it with your own
*map*.
Once the initial channel(s) is(are) created, calling the :func:`loop` function
activates channel service, which continues until the last channel (including
any that have been added to the map during asynchronous service) is closed.
.. function:: loop([timeout[, use_poll[, map[,count]]]])
Enter a polling loop that terminates after count passes or all open
channels have been closed. All arguments are optional. The *count*
parameter defaults to None, resulting in the loop terminating only when all
channels have been closed. The *timeout* argument sets the timeout
parameter for the appropriate :func:`select` or :func:`poll` call, measured
in seconds; the default is 30 seconds. The *use_poll* parameter, if true,
indicates that :func:`poll` should be used in preference to :func:`select`
(the default is ``False``).
The *map* parameter is a dictionary whose items are the channels to watch.
As channels are closed they are deleted from their map. If *map* is
omitted, a global map is used. Channels (instances of
:class:`asyncore.dispatcher`, :class:`asynchat.async_chat` and subclasses
thereof) can freely be mixed in the map.
.. class:: dispatcher()
The :class:`dispatcher` class is a thin wrapper around a low-level socket
object. To make it more useful, it has a few methods for event-handling
which are called from the asynchronous loop. Otherwise, it can be treated
as a normal non-blocking socket object.
The firing of low-level events at certain times or in certain connection
states tells the asynchronous loop that certain higher-level events have
taken place. For example, if we have asked for a socket to connect to
another host, we know that the connection has been made when the socket
becomes writable for the first time (at this point you know that you may
write to it with the expectation of success). The implied higher-level
events are:
+----------------------+----------------------------------------+
| Event | Description |
+======================+========================================+
| ``handle_connect()`` | Implied by the first read or write |
| | event |
+----------------------+----------------------------------------+
| ``handle_close()`` | Implied by a read event with no data |
| | available |
+----------------------+----------------------------------------+
| ``handle_accept()`` | Implied by a read event on a listening |
| | socket |
+----------------------+----------------------------------------+
During asynchronous processing, each mapped channel's :meth:`readable` and
:meth:`writable` methods are used to determine whether the channel's socket
should be added to the list of channels :c:func:`select`\ ed or
:c:func:`poll`\ ed for read and write events.
Thus, the set of channel events is larger than the basic socket events. The
full set of methods that can be overridden in your subclass follows:
.. method:: handle_read()
Called when the asynchronous loop detects that a :meth:`read` call on the
channel's socket will succeed.
.. method:: handle_write()
Called when the asynchronous loop detects that a writable socket can be
written. Often this method will implement the necessary buffering for
performance. For example::
def handle_write(self):
sent = self.send(self.buffer)
self.buffer = self.buffer[sent:]
.. method:: handle_expt()
Called when there is out of band (OOB) data for a socket connection. This
will almost never happen, as OOB is tenuously supported and rarely used.
.. method:: handle_connect()
Called when the active opener's socket actually makes a connection. Might
send a "welcome" banner, or initiate a protocol negotiation with the
remote endpoint, for example.
.. method:: handle_close()
Called when the socket is closed.
.. method:: handle_error()
Called when an exception is raised and not otherwise handled. The default
version prints a condensed traceback.
.. method:: handle_accept()
Called on listening channels (passive openers) when a connection can be
established with a new remote endpoint that has issued a :meth:`connect`
call for the local endpoint.
.. method:: readable()
Called each time around the asynchronous loop to determine whether a
channel's socket should be added to the list on which read events can
occur. The default method simply returns ``True``, indicating that by
default, all channels will be interested in read events.
.. method:: writable()
Called each time around the asynchronous loop to determine whether a
channel's socket should be added to the list on which write events can
occur. The default method simply returns ``True``, indicating that by
default, all channels will be interested in write events.
In addition, each channel delegates or extends many of the socket methods.
Most of these are nearly identical to their socket partners.
.. method:: create_socket(family, type)
This is identical to the creation of a normal socket, and will use the
same options for creation. Refer to the :mod:`socket` documentation for
information on creating sockets.
.. method:: connect(address)
As with the normal socket object, *address* is a tuple with the first
element the host to connect to, and the second the port number.
.. method:: send(data)
Send *data* to the remote end-point of the socket.
.. method:: recv(buffer_size)
Read at most *buffer_size* bytes from the socket's remote end-point. An
empty string implies that the channel has been closed from the other end.
.. method:: listen(backlog)
Listen for connections made to the socket. The *backlog* argument
specifies the maximum number of queued connections and should be at least
1; the maximum value is system-dependent (usually 5).
.. method:: bind(address)
Bind the socket to *address*. The socket must not already be bound. (The
format of *address* depends on the address family --- refer to the
:mod:`socket` documentation for more information.) To mark
the socket as re-usable (setting the :const:`SO_REUSEADDR` option), call
the :class:`dispatcher` object's :meth:`set_reuse_addr` method.
.. method:: accept()
Accept a connection. The socket must be bound to an address and listening
for connections. The return value can be either ``None`` or a pair
``(conn, address)`` where *conn* is a *new* socket object usable to send
and receive data on the connection, and *address* is the address bound to
the socket on the other end of the connection.
When ``None`` is returned it means the connection didn't take place, in
which case the server should just ignore this event and keep listening
for further incoming connections.
.. method:: close()
Close the socket. All future operations on the socket object will fail.
The remote end-point will receive no more data (after queued data is
flushed). Sockets are automatically closed when they are
garbage-collected.
.. class:: dispatcher_with_send()
A :class:`dispatcher` subclass which adds simple buffered output capability,
useful for simple clients. For more sophisticated usage use
:class:`asynchat.async_chat`.
.. class:: file_dispatcher()
A file_dispatcher takes a file descriptor or file object along with an
optional map argument and wraps it for use with the :c:func:`poll` or
:c:func:`loop` functions. If provided a file object or anything with a
:c:func:`fileno` method, that method will be called and passed to the
:class:`file_wrapper` constructor. Availability: UNIX.
.. class:: file_wrapper()
A file_wrapper takes an integer file descriptor and calls :func:`os.dup` to
duplicate the handle so that the original handle may be closed independently
of the file_wrapper. This class implements sufficient methods to emulate a
socket for use by the :class:`file_dispatcher` class. Availability: UNIX.
.. _asyncore-example-1:
asyncore Example basic HTTP client
----------------------------------
Here is a very basic HTTP client that uses the :class:`dispatcher` class to
implement its socket handling::
import asyncore, socket
class HTTPClient(asyncore.dispatcher):
def __init__(self, host, path):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.connect( (host, 80) )
self.buffer = 'GET %s HTTP/1.0\r\n\r\n' % path
def handle_connect(self):
pass
def handle_close(self):
self.close()
def handle_read(self):
print self.recv(8192)
def writable(self):
return (len(self.buffer) > 0)
def handle_write(self):
sent = self.send(self.buffer)
self.buffer = self.buffer[sent:]
client = HTTPClient('www.python.org', '/')
asyncore.loop()
.. _asyncore-example-2:
asyncore Example basic echo server
----------------------------------
Here is a basic echo server that uses the :class:`dispatcher` class to accept
connections and dispatches the incoming connections to a handler::
import asyncore
import socket
class EchoHandler(asyncore.dispatcher_with_send):
def handle_read(self):
data = self.recv(8192)
if data:
self.send(data)
class EchoServer(asyncore.dispatcher):
def __init__(self, host, port):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
self.bind((host, port))
self.listen(5)
def handle_accept(self):
pair = self.accept()
if pair is None:
pass
else:
sock, addr = pair
print 'Incoming connection from %s' % repr(addr)
handler = EchoHandler(sock)
server = EchoServer('localhost', 8080)
asyncore.loop()
|