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# basewin.py
import stdwin
import mainloop
from stdwinevents import *
class BaseWindow:
def init(self, title):
self.win = stdwin.open(title)
self.win.dispatch = self.dispatch
mainloop.register(self.win)
return self
# def reopen(self):
# title = self.win.gettitle()
# winpos = self.win.getwinpos()
# winsize = self.win.getwinsize()
# origin = self.win.getorigin()
# docsize = self.win.getdocsize()
# mainloop.unregister(self.win)
# del self.win.dispatch
# self.win.close()
# stdwin.setdefwinpos(winpos)
# stdwin.setdefwinsize(winsize)
# self.win = stdwin.open(title)
# stdwin.setdefwinpos(0, 0)
# stdwin.setdefwinsize(0, 0)
# self.win.setdocsize(docsize)
# self.win.setorigin(origin)
# self.win.dispatch = self.dispatch
# mainloop.register(self.win)
def popup(self):
if self.win is not stdwin.getactive():
self.win.setactive()
def close(self):
mainloop.unregister(self.win)
del self.win.dispatch
self.win.close()
def dispatch(self, event):
type, win, detail = event
if type == WE_CHAR:
self.char(detail)
elif type == WE_COMMAND:
self.command(detail)
elif type == WE_MOUSE_DOWN:
self.mouse_down(detail)
elif type == WE_MOUSE_MOVE:
self.mouse_move(detail)
elif type == WE_MOUSE_UP:
self.mouse_up(detail)
elif type == WE_DRAW:
self.draw(detail)
elif type == WE_CLOSE:
self.close()
def no_op(self, detail):
pass
char = command = mouse_down = mouse_move = mouse_up = draw = no_op
def refreshall(self):
self.win.change((-10, 0), (10000, 30000))
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