summaryrefslogtreecommitdiffstats
path: root/Lib/lib-stdwin/Buttons.py
blob: 5395f881907ccbce4f2402b4ea7541350c40f3ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
# Module 'Buttons'


from Resize import *


# Import module 'rect' renamed as '_rect'
#
import rect
_rect = rect
del rect


# Field indices in mouse event detail
#
_HV = 0
_CLICKS = 1
_BUTTON = 2
_MASK = 3


# LabelAppearance provides defaults for all appearance methods.
# selected state not visible
# disabled --> crossed out
# hilited  --> inverted
#
class LabelAppearance():
	#
	# Initialization
	#
	def init_appearance(self, (win, bounds)):
		self.win = win
		self.bounds = bounds
		self.enabled = 1
		self.hilited = 0
		self.selected = 0
		self.text = ''
		self.limbo = 1
		self.recalc()
		self.win.change(self.bounds)
		# While the limbo flag is set, redraw calls are ignored.
		# It is cleared by the first draw event.
		# This is intended to avoid duplicate drawing during
		# initialization.
	#
	# Changing the parameters
	#
	def settext(self, text):
		self.text = text
		self.recalctextpos()
		self.redraw()
	#
	def setbounds(self, bounds):
		# This delays drawing until after all buttons are moved
		self.win.change(self.bounds)
		self.bounds = bounds
		self.recalc()
		self.win.change(bounds)
	#
	# Changing the state bits
	#
	def enable(self, flag):
		if flag <> self.enabled:
			self.enabled = flag
			if not self.limbo:
				self.flipenable(self.win.begindrawing())
	#
	def hilite(self, flag):
		if flag <> self.hilited:
			self.hilited = flag
			if not self.limbo:
				self.fliphilite(self.win.begindrawing())
	#
	def select(self, flag):
		if flag <> self.selected:
			self.selected = flag
			self.redraw()
	#
	# Recalculate the box bounds and text position.
	# This can be overridden by buttons that draw different boxes
	# or want their text in a different position.
	#
	def recalc(self):
		self.recalcbounds()
		self.recalctextpos()
	#
	def recalcbounds(self):
		self.hilitebounds = _rect.inset(self.bounds, (3, 3))
		self.crossbounds = self.bounds
	#
	def recalctextpos(self):
		(left, top), (right, bottom) = self.bounds
		d = self.win.begindrawing()
		h = (left + right - d.textwidth(self.text)) / 2
		v = (top + bottom - d.lineheight()) / 2
		self.textpos = h, v
	#
	# Generic drawing mechanism.
	# Do not override redraw() or draw() methods; override drawit() c.s.
	#
	def redraw(self):
		if not self.limbo:
			self.draw(self.win.begindrawing(), self.bounds)
	#
	def draw(self, (d, area)):
		self.limbo = 0
		area = _rect.intersect(area, self.bounds)
		if area = _rect.empty:
			return
		d.cliprect(area)
		d.erase(self.bounds)
		self.drawit(d)
		d.noclip()
	#
	# The drawit() method is fairly generic but may be overridden.
	#
	def drawit(self, d):
		self.drawpict(d)
		if self.text:
			d.text(self.textpos, self.text)
		if not self.enabled:
			self.flipenable(d)
		if self.hilited:
			self.fliphilite(d)
	#
	# Default drawing detail functions.
	# Overriding these is normally sufficient to get different
	# appearances.
	#
	def drawpict(self, d):
		pass
	#
	def flipenable(self, d):
		_xorcross(d, self.crossbounds)
	#
	def fliphilite(self, d):
		d.invert(self.hilitebounds)


# ButtonAppearance displays a centered string in a box.
# selected --> bold border
# disabled --> crossed out
# hilited  --> inverted
#
class ButtonAppearance() = LabelAppearance():
	#
	def drawpict(self, d):
		d.box(_rect.inset(self.bounds, (1, 1)))
		if self.selected:
			# Make a thicker box
			d.box(self.bounds)
			d.box(_rect.inset(self.bounds, (2, 2)))
			d.box(_rect.inset(self.bounds, (3, 3)))
	#


# CheckAppearance displays a small square box and a left-justified string.
# selected --> a cross appears in the box
# disabled --> whole button crossed out
# hilited  --> box is inverted
#
class CheckAppearance() = LabelAppearance():
	#
	def drawpict(self, d):
		d.box(self.boxbounds)
		if self.selected: _xorcross(d, self.boxbounds)
	#
	def recalcbounds(self):
		LabelAppearance.recalcbounds(self)
		(left, top), (right, bottom) = self.bounds
		self.size = bottom - top - 4
		self.boxbounds = (left+2, top+2), (left+2+self.size, bottom-2)
		self.hilitebounds = self.boxbounds
	#
	def recalctextpos(self):
		d = self.win.begindrawing()
		(left, top), (right, bottom) = self.boxbounds
		h = right + d.textwidth(' ')
		v = top + (self.size - d.lineheight()) / 2
		self.textpos = h, v
	#


# RadioAppearance displays a round indicator and a left-justified string.
# selected --> a dot appears in the indicator
# disabled --> whole button crossed out
# hilited  --> indicator is inverted
#
class RadioAppearance() = CheckAppearance():
	#
	def drawpict(self, d):
		(left, top), (right, bottom) = self.boxbounds
		radius = self.size / 2
		h, v = left + radius, top + radius
		d.circle((h, v), radius)
		if self.selected:
			some = radius/3
			d.paint((h-some, v-some), (h+some, v+some))
	#


# NoReactivity ignores mouse and timer events.
# The trigger methods call the corresponding hooks set by the user.
# Hooks (and triggers) mean the following:
# down_hook	called on some mouse-down events
# move_hook	called on some mouse-move events
# up_hook	called on mouse-up events
# on_hook	called for buttons with on/off state, when it goes on
# timer_hook	called on timer events
# hook		called when a button 'fires' or a radiobutton goes on
# There are usually extra conditions, e.g., hooks are only called
# when the button is enabled, or active, or selected (on).
#
class NoReactivity():
	#
	def init_reactivity(self):
		self.down_hook = self.move_hook = self.up_hook = \
		  self.on_hook = self.off_hook = self.timer_hook = \
		  self.hook = self.active = 0
	#
	def mousetest(self, hv):
		return _rect.pointinrect(hv, self.bounds)
	#
	def mouse_down(self, detail):
		pass
	#
	def mouse_move(self, detail):
		pass
	#
	def mouse_up(self, detail):
		pass
	#
	def timer(self):
		pass
	#
	def down_trigger(self):
		if self.down_hook: self.down_hook(self)
	#
	def move_trigger(self):
		if self.move_hook: self.move_hook(self)
	#
	def up_trigger(self):
		if self.up_hook: self.up_hook(self)
	#
	def on_trigger(self):
		if self.on_hook: self.on_hook(self)
	#
	def off_trigger(self):
		if self.off_hook: self.off_hook(self)
	#
	def timer_trigger(self):
		if self.timer_hook: self.timer_hook(self)
	#
	def trigger(self):
		if self.hook: self.hook(self)


# ToggleReactivity acts like a simple pushbutton.
# It toggles its hilite state on mouse down events.
# Its timer_trigger method is called for all timer events while hilited.
#
class ToggleReactivity() = NoReactivity():
	#
	def mouse_down(self, detail):
		if self.enabled and self.mousetest(detail[_HV]):
			self.active = 1
			self.hilite(not self.hilited)
			self.down_trigger()
	#
	def mouse_move(self, detail):
		if self.active:
			self.move_trigger()
	#
	def mouse_up(self, detail):
		if self.active:
			self.up_trigger()
			self.active = 0
	#
	def timer(self):
		if self.hilited:
			self.timer_trigger()
	#
	def down_trigger(self):
		if self.hilited:
			self.on_trigger()
		else:
			self.off_trigger()
		self.trigger()
	#


# TriggerReactivity acts like a fancy pushbutton.
# It hilites itself while the mouse is down within its bounds.
#
class TriggerReactivity() = NoReactivity():
	#
	def mouse_down(self, detail):
		if self.enabled and self.mousetest(detail[_HV]):
			self.active = 1
			self.hilite(1)
			self.down_trigger()
	#
	def mouse_move(self, detail):
		if self.active:
			self.hilite(self.mousetest(detail[_HV]))
			if self.hilited:
				self.move_trigger()
	#
	def mouse_up(self, detail):
		if self.active:
			self.hilite(self.mousetest(detail[_HV]))
			if self.hilited:
				self.up_trigger()
				self.trigger()
			self.active = 0
			self.hilite(0)
	#
	def timer(self):
		if self.active and self.hilited:
			self.timer_trigger()
	#


# CheckReactivity handles mouse events like TriggerReactivity,
# It overrides the up_trigger method to flip its selected state.
#
class CheckReactivity() = TriggerReactivity():
	#
	def up_trigger(self):
		self.select(not self.selected)
		if self.selected:
			self.on_trigger()
		else:
			self.off_trigger()
		self.trigger()


# RadioReactivity turns itself on and the other buttons in its group
# off when its up_trigger method is called.
#
class RadioReactivity() = TriggerReactivity():
	#
	def init_reactivity(self):
		TriggerReactivity.init_reactivity(self)
		self.group = []
	#
	def up_trigger(self):
		for b in self.group:
			if b <> self:
				if b.selected:
					b.select(0)
					b.off_trigger()
		self.select(1)
		self.on_trigger()
		self.trigger()


# Auxiliary class for 'define' method.
#
class Define() = NoResize():
	#
	def define(self, (win, bounds, text)):
		self.init_appearance(win, bounds)
		self.init_reactivity()
		self.init_resize()
		self.settext(text)
		return self


# Subroutine to cross out a rectangle.
#
def _xorcross(d, bounds):
	((left, top), (right, bottom)) = bounds
	# This is s bit funny to make it look better
	left = left + 2
	right = right - 2
	top = top + 2
	bottom = bottom - 3
	d.xorline(((left, top), (right, bottom)))
	d.xorline((left, bottom), (right, top))


# Ready-made button classes
#
class BaseButton() = NoReactivity(), LabelAppearance(), Define(): pass
class Label() = NoReactivity(), LabelAppearance(), Define(): pass
class ClassicButton() = TriggerReactivity(), ButtonAppearance(), Define(): pass
class CheckButton() = CheckReactivity(), CheckAppearance(), Define(): pass
class RadioButton() = RadioReactivity(), RadioAppearance(), Define(): pass
class Toggle() = ToggleReactivity(), ButtonAppearance(), Define(): pass